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Category: Graphic UI Mods
Change Log - LitePanels
1.5.2 -- 2009-12-08 - 3.3 toc update. - Some optimizations. 1.5.1 -- 2009-11-11 - Error handling added for invalid fonts. 1.5a -- 2009-10-11 - Fixed pre-1.5 backwards compatibility. 1.5 -- 2009-10-07 - Plugin-like support added. - New profiles system, see included example layout for info. Although old layouts will continue to work, it is advised that old layouts are converted to the new system. - Panel borders can now be set to "SOLID" to create a pixel border. - Panels with a % height/width will now resize based on its anchor_frame; parent secondary. - New text attribute: outline - (1) thin outline, (2) thick outline. Setting an outline disables the default shadow effect, may be enabled manually. - New text attribute: mono - True sets font's monochrome flag. - Misc bug fixes and optimizations. 1.4.1 -- 2009-08-17 - CreateFrame hook will load sooner, this should (hopefully) fix many problems with panels not being set to the right parent frame. - The anchor_frame setting will now recognize existing panels as intended. - Added support for Class Colors by Phanx. 1.4 -- 2009-08-10 - Changed supplied layout filename to layout_example.lua. - Border support added. See documentation for syntax. - Percentage width/height rescaling is now on by default, attribute is obsolete. - Throttling variable created for OnUpdate scripts (self.elapsed) - Text object references will now be sent through to their string function. - Layout "character - realm" names are no longer case-sensitive. - New attribute: anchor_frame (defaults to parent). Sets the panel anchor frame if you'd like to anchor a panel to a frame other than parent while keeping parent's visibility, scale, alpha, etc. - New script handlers: OnResize, OnDoubleClick, OnMouseDown, OnMouseUp 1.3.2 -- 2009-08-04 - TOC updated to 3.2 1.3.1 -- 2009-08-03 - Fixed a bug with texture rotate. - Changed attribute 'active_scale' to 'resize'. - Added missing attribute 'scale' to documentation. 1.3 -- 2009-08-01 - Super duper code optimizations. - The default value for bg_alpha will no longer be set to 0.0 when tex_file has a value. - Function text object panels will now correctly adjust its height and width when changed. - Panels with parents that don't exist will now be attached to the parent when it's created. - Text shadows will now default to 1. Set shadow to 0 to turn it off. - New attribute: active_scale (off by default). Panels with a height or width percentage will automatically adjust themselves when the parent's height or width is changed. Usage: `active_scale = true` - New attribute: inset (defaults to 0). Creates an inset on the panel. Usage: for all sides use `inset=5` or specific `inset={top=5,bottom=5}`. Negative values create a padding effect. 1.2 -- 2009-07-08 - Full text object support added, see docs. - Changed default profile to always load. - A few code optimizations. 1.1a -- 2009-06-30 - DK class coloring fixed. 1.1 -- 2009-06-30 - Complete overhaul. Many layout modifications, your old layout will not work without some changes (see documentation). - Viewport, gradients, and texture art support added. - Player class color panel setting added. - User scripting support. - Better parent handling with other panels. - May now use height or width as a percentage in reference to its parent frame. 1.0a -- 2009-06-02 - Suppressed "LPanels" error when the variable doesn't exist (when layout file is still layout.lua.txt) 1.0 -- 2009-06-02 - Initial release. Optional Files - LitePanels
Archived Versions - LitePanels
Comments - LitePanels
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