SpellRange : Fade units out based on range of both the harmful and helpful spells of your toon.(helpful for friendly targets, harmful for hostile targets, inspect range for neutral targets)
RuneBar.
Todo
Compelete Tag editor concept
Deal with the fact that the text for castname and cast time are not subject to the ouf tag system(yet)
Provide interface to manipulate the profile database.
Miscellaneous Your Aura Size
i've disabled this for now, next release i'll create a config option to toggle between desaturating the colour of other people auras or modifying the size.
oUF is Embedded
oUF-Core is embedded now, no need to download additional files.
Tag Editor
This concept works on editing the logic of a tag, much like Pitbulls dogtags.
It is however far more lightweight since it relies on raw lua code to return a valid string.
In order to be able to provide the logic for editing requires that each tag have its function stored as a string within an additional table which is compiled upon the initial loading of the addon.
Hope you enjoy!
This is an alpha release, to get some feedback on errors and oversights i have missed sofar.
Originally based on oUF_Kosken, with ideas from tekkub, freebgrid & holysmurf.
Change Log - oUF Smee2
v1.17 @ Wednesday, July 1 2009
* Fixed incorrect ace3dialog & ace3config library implementation
* The minmap & ldb modifier keys changed to match oufsmeegroups
* A minimap icon provided
* It is now possible to configure fonttype, fontsize, fontoutline settings for individual font objects per frame, furthermore each font object can either follow custom rules or the global font rule.
v1.16 @ Tuesday, June 30 2009
* Castbar positioning fixed after channeling stopped.
* Option to toggle debuff highlighting on or off.
v1.15 @ Saturday, June 25 2009
* A 'factioncolour' fontstring tag provided, fetches colours from the global constant FACTION_BAR_COLORS.
* Updated default settings database.
* 'anchorOn' dropdown menu option provided for castbar text objects, lists all the bar objects of the relevant frame.
v1.113 @ Wednesday, June 24 2009
* special fishing bar
* aura config preview dis-embedded from oUF-Core
* more health bar colouring options
* castbar framestrata options
* oUF core and plugins embedded.
v1.112 @ Friday, June 19 2009
* Removed dependancie on modified oUF core. Standard oUF core is still required but not included here.
* Changed Aura Config Preview handlind.
* Beginnings of group notifications of SpellCast.
* fixed error with frame (un)lock
* deficit bar growth on health and power for all singleton frames. currently labeled as
v0.081 @ Friday, April 17 2009
* fixed references to sharedMediaWidgets
v0.08 @ Thursday, April 16 2009
* included shared media support for fonts & textures
* remove threat text object ( pending investigation to the changes in api )
* includes indication of aura ownership.
* inbuilt totembar
* included modified version of oUF_Runebar to support configuration.
* included modified version of oUF_HealComm to support vertical & horizontal bars
v0.07 @ Monday, April 06 2009
* change functions used by both core & config into methods
* return a frames x,y coords on dragstop to it's settings database.
v0.06 @ Friday, April 03 2009
* beginnings of the tag editor
* modify unitframe tag strings of available elements(health,name,power,threat)
* toggle background of buff & debuff containers to preview the space contained auras would occupy
* removed dependancy on oUF_Tags
* unitframe dimensioning works properly now, the height of the power & health bars are expressed as a percentage of the frame height.
Optional Files - oUF Smee2
Sorry, there are currently no optional files available.
I'm new to oUF, and I was wondering if there is an option, or a way to, disable debuffs and buffs? I currently use Satrina's buff frames, so I don't really need the buffs to display under the frames..
A solution would be appreciated
(PS- I'm a programmer, so don't be afraid to give me a technical way to disable them!)
Originally posted by Atane Well it was the oufsmee2-1.12 version and when i logged in i got a error at line 1233 which was the ace3 library implent that was updated in the latest push. got it working now, love the layout, nice, clean and centered which ive been looking for, only problem is the cast bars on focus target which im gonna use quartz for since i need them up at the center of the screen, gj though and keep fighting zeh little errors.
Well it was the oufsmee2-1.12 version and when i logged in i got a error at line 1233 which was the ace3 library implent that was updated in the latest push. got it working now, love the layout, nice, clean and centered which ive been looking for, only problem is the cast bars on focus target which im gonna use quartz for since i need them up at the center of the screen, gj though and keep fighting zeh little errors.
Originally posted by Atane Hmm looks good was quite exited to try it but getting errors and the frames hides when login, updated Ouf still the same probs
vague problems are vague.
I can't help you if you don't submit bug reports.
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oUF is Embedded
oUF-Core is embedded now, no need to download additional files.
Originally posted by Installation Thanks for that , however there's this strange thing, whenever I click on the settings such as units-->pet-->bars I get a load of random numbers appearing in the chat... it doesn't seem to affect anything or actually be broadcast ingame but i was just wondering what it was.
Woops, till i push up a fix oUF_Smee2_Config/methods.lua @ lines 548 & 567 should have this on it :
Thanks for that , however there's this strange thing, whenever I click on the settings such as units-->pet-->bars I get a load of random numbers appearing in the chat... it doesn't seem to affect anything or actually be broadcast ingame but i was just wondering what it was.
Because i fail at the changelog : Embeded oUF Core & plugins
Embeded the ouf core and various plugins. This does mean that external plugins might or might not work with this layout now. not sure. let me know.
Aura Config Preview changed the aura config preview method
When 'Show Setup Background' is enabled on a frames debuff/buff option section, a selection of random spell icons are used to present fake aura icons.
the number of fake icons presented is equal to the "Count" slider bar amount.
For other layout authors: This feature is now seperate from the oUF core.
CastBar Frame Strata Option
included drop down menu to set the frame strata of the castbar.
Useful for this kind of thing :
Obvious Fishing Bar is Obvious
When fishing, the castbar will be repositioned to just under the center of the screen.
Throughout the duration of the channeled "fishing" spell, it has been found that the bobber will only splash at certain intervals.
The cast bar changes colour at these intervals.
I'll include an option to disable and modify this behaviour next release.
Originally posted by Installation Ok thanks, I see there's already been a request a couple of months ago so I won't bother with another of the same type
after upload is approved you'll see this option available now.
Two relevant colours are available for the health and powerbar.(although im not sure if the power colours you set will be honoured..get back to me on that) StatusBarColour
this is the upper colour. the colour that represents the current value of the bar (ie for health this value is your current amount of health) bgColor
this is the lower colour, the colour that you see when the bar isn't totally filled up.
You'll also notice in that image, that i've set the StatusBarColour to a transparent blue, so you can blend colours.
I didn't notice any difference when playing with the BackDropColour, mainly because i dont make use of that property in the core layout to begin with.
Originally posted by shinchih2001 can't see weapon enchant buff
If you read the info page, you'll notice i don't support this plugin (yet)
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Originally posted by Installation Is it actually possible to change the colours? I can only see the option to change the background colours on bars.
Not yet, it's not something that i care for at the moment. file a feature request and i wont forget.
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Originally posted by Installation Alright, seems to be fine now, thanks. However I'm just wondering why the background on ToT and target seems to be a bit thicker than on the player frame? Both player and target frame are exactly the same sizes by the way.
Alright, seems to be fine now, thanks. However I'm just wondering why the background on ToT and target seems to be a bit thicker than on the player frame? Both player and target frame are exactly the same sizes by the way.