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Siege of Orgrimmar (5.4)
Updated:12-16-13 06:05 PM
Created:04-23-09 07:25 AM
Downloads:42,493
Favorites:106
MD5:
5.4
Sound commands for every sound updated for MoP  Popular! (More than 5000 hits)
Version: 5.4.2 (beta 1)
by: Bluspacecow, Eisa
Technically this isn't an addon. It's a zip that contains a text file that lists the /script commands to play almost any sound in game.

If it was in the MPQ files then there should be a /script command to play them. From 25 man raid bosses to the sound a Gnome Male makes when dying.

I've also included instructions on how to do this yourself if I ever drop off the face of the earth

Instructions for use


1) Unzip the zip file

2) Open up the large over 3 MB file whose file name begins with "WoWSoundsUpdatedTo" using Word, Wordpad, Notepad or any decent text editor. It's just a text file so anything that can read a text file should do.

3) Use Control-F ie the Find function to find what you need.

3) Copy that /script command with Control-C (copy)

4) Switch to the game

5) Press Enter to bring up a chat box

6) Control - V to Paste it in.

7) Press return. The sound should play

These script commands can also be used in Macros


Now before posting in the comments about looking for a sound please make the effort to find it first.

I'm not trying to be mean or rude it's just that I might not always have the time to find it for you. I might not even be able to login to the game to test that I've found the right sound for you as I could be answering posts at work. Try searching on the NPC name or alternatives of the NPC name. Don't be afraid to try ones you think it is. Once you've exhausted all reasonable avenues to find it yourself then post and I'm sure someone will be happy to help

I've spot checked a few but haven't tested every single /script command I've listed here. Let me know if some aren't working for you.

Bluspacecow's Favourites :
/script PlaySoundFile("Sound\\Creature\\NPCGhoul\\NPCGhoulVendor04.ogg")
/script PlaySoundFile("Sound\\Creature\\NPCGeist\\NPCGeistVendor04.ogg")

Eisa's Favourites :
/script PlaySoundFile("Sound\\Creature\\Anubrekhan\\Anu_Naxx_Taunt01.ogg")
/script PlaySoundFile("Sound\\Creature\\Loathstare\\Loa_Naxx_Aggro02.ogg")
/script PlaySoundFile("Sound\\Creature\\Moroes\\MoroesSlay03.ogg")
/script PlaySoundFile("Sound\\Creature\\Mortar Team\\MortarTeamReady1.ogg")
/script PlaySoundFile("Sound\\Creature\\Wolf Rider\\WolfRiderPissed3.ogg")
(and many many more)


Inspired by Rickyk of the Draenor realm. His thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=112181312&sid=1&pageNo=1

My original forum thread was at :


http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

An interesting wow pedia page with categories of sound command files is at :

http://www.wowpedia.org/PlaySoundFile_macros

Credits
Jean-Fran┴ois Roy of www.devklog.net - MPQ Extractor.app
Bare Bones Software - Text Wrangler
Verissi - Perl script for adding windows compatiable carriage returns
Mordroth of Bladefist realm - alerting to me to the fact I'ld missed some 3.1 sounds ..Thanks bro!
Eisa - For helping with the 3.2 update and making the addon I couldn't . Go take a look at AudioX a new way of exploring wow sounds
Elsa - For continued support in getting the list correct and accurate.


DISCLAIMER :

* While every effort has been made to keep this list as accurate and free of duplicates I make no guarantees that I haven't missed anything.
* Due to an existing bug/oddity in how the PlaySoundFile call works I make no guarantees that every one of what is listed will play. List is generated from what is listed in the data files and there is no easy way of checking what sounds will or won't play.
* Sound file paths and sound names are listed as they are spelt in the data files. If there are mispellings it's not my fault (and do not try to correct them)




Updated for 5.4.0 (build 17399) +1813 new sound paths since 5.3 Total new of sound paths brought up to 54,932
v1.0 initial version updated for 3.03 uploaded to forums at :

http://forums.worldofwarcraft.com/thread.html?topicId=13392160837&sid=1&pageNo=1

v2.0 updated for Patch 3.1. Uldaur sounds are in the "3_1_sounds.txt" file
v2.1 Changed Carriage returns to Windows style. So it now opens in Note Pad :D :D :D . Thanks Verissi :D
v2.2 Woops forgot some 3.1 sounds. Missed an entire MPQ! . Thanks Mordroth
v2.3 Complete re-extract for 3.1.2. Now updated for 3.1.2. Has baby murloc space marine sounds :D.As a side note looks like Blizzard only uses wav files and mp3 files for their sounds :D

v3.2 Updated for 3.2. Going to do complete re-extracts from now on to ensure I get all sounds. Also using new version numbering system to make things easier on myself:)
v3.2.1 Much help from Eisa in getting Creature\LichKing sounds properly extracted. Had to relearn how to do this lol. Also reworked version history.Thanks for the assistance Eisa :)


19/09 rezip for windows plus misc cleanup of front page (nothing to see here ... move along :) )

v3.3 Updated for 3.3. 20,491 total sounds , +1618 from last update . As a side note your Data folder is 25.4 GB fully extracted

v3.3.2 Updated for 3.3.2 That one that finally unlocks the lich king wing of ICC ! Total unique sounds now up to 20,653 +162 since last update.

v3.3.3 Updated for patch 3.3.3 Looks like they've put in some sounds for Ruby Sanctum , the new gnomes & trolls get their own home cities patch as there is an extra 403 sounds in this update. 21,056 total sounds now

v3.3.5 Updated for patch 3.3.5 Not many sounds in this update only about 18 sounds bringing the total up to 21,074.
This author is badly in need of sleep *snoozes on nearest available flat surface* zzzzzzzzzzzzzzzz
*starts drooling in his sleep* O_O

v4.0.3 *Eisa's BETA* Completely re-extract from World of Warcraft 4.0.3.13329 bringing the total up to 33,481. Included WoWSoundsSince335.txt which contains only the new sounds.

v4.0.6 *Eisa's BETA* Built entirely from (Listfile) data contained in World of Warcraft 4.0.6.13596 live MPQs, adding 7 new sound paths bringing the total upto 33,486. Included WoWSoundsSince403.txt. Removed 1 duplicate and 1 blank paths.

v4.1.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.1.0.13914 live MPQs. Adds 876 new sound paths (listed in WoWSoundsNewTo410.txt). Total number of sounds is now 34,362 (listed in WoWSoundsUpdatedTo410.txt). This data is used in AudioX2-4.1.0 too.

v4.2.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained in World of Warcraft 4.2.0.14333 live MPQs. Adds 1,264 new sound paths (listed in WoWSoundsNewTo420.txt). Total number of sounds is now 35,626 (listed in WoWSoundsUpdatedTo420.txt).

v4.3.0 *Eisa's BETA* Built entirely from fresh "(Listfile)" extracts contained
in World of Warcraft 4.3.0.15050 live MPQs. Adds 1,472 new sound paths (listed
in WoWSoundsNewTo430.txt). Total number of sounds is now 37,098 (listed in
WoWSoundsUpdatedTo430.txt).

v5.0.5 (beta 1) Blu's attempt at updating it again. Be kind :P

Built by extracting all sounds as well as extracting all the "(Listfile)" extracts contained in World of Warcraft 5.0.5.16135 live MPQs. Adds a phenomenal amount of new sounds - 11,804 !! Total number of sounds is now 48,902 (listed in WoWSoundsUpdatedTo505.txt) . enUS locale only , other locales to be done ASAP

v5.0.5 (beta 2) Missed out on saving the linefeeds in the correct format. Should be properly formatted for both Mac and Windows now

v5.1 (beta 1) Updated for patch 5.1 Another large update - Adds 1143 new sounds bringing Total sounds up to 50,045

v5.1 (beta 2) Bug fix patch for the above. Forgot to change everything to lower case before using the Remove Duplicates command to remove cases where Blizzard's included both the upper case and lower case form of a sound. Removing 88 sounds bring Total sounds back down to 49,957

v5.2 (beta 1) Update for patch 5.2. Very large update - Adds 2492 new sounds after duplicates removed. New sounds Total now up to 52,449

v5.2 (beta 2) Due to favouring a list file approach versus a full extract with list files being used for error checking the slashes were going the wrong way. None of the macros were actually working. Forgot to test in game (whoops)

v5.3 (beta 1) Update for patch 5.3
- Adds 670 new sounds bringing the total number of sounds up to 53,119
- Read me file & documents restructured and reorganised

v5.4 (beta 1) Update for patch 5.4 (17399)
- Adds 1813 new sounds bringing the total number of sounds up to 5,4932
- Added experimental "Addedin5.4" and "Updatedin5.4" files . These are what I
believe has been added/changed and may not reflect reality.


v5.4.2 (beta 1) Update for patch 5.4.2 (17658)
- Adds 92 new sounds bringing the total number of sounds up to 55,024
- Includes the 9 new sounds from 5.4.1 , the Murloc Crusader sounds
(the only new sounds from 5.4.1)
- 5.4.2 build 17658 was a client only update. Last MPQ file with
new sounds = 17645 (base & enUS)
- misc admin related updates
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
5.4 (beta 1)
299kB
Bluspacecow
10-16-13 10:47 AM
5.3 (beta 1)
277kB
Bluspacecow
05-29-13 04:01 AM
5.2 (beta 2)
275kB
Bluspacecow
05-10-13 07:16 AM
5.2 (beta 2)
263kB
Bluspacecow
04-12-13 03:06 AM
5.1 (beta 2)
252kB
Bluspacecow
12-19-12 07:08 AM
5.1 (beta 1)
274kB
Bluspacecow
12-03-12 05:31 AM
5.1 (beta 1)
265kB
Bluspacecow
12-03-12 01:48 AM
5.0.5 (beta 2)
252kB
Bluspacecow
11-15-12 08:54 AM
5.0.5 (beta 1)
252kB
Bluspacecow
10-29-12 01:53 AM
4.3.0 (beta lis
197kB
Bluspacecow
01-06-12 11:58 PM
4.2.0 (beta lis
189kB
Bluspacecow
08-10-11 10:59 PM
4.1.0 (beta lis
181kB
Bluspacecow
04-28-11 01:44 AM
4.0.6 (beta lis
172kB
Bluspacecow
02-11-11 10:23 PM
4.0.3 BETA
226kB
Bluspacecow
01-19-11 05:51 AM
3.3.5
115kB
Bluspacecow
07-06-10 05:39 AM
3.3.5
116kB
Bluspacecow
07-06-10 02:25 AM
3.3.3
118kB
Bluspacecow
04-04-10 03:13 AM
3.3.3
118kB
Bluspacecow
04-02-10 08:20 AM
3.3.2
115kB
Bluspacecow
02-06-10 03:59 AM
3.3
115kB
Bluspacecow
12-19-09 07:21 AM
3.2.1
105kB
Bluspacecow
09-19-09 12:51 AM
3.2
106kB
Bluspacecow
08-10-09 09:08 AM
2.3
101kB
Bluspacecow
08-10-09 02:09 AM


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Unread 03-30-14, 10:44 PM  
Bluspacecow
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PROJECT DISCONTINUED

Wowhead now has a sound database. I've been assured of it's accuracy and that for the most part gets auto updated by them when they extract new patch data into their database

How to use:

http://wowhead.com/sounds

1) Go to URL above
2) search on sound by typing something into Name field at top left
3) Click Apply

From there you can play a song by clicking on it's play Icon.

To get the script to play in game you need to :

1) Click on the sound from the search listing.

2) At the top right click the "Links" button

3) Copy/paste the "In game link"
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 12-16-13, 06:29 PM  
Bluspacecow
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Submitted update for 5.4.2 :

v5.4.2 (beta 1) Update for patch 5.4.2 (17658)
- Adds 92 new sounds bringing the total number of sounds up to 55,024
- Includes the 9 new sounds from 5.4.1 , the Murloc Crusader sounds
(the only new sounds from 5.4.1)
- 5.4.2 build 17658 was a client only update. Last MPQ file with new sounds = 17645
(base & enUS)
- misc admin related updates
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 10-16-13, 10:53 AM  
Bluspacecow
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Submitted updated for 5.4 :

v5.4 (beta 1) Update for patch 5.4 (17399)
- Adds 1813 new sounds bringing the total number of sounds up to 5,4932
- Added experimental "Addedin5.4" and "Updatedin5.4" files . These are what I
believe has been added/changed and may not reflect reality.

Had to upload it again as I forget "PlaySoundFile" has to have that exact captialisation. It can't be all in lowercase :P
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-28-13, 11:03 AM  
Bluspacecow
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Submitted :

v5.3 (beta 1) Update for patch 5.3.0 build 16992
- Adds 670 new sounds bringing the total number of sounds up to 53,119
- Read me file & documents restructured and reorganized

EDIT : Got total number of new sounds wrong as well as forgot to add a return in a readme. Version number not bumped as these two updates in the files were not worthy of making it a beta 2
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 06-01-13 at 02:33 AM.
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Unread 05-24-13, 02:50 AM  
Bluspacecow
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Update : My 5.3 update is ready to go.

But I'm going to hold off for a few days on it.

I'm afraid there's going to be a bug fix patch that gets pushed out that'll come with a new MPQ file update with new sounds in it.

Rather silly I know but I'm going to play wait and see until Tuesday next week NZST
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-23-13, 07:02 AM  
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Re: Re: Re: 5.3

Originally Posted by DeathRavager
Originally Posted by Bluspacecow
Originally Posted by DeathRavager
Are you going to be adding Y'shaarj's sound-files soon? I know its early, but I love his voice so much. (Dark Heart of Pandaria Scenario)
Soon :P
Okay :P as of right now none of the soundfiles work due to the patch, so i'm saaaaad lol.
I did put out a beta 2 version of the 5.2 listing.

I randomly tested more then a few sounds and they all worked. Are you sure your using the proper version of the file ?

The slashes should be going this way / / / /

Still futzing around with readme files for the 5.3 update. +670 new sounds :P
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 05-23-13 at 09:25 AM.
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Unread 05-22-13, 09:33 PM  
DeathRavager
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Re: Re: 5.3

Originally Posted by Bluspacecow
Originally Posted by DeathRavager
Are you going to be adding Y'shaarj's sound-files soon? I know its early, but I love his voice so much. (Dark Heart of Pandaria Scenario)
Soon :P
Okay :P as of right now none of the soundfiles work due to the patch, so i'm saaaaad lol.
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Unread 05-22-13, 04:27 AM  
Bluspacecow
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Re: 5.3

Originally Posted by DeathRavager
Are you going to be adding Y'shaarj's sound-files soon? I know its early, but I love his voice so much. (Dark Heart of Pandaria Scenario)
Soon :P
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-21-13, 08:14 PM  
DeathRavager
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5.3

Are you going to be adding Y'shaarj's sound-files soon? I know its early, but I love his voice so much. (Dark Heart of Pandaria Scenario)
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Unread 05-10-13, 07:18 AM  
Bluspacecow
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Uploaded v5.2 (beta 2)

For some reason the version got bumped before I had even uploaded the proper version 2 O_o. Maybe I did that when I uploaded beta 1 (transposed the 1 with a 2)

Yeah this is going to get confusing to check if it's uploaded sorry :|
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-09-13, 05:42 AM  
Bluspacecow
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Now I see where I went wrong for this update.

I used to use the \\ from of separating out the paths. If you have a look in :

http://www.wowinterface.com/download...id=13194#other

And grab the 4.3 version and compare to the 5.0.5 version you'll see this is where I shifted from the "//" form to the "/" form of separating the paths.

This was done to save me a step in the process. Normally I extract all sounds via Ladik's MPQ editor using a VM Windows 7 on my Mac. Then on the Mac side I do a ls and a grep to get listings of the sound files.

Mac uses "/" as a path separator so doing it this way I get a form of the macros that works in game without having to do the extra steps of turning it into the "\\" form of doing the paths.

For this update I had issues finding time to do the extraction of the MPQ files so I did it at work. Using Windows Machines that use backslashes as a path separator. Onto their network drives that for some odd Windows Sync Center issues would not let my copy them all off.

All I could grab was the list files. Which had backslashes instead of forward slashes OS X uses.

So I did the 5.2 update solely off the list files. Which have the slashes around the wrong way - the "\" form which needed to be changed to "\\"

*sigh* More testing then an update coming.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 05-09-13 at 05:46 AM.
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Unread 05-09-13, 12:52 AM  
Bluspacecow
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Ok I have a file with the slashes around the right way now.

Just sending it out on Twitter for a bit of random beta testing to ensure it's working for everyone.

Once that's done I'll do a proper update.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-05-13, 01:19 AM  
Bluspacecow
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Eeeeek!

Slashes are in the wrong direction :|

Unfortunately I can't fix this now as I'm at work. Will try to issue an update as soon as I can.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Unread 05-02-13, 01:19 AM  
ComputerNerd
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The reason the scripts arent running, at least for me is because the folder seperator, the \ for me needs to be a double rather than a single.
Try one one of the scripts in-game, replacing each \ with \\.
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Unread 04-28-13, 07:29 PM  
DeathRavager
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Help

I actually realized NONE of the files work for me. Only the ones in your favorites list. I'm copying the entire thing and pasting it, same thing I did for 5.1...Im trying 5.1 sound files-they work fine, but 5.2? They dont do anything. Help please! Its already in a txt. file, and again the same thing works for 5.1 so idk what the problem is, but i really want lei shen's voicefiles...
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