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kneeki's Portal Bug Reports Feature Requests
Author:
Version:
1.0.2
Date:
06-01-2009 10:56 AM
Size:
3.85 Kb
Downloads:
683
Favorites:
16
MD5:
Pictures
Click to enlarge
mouse-over tooltip. My paladin, targeting a lvl 78 player
Click to enlarge
lvl 75 NPC targeted, normal operation
Click to enlarge
mouse-over tooltip. My paladin targeting a lvl 75 NPC
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mouse-over tooltip. My Warlock, targeting a lvl 80 player
HitCap
by: kneeki - kneeki@geekbocks.com

Creates a small frame above the Blizzard Target Frame to display your current hit percentage on your target. This addon is fully functional with all classes, and specs, requiring zero configuration (thus, there is none). Mouse over the small frame to see additional information about how the hit rating is achieved.

This addon has only been tested using Blizzards Unit Frames. If you use any other UF addon, you may have to configure either the frame addon, or this one. I do not ever intend to support any other UF addons other than Blizzards stock.

To enhance this addon further, use the following addons:

BUGS:
  • Nothing I know of at this moment.
  Change Log - HitCap
01June2009: Open up Core.lua to adjust the parent frame for those of you whom do not use the default unit frames.

31May2009: The frame is now draggable.
  Optional Files - HitCap
Sorry, there are currently no optional files available.
  Archived Versions - HitCap
File Name
Version
Size
Author
Date
1.0.1
4kB
kneeki
05-31-2009 02:04 PM
1.0.0
4kB
kneeki
05-30-2009 07:41 PM
  Comments - HitCap
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Old 06-26-2009, 07:20 AM  
kaimox
A Kobold Labourer

Forum posts: 1
File comments: 39
Uploads: 0
Please make the frame movable! It's sitting exactly at that place, where the raid icons normally go ... it's more important for me to know quickly whether I really target skull or something else, so I hat to remove hitcap.
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Old 06-02-2009, 03:41 PM  
Codex
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 141
Uploads: 16
Does it work with XPerl?
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Old 06-02-2009, 10:59 AM  
Codex
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 141
Uploads: 16
Oh, it already does it ^^
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Old 06-01-2009, 03:40 PM  
kneeki
A Black Drake
 
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Interface Author - Click to view interfaces

Forum posts: 83
File comments: 107
Uploads: 18
Like, if you're under, show the hit needed to be max sort of deal? I'm not really sure what you mean, it is already turning red/green depending on if you're capped or not.
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Old 06-01-2009, 02:40 PM  
Codex
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 141
Uploads: 16
Would be nice to show current hitcap of your spec/class and red if youre below it and green if youre above it
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Old 06-01-2009, 10:06 AM  
kneeki
A Black Drake
 
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Interface Author - Click to view interfaces

Forum posts: 83
File comments: 107
Uploads: 18
I had a feeling this would occur. In the next update I'll make things a bit easier for those who don't use Blizzard frames.
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Old 05-31-2009, 07:11 PM  
Ferous
A Cyclonian
 
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Interface Author - Click to view interfaces

Forum posts: 47
File comments: 330
Uploads: 22
Hello there! I was curious if you plan on adding some kind of LibBroker or FuBar support? That would be awesome since I don't use Blizzard Default UI Frames but I would love to use this AddOn If not, Thank you for your time regardless!

Sincerely,

Ferous/Electrify
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Old 05-31-2009, 01:41 PM  
kneeki
A Black Drake
 
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Interface Author - Click to view interfaces

Forum posts: 83
File comments: 107
Uploads: 18
Ah lol!

I just finished my code to make the frame draggable as well. I was just about to post it until I thought I should wait for a little, to make sure I'm not forgetting anything else
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Old 05-31-2009, 01:40 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 409
Uploads: 37
Quote:
Originally posted by kneeki
I thought about making it draggable as well, it is likely to be something I add. Yes, it does always assume faerie fire is improved, as there is no way to tell otherwise (the talent does not change it's tooltip), and any food buff will affect your paper doll, so it's actually included in your 'Paper Doll' section. The 'Buffs' area is really only for alliance, giving the 1% racial from Dranaei.

I left the 'Buffs' section easy to expand, just in case I'm missing something.
Thanks for the reply that make sense.

I patched my local copy to make it draggable it's few lines of code but would be nice to see it in the original.
I don't think it's 'bloat' :-)
Code:
f:SetMovable(true)
f:SetScript("OnMouseDown", function()
	f:StartMoving();
end)
f:SetScript("OnMouseUp", function()
	f:StopMovingOrSizing();
end)
f:SetScript("OnHide", function()
	f:StopMovingOrSizing();
end)
That's my addition to make it movable locally.
Thanks again for the nice addon.
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Old 05-31-2009, 01:03 PM  
kneeki
A Black Drake
 
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Interface Author - Click to view interfaces

Forum posts: 83
File comments: 107
Uploads: 18
Quote:
Originally posted by Dridzt
Very nice little addon.

Only "feature" request I'd have is to make the frame drag-able.

Other than that perfect for me.

I took a quick look through the code and I was wondering about a couple things.
Does it assume that Faerie Fire on the target is always Improved?
Does it take into account food buffs? Worg Tartare / Snapper Extreme come to mind.
I thought about making it draggable as well, it is likely to be something I add. Yes, it does always assume faerie fire is improved: as there is no way to tell otherwise (the talent does not change it's tooltip), and any food buff will affect your paper doll, so it's actually included in your 'Paper Doll' section. The 'Buffs' area is really only for alliance, giving the 1% racial from Dranaei.

I left the 'Buffs' section easy to expand, just in case I'm missing something.

Last edited by kneeki : 05-31-2009 at 01:40 PM.
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Old 05-31-2009, 04:30 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 409
Uploads: 37
Very nice little addon.

Only "feature" request I'd have is to make the frame drag-able.

Other than that perfect for me.

I took a quick look through the code and I was wondering about a couple things.
Does it assume that Faerie Fire on the target is always Improved?
Does it take into account food buffs? Worg Tartare / Snapper Extreme come to mind.
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Old 05-31-2009, 12:05 AM  
kneeki
A Black Drake
 
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Interface Author - Click to view interfaces

Forum posts: 83
File comments: 107
Uploads: 18
I have quite a few characters, and I find it useful on all of them. =)
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Old 05-30-2009, 10:38 PM  
ChaosInc
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 294
File comments: 197
Uploads: 13
Not sure how what the use of this is. You can just get your hit % from the character screen.
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