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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:00 PM
Created:04-09-09 11:46 AM
Downloads:19,783
Favorites:150
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rFilter3  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


!!! This mod eats puppies. If you are a puppy, stay away from it. It will bite you. !!!

INTRO

rFilter3 is a buff, debuff and cooldown filter mod.

You can track a single spell by spellid or a full list of spellids having a similar effect. Example: many buffs give +5% crit, those could be combined to a spelllist.
SLASH COMMANDS
Code:
/rfilter
/rfillter unlock
/rfillter lock
/rfillter reset
DOC
http://rothui.googlecode.com/svn/tru...umentation.txt
SVN
http://code.google.com/p/rothui/sour...ow6.0/rFilter3


60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.03
- Merged Buff/Debuff checks into Aura checks
- attribute "ismine" is deprecated
- added a new attribute: "caster"

50100.02
- added spelllist tracking for cooldowns (useful to track cooldowns of talents the same tier)

50100.01
- updated for patch 5.1

50001.04
- Added a petbattle handler to hide the icons in petbattle

50001.03
- Added charspecific.lua to rFilter3
- Fixed GetSpecilization() (now the spec will match your current spec id correctly)
- Updated the documentation

50001.02
- fixed the spellid checks
- fixed the size reset

50001.01
- initial release

40300.03
- added the visibility_state attribute for buffs, debuffs and cooldowns

40300.02
- changed the talent tree identifictation based on a suggestion of Monolit. The spec value now acepts: nil, 1, 2 or 3. Check the documentation for more info.

40300.01
- updated for patch 4.3

4.011
- updated toc for patch 4.2

4.010
- added slash command for locking / unlocking. Use "/rf" or "/rfilter" for more info ingame
- all frames that have the move attribute and are in the same spec that you have defined can be moved

4.009
- added ingame movability again
Code:
  - Add the move attribute to any spell you want to move ingame (see documentation)
  - Ingame: LEFT MOUSE+ALT+SHIFT = DRAG
                RIGHT MOUSE+ALT+SHIFT = RESIZE
4.008
- rFilter3 has a new config attribute for buffs and debuffs called "match_spellid". The value can be true or false. With the spell given is nailed down by spellid in.

4.007
- updated TOC for patch 4.1

4.006
- removed the global spec settings
- it is now possible to set a spec per icon

Code:
        -- 1 is your first spec 
        -- 2 is your second spec
        -- false or nil will remove the spec tracking
Check config.lua for examples

4.005
- added the updatetimer to the config
- added two new config options to hide icons if the unit being tracked is not available or if you are out of combat. check config.lua examples.

Code:
        validate_unit = true, --only show the icon if unit is found
        hide_ooc      = true, --hide icon out of combat
* validate_unit is possible for buff/debuff tracking. icons will only be displayed if the unit being tacked exists.
* hide_ooc is possible for buffs, debuffs and cooldowns. icons will be hidden if out of combat if that value is available and set to true.

4.004
- added spelllists for buffs and debuffs

4.003
- added ismine check to confg

4.002
- added cooldowns
- specs are now part of the config aswell
- positions are now part of the config
- ingame moving/sizing removed

Btw...cooldowns FINALLY work correctly even with global CD . Showed some l0ve.

4.001
- cata release with ingame moving and sizing aswell as locking

002
- empty table if the char is not set

001
- err
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
50400.01
57kB
zork
09-16-13 04:58 AM
50400.01
58kB
zork
03-04-13 05:40 PM
50100.03
57kB
zork
12-20-12 12:39 PM
50100.02
57kB
zork
12-14-12 04:32 AM
50100.01
57kB
zork
11-28-12 01:24 PM
50001.04
57kB
zork
09-25-12 12:38 PM
50001.03
57kB
zork
09-21-12 01:44 PM
40300.03
75kB
zork
03-15-12 12:43 PM
40300.02
75kB
zork
01-14-12 07:41 AM
40300.01
75kB
zork
11-30-11 12:50 PM
4.011
80kB
zork
06-29-11 04:18 PM
4.010
79kB
zork
06-03-11 08:39 AM
4.009
78kB
zork
06-03-11 07:18 AM
4.008
77kB
zork
06-03-11 05:03 AM
4.007
77kB
zork
04-28-11 02:26 PM
4.006
77kB
zork
02-25-11 03:22 PM
4.005
77kB
zork
02-25-11 03:04 PM
4.004
77kB
zork
11-05-10 07:51 AM
4.003
77kB
zork
10-30-10 04:36 AM
4.002
76kB
zork
10-26-10 04:44 PM
4.001
77kB
zork
10-24-10 03:43 PM
002
4kB
zork
04-10-09 04:15 AM


Post A Reply Comment Options
Unread 07-19-15, 10:31 AM  
Sasenna
A Murloc Raider
 
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Forum posts: 7
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Trying to get Asphyxiate to replace Strangulate. I get the icon to appear but the cooldown tracker does nothing for it.

Code:
  --deathknight defaults
  if player_class == "DEATHKNIGHT" then
    --default deathknight buffs
    cfg.rf3_BuffList = {}
    --default deathknight debuffs
    cfg.rf3_DebuffList = {}
    --default deathknight cooldowns
    cfg.rf3_CooldownList = {
      {
        spec = nil, 
        spellid = 47476, --strangulate
	spelllist = { 47476, 108194, }, --asphyxiate Does not work. Has the icon change to correct one but does not show cooldown
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -265, y = -163 },
        size = 26,
        desaturate = true,
        move_ingame     = true,
        alpha = {
          cooldown = {
            frame = 1,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,          
          },
        },
      },
     }
  end
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Unread 05-13-15, 05:55 AM  
Politig
A Chromatic Dragonspawn
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Does this addon support the ActionButton_ShowOverlayGlow() API? Sometimes I wish my icons had the glowing border.

EDIT: Okay looking through some of the documentation, this probably won't apply to the icons created since they aren't actually actionbuttons. Is it possible to have the icons have the glowing "proc" border without importing additional media, or is additional media/animation code required?
Last edited by Politig : 05-15-15 at 04:42 AM.
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Unread 04-10-15, 06:51 AM  
zork
A Pyroguard Emberseer
 
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Numbers are irrelevant.

You can just do:

Lua Code:
  1. {
  2.   { stuff = 1 },
  3.   { stuff = 1 },
  4.   { stuff = 1 },
  5.   { stuff = 1 },
  6. }

Example: https://code.google.com/p/rothui/sou...pecific.lua#23
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Unread 03-29-15, 04:50 AM  
gmarco
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Another question zork (hoping you read them and I don't bother you so much :-)


IN configuring the rfilter3 buff / debuff lists we have to specify a list like an array.

Example:

Lua Code:
  1. [1] = {
  2.         spellid = 135286, -- BEAR:3:Unghie e denti
  3.         spec = 3,
  4.         size = 40,
  5.         pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -70, y = -250 },
  6.         unit = "player",
  7.         validate_unit   = false,
  8.         ismine          = true,
  9.         desaturate      = true,
  10.         match_spellid   = true,
  11.         move_ingame     = false,
  12.         hide_ooc        = true,
  13.         alpha = {
  14.           found = {
  15.             frame = 1,
  16.             icon = 1,
  17.           },
  18.           not_found = {
  19.             frame = 0,
  20.             icon = 0,
  21.           },
  22.         },
  23.       },  
  24.      
  25.     [2] = {
  26.         spellid = 158792, -- BEAR:3:Polverizzazione
  27.         spec = 3,
  28.         size = 40,
  29.         pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = -250 },
  30.         unit = "player",
  31.         validate_unit   = false,
  32.         ismine          = true,
  33.         desaturate      = true,
  34.         match_spellid   = true,
  35.         move_ingame     = false,
  36.         hide_ooc        = true,
  37.         alpha = {
  38.           found = {
  39.             frame = 1,
  40.             icon = 1,
  41.           },
  42.           not_found = {
  43.             frame = 0,
  44.             icon = 0,
  45.           },
  46.         },
  47.       },

and so on ...

This make a little bit unconfortable if you have to add buffs later for the numbering of the array.
I'd like to ask ... Is it possible to use, for example, as key the spellid instead of 1, 2, 3 .... and so on ? so we don't have to care about order and remember about the last ones used ?

Thanks very much zork for this really great addon.
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Last edited by gmarco : 03-29-15 at 04:51 AM.
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Unread 03-24-15, 02:20 AM  
gmarco
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Hi Zork,

Can you pls consider the idea of add also to rfilter3 the possibility to set the background (shadow) true or false by setting like others addon of r-series (I mean rActionButtonStyler and rBuffFrameStyler).

I am using all of them with the same skin:
http://www.wowinterface.com/download...ylerichik.html

but with the others I can disable the bg or shadow (the outer_shadow.tga texture) in rfilter3 I have did this setting the alfa to 0 in this line:


Lua Code:
  1. sh:SetVertexColor(0, 0, 0, 0)

I don't think it is a "clean solution" so if you can pls consider the idea of adding such setting will be great.

Thanks for the great addons zork !

I post a screenshots so you can figure better what I mean.

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Unread 01-10-15, 07:25 PM  
zork
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rFilter3 does not support GetItemCooldown. Sorry.
http://www.wowwiki.com/API_GetItemCooldown
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Unread 01-10-15, 11:08 AM  
marveL.
A Kobold Labourer

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CD trinkets

Hi!
Can i track CD of my trinkets by rFilter?

it's not work:
Code:
{
        spellid = 162919, --trinket
        spec = nil,
        size = 28,
        framestrata = "LOW",
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 229, y = 420 },
        desaturate      = true,
        move_ingame     = true,
        hide_ooc        = true,
        alpha = {
          cooldown = {
            frame = 0.4,
            icon = 0.6,
          },
          no_cooldown = {
            frame = 1,
            icon = 1,
          },
        },
},
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Unread 12-13-14, 02:59 PM  
DeezeNuts
A Kobold Labourer

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How would I be able to track the cooldown of Power Word Solace using rfilter?

EDIT: After reading the doc I figured it out, thanks zork!
Last edited by DeezeNuts : 12-13-14 at 04:52 PM.
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Unread 11-28-14, 03:13 AM  
zork
A Pyroguard Emberseer
 
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Buffs and Debuffs in WoD.
http://www.wowhead.com/guide=1100/buffs-and-debuffs

Code:
{
  "attackPower" = [6673,19506,57330],
  "stamina" = [469,21562,166928,50256,160014,160003,90364]
}
Hmm. Interesting.
http://wowprogramming.com/docs/api/G...ffTrayAuraInfo

Lua Code:
  1. for i=1,NUM_LE_RAID_BUFF_TYPES do
  2.   local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i);
  3.   print(name,texture)
  4. end

Player debuffs are already consolidated.
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Last edited by zork : 11-28-14 at 03:29 AM.
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Unread 11-01-14, 10:28 AM  
zork
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Hmm. Thanks. Currently I have no spell list set up.
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Unread 10-31-14, 07:09 PM  
Julchen
A Deviate Faerie Dragon

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The cooldown spelllist doesn't work anymore. GetSpellBookItemName(gsi_name) is always false or nil.

edit: GetSpellInfo(gsi_name) seems to work
Last edited by Julchen : 11-01-14 at 03:54 AM.
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Unread 10-26-14, 11:21 AM  
zork
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Re: Execute Proc

You can't track that with this addon. There is no such thing as conditional health tracking. What you can track is the execute cooldown. But execute has no cooldown. So bad luck.
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Unread 10-26-14, 10:14 AM  
Crociffixio
A Kobold Labourer
 
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Execute Proc

Hi folks,

I got this set up for my warrior and loving the addon.

I need help getting Execute proc - since from what i've looked, there's no aura or something...no spell to track it.

Got Victory Rush working, it has an aura - but execute becomes only available if the player is 20% health or lower.

How should i approach this ?
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Unread 10-25-14, 09:49 AM  
kkot
A Defias Bandit
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Never mind, apparently if you've got a spelllist and it can't find any one of the spells in the list it craps out.
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Unread 10-25-14, 09:36 AM  
kkot
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`unit = "target"` on buffs doesn't work on 6.0. No errors.
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