Category: Outdated Mods
Addon Information
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Author:
Version:
1.1.4b
Date:
06-24-2009 04:12 PM
Size:
55.50 Kb
Downloads:
2,925
Favorites:
57
MD5:
Pictures
9% Threat, it is Safe to do more Damage
We're in Damage Mode
lolThreat
Overview
This Addon puts a Simple text on your screen, giving information about your current threat, of your target.

What does it show me?
At first the threat you have on your target. In percent.
There will be additional information shown next to your threat. It can be following:

notable Changes
As my code changed a bit, the value in tank mode can go up 100% too
Healer Mode is automically activated, when targeting a friendly player fighting a mob

[Tank Mode]
11% Get Aggro! >> Very low on Threat, mob Attacking another player
78% Get Aggro! >> High threat, but still not as high as the mob's target
85% Low on Threat! >> You should get your Aggro Back!
100% Safe Tanking >> You're tanking safe.

[Damage Mode]
21% Safe Damage >> Your threat is on a good level, proceed doing Damage.
76% High Threat! >> Be careful.
89% DAMAGE STOP >> Stop your Damage.
94% DAMAGE STOP >> Stop your Damage.

[Heal Mode]
21% Safe Threat >> No harm.
76% High Threat! >> Be careful.
80% You have AGGRO >> You have Aggro.
99% You have AGGRO >> You have Aggro.


Remind, that this Addon is very simpleminded and does not give any other information than mentioned above.

Tank Mode
Q:What is this, how do i activate?
A:lolThreat checks for a Stance or a Buff related to Tanking (Bearform, Righteous Fury...) and automatically switches to Tanking mode until the Buff is expired, cancelled or the Stance is switched.

Heal Mode
Q:What is this, how do i activate?
A:Whenever you target a friendly player who is in combat with a mob, you'll see the threat of that mob YOU have.

Configuration
Slashcommands:
Code:
/lt 
/lolthreat
to toggle testmode
  Change Log - lolThreat
1.14b
*Forgot to change debugging "Settings" back to default; with 1.1.4 the threat will be shown regardless if you're solo or in a grp/raid^^

1.1.4
*Optimized code
*Added textline showing current mode
*Made TButton unclickable until testmode is activated
*Added healer Mode (target a friendly unit, fighting a mob)

1.1.3
*Added SlashCommands /lt tm & /lolthreat tm for toggling testmode
*there is no more need of editing the lua now

1.1.2
*Fixed Tankmode, should work now properly (feedback please =) )

1.1.1b
*Fixed Typo ;O

1.1.1
*Made Button throughclickable when testmode = 0

1.1
*Added Tankmode

1.0.2
*Added testmode (activate in lua)
*Made Frame movable (alt + click)

1.0.1
Shows only up when in Group, Raid, or have an active Pet

1.0
Initial Release
  Comments - lolThreat
Post A Reply Comment Options
Old 02-12-2010, 01:03 PM  
Silver00
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Are you going to update this to 3.3? I hope it will!
Silver00 is offline Report comment to moderator  
Reply With Quote
Old 02-12-2010, 07:36 AM  
polarB3AR
A Murloc Raider
 
polarB3AR's Avatar

Forum posts: 6
File comments: 4
Uploads: 0
LOVE your addons!
polarB3AR is offline Report comment to moderator  
Reply With Quote
Old 02-09-2010, 02:45 AM  
eiszeit
A Fallenroot Satyr
 
eiszeit's Avatar
Interface Author - Click to view interfaces

Forum posts: 29
File comments: 202
Uploads: 9
naiiiiiiiiiis!
__________________
IF HOME IS WHERE THE HEART IS... WHERE DO YOU GO WHEN YOU DON'T HAVE A HEART?
ALSO KNOWN AS: LYN
eiszeit is offline Report comment to moderator  
Reply With Quote
Old 06-24-2009, 09:08 AM  
syrupk
A Theradrim Guardian
 
syrupk's Avatar
Interface Author - Click to view interfaces

Forum posts: 69
File comments: 407
Uploads: 25
First of all I must say I love this mod. Only one I ever use. I do have a question though. I want to lay this on top of my minimap, but I need to set it on high strata, can you point me in the right direction? Thanks
__________________
I guess my brain will never work right. At least I’m pretty.
syrupk is offline Report comment to moderator  
Reply With Quote
Old 06-23-2009, 03:25 PM  
Zidomo
A Theradrim Guardian
 
Zidomo's Avatar

Forum posts: 61
File comments: 819
Uploads: 0
Quote:
Originally posted by darkenscale
You shouldn't have to relog. A simple macro should be sufficient to update the positioning after you've changed the lua:

/console reloadui
You missed my further comment posted earlier below .

Quote:
Originally posted by Zidomo
Both using /console reloadui or logging out to the character screen and coming back have the identical effect. But the majority of addons I've tested won't properly register updates done to LUA code while logged into WoW without completely exiting WoW and coming back. If this one does by just relogging, though, fine.

It still does not eliminate the issue of losing collected raid data from a few mods like InstanceTime, StatBlock RaidDPS and so on when being forced to relog...
But whatever Lolzen wants to do...
Zidomo is offline Report comment to moderator  
Reply With Quote
Old 06-23-2009, 06:34 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
Interface Author - Click to view interfaces

Forum posts: 97
File comments: 202
Uploads: 21
What you could do for the testmode is using a slash command (/lolthreat) which would unlock the frame, that would be easier for configuration.
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 06-16-2009, 10:03 AM  
darkenscale
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 26
Uploads: 7
Quote:
Originally posted by Zidomo
There was no insisting on anything at all . Summarized my request (it was only a request): So WTB a way to lock/unlock & move the text without having to change the LUA, exit and come back. That's it. The "unacceptable" thing was referring to having to relog; not directly talking about the mod.

If Lolzen doesn't want to do it, no problem at all here. Will use the more convenient MyThreat, as I have in the past. Hope your mod turns out well regardless .
You shouldn't have to relog. A simple macro should be sufficient to update the positioning after you've changed the lua:

/console reloadui
darkenscale is offline Report comment to moderator  
Reply With Quote
Old 05-30-2009, 03:12 PM  
Zidomo
A Theradrim Guardian
 
Zidomo's Avatar

Forum posts: 61
File comments: 819
Uploads: 0
There was no insisting on anything at all . Summarized my request (it was only a request): So WTB a way to lock/unlock & move the text without having to change the LUA, exit and come back. That's it. The "unacceptable" thing was referring to having to relog; not directly talking about the mod.

If Lolzen doesn't want to do it, no problem at all here. Will use the more convenient MyThreat, as I have in the past. Hope your mod turns out well regardless .
Zidomo is offline Report comment to moderator  
Reply With Quote
Old 05-29-2009, 07:14 PM  
oddtoddy
A Defias Bandit

Forum posts: 2
File comments: 138
Uploads: 0
Thanks Lolzen!
oddtoddy is offline Report comment to moderator  
Reply With Quote
Old 05-29-2009, 02:59 AM  
Lolzen
A Murloc Raider
 
Lolzen's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 121
Uploads: 9
Thanks for the kind words, syrupk and Chrome67.

Zimran: I just tested it with my Warrior and can confirm that Bug. I'll look into it later, after Work. Thanks for the Report!

/Edit: I just found why it was switching. The Addon will scan if Righteous Fury is buffed, and that for all classes. So i just had to prevent scanning all classes, but paladins.

Just a bit secure testing, then updating.

Btw would love to read comments if it is working with DK's/Warriors/Druids/Paladins in tanking mode after the update so i can be sure it works :P
Last edited by Lolzen : 05-29-2009 at 08:17 AM.
Lolzen is offline Report comment to moderator  
Reply With Quote
Old 05-28-2009, 07:51 PM  
Zimran
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 17
Uploads: 12
This is a great mod, thanks for sharing. However, I've been having a bit of trouble with it in that when I tank on my warrior it seems to switch between tanking and dps mode.

I start the fight and get the "Safe Tanking" message but soon after this switches to "DAMAGE STOP". I'm not sure why this is happening, I'm not changing stances or anything that I can think of to cause this.
Zimran is offline Report comment to moderator  
Reply With Quote
Old 05-28-2009, 09:27 AM  
Chrome67
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Great job Lolzen...

and I totally agree with Syrupk, it's his mod, please stop rudely requesting things as "must have" and "unacceptable without", this just isn't proper.

Skylinee, the solution to your desired state is to make the changes I posted earlier in the "hack" msg. This will give you a movable and slightly visible frame, not clickthru, with no text. Just leave it in testmode when done, like I do. You'll have to make these changes on each update, but I think deleting 2 words and changing a 0 to a 1 is pretty simple to achieve what you desire.

All and all I think everyone should just thank Lolzen for sharing his mod with us and the effort he's put into it.
Chrome67 is offline Report comment to moderator  
Reply With Quote
Old 05-28-2009, 09:17 AM  
syrupk
A Theradrim Guardian
 
syrupk's Avatar
Interface Author - Click to view interfaces

Forum posts: 69
File comments: 407
Uploads: 25
Everyone who is posting comments needs to remember something. This is HIS personal mod. He uploaded it because I, and I'm sure other people requested it after we saw it on wowace. He's not going to implement things he doesn't use and you should stop asking him too. If you want to add something, please learn how or use another mod.

This problem is one of the reasons we don't have alot of Neal's wonderful mods anymore and why Caith didn't upload his UI for a long time. People are too pushy. Don't expect him to add every single little thing you want.
syrupk is offline Report comment to moderator  
Reply With Quote
Old 05-27-2009, 05:55 PM  
Azande
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Thanks for this, used it in raid tonight and works great.
Azande is offline Report comment to moderator  
Reply With Quote
Old 05-27-2009, 04:19 PM  
Lolzen
A Murloc Raider
 
Lolzen's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 121
Uploads: 9
Quote:
Originally posted by Zidomo
It still does not eliminate the issue of losing collected raid data from a few mods like InstanceTime, StatBlock RaidDPS and so on when being forced to relog, which is unacceptable.[/b]
If it is unacceptable for you, you might considering solving that problem, so it doesn't bother you anymore?
Quote:
Why is it necessary to disable "Testmode" in the lua file after finishing positioning? Doesn't that defeat the purpose of what people are asking for? You still have to relog/exit for the disabling of "Testmode" to take effect .
Well. The thing is that: Instead of editing the numbers, save the lua-file, and you have to type /console reloadui every time, you just need to edit the lua 2 Times with just changing a number from 0-1 or 1-0. Then you know the exact position you threw it, instead of guessing. Thats the purpose.
But if it's too messy for you, you might add slash commands to your threat.lua

I, for myself can live with the default position and didn't need testmode either.

Quote:
How am i supposed to move the frame when it's clickthrough? :/ Lets say i'm raiding and want to move it to another spot, i need to exit the game, make Lua changes, log in, move it, log out again and re-do the lua changes. But too much i think.
I really don't see a point in changing the position everytime. Search a fix position where no other mod overlaps the text and problem solved. imo.

Quote:
Also, i doubt anyone would accidentaly move it as you need to hold alt to move it anyway. I don't see the purpose of making it clickthrough. Thanks for the mod anyway though, i can stick with an older version for now.
It is clickthrough, because if you don't see it (OOC), and want to move your camera, accidentily click on the button, it's nerving.

the solution is deleting
Code:
TButton:EnableMouse(testmode == 1)
at line 61. No need to reup.

---------
If it is bothering enouh people i can make this an option? Also it when seems silly to me oO
Last edited by Lolzen : 05-27-2009 at 06:06 PM.
Lolzen is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | TankSpot | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.