Category: Unit Mods
Addon Information
Works with 3.3
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Author:
Version:
v3.1
Date:
01-17-2010 06:23 PM
Size:
462.29 Kb
Downloads:
87,128
Favorites:
607
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Pictures
Click to enlarge
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Another example of targeting a boss
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Raid frames with aura indicators, and grouped into one frame
Click to enlarge
Raid farmes with aura indicators, and split up per group
Shadowed Unit Frames   Popular! (More than 5000 hits)
SUF focuses on a simplistic configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules are:
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for unit frames by myself
Bar growth/empty bars by myself
Trinket based tags by myself
Aura info on tooltip by Jzar, not technically a SUF module but it provides the aura info for those who miss it from XPerlDamn Unit Sounds by myself, also not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
  Change Log - Shadowed Unit Frames
- Merge: 6346e54 aad380a
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jan 14 16:05:59 2010 -0800
- Merge branch 'master' of git.wowace.com:wow/shadowed-unit-frames/mainline
- Removed duplicate function call
- Updated localization scraper
- Fixed sorting for party not showing when advanced options were enabled

Date: Mon Jan 11 22:21:56 2010 -0800
- Removed duplicate function call

Date: Sun Jan 10 13:41:38 2010 -0800
- Separated raid frames can now be setup to use more than one row for group display
- Upped column spacing to -30 through 100
- Added groups per row/group row spacing options
- Added defaults for groups per row

Date: Tue Jan 5 14:40:55 2010 -0800
- Removed AceTimer-3.0 embed
- Moved to the localizer on wowace to make it easier for people to translate
- *YOU WILL NEED TO UPDATE YOUR SUF MODULES AND RESTART YOUR GAME OR YOU WILL HAVE ERRORS*
- Moved all localization to ShadowUF.L
- Moved localization script to the scrapper -> site localizer version

Date: Thu Dec 31 19:59:53 2009 -0800
- Changed 3D portraits around, will use the 3D question mark again if an unit cannot be found and in general made them a bit more reliable. Mostly I just stole what haste was doing in oUF
- Fixed predicated health/power/indicators not working after exiting configuration mod until a reload
- Fixed totems showing up at 100% when logging in
- Fixed layout serializer erroring if you tried to export/import a layout using SUF Indicators, you will need to reexport the layout for it to work

Date: Sat Dec 26 14:33:12 2009 -0800
- Fixed 2D portraits not being tall enough when combo points were enabled, and the 3D portraits were enabled but they fallback to 2D
- Added a module event OnLayoutWidgets that fires when the bars/portrait and resized

Date: Fri Dec 25 23:34:28 2009 -0800
- Tweaked frame levels a bit more to make the borders properly go below all indicators
- Updated zhCN and zhTW localization, thanks wowui.cn!
- When the player enters a vehicle, combat checking will switch to polling to get more accurate combat data, once they leave it will swap back to event driven
- Highlights will now appear behind text and indicators, but in front of the health bars/portraits, making them look more natural
- Fixed duplicate OnLayoutApplied in auras module

Date: Thu Dec 24 09:16:11 2009 -0800
- Added support for party frames in multiple columns, advanced option only
- When frames are unlocked through the config mode spec, the dialog explaining what the frames are is not shown

Date: Wed Dec 23 22:51:49 2009 -0800
- Fixed error when exiting configuration mode with separate raid frames enabled
- Fixed bosstarget not being listed as a fake unit
- Reverted, checking unitReaType for fake units again
- Added an extra check to make sure scale is never nil when moving frames
- Fixed main tank/assist targets not updating correctly
  Optional Files - Shadowed Unit Frames
File Name
Version
Size
Author
Date
Type
r20100106
16kB
01-06-2010 02:20 PM
v1.1
3kB
01-05-2010 05:22 PM
r20100105
5kB
01-05-2010 05:21 PM
1.0.1
1kB
09-15-2009 10:57 PM
Addon
r20090913
5kB
09-13-2009 11:09 PM
Addon
  Archived Versions - Shadowed Unit Frames
File Name
Version
Size
Author
Date
v3.0.6
453kB
Shadowed
12-24-2009 06:40 PM
v3.0.5
452kB
Shadowed
12-23-2009 08:35 PM
v3.0.4
455kB
Shadowed
12-23-2009 05:31 PM
v3.0.3
450kB
Shadowed
12-14-2009 03:24 AM
v3.0.2
447kB
Shadowed
12-10-2009 12:10 PM
v3.0.1
444kB
Shadowed
12-09-2009 12:57 AM
v3
433kB
Shadowed
12-07-2009 11:25 PM
r20091128
492kB
Shadowed
11-28-2009 03:38 AM
r20091127
492kB
Shadowed
11-27-2009 04:37 PM
r20091124
492kB
Shadowed
11-24-2009 11:09 AM
r20091123
492kB
Shadowed
11-24-2009 02:05 AM
r20091103
484kB
Shadowed
11-04-2009 02:13 AM
r20091020
482kB
Shadowed
10-20-2009 10:49 PM
r20091013
473kB
Shadowed
10-13-2009 11:12 AM
r20091004
472kB
Shadowed
10-04-2009 12:31 PM
r20090930
471kB
Shadowed
10-01-2009 01:08 AM
r20090927
468kB
Shadowed
09-27-2009 05:25 AM
r20090915
460kB
Shadowed
09-16-2009 12:43 AM
r20090914
460kB
Shadowed
09-14-2009 09:58 PM
r20090913
459kB
Shadowed
09-13-2009 11:00 PM
r20090813
431kB
Shadowed
08-13-2009 01:37 PM
  Comments - Shadowed Unit Frames
Post A Reply Comment Options
Old Today, 06:05 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
Ruana: Width weight in the Text/Tags options, you may have to enable advanced settings to see it.

Marmo: It's hidden because it doesn't work, due to a Blizzard bug (nothing I can control) Set Focus does not work with the dropdown.
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Old Today, 05:41 PM  
Ruana
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Extending name & name position

Is there any way to make the mob's name longer than what appears to be the default? I'm finding it hard to sometimes find the right mob to attack because the names are shortened to the same and I can't see the full name.

If it's not possible due to the space available in the frame, is it possible to move the name above/below the bar and let it go longer? Pitbull had something like this, so I'm just curious if I can do this with sUF.
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Old Today, 05:02 PM  
Marmo
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
This is the besta addon i use until now for UnitFrames, Gratz guys. But i have a big problem with SUF. I can't set my Focus Frame, simple the "Set focus" button vanish.

To be exactly: When i press right click on target the button "Set Focus" isn't there anymore. And on enemy players or NPC nothing happens.

Last edited by Marmo : 02-08-2010 at 05:08 PM.
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Old Yesterday, 11:41 PM  
Areli
A Murloc Raider

Forum posts: 4
File comments: 13
Uploads: 0
Sorry I replied late.

I've deleted all ShadowedUF related files, redownload and reinstalled everything, now it's popping up the option panel with the slash command.

Thanks again for making such a great addon!
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Old Yesterday, 04:54 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
It should be anchored to the right, not to the left.
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Old Yesterday, 03:58 PM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 208
Uploads: 0
Quote:
Originally posted by Shadowed
Percent bug is fixed, other issue is due to how you anchored the text.
What's the best way to anchor it? Seems to behave differently based on how long the text is.
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Old Yesterday, 03:40 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
Percent bug is fixed, other issue is due to how you anchored the text.
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Old Yesterday, 02:51 PM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 208
Uploads: 0
Got some weird issues with the mana/power bar text:


http://img697.imageshack.us/img697/4674/asdasadsd.jpg


Working fine on the shammy/rogue, but there's no percentage on the boss unit and the current/maximum mana goes outside the bar. Same thing with the warrior, the text is a bit too far to the right. Using the latest alpha from wowace.
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Old Yesterday, 12:32 PM  
Shadowed
Premium Member
Premium Member
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Forum posts: 52
File comments: 2098
Uploads: 96
Areli, are you using a program like WUU to install/update?
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Old 02-06-2010, 03:30 AM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
What is the error? Try downloading the latest tagged release, instead of the latest alpha.
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Old 02-06-2010, 03:06 AM  
Areli
A Murloc Raider

Forum posts: 4
File comments: 13
Uploads: 0
I am getting error when trying to use /suf, so now I cannot do any configuration, and all my unit frames are now stuck together >.<

I went to the link at http://www.wowace.com/addons/shadowed-unit-frames/ and downloaded the latest version, which is v3.1-17-g61f79c7, but it is still giving me an error message when attempting to open up configuration window with the command /suf

Is there other ways to access the configuration window? I cannot find it from the Interface > Addon panel and I cannot access it with slash command. :'(
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Old 01-31-2010, 01:07 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
It's known, I just can't get it to duplicate for me right now.
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Old 01-31-2010, 09:59 AM  
n3ther
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Started getting this error around the most recent release of SUF. This error appears whenever I try to lock the frames from config mode.
I have turned off other mods and still get this error.

Date: 2010-01-31 08:55:19
ID: 1
Error occured in: Global
Count: 1
Message: [string "return function(unit, unitOwner)..."] line 2:
Usage: UnitIsDead("unit")
Debug:
(tail call): ?
[C]: UnitIsDead()
[string "return function(unit, unitOwner)..."]:2: func()
ShadowedUnitFrames\modules\tags.lua:157: UpdateTags()
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:404: SetupText()
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:114: Load()
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:95: Reload()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:317: Disable()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:403: Update()
ShadowedUF_Options\config.lua:673:
ShadowedUF_Options\config.lua:671
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...rkInventory\Externals\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...ls\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61:
...ls\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
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Old 01-30-2010, 01:53 AM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2098
Uploads: 96
You don't need unlinked frames for that, you can change how it grows in /suf -> Unit configuration -> Party -> Party -> Row growth
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Old 01-30-2010, 01:49 AM  
azithinkibe
A Defias Bandit

Forum posts: 3
File comments: 1
Uploads: 0
Quote:
Originally posted by MadCow
is there a way to unlink the group members units? ive tried hitting the little button that says "unlink frames" that pops up when you unlock things but it doesn't allow me to position the group units independently
Quote:
Originally posted by Shadowed
MadCow: No, you cannot.
Is there any way this feature could be added in? Or is there an edit to the LUA I can personally do to enable it? Right now, it's the only thing stopping me from keeping this over pitbull, as I simply need horizontal frames for me healing setup.
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