Category: Action Bar Mods
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danltiger's Portal Bug Reports Feature Requests
Author:
Version:
3.12
Date:
10-04-2009 11:28 AM
Size:
16.75 Kb
Downloads:
6,681
Favorites:
39
MD5:
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A druid using TidyBar
Tidy Bar   Popular! (More than 5000 hits)
TidyBar was designed to be a small, light-weight, and compact replacement for the default Action Bar.

Features:
  • Central Button Layout: Lower right, lower left, Shape-shift, Pet, and Possess action-bars stack above the main bar.
  • Hidden Bags and Menus: The Main Menu and Bag micro-buttons hide in the lower right corner of your screen, and become visible on mouse-over.
  • Hidden Vertical Action-bars: The action-bars along the right side of the screen also remain invisible until mouseover.

I've tested it using 1680x1050 and 1024x768 monitors, and it looks good on both.

Thanks to both 'Shamahan' and 'Neal' for their wonderful addons, which certainly inspired this small project.

--

Note: A well-known issue occurs when trying to enable or disable an actionbar while in combat; The bars do not reposition themselves until combat has finished. This is unlikely to be resolved in the near future, as it's a limitation/feature of Blizzard's UI system; Only Blizzard code (or a player hardware event, such as a click-and-drag) may change the position and visibility of a secure frame, while in combat.
  Change Log - Tidy Bar
---------------------
Ch-ch-ch-changes...
---------------------
Release 3.5: Main menu (character/spell/etc) buttons will properly stay visible when
the vehicle interface is shown. Fixed some issues with protected function calls.
New corner menu artwork! Hope you like it; I think it makes it look a wee bit
more polished.
---------------------
Release 3.4: Still trying to make sure the bar behaves well during vehicle switching. Added scaling.
---------------------
Release 3.3: Added event monitoring for exiting a vehicle, which will immediately update the bars.
---------------------
Release 3.2: Fixed issue where pet bar background was visible when bottom bars were hidden.
--------------------
Release 3.1: Changed TOC file to reflect the current interface version.
--------------------
Release 3: The side actionbars will now show up (regardless of mouseover) when the user drags an
actionbutton. The mouseover for the bag and mainmenu bars are now linked.
Code cleaned up; Should please my fellow developers. Removed some Runebar
positioning code (which was in there by accident).
--------------------
Release 2: Added mouseover behavior to the inner right-side action buttonbar. Added a
watcher frame under the Bags and Side Buttons to catch the mouseover when the
cursor is between the buttons. Previously, when you moved your cursor into
the narrow gap between the button sets, the buttons would disappear. Also,
removed dependency on Wowace! Slowly but surely, I'm cleaning it up.. ;-)
--------------------
Release 1: Initial Release
  Optional Files - Tidy Bar
Sorry, there are currently no optional files available.
  Archived Versions - Tidy Bar
File Name
Version
Size
Author
Date
3.10
17kB
danltiger
08-17-2009 08:59 AM
3.7
16kB
danltiger
08-15-2009 11:21 PM
3.6
16kB
danltiger
08-04-2009 07:33 PM
3.5
16kB
danltiger
07-02-2009 02:27 PM
3.4
3kB
danltiger
06-10-2009 10:09 AM
3.3
3kB
danltiger
06-08-2009 08:18 AM
3.2
3kB
danltiger
06-06-2009 05:00 PM
3.1
3kB
danltiger
06-03-2009 03:57 PM
3
3kB
danltiger
05-26-2009 05:18 PM
2
4kB
danltiger
05-22-2009 10:34 AM
1
35kB
danltiger
05-18-2009 10:11 AM
  Comments - Tidy Bar
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Old 11-20-2009, 12:57 AM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
Re: Re: Re: on top

It's a good idea; I can't promise anything, but I'll look into it.

Quote:
Originally posted by blindmanwalking
I have been taking your code and actually relocating the menu and bag bars to the "top center" to avoid this. I as well like to have data on both the right and the left of Tidy. Perhaps some header code to justify those bars on the right, left, top left, top center, or top right would be helpful?
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Old 11-17-2009, 01:43 PM  
blindmanwalking
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 8
Uploads: 2
Re: Re: on top

I have been taking your code and actually relocating the menu and bag bars to the "top center" to avoid this. I as well like to have data on both the right and the left of Tidy. Perhaps some header code to justify those bars on the right, left, top left, top center, or top right would be helpful?

Quote:
Originally posted by danltiger
I'd prefer to maintain the default button strata, in order to prevent possible behavior conflicts. Perhaps you could ask the Recount author to lower the strata on their addon?
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Old 10-12-2009, 06:54 AM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
Re: on top

I'd prefer to maintain the default button strata, in order to prevent possible behavior conflicts. Perhaps you could ask the Recount author to lower the strata on their addon?

Quote:
Originally posted by (O)fer_cz
plz set bag and menu bar to be on top, cause if i have for example reount over that corner, u cant click on buttons. make it plz to work like side actions bars, thnx
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Old 10-12-2009, 06:51 AM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
I have not written code that specifically supports it, so I suppose the simple answer is, "No."

Under Tidy Bar, no additional buttons are created; all the action buttons are from the original UI, repositioned. The default global button names are also preserved. I don't see a reason why a skinning addon would have any trouble accessing those buttons, but I have not used either of the addons that you refer to.

Quote:
Originally posted by Backwoods
Maybe I'm missing something, but is there buttonfacade support?
I've tried buttonfacade for my buffs and rActionbuttonstyler for actaion bars, but there aren't uniform skins that I'm aware of.
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Old 10-12-2009, 12:59 AM  
Backwoods
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Maybe I'm missing something, but is there buttonfacade support?
I've tried buttonfacade for my buffs and rActionbuttonstyler for actaion bars, but there aren't uniform skins that I'm aware of.
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Old 10-10-2009, 08:55 PM  
Doomborne
A Murloc Raider

Forum posts: 7
File comments: 6
Uploads: 0
Re: on top

Quote:
Originally posted by (O)fer_cz
plz set bag and menu bar to be on top, cause if i have for example reount over that corner, u cant click on buttons. make it plz to work like side actions bars, thnx
Wouldn't it just be easier for you to move recount?
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Old 10-10-2009, 05:59 AM  
(O)fer_cz
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
on top

plz set bag and menu bar to be on top, cause if i have for example reount over that corner, u cant click on buttons. make it plz to work like side actions bars, thnx
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Old 10-07-2009, 07:33 PM  
Nanase
A Murloc Raider

Forum posts: 4
File comments: 20
Uploads: 0
Quote:
Originally posted by danltiger
I haven't forgotten about you! Just got wrapped up with some other projects. Tidy Bar is ready for an update, soon..
Thank you. <3
__________________
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Old 10-04-2009, 11:29 AM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
Re: Re: Re: Question on centering

Updated! With the offsets placed at the beginning of the file. It should be pretty easy to pick up. ;-)

Quote:
Originally posted by Doomborne
That would be awesome, thank you. =))
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Old 10-04-2009, 11:27 AM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
Edit the scale, once more! Look at the beginning top of the LUA file.. it's pretty self-explanatory.

Quote:
Originally posted by Nanase
Not particularly.

It just becomes uneasy for the eyes with text size cuz I use the default UI.
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Old 10-03-2009, 09:32 PM  
Doomborne
A Murloc Raider

Forum posts: 7
File comments: 6
Uploads: 0
Re: Re: Question on centering

That would be awesome, thank you. =))

Quote:
Originally posted by danltiger
Knowing a bit of LUA, you'd be able to jump in and edit the offsets. But, it would probably be easier if I setup some variables at the head of the file that you could edit.
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Old 10-03-2009, 07:29 PM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
Re: Question on centering

Knowing a bit of LUA, you'd be able to jump in and edit the offsets. But, it would probably be easier if I setup some variables at the head of the file that you could edit.

Quote:
Originally posted by Doomborne
I know absolutely nothing about lua...but that being said, what would I have to alter in order to make the pet bar/stance bar/druid bar/bar bar bar centered, instead of shifted to the left? I'd like to have everything staggered up the center, but I don't want to mess anything up.

Thanks. =)
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Old 10-03-2009, 07:27 PM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
I haven't forgotten about you! Just got wrapped up with some other projects. Tidy Bar is ready for an update, soon..

Quote:
Originally posted by Nanase
Not particularly.

It just becomes uneasy for the eyes with text size cuz I use the default UI.
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Old 09-30-2009, 02:55 PM  
Doomborne
A Murloc Raider

Forum posts: 7
File comments: 6
Uploads: 0
Question on centering

I know absolutely nothing about lua...but that being said, what would I have to alter in order to make the pet bar/stance bar/druid bar/bar bar bar centered, instead of shifted to the left? I'd like to have everything staggered up the center, but I don't want to mess anything up.

Thanks. =)
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Old 09-06-2009, 03:19 PM  
danltiger
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 5
File comments: 185
Uploads: 14
The type gets too small on the unitframes, eh? I'll see what I can do; It's merely a matter of timing, since the feature had been in there. It will likely be a simple 'copy-paste' deal.

Quote:
Originally posted by Nanase
Not particularly.

It just becomes uneasy for the eyes with text size cuz I use the default UI.
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