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Legion (7.0.3)
Updated:11-26-16 07:53 AM
Created:04-22-09 01:32 PM
Downloads:38,956
Favorites:416
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Molinari  Popular! (More than 5000 hits)

Version: 70100.42-Release
by: p3lim [More]

Description

Molinari was made to aid the player in processing various items throughout the game.
As an example; when you'd want to mill herbs, you would normally cast Milling and then click the item in your bags.
With Molinari, you simply hold down the Alt key and click the item directly.

The following spells/processes are supported:


In addition, Molinari also works for lockpicking in the trade window.

Translating

If you'd like to help translate this project, please follow this link:
http://wow.curseforge.com/addons/qui.../localization/

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 70100.42-Release:
  • Fixed: Libraries path

Changes in 70100.41-Release:
  • Changed: Tooltip now anchors depending on screen corners

Changes in 70000.40-Release:
  • Added: Support for artifact relics

Changes in 70000.39-Release:
  • Fixed: Issue with LibProcessible library

Changes in 70000.38-Release:
  • Fixed: Libraries not being loaded correctly

Changes in 70000.37-Release:
  • Fixed: Parent click handlers not getting the correct frame

Changes in 70000.36-Release:
  • Added: Item blacklist and options
  • Added: Localization support (please contribute!)
  • Changed: Update Interface version
  • Changed: Made the license readable by mortal beings
  • Changed: Using a new library to handle options

Changes in 60000.35-Release:
  • Added: Support for the Draenic Mortar
  • Changed: Update LibProcessable embed
  • Fixed: Rare issue with misbehaving click passthrough

Changes in 60000.34-Release:
  • Changed: Update LibProcessable embed with updated Draenor data
  • Changed: Internal simplifications

Changes in 60000.33-Release:
  • Fixed: Missing self reference

Changes in 60000.32-Release:
  • Changed: Loading procedure to make sure other addons don't disrupt functionality

Changes in 60000.31-Release:
  • Changed: Update Interface version
  • Changed: Update embedded libraries

Changes in 50400.30-Release:
  • Fixed: Disenchantable items comparison error
  • Removed: Disable while at the mailbox

Changes in 50400.29-Release:
  • Fixed: Button showing when it's not supposed to
  • Fixed: Skeleton keys are not usable in the TradeFrame

Changes in 50400.28-Release:
  • Added: New library to validate which items are processable
  • Added: Support for lockpicking and skeleton keys in the TradeFrame
  • Added: Metadata file for the curseforge packager
  • Changed: Disable while in a vehicle
  • Changed: Disable while at the mailbox
  • Changed: Disable if ore/herb stack is less than 5
  • Changed: Now using secure methods for hiding

Changes in 50400.27-Release:
  • Changed: Update license
  • Changed: Update Interface version
  • Fixed: Leaked variable

Changes in 50300.26-Release:
  • Added: Click bypass for 3rd party support

Changes in 50300.25-Release:
  • Fixed: Issue that caused items to be equipped instead of disenchanted

Changes in 50300.24-Release:
  • Changed: Update Interface version
  • Changed: Update disenchantable database
  • Changed: Update skeleton keys database

Changes in 50200.24-Release:
  • Fixed: Error when skeleton keys are not cached yet

Changes in 50200.23-Release:
  • Added: Skeleton keys support for lockboxes
  • Changed: Update Interface version

Changes in 50001.22-Beta:
  • Fixed: Taints caused by Blizzard leaking a global variable

Changes in 50001.21-Beta:
  • Changed: Update Interface version

Changes in 40300.20-Beta:
  • Changed: Update disenchantable database
  • Changed: Update container database

Changes in 40300.19-Beta:
  • Fixed: Don't show when we can't process the item

Changes in 40300.17-Beta:
  • Changed: Use a database for containers instead of a faulty localization check

Changes in 40300.16-Beta:
  • Changed: Added support for packagers to set the version automatically

Changes in 40300.15-Beta:
  • Changed: Update license
  • Changed: Update disenchantable database
  • Changed: Disable while at the auction house
  • Fixed: Error caused by bad lockbox tooltips

Changes in 40300.14-Beta:
  • Changed: Update Interface version
  • Changed: Update disenchantable database
  • Fixed: Russian client support using a new global string

Changes in 40200.13-Beta:
  • Added: Pick Lock support

Changes in 40200.12-Beta:
  • Changed: Update disenchantable database

Changes in 40200.11-Beta:
  • Changed: Update Interface version
  • Fixed: Make sure the disenchantable database is available on load

Changes in 40100.10-Beta:
  • Added: Sparkles are back!
  • Changed: Update Interface version
  • Changed: Update disenchantable database

Changes in 40000.9-Beta:
  • Fixed: Button is now always on top
  • Fixed: Make sure the quality check is correct

Changes in 40000.8-Beta:
  • Added: Disenchanting support

Changes in 40000.7-Beta:
  • Added: Texture to replace the glow
  • Changed: Update Interface version
  • Changed: Use alpha to temporarily hide the button when entering combat
  • Fixed: Make sure the item is in a bag

Changes in 30300.6-Beta:
  • Changed: Update license
  • Removed: Disenchanting support

Changes in 30300.5-Beta:
  • Fixed: Add custom translation for russian client support

Changes in 30300.4-Beta:
  • Fixed: Delay the spell checks until PLAYER_LOGIN

Changes in 30300.3-Beta:
  • Changed: Simplify the click arguments
  • Fixed: Don't enable on the character inventory

Changes in 30300.2-Beta:
  • Changed: Update Interface version
Archived Files (45)
File Name
Version
Size
Author
Date
70000.40-Releas
25kB
p3lim
09-03-16 12:15 PM
70000.39-Releas
25kB
p3lim
08-25-16 09:15 PM
70000.38-Releas
25kB
p3lim
08-25-16 07:24 AM
70000.37-Releas
26kB
p3lim
08-25-16 03:20 AM
70000.36-Releas
33kB
p3lim
07-19-16 12:53 PM
60000.35-Releas
12kB
p3lim
12-19-14 03:16 AM
60000.34-Releas
11kB
p3lim
11-24-14 09:48 AM
60000.33-Releas
11kB
p3lim
10-17-14 08:07 AM
60000.31-Releas
11kB
p3lim
10-15-14 11:45 AM
50400.30-Releas
11kB
p3lim
09-01-14 01:25 PM
50400.29-Releas
10kB
p3lim
08-30-14 07:15 AM
50400.28-Releas
10kB
p3lim
08-29-14 09:37 AM
50400.27-Releas
9kB
p3lim
06-19-14 05:15 AM
50300.26-Releas
9kB
p3lim
06-03-13 05:51 AM
50300.25-Releas
9kB
p3lim
05-27-13 08:42 AM
50200.24-Releas
8kB
p3lim
03-16-13 05:02 AM
50200.23-Releas
8kB
p3lim
03-15-13 10:05 AM
50001.22-Beta
7kB
p3lim
08-30-12 06:09 AM
40300.20-Beta
7kB
p3lim
08-07-12 05:01 PM
40300.19-Beta
7kB
p3lim
07-21-12 06:32 AM
40300.18-Beta
7kB
p3lim
07-12-12 09:12 PM
40300.16-Beta
6kB
p3lim
04-28-12 04:31 PM
40300.15-Beta
6kB
p3lim
04-28-12 12:09 PM
40300.14-Beta
6kB
p3lim
01-07-12 06:17 AM
40200.13-Beta
4kB
p3lim
10-24-11 12:49 PM
40200.12-Beta
4kB
p3lim
10-03-11 05:37 PM
40200.11-Beta
5kB
p3lim
07-12-11 07:10 PM
40100.10-Beta
5kB
p3lim
04-28-11 12:30 PM
40000.9-Beta
3kB
p3lim
12-27-10 04:08 PM
40000.8-Beta
3kB
p3lim
12-23-10 09:09 AM
40000.7-Beta
2kB
p3lim
12-12-10 05:49 PM
30300.6-Beta
2kB
p3lim
03-01-10 11:11 AM
30300.5-Beta
2kB
p3lim
02-25-10 04:08 PM
30300.4-Beta
2kB
p3lim
01-22-10 09:25 AM
30300.3-Beta
2kB
p3lim
01-02-10 08:39 AM
30300.2-Beta
2kB
p3lim
12-30-09 09:08 PM
30200.1-Beta
2kB
p3lim
08-08-09 10:07 AM
30200.17
2kB
p3lim
08-04-09 02:08 PM
30100.16
2kB
p3lim
06-17-09 05:16 PM
30100.15
2kB
p3lim
06-03-09 09:25 AM
30100.13
2kB
p3lim
06-01-09 03:55 AM
30100.13
2kB
p3lim
05-12-09 03:40 PM
30100.12
2kB
p3lim
05-12-09 11:58 AM
30100.11
2kB
p3lim
05-10-09 05:35 PM
30100.10
2kB
p3lim
05-09-09 11:04 AM


Post A Reply Comment Options
Unread 08-25-16, 02:43 AM  
p3lim
A Pyroguard Emberseer
 
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Originally Posted by humfras
Shouldn't the frames in the OnClick hook point to the 'parent' frame rather than the Molinari frame itself?
(lines 23, 28, 33)
So that bag addons using ALT+RightClick can continue working properly?

Greetings
You are right.
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Unread 08-24-16, 12:32 PM  
humfras
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Shouldn't the frames in the OnClick hook point to the 'parent' frame rather than the Molinari frame itself?
(lines 23, 28, 33)
So that bag addons using ALT+RightClick can continue working properly?

Greetings
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Unread 12-19-14, 05:57 AM  
Berna
A Kobold Labourer

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Re: Re: Re: Re: Possible alteration

Originally Posted by p3lim
Originally Posted by Berna
Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
Right alt key should work already, unless you've got an ISO keyboard where the right alt doesn't exist (it's replaced by altgr)
Thanks for your reply! I'm using the 'US International' keyboard setting, which changes my right Alt key to AltGr, that must be it.
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Unread 11-25-14, 08:22 AM  
p3lim
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Re: Re: Re: Possible alteration

Originally Posted by Berna
Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
Right alt key should work already, unless you've got an ISO keyboard where the right alt doesn't exist (it's replaced by altgr)
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Unread 11-25-14, 05:31 AM  
Berna
A Kobold Labourer

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Re: Re: Possible alteration

Originally Posted by p3lim
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.
Does that mean it's also impossible to use the RIGHT Alt key? I'm a lefty, and it would be much more convenient for me.
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Unread 10-24-14, 04:23 PM  
Ookami.kun
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This is pertaining to my Blacksmith. I updated to the newest version and for some reason holding Alt and clicking on a Ghost Iron Lockboxes works but Khorium and Froststeel do not. I have to manually click on my Ghost Iron Skeleton Key and apply it to those two types to open them. I'm unsure if this affects any other type of lockbox though. Thanks.
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Unread 10-20-14, 08:12 PM  
Emmaleah
A Murloc Raider
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Re: Re: Re: Possible alteration

Originally Posted by trollpoker
I'm starting to see what you mean. I've been successfully able to modify it to the z key, but it brings up major bug reports along with it (I'm an amateur at best at coding lol). Either way, tyvm for the speedy reply, guess its time to make a new push to talk key!
In Vent you used to be able to pick the Right vs Left side of the keyboard keys (Keys that exist on both sides such as shift/alt/ctrl. I have used Right CTRL for my Push to Talk key and always used the left one for modifiers in cast macros. I have also used the Tilde char as its never used by anything else.
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Unread 10-02-14, 08:16 AM  
p3lim
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Originally Posted by Lazare69
Just to let you know I have been on the beta since the beginning and when we were allowed to use addons, your's was one of mine. I have happy to report that other than changing the TOC# to 60000, I have had no problems at all to report. I have tested all aspects of it since I have every profession thats can use it plus a rogue for the lock picking. Cheers!
Thanks for letting me know, Molinari has had quite a bit of work done on it for the expansion, making it more secure and more accurate.
Currently I'm just waiting for the herbs and ores to get their correct skill requirements for processing and it's ready for WoD.
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Unread 10-01-14, 08:06 PM  
Lazare
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Just to let you know I have been on the beta since the beginning and when we were allowed to use addons, your's was one of mine. I have happy to report that other than changing the TOC# to 60000, I have had no problems at all to report. I have tested all aspects of it since I have every profession thats can use it plus a rogue for the lock picking. Cheers!
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Unread 09-03-14, 10:29 AM  
trollpoker
A Kobold Labourer

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Re: Re: Possible alteration

Originally Posted by p3lim
Originally Posted by trollpoker
First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.

If you really want to test things out for yourself, the links at the bottom of this reply will direct you to every place the alt key is hardcoded, and I won't guarantee that it'll work even if you change them out, as well as you'd have to do this yourself for every update.

My best suggestion would be to either get a new key for your VoIP needs or use speech-activation with a manual mute key (which most VoIPs support).

Here are the links (as of version 50400.30-Release) in case you really want to modify the code yourself:
https://github.com/p3lim-wow/Molinar...olinari.lua#L2
https://github.com/p3lim-wow/Molinar...linari.lua#L35
https://github.com/p3lim-wow/Molinar...linari.lua#L40
https://github.com/p3lim-wow/Molinar...linari.lua#L43
https://github.com/p3lim-wow/Molinar...linari.lua#L65
I'm starting to see what you mean. I've been successfully able to modify it to the z key, but it brings up major bug reports along with it (I'm an amateur at best at coding lol). Either way, tyvm for the speedy reply, guess its time to make a new push to talk key!
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Unread 09-02-14, 09:17 AM  
p3lim
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Re: Possible alteration

Originally Posted by trollpoker
First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
The issue with using other modifiers is compatibility.
The control key is used for the dressing room on equippable items, the shift key is used for splitting stacks.
The reason I picked the alt key in the first place was because it was the only key that was not used for anything.

Now, for using anything else than a modifier, it is technically possible to detect the actual key and use that as a modifier for normal (unsecure) code, but because of the nature of how the button actually needs to work, it has to be secure, and the only keys that are allowed are the three modifiers.

If you really want to test things out for yourself, the links at the bottom of this reply will direct you to every place the alt key is hardcoded, and I won't guarantee that it'll work even if you change them out, as well as you'd have to do this yourself for every update.

My best suggestion would be to either get a new key for your VoIP needs or use speech-activation with a manual mute key (which most VoIPs support).

Here are the links (as of version 50400.30-Release) in case you really want to modify the code yourself:
https://github.com/p3lim-wow/Molinar...olinari.lua#L2
https://github.com/p3lim-wow/Molinar...linari.lua#L35
https://github.com/p3lim-wow/Molinar...linari.lua#L40
https://github.com/p3lim-wow/Molinar...linari.lua#L43
https://github.com/p3lim-wow/Molinar...linari.lua#L65
Last edited by p3lim : 09-02-14 at 09:18 AM.
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Unread 09-01-14, 11:11 PM  
trollpoker
A Kobold Labourer

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Possible alteration

First and foremost, I wanted to say this addon is easily one of my favorites hands down. Any guildy/friend asking me how to gain some cash i recommend this along with a few other addons to get them on the right track! With that being said, I find only one flaw in it... The button i use for my push-to-talk is alt, so I tend to cause trouble for my guild when i mill down 1200 herbs or 2k ore. Is it possible that you can add in a future update a customizable hit switch? I'd prefer it to be ctrl, though i know there may be problems with disenchanting. Even if not then, an alphabet key or even tilde would be awesome to use! If you don't wish to add an interface or text command for it, perhaps you'd be willing to guide me through how to change it myself? Either way it would be a tremendous help! Thank you very much for this masterwork of an addon, and i hope to bring you even more supporters in the days to come!
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Unread 09-01-14, 01:12 PM  
p3lim
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Originally Posted by Phanx
The following error occurs consistently when mousing over Corroded Blade (a gray item) in Bagnon on a level 80 shaman with 439 Enchanting, on 5.4.8 EU live servers, deDE locale:

Code:
1x ...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: attempt to compare nil with number
...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: in function `IsDisenchantable'
Molinari\Molinari-50400.29-Release.lua:77: in function <Molinari\Molinari.lua:62>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetBagItem'
FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
Bagnon\components\item.lua:432: in function `ShowTooltip'
Bagnon\components\item.lua:253: in function <Bagnon\components\item.lua:242>
[C]: ?
I haven't noticed any errors from any other items, but I was just on randomly debugging something, and haven't actually been playing recently, so I can't really say whether it's unique to that item or not.
I see what went wrong, thanks for letting me know, a new version should be out momentarily.
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Unread 09-01-14, 08:29 AM  
Phanx
Cat.
 
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The following error occurs consistently when mousing over Corroded Blade (a gray item) in Bagnon on a level 80 shaman with 439 Enchanting, on 5.4.8 EU live servers, deDE locale:

Code:
1x ...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: attempt to compare nil with number
...ns\Molinari\embeds\LibProcessable\LibProcessable-2.lua:133: in function `IsDisenchantable'
Molinari\Molinari-50400.29-Release.lua:77: in function <Molinari\Molinari.lua:62>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetBagItem'
FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
Bagnon\components\item.lua:432: in function `ShowTooltip'
Bagnon\components\item.lua:253: in function <Bagnon\components\item.lua:242>
[C]: ?
I haven't noticed any errors from any other items, but I was just on randomly debugging something, and haven't actually been playing recently, so I can't really say whether it's unique to that item or not.
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Unread 06-14-13, 07:49 PM  
p3lim
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Originally Posted by Ookami.kun
Has the ability to use keys been disabled? For some reason when I alt-mouse click a chest the border glows, but it won't open the chest even though I have a key in my inventory.
It should work, I'll take a look when I get the chance.
Make sure you have the latest version tho'.
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