Category: oUF: Layouts
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saulhudson's Portal Bug Reports Feature Requests
Author:
Version:
30200.09
Date:
08-06-2009 01:35 PM
Size:
9.13 Kb
Downloads:
2,098
Favorites:
28
MD5:
Pictures
Click to enlarge
Player & Target
Click to enlarge
party & raid
Click to enlarge
rune bar
Click to enlarge
combo points
oUF Saul
Latest Version: 30200.09

Description:

oUF Saul is a oUF layout. Therefore oUF is required for this addon to have any effect. This layout aims to be useful in all situations providing party and raid frames in one layout with support for many useful and popular oUF modules such as oUF_RuneBar and oUF_Experience. I hope you find this layout both aesthetic and ergonomic.

oUF Saul is heavily based on and extends the code provided by P3lim I suggest to take a look at his orginal work.

Features:

Supported unit frames
  • Player
  • Target
  • Pet/Vehicle
  • TargetTarget
  • Focus
  • Party
  • Raid

Interesting Features
  • Textures for combo points
  • Difficulty coloured level text i.e red higher level, green low level.
  • Remaining hp coloured hit point text. i.e. green full health, red low health.
  • Reaction based name text colouring i.e. red for hostile, green for friendly.
  • Dynamic hp text i.e. raid and party display missing hp (useful for healing) player displays text if missing hp, target hows hp when target is at full health and full, missing and percentage when it is missing hp.
  • Dynamic power text
  • Range checking on party and raid frames but NOT on player, target, targets target and focus. You can easily enable this is required.

Supported additional oUF plug-ins
  • oUF DebuffHighlight
  • oUF Combat Feedback
  • oUF Experience
  • oUF Reputation
  • oUF RuneBar
  • oUF TotemBar

Notes:
This layout is created for my own need, and is not an addon for every average user to use.

It has no configurations and if you want to change anything about the layout you will require some knowledge with Lua.

Having said that oUF is fantastic and extremely rewarding. If you have a basic knowledge of LUA of computer programming I would recommend this to anyone.

To Do:
  • MT and MTT frames
Credits:

P3lim for his fantastic layout and clean code
Haste for his truely amazing unit frames ... I could never use another!

Thank you
  Change Log - oUF Saul
30200.09
  • Changed GetDifficultyColour to GetQuestDifficultyColor for 3.2 compatibility
  • toc bump

30100.08
  • Added raid icons to player, target, focus and targets target frames.
  • Removed treat tag
  • Removed mana amount and percent text on druid mana bar. Druid mana bar is still present
  • Adjusted position of castbars to fix issue with overlap from target debuffs
  • Increased size of target debuffs from 22 to 26 to help track debuffs on a target
  • Added a fixed number of target debuffs to 27, 3 rows of 9
  • Cleaned and moved come code in the main layout function to aid readability

30100.07
  • Added support for oUF_TotemBar ... I finally started a Shaman!
  • Fixed issues highlighted by Strongbow ... I finally started a DK as well!
  • Adjusted location of Totem and Rune bars although I'm unsure this is the best solution it works for now
  • Fixed width issues with Rune Bar
  • Moved exp and rep bars down slightly to accomodate the above change
  • Cleaned exp and rep code within the layout no graphical change
  • Added [total power] . [cur power] to player and target frames
  • Added logical to hide power if [total power] = [cur power] and [cur power] = 0. This works in most situations and again I'm happy with it but I know of a couple of minor issues. If other people prefer a better solution I might provide one

30100.06
  • Adjusted pet position very slightly
  • Reduced number of party debuffs to 2
  • Removed some redundant code from colouring functions
  • Removed showing buffs for pet and reduced number of debuffs to 4
  • Moved [threat] text position to player hp value
  • Shows threat even when tanking ... I'm unsure on this one but I'll live with it for a while
  • Added caster name to Aura's (thanks p3lim!)
  • Fixed issue with combo point unpdating (thanks p3lim again!)

30100.05
  • Fixed issues with no border on raid frame
  • Enabled hiding party frame when in a raid of any size
  • Slight changes on size of raid frames

30100.04
  • Removed optional dep on LibSharedMedia
  • Removed code relating to SharedMedia
  • Added oUF_CombatFeedback to optional deps

30100.03
  • Fixed issue with hp on pet bar
  • Changed the cur hp / max hp seperator from a "-" to a "."
  • Removed lvl from raid frame to give more space for name text and hp value
  • Adjusted leader icon position and size so party and raid frames are consistant.

30100.02
  • Fixed power bar on raid frame
  • Out of range alpha set to 0.3 from 0.2
  • Adjusted raid and party set points and width of raid frame reduced slightly to accomodate 40 man raid groups
  • Added isLoaded checking to oUF_CombatFeedback smart tags
  • Cleaned some of the duplicate if statementing

30100.01
  • Initial release - Please submit any bugs. Comments and suggestions welcomed.
  Archived Versions - oUF Saul
File Name
Version
Size
Author
Date
30100.08
9kB
saulhudson
08-01-2009 08:02 AM
30100.07
9kB
saulhudson
07-28-2009 11:31 AM
30100.06
9kB
saulhudson
06-21-2009 03:28 AM
30100.05
9kB
saulhudson
06-10-2009 04:11 PM
30100.04
9kB
saulhudson
06-02-2009 04:12 PM
30100.03
9kB
saulhudson
06-02-2009 03:08 PM
30100.02
9kB
saulhudson
05-31-2009 09:25 AM
30100.01
9kB
saulhudson
05-30-2009 01:16 PM
  Comments - oUF Saul
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Old 10-30-2009, 01:42 AM  
Minerv
A Defias Bandit

Forum posts: 3
File comments: 11
Uploads: 1
movable raid?

Hi, nice uf's but can u move the raid frames?
i mean like drag them around the screen, not 1by1 but the whole raid layout

Last edited by Minerv : 10-30-2009 at 11:49 AM.
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Old 09-11-2009, 10:30 AM  
jasje
A Theradrim Guardian
 
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Forum posts: 60
File comments: 203
Uploads: 6
i rly like to know how to disable the cooldown text on the buff/debuff's
ive tryed this
Code:
	if(self.unit == 'player') then
		icons.disableCooldown = true
but it didnt worked any help
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Last edited by jasje : 09-11-2009 at 10:31 AM.
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Old 09-07-2009, 04:08 PM  
elsydeon
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 1
i got the focustarget by doing a simple (and really dirty) find/replace of targettarget with focustarget

works perfectly, and since i never actually used targettarget but do use focustarget its nice

also if you want the cast bars over the UF (a much more central position) find -118 and replace it with 70
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Old 09-02-2009, 01:03 PM  
Nuffer
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re-scale

Heya first of all great addon, is there any simple way with Lua to simply give them a larger scale?, or do you have to edit the actual size?
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Old 08-30-2009, 04:44 AM  
saulhudson
A Murloc Raider
 
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Forum posts: 6
File comments: 28
Uploads: 3
Hi sorry for the late reply I've not really been playing the past couple of weeks. The lines that spawn the raid and party frames are to the very bottom of the layout so start by looking there.

Saul
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Old 08-20-2009, 01:41 PM  
Aluria
A Murloc Raider

Forum posts: 5
File comments: 68
Uploads: 1
hi =)

i like ure layout but its not soo suitable for healers.. Can u tell me which lines i have to comment out to make raid and grp-frames dissappear? Would be great
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Old 08-18-2009, 05:14 PM  
ProperMethodz
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 10
Uploads: 1
Quote:
Originally posted by Squishiman
Thanks... but question when in a raid and say you are in WG do u lag with the new Ouf v1.3.19 i downgraded to v1.3.16 to dubble check let me know k thanks. ok so no lagg with 1.3.16 of ouf but i get lagg with any Ouf coree thats higher
I noticed the "lag" also, it's interface lag where the entire game has a stutter to it.
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Old 08-11-2009, 04:54 PM  
saulhudson
A Murloc Raider
 
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Forum posts: 6
File comments: 28
Uploads: 3
hmm well i have noticed some slight freezing more than lag or by lag i assume you are talking about latency? I get it zoning in and out of places and it has only started since i put on the latest version of oUF. I'll try down grading as you mentioned and see what happens. Not sure if this is happening with other layouts I'll check that as well.
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Old 08-10-2009, 08:35 PM  
Squishiman
A Defias Bandit
 
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Thanks... but question when in a raid and say you are in WG do u lag with the new Ouf v1.3.19 i downgraded to v1.3.16 to dubble check let me know k thanks. ok so no lagg with 1.3.16 of ouf but i get lagg with any Ouf coree thats higher

Last edited by Squishiman : 08-11-2009 at 02:03 AM.
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Old 08-06-2009, 05:37 PM  
saulhudson
A Murloc Raider
 
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Forum posts: 6
File comments: 28
Uploads: 3
Nice work with the raid frames I might actually have a play with doing them vertically and see what they look like.

Quote:
Originally posted by Squishiman
[b]is there gona be party targets and party pet frames?
No I wasn't planning on it but as others have requested I may at some point have a look into it. I really didn't want to add every possible frame and make the layout huge I just wanted it to be purposeful and concise. If I can do it neatly then I'll consider it.

Saul
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Old 08-06-2009, 04:18 PM  
Squishiman
A Defias Bandit
 
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File comments: 7
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is there gona be party targets and party pet frames?

also if ppl dont like how the raid frames are <------> and they want them to grown down

local Raid = {}
for i = 1, 5 do
local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)

RaidGroup:SetAttribute("groupFilter", tostring(i))
RaidGroup:SetAttribute("yOffset", -4)
RaidGroup:SetAttribute("point", "TOP")
RaidGroup:SetAttribute("showRaid", true)
table.insert(Raid, RaidGroup)
if i == 1 then
RaidGroup:SetPoint("TOPLEFT", UIParent, 20, -20)
else
RaidGroup:SetPoint("TOP", Raid[i-1], "BOTTOM", 0, -10)
end
RaidGroup:Show()
end

local Raid2 = {}
for i = 6, 8 do
local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)

RaidGroup:SetAttribute("groupFilter", tostring(i))
RaidGroup:SetAttribute("yOffset", -10)
RaidGroup:SetAttribute("point", "TOP")
RaidGroup:SetAttribute("showRaid", true)
table.insert(Raid, RaidGroup)
if i == 6 then
RaidGroup:SetPoint("TOPLEFT", UIParent, 150, -20)
else
RaidGroup:SetPoint("TOP", Raid[i-1], "BOTTOM", 0, -10)
end
RaidGroup:Show()
end
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Old 08-01-2009, 01:00 PM  
saulhudson
A Murloc Raider
 
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Forum posts: 6
File comments: 28
Uploads: 3
Quote:
Originally posted by Strongbow

The only thing i really miss is raid icons on the target frame, it useful when u have set them up and alt tab around them, is that something that could be put in ?
-Strongbow-
Job done!
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Old 07-28-2009, 02:18 PM  
saulhudson
A Murloc Raider
 
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Forum posts: 6
File comments: 28
Uploads: 3
Hi Strongbow

Many thanks for your comments and tbh I'd never tested my unit frames with a DK so thanks for doing the testing for me. I've had a play about now and made some changes let me know what you think. Also added support for TotemBar at the same time and put some different power information on the player and target frames.

Saul
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Old 07-24-2009, 10:23 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 98
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Hi!

I must say that the more i use these Frames the more i like them, i did some modifications to them for my own use, moved stuff a bit.

The only thing i really miss is raid icons on the target frame, it useful when u have set them up and alt tab around them, is that something that could be put in ?

-Strongbow-
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Old 07-23-2009, 11:42 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 98
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I'm seeing this on my Deathknight, I'm using the latest version of both your ans oUF_RuneBar.



-Strongbow-
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