| Updated: | 10-16-10 06:46 PM |
| Created: | 04-25-09 05:40 PM |
| Downloads: | 8,243 |
| Favorites: | 65 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
1.3.28-6 |
4kB |
Astromech |
05-09-10 09:02 PM |
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1.3.14-5 |
3kB |
Astromech |
05-05-09 11:27 AM |
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1.3.14-4 |
3kB |
Astromech |
04-30-09 04:11 PM |
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1.3.14-3 |
3kB |
Astromech |
04-29-09 10:34 PM |
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1.3.11-2 |
3kB |
Astromech |
04-26-09 02:00 AM |
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1.3.11-1 |
3kB |
Astromech |
04-25-09 05:40 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Is there a way to always show the auras with missingAlpha (unless present, duh...) and that way not having them cleared when I leave combat or hidden when I log in?
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New version
1.3.28-6 actually works with oUF 1.5.x and WoW 4.0.1, but I'm working on a new version which better conforms to oUF's new plugin standard and even gives a little more control to the user. It should be up in a day or two.
@Pyrates, I'm sorry for the late response, I thought I already replied! You will need to create an OnUpdate script to do this. See http://wowprogramming.com/docs/scripts/OnUpdate http://wowprogramming.com/snippets/C...ing_OnUpdate_3 I would store the time remaining in a table for each aura and just subtract elasped on each update. AuraWatch isn't really optimized for this though, so it would be much simpler to just use something like OmniCC or TullaCooldownCount ![]()
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- Astromech |
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" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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You could try manually setting the textFrame's level using :SetFrameLevel. Something like textFrame:SetFrameLevel(self.AuraWatch:GetFrameLevel() + 1) inserted after textFrame is created might do the trick.
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- Astromech |
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Hi Astro,
i tryed it but it didnt work. Anything i can do with ouf_aurawatch self and bring it in the background?
Last edited by Silberbüchse : 08-28-10 at 01:08 PM.
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- Astromech |
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Ive tried it last night, but iam a bad coder. Here is a pastey to my ouf layout.
Can you tell me which piece of code i must change to make it happend? http://pastey.net/139575
Last edited by Silberbüchse : 08-17-10 at 01:26 PM.
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Silberbüchse,
Oh, the problem is with your raid frames, right? Without knowing your layout's code, what I would do is create another frame, let's call it the text frame, after you create your AuraWatch icon frames. Use this text frame as the parent of the name and health fontstrings. That way, since the text frame is created after the AuraWatch frames, your name/health text should appear above the AuraWatch icons. So for example, your style function might look something like this: Code:
-- Code to create background bars, health/power and whatever.
-- Code to create AuraWatch icons
local textFrame = CreateFrame("Frame", nil, self)
local nameFontString = textFrame:CreateFontstring(nil, "OVERLAY")
local healthFontString = textFrame:CreateFontstring(nil, "OVERLAY")
-- Code to setup name and health tags
strickland, Sorry for the very late response. But, yes, AuraWatch can do that. Make sure you setup AuraWatch for the player frame.
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- Astromech |
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Hi Astro,
how can i move the debuff icons behind Player name/health ? http://i36.tinypic.com/ve7oxw.jpg |
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A Deviate Faerie Dragon
Forum posts: 11
File comments: 143
Uploads: 0
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hey, I've tried using this but didn't work, you can track auras on target okay but I was actually trying to track auras/procs on my self, for example, as warrior, Sudden death proc, can it work for that?
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By default, oUF_AuraWatch only displays auras which came from you, your pet, or your vehicle. Make sure your layout is not setting the anyUnit field to true.
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- Astromech |
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Hello,
I'm currently trying to set up a UI for my resto druid and it's mainly based on Neav UI. I've changed the spell IDs to track my hots but couldn't find a way yet to hide hots casted by other druids. Is there a way to fix this problem? Thanks. |
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oUF_AuraWatch actually doesn't store of aura durations (if you have duration timers its actually coming from OmniCC or some similar addon). So, there isn't an easy way to do this without managing the aura durations yourself or modifying oUF_AuraWatch.
What you could do is modify oUF_AuraWatch to store the time remaining for each buff on its corresponding icon. Insert this after line 170 in oUF_AuraWatch.lua icon.timeRemaining = remaining Alternatively, you could set up a function in your layout to run every UNIT_AURA event, which stores the time remaining of auras. Either way, you could then get the remaining time and update the colored squares appropriately. That's probably not a perfect solution but should get you started ![]()
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- Astromech |
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