| Updated: | 05-28-09 08:51 AM |
| Created: | 04-18-09 10:16 PM |
| Downloads: | 2,126 |
| Favorites: | 9 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.1 |
11kB |
yleaf |
05-11-09 01:31 AM |
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1.2.4 |
10kB |
yleaf |
04-24-09 09:57 AM |
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1.2.3 |
10kB |
yleaf |
04-24-09 02:08 AM |
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1.2.1 |
28kB |
yleaf |
04-22-09 10:59 PM |
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very nice |
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BTW ; can u add a party frame
Last edited by sylvanas54 : 04-24-09 at 05:45 PM.
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why buffs&debuffs has no time?
can u show them |
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Re: Re: Re: Re: UI
Last edited by shkm : 04-24-09 at 04:26 AM.
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Re: Re: Re: UI
@jokopapoulis
The texture around the action bars are made by another auther, and i'm helping her writing the bonus action button codes, but she doesn't release it on any english site... @shkm The addon works with any lang.
Last edited by yleaf : 04-24-09 at 02:22 AM.
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Re: Re: UI
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Re: UI
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A Kobold Labourer
Forum posts: 1
File comments: 1
Uploads: 0
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UI
where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play.
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in function updateIcon codes here Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster = UnitAura(unit, index, filter) --local name, rank, texture, count, dtype, duration, timeLeft, caster = 'Curse of Doom', 'Rank 2', 'Interface\\Icons\\Ability_Druid_CatForm', 5, 0, 0, 60, 'player' |
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This layout looks pretty good, whether or not most of it is copied from other layouts. yleaf gave his credits appropriately, and most everyone who uses oUF respects haste & p3lim's work.
Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing? |
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Yep, the layout is based on p3lim's works, but I code a lot, not copying codes from 'every single layout on WOWI'. I used to use your color with p3lim's layout, it's cool but since I want a different and simpler one(now it's here), I modify a lot on it.And today I've made more improvements on my work. My english is poor, if i'm wrong just tell me. |
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