| Updated: | 03-01-10 09:58 AM |
| Created: | 05-28-09 05:40 PM |
| Downloads: | 4,871 |
| Favorites: | 117 |
| MD5: |
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I've added a proper disenchanting support to Molinari, be sure to check it out!
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Re: Re: Doesn't play nice
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Doesn't play nice
Hey,
Since 4.x I got problems with this not working properly. I don't get any lua errors but I can't dis items in the bags. Equipped items works fine, but nothing happens when I hover of the bag contents. |
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The issue with disenchanting is that there is no real way to tell if the item is disenchantable or not, unless you have some kind of list to compare with (which ends up me having to keep up with the game at all times) |
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Though I will admit I prefer your simple alt+click method of doing things. I don't really like having to do it in a window. Was just suggesting it in to give some ideas on how you could possibly merge Dolimite and Molinari. Oh forgot to mention that Breakables another mod was able to put them all together as well. You may want to take at that one too. It appears for the Milling and Prospecting it's just better to make a list of all plausible ores and herbs that can be used. For enchanting it seems to be an item check versus several factors to be displayed or disenchanted. So if the item is not an ore and not an herb, then it may be a possible disenchant item. Pretty much like that You can use an array of ores and herbs to check.
__________________
Click HERE for the ultimate idiot test. -Xruptor
Last edited by Xruptor : 12-17-10 at 09:26 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 25
Uploads: 0
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any plans to upgrade for 4.0.3, doesnt seem to work anymore, unless i'm doing something wrong
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Until there comes some way of making Dolemite "secure" they will stay seperate. |
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Excellent work. Thanks again for another sweet mod.
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However I don't play actively any more, so I havent fixed the (very rare) bugs that some people seem to have.
Last edited by p3lim : 05-19-10 at 10:43 AM.
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can you make this work with milling and prospecting?
__________________
"There's no such thing as too many addons." Lothaer Titan Dev Team Member.
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Date: 2010-04-26 13:09:05
ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\Dolemite\Dolemite.lua line 42: attempt to compare number with nil Debug: [C]: ? Dolemite\Dolemite.lua:42: Dolemite\Dolemite.lua:37 [C]: ? [C]: SetAction() ..\FrameXML\ActionButton.lua:430: ActionButton_SetTooltip() nUI\Bars\nUI_ButtonBar.lua:264: nUI\Bars\nUI_ButtonBar.lua:256
__________________
"There's no such thing as too many addons." Lothaer Titan Dev Team Member.
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THANK YOU THANK YOU THANK YOU!!!
__________________
"There's no such thing as too many addons." Lothaer Titan Dev Team Member.
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