| Updated: | 06-30-09 11:16 PM |
| Created: | 03-24-09 07:57 AM |
| Downloads: | 6,991 |
| Favorites: | 31 |
| MD5: |

| /oufsmee |
| /ouf_smee2 |

File Name |
Version |
Size |
Author |
Date |
1.12 |
190kB |
jadakren |
06-27-09 02:00 AM |
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0.113 |
184kB |
jadakren |
06-23-09 04:38 PM |
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0.112 |
193kB |
jadakren |
06-19-09 08:04 AM |
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0.112 |
188kB |
jadakren |
06-18-09 11:54 AM |
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0.1 |
176kB |
jadakren |
06-15-09 09:43 AM |
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0.0081 |
230kB |
jadakren |
04-16-09 01:48 PM |
|
0.008 |
221kB |
jadakren |
04-15-09 07:06 PM |
|
0.007 |
148kB |
jadakren |
04-06-09 01:03 AM |
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0.006 |
119kB |
jadakren |
04-02-09 04:16 PM |
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0.005 |
133kB |
jadakren |
03-28-09 08:34 AM |
|
0.004 |
130kB |
jadakren |
03-24-09 10:59 PM |
|
0.003 |
439kB |
jadakren |
03-24-09 07:57 AM |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Some major errors occuring here
Lots off errors actually. Like, my targettarget is missing. Next time I log on, my pet is missing, and after that pettarget is missing. Or just target.
When it is target that is missing, it uses the original WoW UF, but I don't get any LUA errors. Yours, Jim EDIT: Got a LUA error for something else instead ![]() Message: Interface\AddOns\oUF_Smee2\core.lua:891: attempt to call method 'UpdateSpark' (a nil value) Time: 03/21/10 04:07:09 Count: 1 Stack: (tail call): ? Interface\AddOns\oUF_Smee2\core.lua:891: in function `OnSizeChange' Interface\AddOns\oUF_Smee2_Config\methods.lua:218: in function `SizeObject' Interface\AddOns\oUF_Smee2_Config\methods.lua:573: in function <Interface\AddOns\oUF_Smee2_Config\methods.lua:556> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:791: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611> ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:843: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:836> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire' ...der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:163: in function <...der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:152> Locals: (*temporary) = nil (*temporary) = <function> defined =[C]:-1
Last edited by jimmydanny : 03-20-10 at 09:07 PM.
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I tried to keep the overall structure of the layout based on a hash table. You'll find in there that some frames have no debuffs or buffs frames... edit : after posting this i seem to remember having coded the option to manipulate this from the gui. But this may be a version that is in my git repo and not here.
Last edited by jadakren : 11-26-09 at 04:59 AM.
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A Murloc Raider
Forum posts: 8
File comments: 53
Uploads: 0
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I'm new to oUF, and I was wondering if there is an option, or a way to, disable debuffs and buffs? I currently use Satrina's buff frames, so I don't really need the buffs to display under the frames..
A solution would be appreciated ![]() (PS- I'm a programmer, so don't be afraid to give me a technical way to disable them!) |
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Well it was the oufsmee2-1.12 version and when i logged in i got a error at line 1233 which was the ace3 library implent that was updated in the latest push. got it working now, love the layout, nice, clean and centered which ive been looking for, only problem is the cast bars on focus target which im gonna use quartz for since i need them up at the center of the screen, gj though and keep fighting zeh little errors.
Last edited by Gautr : 07-04-09 at 06:08 AM.
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I can't help you if you don't submit bug reports.
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Hmm looks good was quite exited to try it but getting errors and the frames hides when login, updated Ouf still the same probs
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Gautr of Corporation Hellscream EU |
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A Kobold Labourer
Forum posts: 0
File comments: 20
Uploads: 0
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Ok thanks, just one more thing - apparently when I get a debuff of some sort the UF glows a certain colour, where can I get rid of this? Thanks
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Code:
print(r,g,b,a) |
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A Kobold Labourer
Forum posts: 0
File comments: 20
Uploads: 0
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Thanks for that
, however there's this strange thing, whenever I click on the settings such as units-->pet-->bars I get a load of random numbers appearing in the chat... it doesn't seem to affect anything or actually be broadcast ingame but i was just wondering what it was. |
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Because i fail at the changelog :
Embeded oUF Core & plugins Embeded the ouf core and various plugins. This does mean that external plugins might or might not work with this layout now. not sure. let me know. Aura Config Preview changed the aura config preview method When 'Show Setup Background' is enabled on a frames debuff/buff option section, a selection of random spell icons are used to present fake aura icons. the number of fake icons presented is equal to the "Count" slider bar amount. For other layout authors: This feature is now seperate from the oUF core. CastBar Frame Strata Option included drop down menu to set the frame strata of the castbar. Useful for this kind of thing : ![]() ![]() Obvious Fishing Bar is Obvious When fishing, the castbar will be repositioned to just under the center of the screen. Throughout the duration of the channeled "fishing" spell, it has been found that the bobber will only splash at certain intervals. The cast bar changes colour at these intervals. I'll include an option to disable and modify this behaviour next release.
Last edited by jadakren : 06-23-09 at 05:14 PM.
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after upload is approved you'll see this option available now.Two relevant colours are available for the health and powerbar.(although im not sure if the power colours you set will be honoured..get back to me on that) ![]() StatusBarColour this is the upper colour. the colour that represents the current value of the bar (ie for health this value is your current amount of health) bgColor this is the lower colour, the colour that you see when the bar isn't totally filled up. You'll also notice in that image, that i've set the StatusBarColour to a transparent blue, so you can blend colours. I didn't notice any difference when playing with the BackDropColour, mainly because i dont make use of that property in the core layout to begin with.
Last edited by jadakren : 06-23-09 at 04:47 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 20
Uploads: 0
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Ok thanks, I see there's already been a request a couple of months ago so I won't bother with another of the same type
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Last edited by jadakren : 06-23-09 at 03:47 PM.
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