Player and target castbars. Green bar is latency, red text is time lost from pushback, white text is
atrCastbars
Castbars made to accompany atrUF, though they should also work seperately.
If you want to configure it you will need to know how to edit the .lua
I have no problem with anyone doing that, but due to time constraints I'm highly unlikely to be able to offer much help in you doing it.
Features:
Player, target, focus castbars (other units may also work but not yet tested)
Latency indicator built into the bar.
Pushback and cast time timers.
Change Log - atrCastbars
1.0.4
Tweaked how channeled spells are shown to make it more obvious.
Miscellaneous tweaks to code.
1.0.3
Removed the spell failed quiet event, it was causing bars to stop early.
Changed how failed casts are determined, now more accurate.
Hey, I've got a bug to report.
I play an elemental shaman, when my Lava Burst is off C.D, I as fast as possible wanna use my Lightning Bolt; this can happen by me just spamming my keybind while casting Lava Burst. The bug is if you are channeling a cast and try to cast another spell meanwhile the Castbar turns red like if it was interrupted.
I use the UI scale in Blizz options. I use it set to MIN. So, needless to say your castbars were wicked tiny. I did manage to adjust the width and height, however I am at a loss for the other 2 things I would like to adjust, and was hoping you might lend a hand?
A: Adjust the font size.
B: Adjust the Gap between player and target castbars.
so i been messin around with your textures and stuff, using lolTip i made matching tooltips for your frames/castbars, any chance you know how to make rActionbuttonstyler textures that match the auras on the frames?