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Updated:01-13-10 07:07 PM
Created:05-10-09 05:29 AM
Downloads:4,634
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oUF Brun

Version: v1.6.5
by: Bruners [More]

General information:

oUF_Brun is a layout for oUF by haste, it is a result of what I liked from ag_unitframes and pitbull mixed together. Any basic changes like position and size can be done from top of the layout's lua. If you want any changes you can't do yourself, feel free to post suggestions.

A version of oUF_AmnitRaid with the statusbar and font style from oUF_Brun can be found here

Frames:
oUF_Brun has by default enabled the following frames:

Player
Player's pet
Target
Target's Target
Target's Target Target
Focus
Party
Party Target
Party pet's

Supported oUF plugins:
oUF_BarFader, oUF_Experience or oUF_Reputation, oUF_Smooth, oUF_RuneBar, oUF_CombatFeedback, oUF_MoveableFrames and oUF_SpellRange.

Recommended plugins:
oUF_AmnithRaid, oUF_BrunRaid

Credits:
Haste for making oUF
Amnith for all the support and being awesome.
Caellian for the skinned buffs/debuffs

For bug reports or alpha version please use the project page on CF or github

http://github.com/Bruners/oUF_Brun/commits/v1.6.5

Tagging as v1.6.4

--------------------

Bruners:
- party perfection
- dont hide buffs by default
- Add a better castbar on focus frame and only desaturate debuffs and buffs on target and focus


Tagging as v1.6.3

--------------------

Bruners:
- druid mana bar fix
- add missing function to update druid mana bar and fix module gaps
- Update toc with oUF_TotemBar as an optional dep
- make focustarget usable with oUF_MoveableFrames if enabled
- Add support for oUF_TotemBar and adjust the runebar to follow the same layout
- fix problem with oUF_CombatFeedback
- fix party not getting correct size when variables are changed
- fix a problem with oUF_MoveableFrames



Tagging as v1.6.2

--------------------

Bruners:
- adjustments
- add assistant texture
- let oUF handle textures
- adjustments
- Add color to the experience bar and add rested experience
- reinclude support for oUF_DebuffHighlight.
- Add some variables for buffs and debuffs so that the size can be changed easy
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
v1.6.4
33kB
Bruners
11-09-09 05:06 PM
v1.6.3
34kB
Bruners
10-29-09 04:34 AM
v1.6.2
33kB
Bruners
10-25-09 11:02 AM
v1.6.1
33kB
Bruners
10-21-09 03:00 AM
v1.6
35kB
Bruners
10-19-09 12:25 AM
v1.5
95kB
Bruners
08-17-09 05:00 PM
v1.4
96kB
Bruners
06-29-09 08:13 AM
v1.3.9
94kB
Bruners
05-10-09 05:29 AM


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Unread 10-20-10, 03:07 PM  
Felbor
A Kobold Labourer

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Are you planning to update this layout for oUF 1.5?
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Unread 06-30-10, 12:30 AM  
Korred
A Flamescale Wyrmkin

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Note, oUF 1.4 does NOT work with this layout.
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Unread 06-09-10, 04:40 PM  
Bruners
A Flamescale Wyrmkin
 
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Re: oUF_MoveableFrames

Originally posted by Vaxa
Hi,

trying to move the frames around a bit and even with the use of oUF_MoveableFrames I cannot move them. Is there anyhting I am doing wrong?
Yes, don't use oUF_MoveableFrames but oUF_MovableFrames instead http://www.wowinterface.com/download...bleFrames.html
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Unread 06-07-10, 11:33 AM  
Vaxa
A Kobold Labourer

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Thumbs up oUF_MoveableFrames

Hi,

trying to move the frames around a bit and even with the use of oUF_MoveableFrames I cannot move them. Is there anyhting I am doing wrong?
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Unread 05-07-10, 09:40 AM  
Bruners
A Flamescale Wyrmkin
 
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Originally posted by Oreeo
Awesome layout

But would there be any way that I could remove the intense gloss effect from the buffs/debuffs?

Thanks again
sure

Code:
local function PostCreateAuraIcon(self, button, icons)
  icons.showDebuffType = true
  icons.gap = 1
  button.cd:SetReverse()
  button.icon:SetTexCoord(.07, .93, .07, .93)

  self.ButtonOverlay = button:CreateTexture(nil, "OVERLAY")
  self.ButtonOverlay:SetPoint("TOPLEFT", -2.5, 2.5)
  self.ButtonOverlay:SetPoint("BOTTOMRIGHT", 2.5, -2.5)
  self.ButtonOverlay:SetTexture("Interface\\Addons\\oUF_Brun\\textures\\border")
  self.ButtonOverlay:SetVertexColor(.31,.45,.63)
  self.ButtonOverlay:SetBlendMode("BLEND")

  --self.ButtonGloss = button:CreateTexture(nil, "OVERLAY")
  --self.ButtonGloss:SetPoint("TOPLEFT", -3, 3)
  --self.ButtonGloss:SetPoint("BOTTOMRIGHT", 3, -3)
  --self.ButtonGloss:SetTexture("Interface\\Addons\\oUF_Brun\\textures\\gloss")
  --self.ButtonGloss:SetVertexColor(.84,.75,.65)
  --self.ButtonGloss:SetBlendMode("ADD")
end
Last edited by Bruners : 05-07-10 at 09:41 AM.
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Unread 05-07-10, 08:38 AM  
Oreeo
A Kobold Labourer
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Awesome layout

But would there be any way that I could remove the intense gloss effect from the buffs/debuffs?

Thanks again
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Unread 03-16-10, 04:07 PM  
Attro
A Murloc Raider

Forum posts: 6
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I just wanted to follow up and say that your solution worked perfect... everything is working great.

Thanks again for a great unit frame addon.
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Unread 03-02-10, 03:44 PM  
Attro
A Murloc Raider

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Thanks for the quick response. I will try this when I get home.

I guess I don't understand enough about the triggers that fire to determine if I'm in a raid or not. But I'm assuming that the "in raid event" triggers inside the arena for some reason, which doesn't make sense to me but is certainly the most logical reason for what I'm seeing.

Again, thanks for the response.
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Unread 03-01-10, 06:51 PM  
Bruners
A Flamescale Wyrmkin
 
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Originally posted by Attro
Everything with these unit frames works perfect for me; however, for some reason my party frame disappears when I step into an arena then reappears when I'm out. I can read through LUA code and figure things out (typically), but I can't figure this one out.

If anyone has any guidance here, I would greatly appreciate it.

Thanks!
I guess this is because it is set up to hide the frames when in a raid, either set hidePartyInRaid to false
Code:
local hidePartyInRaid = false
or change the party spawning code to be 5
Code:
if hidePartyInRaid then
  if numraid > 5 then
    party:Hide()
  else
    party:Show()
  end
else
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Unread 03-01-10, 05:52 PM  
Attro
A Murloc Raider

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Everything with these unit frames works perfect for me; however, for some reason my party frame disappears when I step into an arena then reappears when I'm out. I can read through LUA code and figure things out (typically), but I can't figure this one out.

If anyone has any guidance here, I would greatly appreciate it.

Thanks!
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Unread 01-02-10, 05:13 AM  
MadCow
A Chromatic Dragonspawn
 
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Originally posted by resit
Hi again,

Not sure if I'm the only one having this issue but when I target a boss/mob with over a million hp the text still shows it as thousands.

For example a boss with 5m hp shows as 5000k hp

Is there a way of fixing this?

Thanks
5000k=5,000,000 its the same as 5000x1000
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Unread 12-27-09, 02:28 PM  
resit
A Kobold Labourer

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Hi again,

Not sure if I'm the only one having this issue but when I target a boss/mob with over a million hp the text still shows it as thousands.

For example a boss with 5m hp shows as 5000k hp

Is there a way of fixing this?

Thanks
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Unread 12-26-09, 04:06 PM  
yeoie
A Defias Bandit

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I found it thanks

the debuffs.num = math.floor(width / debuffs.size + .5) type commands,

I was looking for the number 11, but then i found this, set it to 30 buffs, and 20 debuffs,

Love this addon! great layout!

Thanks again Brunners.

Originally posted by yeoie
Can You Please fill me in on where the value "11" is, for the number of buffs/debuffs shown. I would love to be able to set it higher please.

Thanks for this great Layout
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Unread 12-24-09, 09:04 PM  
yeoie
A Defias Bandit

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Can You Please fill me in on where the value "11" is, for the number of buffs/debuffs shown. I would love to be able to set it higher please.

Thanks for this great Layout
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Unread 12-14-09, 08:31 PM  
Bruners
A Flamescale Wyrmkin
 
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Originally posted by resit
I appreciate the prompt response

Fixed 2 and 3 and working on 1 atm (if anyone knows how to do this please let me know!)

One more thing, how do I eliminate the pvp flag?
Search for pvp and remove or comment the code, line ~776
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