Download
(576 Kb)
Download
Updated: 04-28-13 11:43 AM
Pictures
File Info
Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-28-13 11:43 AM
Created:05-17-09 12:55 PM
Downloads:276,251
Favorites:1,121
MD5:
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.8.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (66)
File Name
Version
Size
Author
Date
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
11-24-09 09:09 AM
r20091123
492kB
Shadowed
11-24-09 12:05 AM
r20091103
484kB
Shadowed
11-04-09 12:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 05-17-13, 06:49 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 27
Uploads: 3


my raidframes are sometimes sorting like stairs, dont know why
Anja is offline Report comment to moderator  
Reply With Quote
Old 05-05-13, 08:59 AM  
Th3Knight
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Shaman totem bars

Hiya! I have this problem that when I select to use Totem bars for my shaman, they only appear when I have totems active, but I would like the totem bar to be visible at all time, no matter if I have totems on the ground or not. Is this possible? Since I hate it when it keeps resizing my HP/MP bar because my totem bar pops out everytime I use a totem. Kinda like I can select cast bar on target frame not to hide.

Thank you!
Last edited by Th3Knight : 05-05-13 at 09:00 AM.
Th3Knight is offline Report comment to moderator  
Reply With Quote
Old 04-30-13, 03:40 AM  
Xodiv
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Re: Holy Power error message

Originally Posted by Zallion
Whenever I use a holy power generating ability, I get this error message:
It's a bug with the way the paladin holy power frame is hidden by SUF and the way the blizzard combat text uses it.

Until SUF fixes it you can put this into a macro and run it each time you log in or reloadui to fix the problem:

Code:
/run PaladinPowerBar:SetParent(PlayerFrame)
or you can go into the settings under "Floating Combat Text" and untick "Energy Gains" for now.
Xodiv is offline Report comment to moderator  
Reply With Quote
Old 04-30-13, 01:11 AM  
Elapsed
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
NPC ID

is there any string I can add to my target to see it's NPC ID? Were trying a modified strat for Primordius and would love to just see a number and figure out kill or no kill
Elapsed is offline Report comment to moderator  
Reply With Quote
Old 04-27-13, 08:18 AM  
Carlz
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Burning Ember Bar

Hi,i was wondering if there is a way to move the Burning Ember Bar to the top of the player unit as opposed to it being at the bottom,i have looked and found nothing,Thx in advance and cheers for a great addon
Carlz is offline Report comment to moderator  
Reply With Quote
Old 04-21-13, 06:07 PM  
Draigars
A Murloc Raider
 
Draigars's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 4
File comments: 42
Uploads: 1
- Is it possible to show OmniCC timer for self auras only, and keep the spiral countdown for the other auras?
- How to make 3D portrait overlap health bar rather than taking than reducing it?
Draigars is offline Report comment to moderator  
Reply With Quote
Old 04-21-13, 02:02 PM  
Zallion
A Defias Bandit

Forum posts: 3
File comments: 5
Uploads: 0
Holy Power error message

Whenever I use a holy power generating ability, I get this error message:

Message: ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: Usage: UnitPower("unit"[, type][, unmodified])
Time: 04/21/13 15:42:40
Count: 2
Stack: [C]: in function `UnitPower'
...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: in function <...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:94>

Locals: (*temporary) = nil
(*temporary) = 9

After a quick test to see what caused this, it appears that this error happens after the vehical ui has been up.
Zallion is offline Report comment to moderator  
Reply With Quote
Old 04-03-13, 07:00 PM  
Kerwynbrat
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
SUF not working!

Hi, I logged in today, and suf are black boxes on my screen. I have the latest patch. The error I am getting is

2x FrameXML\CombatFeedback.lua:82: attempt to perform arithmetic on local "fontHeight" (a nil value)
FrameXML\CombatFeedback.lua:82: in function "CombatFeedback_OnCombatEvent"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\combattext.lua:38: in function "?"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>

Locals:
self = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\combattext.lua:33
OnEnable = <func> @ShadowedUnitFrames\modules\combattext.lua:4
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\combattext.lua:21
moduleKey = "combatText"
moduleName = "Combat text"
Update = <func> @ShadowedUnitFrames\modules\combattext.lua:37
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:670
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
totemBar = <unnamed> {}
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
monkBar = <unnamed> {}
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
healthBar = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:288
incAbsorb = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
combatText = <unnamed> {}
highFrame = <unnamed> {}
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
0 = <userdata>
BlizzRegisterUnitEvent = <func> =[C]:-1
incHeal = <unnamed> {}
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
comboPointType = "chi"
unitOwner = "player"
}
event = "UNIT_COMBAT"
unit = "player"
type = "HEAL"

and

7x FrameXML\CombatFeedback.lua:98: Usage: <unnamed>:SetTextHeight(pixelHeight)
<in C code>
FrameXML\CombatFeedback.lua:98: in function "CombatFeedback_OnCombatEvent"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\combattext.lua:38: in function "?"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>

Locals:
self = <unnamed> {
0 = <userdata>
feedbackStartTime = 45718.303
feedbackText = <unnamed> {}
}
event = "HEAL"
flags = ""
amount = 7732
amount = 7732
type = 1
feedbackText = <unnamed> {
0 = <userdata>
}
fontHeight = nil
text = "7,732"
r = 0
g = 1
b = 0



Please help
Kerwynbrat is offline Report comment to moderator  
Reply With Quote
Old 03-28-13, 08:43 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1129
File comments: 3015
Uploads: 78
Just for notice. The version and changelog both say 3.8.6 but uploaded is 3.8.5.
__________________
| Simple is beautiful.
| Blog | Roth UI | Roth UI FAQ | GoogleCode | Zork | Guild | zorker.de

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 03-28-13 at 08:44 AM.
zork is offline Report comment to moderator  
Reply With Quote
Old 03-26-13, 11:44 PM  
Spectrezh
Priestess of the Moon
 
Spectrezh's Avatar
Premium Member

Forum posts: 8
File comments: 41
Uploads: 0
After someone has been rezzed, is it normal for the indicator to remain on the person's UI frame in the raid frames? cause the rez indicator doesn't go away after someone has been rezzed lol
__________________
Spectrezh is offline Report comment to moderator  
Reply With Quote
Old 03-16-13, 03:44 PM  
Socka87
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Tonyleila
Originally Posted by Socka87
Is it possible to get a threat meter like Pitbull 4 has?
This addon got everything I want, exept threat meter it seems.
Thanks in advance!
I use BasicThreatBar its easy to config and you can disable the text, change color make it very thin and stick it to the unit frames plus it hides out of combat.



Thanks alot. seems great


I still have issues with my raid frames though. I cannot rightclick on raidframes to get the dropdown menu.
Does anyone know how to fix this? I have the latest SUF version.
I get this LUA error:



Code:
Message: FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
Time: 03/16/13 22:04:15
Count: 1
Stack: Interface\FrameXML\UnitPopup.lua:940: in function `UnitPopup_HideButtons'
Interface\FrameXML\UnitPopup.lua:267: in function <Interface\FrameXML\UnitPopup.lua:248>
[C]: in function `UnitPopup_ShowMenu'
Interface\FrameXML\SecureTemplates.lua:239: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\FrameXML\UIDropDownMenu.lua:864: in function `ToggleDropDownMenu'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler'
Interface\FrameXML\SecureTemplates.lua:632: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:672: in function <Interface\FrameXML\SecureTemplates.lua:664>

Locals: dropdownMenu = SecureTemplatesDropdown {
 selectedLootMethod = "Loot: Group Loot"
 openedFor = SUFHeaderraidUnitButton2 {
 }
 server = ""
 unit = "raid2"
 displayMode = "MENU"
 name = "Muhpet"
 initialize = <function> defined @Interface\FrameXML\SecureTemplates.lua:196
 0 = <userdata>
 selectedLootThreshold = "Uncommon"
 which = "RAID"
}
inInstance = 1
instanceType = "raid"
inParty = 1
inRaid = 1
isLeader = 1
isAssistant = 0
inBattleground = 0
canCoop = 1
haveBattleTag = true
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = "SET_FOCUS"
 2 = "MUTE"
 3 = "UNMUTE"
 4 = "RAID_SILENCE"
 5 = "RAID_UNSILENCE"
 6 = "BATTLEGROUND_SILENCE"
 7 = "BATTLEGROUND_UNSILENCE"
 8 = "RAID_LEADER"
 9 = "RAID_PROMOTE"
 10 = "RAID_MAINTANK"
 11 = "RAID_MAINASSIST"
 12 = "LOOT_PROMOTE"
 13 = "RAID_DEMOTE"
 14 = "VOTE_TO_KICK"
 15 = "RAID_REMOVE"
 16 = "PVP_REPORT_AFK"
 17 = "MOVE_PLAYER_FRAME"
 18 = "MOVE_TARGET_FRAME"
 19 = "REPORT_PLAYER"
 20 = "CANCEL"
}
(for control) = 10
index = 10
value = "RAID_MAINTANK"
Socka87 is offline Report comment to moderator  
Reply With Quote
Old 03-16-13, 09:03 AM  
Tonyleila
A Flamescale Wyrmkin
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 145
File comments: 922
Uploads: 26
Stacks on Raidframe... Indicators?

I still use SUF Indicators and currently there are many Debuffs with stacks around like Frostbite where I woud like to track Stacks and Time at the same time on my raidframe. I use OmniCC to show and move the timers but I can't find an option to move the stacks or change size of them. Is this something you coud add or shoud I ask author of OmniCC?
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 03-16-13 at 09:04 AM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Old 03-16-13, 08:54 AM  
Tonyleila
A Flamescale Wyrmkin
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 145
File comments: 922
Uploads: 26
Originally Posted by Socka87
Is it possible to get a threat meter like Pitbull 4 has?
This addon got everything I want, exept threat meter it seems.
Thanks in advance!
I use BasicThreatBar its easy to config and you can disable the text, change color make it very thin and stick it to the unit frames plus it hides out of combat.
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Old 03-14-13, 10:54 AM  
Socka87
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hey shadowed!

Love this addon. Looks great by default, looks even better when editing a few details

I have a question about Threat level.

Is it possible to get a threat meter like Pitbull 4 has?

This addon got everything I want, exept threat meter it seems.

By threat meter I mean a small bar wich fills up with example yellow color, and when I got 100% aggro, the bar turns totaly red. And when Im not in combat with anything the bar should disapear. Also if I am not in a group, it doesnt need to show the bar.

I know there are Tag/Text which shows "Aggro" and "100%" in color. I would love to have a bar filling up. Here is a printscreen of my unitframes with pitbull, I want the same threatbar into Shadowed Unit frames:



Also having issues with dropdown menu when rightclicking raid frames only, when I rightclick on raid member at the raid frame the dropdown menu doesnt appear, nothing happend, Is there any fix for this issue yet?


Thanks in advance!
Last edited by Socka87 : 03-14-13 at 10:56 AM.
Socka87 is offline Report comment to moderator  
Reply With Quote
Old 03-09-13, 07:33 PM  
Moonragond
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
I found out what was causing my issue. It was clique. During some troubleshooting i got a clique error. I disabled clique and it was fixed.

Here is the error. I don't know if this will help you or not, so I'm posing it anyway just in case you do.


9x Clique\Clique-v50200-1.0.3.lua:536: Invalid action type: "togglemenu"
<in C code>
Clique\Clique-v50200-1.0.3.lua:536: in function "GetClickAttributes"
Clique\Clique-v50200-1.0.3.lua:107: in function "Initialize"
Clique-v50200-1.0.3\AddonCore.lua:135: in function "handler"
Clique-v50200-1.0.3\AddonCore.lua:93: in function <Clique\AddonCore.lua:89>

Locals:
self = <table> {
globutton = CliqueSABButton {}
defaults = <table> {}
Enable_BlizzArenaFrames = <func> @..\BlizzardFrames.lua:171
UpdateCombatWatch = <func> @..\Clique.lua:802
Enable = <func> @..\Clique.lua:262
ConvertSpecialKeys = <func> @..\Utils.lua:269
Enable_BlizzSelfFrames = <func> @..\BlizzardFrames.lua:188
header = CliqueHeaderFrame {}
Defer = <func> @..\AddonCore.lua:164
RegisterLocale = <func> @..\AddonCore.lua:206
OnNewProfile = <func> @..\Clique.lua:275
AddBinding = <func> @..\Clique.lua:668
TalentGroupChanged = <func> @..\Clique.lua:781
regqueue = <table> {}
UpdateOptionsPanel = <func> @..\OptionsPanel.lua:411
unregqueue = <table> {}
IsFrameBlacklisted = <func> @..\Clique.lua:907
ccframes = <table> {}
bindings = <table> {}
RegisterFrame = <func> @..\Clique.lua:222
Printf = <func> @..\AddonCore.lua:60
optpanels = <table> {}
Enable_BlizzCompactUnitFrames = <func> @..\BlizzardFrames.lua:151
Enable_BlizzBossFrames = <func> @..\BlizzardFrames.lua:300
EnteringCombat = <func> @..\Clique.lua:825
Enable_BlizzPartyFrames = <func> @..\BlizzardFrames.lua:204
version = "v50200-1.0.3"
Initialize = <func> @..\Clique.lua:43
EnableBlizzardFrames = <func> @..\BlizzardFrames.lua:317
hccframes = <table> {}
GetBindingPrefixSuffix = <func> @..\Utils.lua:286
stopbutton = CliqueStopButton {}
CheckPartyCombat = <func> @..\Clique.lua:875
GetCapturedKey = <func> @..\Utils.lua:217
UpdateRegisteredClicks = <func> @..\Clique.lua:917
GetBindingIcon = <func> @..\Utils.lua:124
RegisterMessage = <func> @..\AddonCore.lua:105
UnregisterMessage = <func> @..\AddonCore.lua:110
GetBinaryBindingKey = <func> @..\Utils.lua:188
ApplyAttributes = <func> @..\Clique.lua:755
regclickqueue = <table> {}
GetBindingKey = <func> @..\Utils.lua:167
settings = <table> {}
UnregisterFrame = <func> @..\Clique.lua:241
db = <table> {}
L = <table> {}
eventFrame = CliqueEventFrame {}
DeleteBinding = <func> @..\Clique.lua:704
GetClickAttributes = <func> @..\Clique.lua:378
OnProfileChanged = <func> @..\Clique.lua:295
BINDINGS_CHANGED = <func> @..\Clique.lua:952
GetBindingKeyComboText = <func> @..\Utils.lua:141
RegisterEvent = <func> @..\AddonCore.lua:77
GetBindingInfoText = <func> @..\Utils.lua:248
ClearAttributes = <func> @..\Clique.lua:721
LeavingCombat = <func> @..\Clique.lua:840
UpdateBlacklist = <func> @..\Clique.lua:810
UpdateAttributes = <func> @..\Clique.lua:741
BLACKLIST_CHANGED = <func> @..\Clique.lua:984
FireMessage = <func> @..\AddonCore.lua:115
GetBindingActionText = <func> @..\Utils.lua:151
GetBindingAttributes
Last edited by Moonragond : 03-09-13 at 07:33 PM.
Moonragond is online now Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.