| Updated: | 10-13-10 10:33 AM |
| Created: | 06-01-09 02:57 PM |
| Downloads: | 4,430 |
| Favorites: | 25 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0-3.X |
45kB |
avngr |
06-01-09 02:57 PM |
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 116
Uploads: 0
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any chances to get this updated for 4.1 ?
thanks!!! |
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A Defias Bandit
Forum posts: 2
File comments: 15
Uploads: 0
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Were there any enchancements made to the xml file or can I just paste in the old xml file from the previous version?
Last edited by Lemons224 : 12-21-10 at 03:50 PM.
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Yeah I expect I can fix it. I'll try to post it later today.
--edit I took a rough shot at it and now the core function appears to be working. It didn't seem to be handling DP stacks properly when I briefly tested (always 1 behind I think), so I'll take a look at that later too.
Last edited by avngr : 10-13-10 at 10:26 AM.
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A Defias Bandit
Forum posts: 3
File comments: 11
Uploads: 0
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Well its dead. the points show all the time now. going to try an tweek it myself but i'm a LUA newb so we'll see lol.
Edit: I failed miserably. i just don't know enough lua to do it. all i managed in my tinkering was to make the points glow. from what I've been able to find in my little bit of Google powered research is that all of the 'this's need to be changed to 'self' and the arg1 thats used is no longer valid but I have no idea what changes to make to fix it. so i sit and wait completley defeated :P
Last edited by Ashmani : 10-13-10 at 01:32 AM.
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If the original author doesn't return and I tweak it for myself, I'll be sure to upload. |
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A Defias Bandit
Forum posts: 3
File comments: 11
Uploads: 0
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Will this still work once cataclysm comes out?
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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It sure did mate I was able to configure it exactly how I wanted it , was easier then I thought it would be =)
Really appreciate the help, thanks alot! |
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In this case, it is actually the XML that you would have to tinker with to alter the size.
Open up ccComboPoints.xml and you'll find several lines tagged <Size> with x and y values in them starting with line 24. Lines 52, 57, and 65 also. Where x="32 y="32" you would change each of those to be say x="16" y="16" to halve the size. You could play around to find the size you like. The slightly more tedious part would be repositioning them so that the new smaller points don't look so spread out. In order to do that, you just have to move further down the XML and play around with the size of the frame (line 78) and/or the x values of all the offsets (starting at line 97). It isn't hard, but might take some trial and error to find the right settings for you. Once you're in there and more familiar, you could easily change the positions to be anything you'd like (vertical, horizontal, somewhere else on the screen, etc.) by playing around with those values. Maybe someday the original author or someone else will make this configurable in-game, but that's how you could do it for now. I hope it helps! ![]() |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Love this addon, by far the best one for combopoints.
Having a problem though, my combopoints are huge atm compared to the rest of my fairly minimalistic UI, is there anyway to set the scale? Been searching through the LUA but my knowledge about such things are limited at best. Would really appreciate some help! Thanks in advance. |
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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FINALLY!!! ITS UPDATED =D
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