Category: TradeSkill Mods
Addon Information
Works with 3.2
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Author:
Version:
2.5.2
Date:
09-29-2009 09:37 AM
Size:
253.53 Kb
Downloads:
2,754
Favorites:
109
MD5:
Pictures
Click to enlarge
main profession view
Click to enlarge
friend selection
Click to enlarge
main options
Click to enlarge
option for each profession
Producer
Retooled Professions (ready for 3.2)

Features
  • new look of profession frame
  • free selection of sorting profession spells
  • hide lower skills
  • define your favorites
  • save the professions of all your freinds
  • complete ace3 addon
  • shift+click for materials
  • quick swap professions
  • free anchor point for mainframe
  • search option
  • lock posibility on submenu
  • pickup items from bank slots (incomplete)
  • auto hide if the user want it
  • support for AckisRecipeList

Acknowledgement
The addon based on Nymbia's Manufac. It's complete rewritten.

Commands
/producer or /prod

current modules
  • Default - like the blizzard selection
  • Position - like wear position (belt,boots,...)
  • Effect - like effect of buffs (agility,stamina,..)

Localization
I need help localizing Producer!
If you want to help please check out http://www.wowace.com/addons/producer/localization/ or send my a mail.

todo
  • tooltips on option menu
  Change Log - Producer
2.5.2
- fix the invisible frame bug
- catch error from AucAdvanced
- corrected some errors
- insert some tooltips
- added french translation (thx Groumf)
- update recipes
- updated toc

2.5.1
- corrected error with yellow and orange tooltips
- catched error from AucAdvanced
- inserted some tooltips

2.5.0
- added new recipes patch 3.2
- added lock possibility
- added pickup bank items (incomplete), press item split button (SHIFT)
- changed search frame
- changes on Snowflake
- change some spell sortings

2.4.1
- remove error on missing AckisRecipeList

2.4.0
- added search (please press Enter to update search)
- added button for lower spells
- added support for AckisRecipeList
- added ruRU localization (thanks to StingerSoft)
- added possibility for more borders
- added possibility for autoclose frame
- updated Spells and Selections
- change handling for neighbour frames (do not go to screen bottom anymore)
- small changes on Snowflake

2.3.0
- correect wrong option all
- added option for anchor point of main frame
- added tabs for quick swap profession
- added clickable for materials and results
- added Enchanting to Effect
- join Producer with Producer_Position and Producer_Effect to one zip file

2.2.1
- correct wromg lib folder

2.2.0
- renaming some default groups
- remove LibBabble
- simplify saved data
- new recipes for 3.1.0
- set correct license
- minor changes on sliderbar

2.1.0
- first public version
  Archived Versions - Producer
File Name
Version
Size
Author
Date
2.5.1
247kB
TimTaler
08-20-2009 12:39 PM
2.5.0
246kB
TimTaler
08-12-2009 03:40 AM
2.4.1
243kB
TimTaler
04-14-2009 01:11 PM
2.4.0
243kB
TimTaler
04-14-2009 07:15 AM
2.3.0
222kB
TimTaler
03-22-2009 12:25 PM
2.2.1
185kB
TimTaler
03-18-2009 06:50 PM
2.2.0
189kB
TimTaler
03-18-2009 02:07 PM
2.1.0
177kB
TimTaler
03-14-2009 10:49 AM
0B
TimTaler
12-31-1969 07:00 PM
  Comments - Producer
Post A Reply Comment Options
Old 10-03-2009, 07:59 AM  
XaBBoK
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Please add this

Code:
if (Producer:IsEnabled()) then Producer:Disable() else Producer:Enable() end
to minimap button or somewhere else.

Sorry for google translate
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Old 09-25-2009, 01:54 PM  
trahir
A Kobold Labourer

Forum posts: 0
File comments: 5
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A follow-up to my commentary about the position and effect sorts not working. The reason is that for some reason those 2 modules are listed as out-of-date in 3.2.2 while the main producer addon isn't. So it just wasn't loading those modules and that's why it wasn't working.
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Old 09-25-2009, 12:35 PM  
trahir
A Kobold Labourer

Forum posts: 0
File comments: 5
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With the latest patch, sorting by position and effect have broken and can no longer be used. Also I've noticed some odd behavior with BC enchantment recipes. They show up as both yellow and orange after the point where they should be yellow. It doesn't happen with classic recipes and I can't say about wrath ones. I noticed this behavior before the patch as well so it's unrelated to that.
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Old 09-14-2009, 03:40 PM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
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Quote:
Originally posted by Awak
Note that as I have quite a lot of addons
Just had a look at my addons: only Producer uses snowflake, sorry :/
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Old 09-14-2009, 03:03 PM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
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Quote:
Originally posted by TimTaler
@Awak
This is my first implementation of a menu locking behavior. I will look for your problem with reagent sub menus.
Each click on a different path should toggle the locking, but a mouse move should not do this.

On my installation I was not getting a ghost frame. It is very frustrating for me. [/b]
About the ghost frame: juste to be clear, for the avoidance of doubt, the ghost frame is invisible.
Note that as I have quite a lot of addons, it is possible that another addon includes another version of a library you use in Producer (quite surely snowflake as other people have reported that). Is there a way to know if your addon is using the version of snowflake that come with your addon or the version that come with another addon ?

Anyway, good luck with bug hunting for the locking system (which is great and was more than welcome ).

Just an idea: would it be possible to detach the window of an item of the menu ? The idea would be to keep the menu and sub-menus the way they are, while adding the possibility to have a set of items on separate windows on screen. When the window is detached from the menus, a button to close the window would appear.

Other idea: abitlity to detach an item window and automatically create detached windows of sub-reagents (with a depth limit of 2 lower levels for example). Ok this one is a really more advanced idea, and may require too much time (but I like the idea to have all the items needed on screen and to be able to produce each one very easily).

Ideas are for future releases, if you have time and want to, I would just be glad if the ghost frame disappears and menu locking works as you intented
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Old 09-14-2009, 07:37 AM  
TimTaler
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
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I have been on holyday for the last three weeks.

@DaemonSambe
A nice idea. I think I can implement such feature.

@Awak
This is my first implementation of a menu locking behavior. I will look for your problem with reagent sub menus.
Each click on a different path should toggle the locking, but a mouse move should not do this.

On my installation I was not getting a ghost frame. It is very frustrating for me.
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Old 09-09-2009, 09:26 PM  
DaemonSambe
A Kobold Labourer

Forum posts: 0
File comments: 96
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oh WOW !!

I just found the feature where you can lock the submenu... absolutely fantastic. To add a little bit, it would be HUGE if you could have a key bind setup specifically for this feature, such that:
1. you lock the submenu
2. you can then click the keybind to create the item

This is mostly for enchanting, and leveling up, where i am spending 30mins with multiple mouse clicks to enchant and re-enchant an item. Having the keybind to select the enchant, then means i just have to click the item and of course... click yes.

Please PLEASE !!!
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Old 09-05-2009, 05:42 AM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
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Re: Re: Re: Annoying bug found

Quote:
Originally posted by SofaKing
I have this too.
The window goes away but leaves a dead spot on the screen that can not be clicked through or be the starting point for a camera move.

Very annoying to have to make the window the smallest prof (First Aid for me) and move it off to a rarely used side of the screen before closing it each time.

Also, is there a search feature available?
The search feature is available when opening producer config window (either type /prod or go through WoW regular options menu -> interface -> add-ons).

Note that when the search field is activated, the ghost frame, that remains after closing the craft frame, is of the size of the search field, which is smaller than the craft-list window. Anyway it still is quite annoying as it doesn't really help with having to move the window to a place where it won't be a problem

Last edited by Awak : 09-05-2009 at 05:43 AM.
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Old 09-04-2009, 12:43 PM  
SofaKing
A Kobold Labourer

Forum posts: 1
File comments: 28
Uploads: 0
Re: Re: Annoying bug found

Quote:
Originally posted by oody
I also see this behavior.
I have this too.
The window goes away but leaves a dead spot on the screen that can not be clicked through or be the starting point for a camera move.

Very annoying to have to make the window the smallest prof (First Aid for me) and move it off to a rarely used side of the screen before closing it each time.

Also, is there a search feature available?
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Old 09-03-2009, 01:26 PM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Menu locking behavior

Hello,

Just one note about menu locking behavior: when you lock a menu on an item, if you hover with your mouse on a reagent of this item that has a sub-menu, it unlocks the menu item you just locked: can you change this so that menu locked items can only be unlocked by left-clicking on them ? Or is there an optional parameter (I could have missed) that can be set to obtain this behavior ?

Thanks,
Awak
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Old 08-27-2009, 04:46 AM  
oody
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Re: Annoying bug found

Quote:
Originally posted by Awak
Hello,

I found that when I close producer window, there's some kind of ghost frame that remains, of the size and in place of the lower part window of producer (the one containing the recipes lists), that prevents from clicking with your mouse in this area, thus preventing you from selecting, right clicking and item/npc/whatever, or moving your camera.
I also see this behavior.
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Old 08-22-2009, 03:46 AM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
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Quote:
Originally posted by Lunarion
Hello there. Great addon, I must say! I love the style and it's easy-to-use functions.

Question though. Is it possible to add a feature to allow the linking of entire profressions of another character?

For example, I want to link my alt's Jewelcrafting book from my main character for a friend/guild mate to see.

I realize that it is possible to veiw the book myself and link specific things, but why not the entire book itself?

Thank you in advance
Hello, I may be wrong but I think that linking a whole character profession is done by a specific Blizzard function that is only able to retrieve the recipes of the current character, that is to say that there is no way to get a link of a not connected character. But I may be wrong as I didn't specifically checked that. I'm sure that Tim can confirm that or not quite easily
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Old 08-20-2009, 10:21 PM  
Lunarion
A Murloc Raider
 
Lunarion's Avatar

Forum posts: 8
File comments: 32
Uploads: 1
Hello there. Great addon, I must say! I love the style and it's easy-to-use functions.

Question though. Is it possible to add a feature to allow the linking of entire profressions of another character?

For example, I want to link my alt's Jewelcrafting book from my main character for a friend/guild mate to see.

I realize that it is possible to veiw the book myself and link specific things, but why not the entire book itself?

Thank you in advance
__________________
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Old 08-20-2009, 05:19 PM  
Awak
A Kobold Labourer

Forum posts: 0
File comments: 6
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Annoying bug found

Hello,

I found that when I close producer window, there's some kind of ghost frame that remains, of the size and in place of the lower part window of producer (the one containing the recipes lists), that prevents from clicking with your mouse in this area, thus preventing you from selecting, right clicking and item/npc/whatever, or moving your camera.

This is quite annoying as it forces you to move the producer window somewhere where clicking with your mouse will most likely not happen, before closing it.

It seems that if you activate the "search" feature, the size of the ghost frame is only as big as the "search" frame, so it may indicates that it only concerns the second windows of the 'stack'.

Hope you can reproduce this bug, as it is quite annoying for me

Besides, this is a really great addon: I've tested many other tradeskill addons, and only Producer gave me what I expected. Moreover, recent additions, like "menu locking", brings new features that make it even more useful. Great job

Last edited by Awak : 08-20-2009 at 05:20 PM.
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Old 08-18-2009, 03:05 PM  
Shocker74
A Kobold Labourer

Forum posts: 0
File comments: 6
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Inscription Research error

Hello, every time i try to do a inscription research i get the following error. If i disable Producer everything goes as it should and i can research. Haven't encountered any other problem with this awesome addon apart from this issue.

Error occured in: Global
Count: 1
Message: ..\AddOns\Auc-Advanced\CoreAPI.lua line 123:
attempt to concatenate a nil value
Debug:
(tail call): ?
(tail call): ?
Auc-Advanced\CoreAPI.lua:123: GetMarketValue()
Producer\CraftFrame.lua:286:
Producer\CraftFrame.lua:262
Producer\CraftFrame.lua:402:
Producer\CraftFrame.lua:395
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:289:
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:289
[C]: xpcall()
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:289:
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:278
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:314: Refresh()
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:330:
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:326
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9:
[string "safecall Dispatcher[4]"]:5
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:202: DockNeighbour()
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:366:
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:355
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9:
[string "safecall Dispatcher[4]"]:5
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
...dOns\Producer\libs\Snowflake-2.0\Snowflake-Group.lua:206: Neighbour()
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:86:
...AddOns\Producer\libs\Snowflake-2.0\Snowflake-2.0.lua:73
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
...Ons\Producer\libs\Snowflake-2.0\Snowflake-Button.lua:39:
...Ons\Producer\libs\Snowflake-2.0\Snowflake-Button.lua:38
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