Category: Combat Mods
Addon Information
Works with 3.3
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Author:
Version:
1.2.1
Date:
01-31-2010 02:14 PM
Size:
15.86 Kb
Downloads:
14,996
Favorites:
185
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen (Fan Update)   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information -- and only vital information -- about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. The number, size, and position of icons are all customizable. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat.

Some examples of things you can do with TellMeWhen:

- Display an icon when a boost trinket is finished cooling down and is ready to use
- Display an icon when a clearcasting buff procs
- A death knight could have icons appear to show that Horn of Winter has dropped and needs to be refreshed, to show when Rune Strike is usable, and to show when Sudden Doom proc
- A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
- A rogue could monitor their own stack of Deadly Poison on a mob
- A warlock could monitor the number of Sunder Armor debuffs on a mob, so they can wait to dps until their warrior tank has enough threat


Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon. Other commands are /tmw reset to reset the bars, and /tmw options to access the options menu.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs sometimes have different names than the items and abilities that provide them. For example, the buff from the death knight Sudden Doom talent is called "Death Trance!".


New in latest version
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Disclaimer:
At the time of writing TellMeWhen has not been updated in months. Since patch 3.1 broke the "Only shown if cast by self" part of the debuff timers I coded myself a fix for that, and at the same time i added some functionality i felt was missing of the addon.

If you find any problems with this addon feel free to contact me or write in the comments section.

To lieandswell: If you decide to release an updated version of your addon feel free to use any of the code i added. I will also at your request remove this version.

Original Addon here: http://www.wowinterface.com/downloads/info10855-TellMeWhen.html
  Change Log - TellMeWhen (Fan Update)
Version 1.2.1 (Fan Update)
- Bugfixes

Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen (Fan Update)
File Name
Version
Size
Author
Date
1.2.0
16kB
Ooze
10-18-2009 07:09 AM
1.1.6
14kB
Ooze
09-20-2009 02:52 PM
1.1.5
14kB
Ooze
08-07-2009 08:19 PM
1.1.4
14kB
Ooze
06-07-2009 09:47 AM
1.1.3
16kB
Ooze
05-21-2009 11:30 AM
1.1.1
14kB
Ooze
04-21-2009 03:35 PM
  Comments - TellMeWhen (Fan Update)
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Old Yesterday, 10:04 AM  
Cassie
A Kobold Labourer

Forum posts: 0
File comments: 4
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1.2.2 seems to work fine, at least i don't use it except to watch my buffs.
But i get this error when i logon:

1x TellMeWhen-1.2.2\TellMeWhen.lua:110: attempt to index field 'Spec' (a nil value)
TellMeWhen-1.2.2\TellMeWhen.lua:90: in function <TellMeWhen\TellMeWhen.lua:81>

Locals:
self = TellMeWhen_ExecutiveFrame {
0 = <userdata>
}
event = "VARIABLES_LOADED"

---

Last edited by Cassie : 02-08-2010 at 10:05 AM.
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Old 02-03-2010, 12:10 PM  
Ooze
A Kobold Labourer
 
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Interface Author - Click to view interfaces

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Quote:
Originally posted by orbenn
New version:

http://www.mediafire.com/file/ytn2nt...eWhen1.2.2.rar

-Updated for 3.3.2
-timers on buffs should now reset properly when switching targets or looking at a dead target.
Hmm checking over your code now..
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Old 02-03-2010, 11:49 AM  
orbenn
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New version:

http://www.mediafire.com/file/ytn2nt...eWhen1.2.2.rar

-Updated for 3.3.2
-timers on buffs should now reset properly when switching targets or looking at a dead target.
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Old 02-03-2010, 11:39 AM  
orbenn
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Quote:
Originally posted by Cassie
Hi, i just downloaed 1.2.1 version and would like to know if there's the chance to have bars setted up vertically or if you're planning to update it.
Thanks
You can already make vertical bars.
Go into GameMenu->Interface->addons tab->TellMeWhen then change the bar you're interested in to have 1 column but however many rows you want. You can also add multiple rows AND columns to get a grid of tellmewhen icons.
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Old 02-02-2010, 12:44 PM  
Cassie
A Kobold Labourer

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Hi, i just downloaed 1.2.1 version and would like to know if there's the chance to have bars setted up vertically or if you're planning to update it.
Thanks
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Old 01-31-2010, 05:57 PM  
Ooze
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Interface Author - Click to view interfaces

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Quote:
Originally posted by Ak1ra
can U add some ButtonFacade support or something like that?
I just can't stand the standart look -_-'
I have been trying, but can't get it to work for some reason.. If anyone knows how feel free too tell me
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Old 01-31-2010, 05:52 PM  
Ak1ra
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can U add some ButtonFacade support or something like that?
I just can't stand the standart look -_-'
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Old 01-26-2010, 07:25 AM  
chaosmsn
A Kobold Labourer

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Well,I used the version 1.2.1 just now and I think there is a bug.
I set an icon to monitor the duration of a debuff such as curse of agony,
when i cast it, the icon shows the duration right,but if i change a new target without this debuff. the icon should be no duration,but it still shows the duration of previous target.
my options: debuff /target /show always/show timer/only show if cast by self

Thanks a lot for your working

Last edited by chaosmsn : 01-26-2010 at 07:27 AM.
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Old 01-25-2010, 09:49 PM  
orbenn
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Technically it's not a bug, it's a feature! =)

It's blinking off because your GCD means that it's not pressable. I did this because the only other option is to have buttons continue to enter their usable state 1.5 seconds before their CD ends (because a CD is indistinguishable from a GCD in the code.)

I can put it back to how it was in the next version though.

Last edited by orbenn : 02-03-2010 at 11:30 AM.
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Old 01-21-2010, 01:02 PM  
Oxboy555
A Kobold Labourer

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File comments: 5
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Quote:
Originally posted by bikikitty
First of all, thanks for hard working!

I just used the newest update(1.2.1) and found one strange thing:

If I set one ICON to show a cooldown ability as it is usable, for example, set icon type as "cooldown" of Stormstrike(Shaman) when it is "usable". Every time when you cast any spell such as "Earth Shock", would make the ICON(cooldown of Stormstrike) just disappear and then show up. that is, you cast spells one by one, the icon flashes again and again.

This situation didn't occur in version 1.2.0.
Hope you can understand what I say
I get the blinking out of icons too. Some bug has crept into 1.2.1. Thanks for addressing if you can.
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Old 01-19-2010, 09:48 AM  
bikikitty
A Kobold Labourer

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First of all, thanks for hard working!

I just used the newest update(1.2.1) and found one strange thing:

If I set one ICON to show a cooldown ability as it is usable, for example, set icon type as "cooldown" of Stormstrike(Shaman) when it is "usable". Every time when you cast any spell such as "Earth Shock", would make the ICON(cooldown of Stormstrike) just disappear and then show up. that is, you cast spells one by one, the icon flashes again and again.

This situation didn't occur in version 1.2.0.
Hope you can understand what I say
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Old 01-19-2010, 06:15 AM  
terafina
A Kobold Labourer

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I'm very grateful to anyone who keeps this going- it's so simple to use and set up for both my warlock and pala, can't comment on any others ;p

Thank you *hugs*
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Old 01-18-2010, 03:49 PM  
Oxboy555
A Kobold Labourer

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Quote:
Originally posted by orbenn
The version of this website AND the version off Curse.com are BOTH outdated. If you could read you'd know that the authors have either abandoned the projects or haven't had time to update them yet. HOWEVER I've taken the time, and continue to take the time to update TellMeWhen because I want to use it.

For all you ungrateful bastards: Here is the next TellMeWhen release.
http://www.mediafire.com/file/05erih...Whenv1.2.1.rar

Changes:
-fixed some more crash bugs
-You can now enter either spellIDs or spell names into the dialog box for choosing what an icon is bound to.
-reactive abilities with cooldowns like Revenge for warrs will now show a cooldown timer if they're set to show Always or show when Unusable.
Well, learning to read is my new years resolution.

Thanks for taking the time to do the updates. I'll try your version.

I think if I had a wishlist for this addon it would be:

- Don't show icons as 'usable' when you don't have enough mana, rage, focus, runic power/runes to perform them. Just because an ability is off cooldown doesn't mean it's 100% usable.

- Better accuracy with conditional abiliites like Hammer of Wrath and Execute.
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Old 01-15-2010, 11:05 PM  
orbenn
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Quote:
Originally posted by Oxboy555
Dude.

I'm using the latest version off this site and I'm getting this bug as we speak. Evidently it's still broken.
The version of this website AND the version off Curse.com are BOTH outdated. If you could read you'd know that the authors have either abandoned the projects or haven't had time to update them yet. HOWEVER I've taken the time, and continue to take the time to update TellMeWhen because I want to use it.

For all you ungrateful bastards: Here is the next TellMeWhen release.
http://www.mediafire.com/file/05erih...Whenv1.2.1.rar

Changes:
-fixed some more crash bugs
-You can now enter either spellIDs or spell names into the dialog box for choosing what an icon is bound to.
-reactive abilities with cooldowns like Revenge for warrs will now show a cooldown timer if they're set to show Always or show when Unusable.
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Old 01-15-2010, 05:54 PM  
Oxboy555
A Kobold Labourer

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Quote:
Originally posted by oody
Do you people even update your addons or read the forums before posting?

This was fixed in the update posted in SEPTEMBER of last year.
Dude.

I'm using the latest version off this site and I'm getting this bug as we speak. Evidently it's still broken.
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