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Updated:06-24-09 03:12 PM
Created:05-19-09 05:05 PM
Downloads:5,017
Favorites:56
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lolThreat  Popular! (More than 5000 hits)

Version: 1.1.4b
by: Lolzen [More]

Overview
This Addon puts a Simple text on your screen, giving information about your current threat, of your target.

What does it show me?
At first the threat you have on your target. In percent.
There will be additional information shown next to your threat. It can be following:

notable Changes
As my code changed a bit, the value in tank mode can go up 100% too
Healer Mode is automically activated, when targeting a friendly player fighting a mob

[Tank Mode]
11% Get Aggro! >> Very low on Threat, mob Attacking another player
78% Get Aggro! >> High threat, but still not as high as the mob's target
85% Low on Threat! >> You should get your Aggro Back!
100% Safe Tanking >> You're tanking safe.

[Damage Mode]
21% Safe Damage >> Your threat is on a good level, proceed doing Damage.
76% High Threat! >> Be careful.
89% DAMAGE STOP >> Stop your Damage.
94% DAMAGE STOP >> Stop your Damage.

[Heal Mode]
21% Safe Threat >> No harm.
76% High Threat! >> Be careful.
80% You have AGGRO >> You have Aggro.
99% You have AGGRO >> You have Aggro.


Remind, that this Addon is very simpleminded and does not give any other information than mentioned above.

Tank Mode
Q:What is this, how do i activate?
A:lolThreat checks for a Stance or a Buff related to Tanking (Bearform, Righteous Fury...) and automatically switches to Tanking mode until the Buff is expired, cancelled or the Stance is switched.

Heal Mode
Q:What is this, how do i activate?
A:Whenever you target a friendly player who is in combat with a mob, you'll see the threat of that mob YOU have.

Configuration
Slashcommands:

Code:
/lt 
/lolthreat
to toggle testmode

1.14b
*Forgot to change debugging "Settings" back to default; with 1.1.4 the threat will be shown regardless if you're solo or in a grp/raid^^

1.1.4
*Optimized code
*Added textline showing current mode
*Made TButton unclickable until testmode is activated
*Added healer Mode (target a friendly unit, fighting a mob)

1.1.3
*Added SlashCommands /lt tm & /lolthreat tm for toggling testmode
*there is no more need of editing the lua now

1.1.2
*Fixed Tankmode, should work now properly (feedback please =) )

1.1.1b
*Fixed Typo ;O

1.1.1
*Made Button throughclickable when testmode = 0

1.1
*Added Tankmode

1.0.2
*Added testmode (activate in lua)
*Made Frame movable (alt + click)

1.0.1
Shows only up when in Group, Raid, or have an active Pet

1.0
Initial Release
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Unread 12-05-10, 09:50 PM  
robert98374
A Murloc Raider
 
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Re: Damagemode

Alrighty love the mod, but where can i set it up for healers?
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Unread 10-27-10, 12:32 PM  
scrappy183
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Damagemode

How do I remove, where it says 'Damagemode'?
I only want to show the threat percent and the 'Be Careful!' stuff
Thanks!
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Unread 10-17-10, 12:07 PM  
Shova
A Kobold Labourer

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Workaround for Patch 4.0.1:
Search for the following entry in the threat.lua
elseif (select(2,UnitClass("player")) == "DEATHKNIGHT") then
_, _, active = GetShapeshiftFormInfo(2)
And replace it with
elseif (select(2,UnitClass("player")) == "DEATHKNIGHT") then
_, _, active = GetShapeshiftFormInfo(1)
After this little fix, the tank mode for the DK will work again.
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Unread 10-15-10, 03:19 PM  
Lolzen
A Murloc Raider
 
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Originally posted by Opaque
Broken for DK tanks being our tank spec is now Blood (I figured out how to fix it, but I think it should be done officially)
Hah, thanks, wouldn't have noticed it.
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Unread 10-15-10, 12:50 AM  
Opaque
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Broken for DK tanks being our tank spec is now Blood (I figured out how to fix it, but I think it should be done officially)
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Unread 02-12-10, 01:03 PM  
Silver00
A Kobold Labourer

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Are you going to update this to 3.3? I hope it will!
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Unread 02-12-10, 07:36 AM  
polarB3AR
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LOVE your addons!
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Unread 02-09-10, 02:45 AM  
eiszeit
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naiiiiiiiiiis!
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Unread 06-24-09, 08:08 AM  
syrupk
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First of all I must say I love this mod. Only one I ever use. I do have a question though. I want to lay this on top of my minimap, but I need to set it on high strata, can you point me in the right direction? Thanks
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Unread 06-23-09, 02:25 PM  
Zidomo
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Originally posted by darkenscale
You shouldn't have to relog. A simple macro should be sufficient to update the positioning after you've changed the lua:

/console reloadui
You missed my further comment posted earlier below .

Originally posted by Zidomo
Both using /console reloadui or logging out to the character screen and coming back have the identical effect. But the majority of addons I've tested won't properly register updates done to LUA code while logged into WoW without completely exiting WoW and coming back. If this one does by just relogging, though, fine.

It still does not eliminate the issue of losing collected raid data from a few mods like InstanceTime, StatBlock RaidDPS and so on when being forced to relog...
But whatever Lolzen wants to do...
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Unread 06-23-09, 05:34 AM  
Soeters
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What you could do for the testmode is using a slash command (/lolthreat) which would unlock the frame, that would be easier for configuration.
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Unread 06-16-09, 09:03 AM  
darkenscale
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Originally posted by Zidomo
There was no insisting on anything at all . Summarized my request (it was only a request): So WTB a way to lock/unlock & move the text without having to change the LUA, exit and come back. That's it. The "unacceptable" thing was referring to having to relog; not directly talking about the mod.

If Lolzen doesn't want to do it, no problem at all here. Will use the more convenient MyThreat, as I have in the past. Hope your mod turns out well regardless .
You shouldn't have to relog. A simple macro should be sufficient to update the positioning after you've changed the lua:

/console reloadui
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Unread 05-30-09, 02:12 PM  
Zidomo
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There was no insisting on anything at all . Summarized my request (it was only a request): So WTB a way to lock/unlock & move the text without having to change the LUA, exit and come back. That's it. The "unacceptable" thing was referring to having to relog; not directly talking about the mod.

If Lolzen doesn't want to do it, no problem at all here. Will use the more convenient MyThreat, as I have in the past. Hope your mod turns out well regardless .
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Unread 05-29-09, 06:14 PM  
oddtoddy
A Murloc Raider

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Thanks Lolzen!
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Unread 05-29-09, 01:59 AM  
Lolzen
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Thanks for the kind words, syrupk and Chrome67.

Zimran: I just tested it with my Warrior and can confirm that Bug. I'll look into it later, after Work. Thanks for the Report!

/Edit: I just found why it was switching. The Addon will scan if Righteous Fury is buffed, and that for all classes. So i just had to prevent scanning all classes, but paladins.

Just a bit secure testing, then updating.

Btw would love to read comments if it is working with DK's/Warriors/Druids/Paladins in tanking mode after the update so i can be sure it works :P
Last edited by Lolzen : 05-29-09 at 07:17 AM.
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