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Author:
Version:
3.5
Date:
07-19-2009 03:26 PM
Size:
82.63 Kb
Downloads:
6,287
Favorites:
47
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The options menu.
InterruptIcons   Popular! (More than 5000 hits)
v3.0+ Removed arena-exclusivity. You can now choose to hide all icons until they become active via the Hide Icons checkbox. You can choose to have dynamic icon placement or fixed icon placement via the Fixed Icons checkbox.

v2.2 should now properly track shared cooldowns. I had a very limited amount of opportunity to test this. It should work fine, but let me know if there's an logic problems (i.e. it's applying the proper cooldowns).

I should have some notable changes coming in the next week or two to slim down the display.

what interrupticons is

InterruptIcons is an enemy interrupt cooldown tracker, in the spirit of Kollektiv's InterruptBar.

(Border added in post image processing because it looks pretty)


what interrupticons isn't

InterruptIcons will never be a full-fledged one-stop-shop pvp mod. I will not personally be adding support for things like pvp trinkets, global enemy cooldown, partner cooldowns, ... etc. Ever. I am open to suggestions to improve the functionality of this mod, but the scope will remain the same throughout. If you want to know every little bit of information about every arena target then this mod is not for you. I suggest you use Afflicted3 if that's what you're looking for.


what interrupticons does different

InterruptIcons adds support for tracking enemy buffs. This feature right now is solely used to track Taste for Blood, the overpower proc from rend ticks for warriors. This reason is the entire inspiration for this mod, but since TfB tracking fits within the scope of relevancy to interrupts, I figured I'd make the whole package.

When an enemy gains a buff, the cooldown displays and the
icon becomes colored, as shown on Cloak of Shadows above



When a buff fades it becomes greyed out

InterruptIcons offers in-game control over display. You can alter spacing, icon size, and icons per row.



One possible layout. Any vertical or horizontal layout is possible

InterruptIcons offers "on demand" display of cooldowns. If the frame is locked, all icons will be hidden. When joining an arena, only spells that your opponents can use will be shown. This allows for a clean, compact display without losing any information.



known issues // todo

InterruptIcons doesn't work well in cases where your arena opponents have more than one of the same class. The timers will be inaccurate and the display unreliable. I have no current plans to fix this because it's a fairly uncommon situation.
  Change Log - InterruptIcons
v3.3
* It will now actually work. What a novel idea.
v3.0
* Added "Hide Icons Until Active" option.
* Added "Fixed Icons" option.
* Cleaned up some code, fixed some bugs, made Hunger for Blood timer work more reliably.
v2.2
* Display should now properly track shared cooldowns (feral charge cat/bear, pummel / shield bash).
  Optional Files - InterruptIcons
Sorry, there are currently no optional files available.
  Archived Versions - InterruptIcons
File Name
Version
Size
Author
Date
3.3
83kB
Waverian
07-19-2009 01:29 PM
3.2
83kB
Waverian
07-19-2009 01:39 AM
3.1
83kB
Waverian
07-19-2009 01:34 AM
3.0
83kB
Waverian
07-19-2009 01:32 AM
2.2
82kB
Waverian
06-10-2009 12:09 PM
2.1
82kB
Waverian
06-03-2009 07:10 AM
2.0
82kB
Waverian
05-31-2009 04:18 AM
  Comments - InterruptIcons
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Old 10-30-2009, 04:53 AM  
Thizzelle
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 11
Uploads: 1
if anyone would like a fix for this pm me, i can send you my version if waverian doesn't update it
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Old 10-30-2009, 02:51 AM  
Thizzelle
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 11
Uploads: 1
i found a fix for it, you need to reset the self.activeIcons variable on your updateframe, it kept just adding more and more to it without reseting when updating.
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Old 10-30-2009, 02:29 AM  
Thizzelle
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 11
Uploads: 1
problem with non-fixed icons

the growth of the non-fixed icons is very strange, for some reason, the variables that are getting passed to setpoint() in the onupdate() maybe slight miscalculation? anyone else notice this?
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Old 10-29-2009, 05:09 PM  
Pannetje
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Nsfw
Was wondering if this addon is going to be updated for 3.2? I just downloaded it as it seemed pretty awesome but the menu is pretty much ****ed now :-/ (can't use the checkboxes properly etc, guessing its 3.2 problem)
Had the same problem, but when I turned off Afflicted3 it was gone :]
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Old 08-12-2009, 06:53 PM  
Nsfw
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Was wondering if this addon is going to be updated for 3.2? I just downloaded it as it seemed pretty awesome but the menu is pretty much ****ed now :-/ (can't use the checkboxes properly etc, guessing its 3.2 problem)
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Old 08-04-2009, 07:10 AM  
Waverian
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 108
File comments: 32
Uploads: 6
Quote:
Originally posted by DThielke
Would it be possible for you to add ButtonFacade support?
That's something I had planned to do but ran into some technical problems with it. I've managed to solve the problems but it would require some big changes to the addon as it currently stands.

TLDR: I plan to implement it in a rewrite. I've been lazy-ish getting it done so I haven't got a timeline for when you can expect it.
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Old 07-28-2009, 08:16 PM  
DThielke
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Would it be possible for you to add ButtonFacade support?
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Old 07-15-2009, 05:45 AM  
Khakhan
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
I really think this would be a great addon if you could have per-character settings and some ingame method for changing the spells displayed (even if you have to use spellid ingame)

For example, my mage cares about interrupt CD's but my warrior doesn't. Instead he cares about stuff like stoneskin totem, hammer of justice, or kidney shot CD.

Might be more than you want to deal with but just throwing it out there.
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Old 06-22-2009, 06:24 PM  
indoviet
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
I downloaded the latest version but somehow I don't have the options pane.

The addon is checked in the character selection menu, any ideas why this is happening?

Thanks!
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Old 06-04-2009, 03:29 PM  
Waverian
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 108
File comments: 32
Uploads: 6
Quote:
Originally posted by abzinthe
is it possible to disable the arena-exclusiveness functionality? i'd like to use it in world pvp/battlegrounds/duels.
If you keep the frame unlocked it should still track the cooldowns properly. In that case the frame will intercept mouse clicks and the display will be pretty bloated, though.

I'll consider another option for this.
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Old 06-04-2009, 12:00 PM  
abzinthe
A Kobold Labourer

Forum posts: 0
File comments: 38
Uploads: 0
is it possible to disable the arena-exclusiveness functionality? i'd like to use it in world pvp/battlegrounds/duels.
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Old 06-04-2009, 05:48 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 58
Uploads: 0
Ill keep eye on it - with al bug fixes it will be gr8 pvp tool for any caster or hybrid class
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Old 06-03-2009, 07:12 AM  
Waverian
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 108
File comments: 32
Uploads: 6
Quote:
Originally posted by Vampa
It seems the Taste for Blood part (and most likely the code to track enemy buffs) is not working. The picture remains gray scale while dueling a warrior regardless of weather taste for blood is active or if overpower is used.

Also, and I think this also applies to the other guy asking about "hiding" the frame, InturruptBar had the option of hiding the bar and only showing each individual icon when they were on cooldown. For example, the bar would be completely hidden until a rogue kicked me, then the kick icon with the cooldown would appear, and again hide after the cooldown reached 0.

Other then that, this addon is amazing and will quickly become as much a pvp necessity as Gladius. Kudos to you!
Wow, that's crazy. I can't believe nobody reported this issue before you.

Anyway, the code is fine. I just had the wrong spellid for the Taste for Blood buff. A fix is pending approval now, TFB monitoring will work fine in v2.1. Thanks for the report!

Last edited by Waverian : 06-03-2009 at 07:12 AM.
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Old 06-03-2009, 05:49 AM  
Vampa
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
It seems the Taste for Blood part (and most likely the code to track enemy buffs) is not working. The picture remains gray scale while dueling a warrior regardless of weather taste for blood is active or if overpower is used.

Also, and I think this also applies to the other guy asking about "hiding" the frame, InturruptBar had the option of hiding the bar and only showing each individual icon when they were on cooldown. For example, the bar would be completely hidden until a rogue kicked me, then the kick icon with the cooldown would appear, and again hide after the cooldown reached 0.

Other then that, this addon is amazing and will quickly become as much a pvp necessity as Gladius. Kudos to you!
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Old 06-02-2009, 07:19 PM  
Waverian
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 108
File comments: 32
Uploads: 6
I will not be extending this functionality to friendly interrupts, in this or another mod. The icon display method works poorly for multiple players of the same class.

I suggest trying RaidCooldowns for friendly cooldowns. You can toggle on or off any number of spells. I use this myself for tracking all interrupts as well as Soulstones and Battle Resses.
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