Category: Unit Mods
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Author:
Version:
r20091124
Date:
11-24-2009 11:09 AM
Size:
491.66 Kb
Downloads:
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Pictures
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Another example of targeting a boss
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Raid frames WITH ShadowedUF_Grid
Shadowed Unit Frames   Updated Today!   Popular! (More than 5000 hits)
The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.

Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything

Slash commands: /shadoweduf (/suf)



Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).

If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.

Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.

Units
Supports unit frames are as follows:

Player: Player, pet, pet target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party pets, Party targets
Raid: Raid, Main tank, Main tank target, Main assist, Main assist target
Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
  • Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules are:
Arena frames by myself
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for raid frames by myself
Smooth bar updates by Antiarc
Bar growth/empty bars by myself
  Change Log - Shadowed Unit Frames
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 24 08:08:18 2009 -0800
- Fixed an error in indicators.lua:267 when zoning

Date: Mon Nov 23 23:03:23 2009 -0800
- Added support for no border on auras
- Changed frame list to a hash table, should fix frames not appearing in the frame list and breaking party pets/targets on rare occassions
- Fixed typo in title
- Added "None" option to Aura border style
- Added Bar Spacing (Advanced only) option, lets you adjust spacing between each bar
- Localization update

Date: Wed Nov 18 21:46:13 2009 -0800
- Trying a fix for party pets disappearing, they are flagged as a vehicle if [target=%s, nohelp, noharm] is true, otherwise they are flagged as a pet
- Added [unit:situation], [unit:color:sit] and [unit:scaled:threat], works the same as the [situation], [color:sit], [scaled:threat] tags, but are for the unit it's attached to rather than the player themselves. Cannot be used on Target of Target/Target of Target of Target/Focus Target/Pet target
- Added [incheal:name] shows the units name if there is no healing incoming on the unit, otherwise shows the absolute incoming health
- [pvp:time] can no longer be set for any unit besides the player
- Split the player threat tags into a new tag category called "Player threat" the new threat tags are in the old "Threat" category
- 3.3 detection is now based off of TOC rather than build as Blizzard updated TOc on PTR
- Fixed a bug causing "Highlight target/focus" to only work if "Highlight mouseover" was enabled for at least one unit
- Fixed coloring tables being created every single time for each unit using mouseover or target/focus highlighting
- Localization update
- Tag configuration now supports hiding tags that cannot be used for certain units
- Fixed typo in [smart:curmaxhp] and [smart:curmaxpp] referring to the wrong tag name
- Fixed [smart:curmaxhp] and [smart:curmaxpp] description typo, should format numbers above 1 million, but not anything below

Date: Thu Nov 12 20:30:08 2009 -0800
- Fixed highlight using red color instead of aggro color for threat highlighting
- Fixed range checker defaulting to 100% alpha instead of in range alpha if it failed to check range
- TOC update

Date: Tue Nov 10 13:45:34 2009 -0800
- Cooldown wheel will go above the aura border again

Date: Mon Nov 9 10:34:54 2009 -0800
- Library update
- Localization update
- Added "Show cast rank" (Advanced option) to Cast Bar settings, let's you turn the cast rank off in the cast bar
- Changed afk:time, afk, status:time, pvp:time to update every 1 second rather than every 5

Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag
  Optional Files - Shadowed Unit Frames
File Name
Version
Size
Author
Date
Type
r20091020
13kB
10-20-2009 01:50 PM
1.0.1
1kB
09-15-2009 10:57 PM
Addon
r20090913
5kB
09-13-2009 11:09 PM
Addon
r20090806
4kB
08-06-2009 04:37 AM
Addon
  Archived Versions - Shadowed Unit Frames
File Name
Version
Size
Author
Date
r20091123
492kB
Shadowed
11-24-2009 02:05 AM
r20091103
484kB
Shadowed
11-04-2009 02:13 AM
r20091020
482kB
Shadowed
10-20-2009 10:49 PM
r20091013
473kB
Shadowed
10-13-2009 11:12 AM
r20091004
472kB
Shadowed
10-04-2009 12:31 PM
r20090930
471kB
Shadowed
10-01-2009 01:08 AM
r20090927
468kB
Shadowed
09-27-2009 05:25 AM
r20090915
460kB
Shadowed
09-16-2009 12:43 AM
r20090914
460kB
Shadowed
09-14-2009 09:58 PM
r20090913
459kB
Shadowed
09-13-2009 11:00 PM
r20090813
431kB
Shadowed
08-13-2009 01:37 PM
  Comments - Shadowed Unit Frames
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Unread Today, 11:08 AM  
Shadowed
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File comments: 1732
Uploads: 90
Indicators error fixed, update.
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Unread Today, 07:13 AM  
vpr
A Theradrim Guardian

Forum posts: 62
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Got this error after taking a mage portal to Dalaran:

Code:
[2009/11/24 20:11:50-29-x1]: ShadowedUnitFrames\modules\indicators.lua:267: attempt to index local 'frame' (a boolean value)

  ---
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Unread Today, 04:58 AM  
vpr
A Theradrim Guardian

Forum posts: 62
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Were the problems with 'smooth' bars fixed in this release?
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Unread Today, 04:34 AM  
Imperfection
A Kobold Labourer
 
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File comments: 17
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Could you add a "flat" texture ?

I've add it myself:
Code:
SML:Register(SML.MediaType.STATUSBAR, "Flat", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Flat")
With the flat texture of another addon.
Thank you for the UF addon, one more time !

Last edited by Imperfection : 11-24-2009 at 04:35 AM.
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Unread Today, 03:20 AM  
aalnydara
A Murloc Raider
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Forum posts: 5
File comments: 3
Uploads: 4
Bug on zoning with r20091123

Just updated to r20091123. I get an error when zoning (i.e. after a port).

Date: 2009-11-24 00:15:36
ID: 1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\ShadowedUnitFrames\modules\indicators.lua line 267:
attempt to index local 'frame' (a boolean value)
Debug:
[C]: ?
...ace\AddOns\ShadowedUnitFrames\modules\indicators.lua:267:
...ace\AddOns\ShadowedUnitFrames\modules\indicators.lua:260


The error actually appears to be on line 266 of my file in the initialization of the for loop. The frame variable is getting set to the boolean value in ShadowUF.Units.frameList instead of the table value. Removing the "_, " before the frame variable seems to fix the problem.
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Unread Yesterday, 03:51 PM  
Shadowed
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Disable the smooth bars module, it's not working properly right now.
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Unread Yesterday, 03:47 PM  
Minion315
A Kobold Labourer

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Target health bar problem

I dunno if anyone else has come across this problem or that there is a fix for it but most of the time my target's health bar does not display the health percentage correctly.

Im wondering if there is anything that needs to be changed, as this is only happenign with the target bars and not party bars as you can see
http://i165.photobucket.com/albums/u...309_202356.jpg

http://i165.photobucket.com/albums/u...209_230046.jpg

and the problem also happens with NPCs
http://i165.photobucket.com/albums/u...309_203557.jpg

Hopefully this can be sorted cos i LOVE the frames themselves. Keep up the great work. Thank you.
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Unread Yesterday, 08:47 AM  
Shadowed
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Yea it's a different issue I need to track down still, looking into it.
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Unread Yesterday, 01:09 AM  
Zidomo
An Aku'mai Servant
 
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5 people which include the hunter with the non-existent party pet frame (not among the three people listed in Parent Dump) & the warlock with the working party pet frame (Character 1 in Parent Dump).
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Unread 11-22-2009, 11:40 AM  
Shadowed
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You did Heroic VH with 4 people and one didn't show up in the list, or you entered with 5 people and 2 didn't show up?
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Old 11-22-2009, 08:42 AM  
Zidomo
An Aku'mai Servant
 
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Nope, no resolution yet.

Alpha build f99b16a, WoW 3.2.2.10505 live. Enter Violet Hold heroic with a warlock ("Character 1" in the dump) and a hunter (who is not among the three characters in the "Parent dump" section). Warlock minion (Felhunter) shows up as a party pet frame without issue. But the hunter party pet frame (Wolf) never shows up at any time during the run.

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF13000792200E3EC, actual guid 0xF13000792200E3EC, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF1500087FC1025CE, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF13000792200E3EC, actual guid 0xF13000792200E3EC, shown 1, visible 1, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000032A929, actual guid 0x020000000032A929 (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000039F6B10, actual guid 0x02000000039F6B10 (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x0200000003A6380B, actual guid 0x0200000003A6380B (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
unitsPerColumn = [5]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
unitsPerColumn = [5]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
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Old 11-19-2009, 12:46 AM  
Shadowed
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Try the latest version on github as of a few minutes ago, I changed a flag that seemed to have gotten stuck and was probably the issue.
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Old 11-19-2009, 12:33 AM  
Zidomo
An Aku'mai Servant
 
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SUF alpha build 5dd1ed1 (one before latest 53a1036), WoW 3.2.2.10505 live, 5-man party inside Halls of Lightning heroic (no vehicles involved other than the flight to Ulduar summoning stone). One hunter in party ("Character 1" in the dump below), pet showed up fine initially as a party pet frame.

But later on there was a bad-pull trash wipe between the last and second-last bosses. Coming back, the hunter had his pet out; never saw the party pet frame for it again during the run.

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid 0xF5408F8BC4000544, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF1300070FB0A4D26, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid 0xF1408F8BC40011FB, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x0200000003A974A4, actual guid 0x0200000003A974A4, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status nil.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF1300070FB0A4D26, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000261177B, actual guid 0x020000000261177B (Character1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000003A974A4, actual guid 0x0200000003A974A4 (Character2), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x0200000000DCC4D0, actual guid 0x0200000000DCC4D0 (Character3), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
unitsPerColumn = [5]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
unitsPerColumn = [5]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
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Old 11-18-2009, 11:29 PM  
borbies
A Deviate Faerie Dragon
 
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Quote:
Originally posted by yoshimo
i dont think that the wowapi returns wether you can use purge or tranqu-shot for buffs. They also wont return spellid, so keeping a list for removable buffs wont help really.
I'm not really sure how it works in Pitbull 4... but it works using the "Default Buffs, mine" filter. On friendly NPC's I see buffs cast by myself (ie Pack or Nature Aspect), and on enemies I see Magic and Enrage buffs (the types that I can dispel).

Last edited by borbies : 11-18-2009 at 11:37 PM.
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Old 11-18-2009, 07:59 PM  
Shadowed
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File comments: 1732
Uploads: 90
fenrizw0lf: The highlighting issue should be fixed in the latest beta, try http://github.com/Shadowed/ShadowedU...es/tree/master and let me know if that fixes it.

frenzy20: See above for the highlighting issue. The beta version also has a new [incheal:name] tag that will show incoming health if there is any, name otherwise. It will not however, show it in green.

moda618: You can't, the "Aura border style" in /suf -> General is the closet you can get to changing thickness.

Last edited by Shadowed : 11-18-2009 at 08:00 PM.
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