Category: Hunter
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Version:
0.7.12b
Date:
10-05-2009 03:07 PM
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21.61 Kb
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TTL, Sniper Training, aspect alert and shot prediction frames (from top to bottom, left to right)
FaceShooter   Popular! (More than 5000 hits)
FaceShooter is an addon for hunters that tries to predict which shot should be used next based on a dynamically created priority list and shows it as an icon.

So far It also includes frames for
  • the estimated time-to-life of and dps on your current target (based on itīs healthloss over time)
  • switch alerts for Aspect of the Viper on low mana and Dragonhawk at high mana (you choose the threshold)
  • sniper training - icon turns green if the buff has just been refreshed, red if itīs going to fall off if you keep moving, normal in between and disappears if youīve lost the buff.
Each of those frames as well as the main shot-recommendation frame are optional and can be turned on/off, scaled, moved etc.

DISCLAIMER: Itīs still rather betaish and doesnīt include a GUI for configuration yet. You can access all options via /fs or /faceshooter. It also may contain bugs (especially for the BM priority list as I didnīt test that very much myself so far). For more information you can check the Useful Add-Ons/Mods thread at the elitist jerks forum hunter board. It does not work for non-hunter classes or below lvl 80.

CREDITS: I got my idea as well as parts of the original code from FaceMauler from Yukizawa of Aggramar which is basically the same addon for feral (cat) druids.
  Change Log - FaceShooter
0.6.3b:
- player level check (lvl 80)
- fixed a memory leak
- changed TTL saving behavior
- talent specific frames (currently only sniper training) are automatically hidden if specced out of the talent
0.6.4b:
- fixed the hidden frames bug
0.6.5b:
- fixed some more performance issues
- fixed some rotating display bugs
0.7.2b
- complete priority list overhaul. Instead of a pre-determined static priority list for each talent tree FS now dynamically creates the list based on current real-time calculated shot damage
- complete (de)buff tracking system overhaul as required for above change. This should also have fixed the Serpent Sting bug.
0.7.3b
- back-to-back explosive shots 0.5s breaks should be working again
- changed TTL calculation yet again
- hopefully fixed the Serpent Sting bug once and for all
- FS doesnīt recommend Serpent Sting if another of your Stings is on target
0.7.4b
- Serpent Sting and Black Arrow damage now also factor in targets TTL
- Serpent Sting always gets priority over Serpent Sting if targets TTL is at least 3s
0.7.5b
- fixed a small bug that caused massive errormessages if you donīt have the Chimera Shot talent
0.7.6b
- fix for the fix fixing chimera shot errors *sigh*
0.7.7b2
- fixed a bug causing FS to recommend CS even on CD for targets with low TTL
- added the command /fs ttl practise to turn on a practise mode that sets the TTL to 1h for target dummies
0.7.8b
- lowered the DPS per AP ratio for HM from 0.6 to 0.5 and raised the ballmark raid dps on new targets - both changes should result in FS not recommanding HM quite as fast as it did before
- fixed a bug with Improved Steady Shot and changed FS so it doesnīt recommend AS or AimS while ISS is up to save the charge for CS.
0.7.9b
- Serpent Sting (with Noxious Stings) and Black Arrow priority now takes them enhancing other shots damage into account.
- icon will turn red when target is out of shot range
0.7.10b
- fixed a small bug causing Hunter's Mark never to be recommended in combat.
0.7.11b
- updated the TOC for 3.2.0 (couldnīt find any new incompatibilities)
- included a new option /fs shots ihm to turn off suggesting Hunter's Mark when in combat. This is turned off by default.
0.7.12b
- fixed some minor setup bugs (thx to wurmfood)
- updated serpent sting calculations to account for 2T9 set bonus
- added the option to set a minimum TTL for targets for FS to suggest HM with /fs shots minhm <seconds>
- added the option to turn off suggesting Arcane Shot completely with /fs shots ias
  Optional Files - FaceShooter
Sorry, there are currently no optional files available.
  Archived Versions - FaceShooter
File Name
Version
Size
Author
Date
0.7.11b
21kB
Crowfeather
08-09-2009 04:26 AM
0.7.10b
21kB
Crowfeather
07-30-2009 03:59 PM
0.7.9b
21kB
Crowfeather
07-29-2009 07:47 AM
0.7.8b
20kB
Crowfeather
07-26-2009 08:01 AM
0.7.7b2
20kB
Crowfeather
07-05-2009 05:38 PM
0.7.6b
20kB
Crowfeather
07-05-2009 10:57 AM
0.7.5b
20kB
Crowfeather
07-05-2009 08:35 AM
0.7.4b
20kB
Crowfeather
07-05-2009 06:47 AM
0.7.3b
20kB
Crowfeather
07-03-2009 06:39 PM
0.7.2b
19kB
Crowfeather
07-02-2009 07:05 AM
0.6.5b
12kB
Crowfeather
06-17-2009 07:38 AM
0.6.4b
12kB
Crowfeather
06-12-2009 06:08 PM
0.6.3b
12kB
Crowfeather
06-09-2009 05:42 PM
0.6.2b
12kB
Crowfeather
06-06-2009 07:00 PM
  Comments - FaceShooter
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Old 11-20-2009, 02:02 PM  
tuff_ghost
A Kobold Labourer

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Sometimes FS displays the Hunter's Mark icon in combat, even after I've specifically turned off that feature. When this happens, it seems to prioritize HM over all other abilities, even Kill Shot.
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Old 11-06-2009, 01:42 PM  
Corruptcow
A Kobold Labourer

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Everytime when I hit Steady Shot I got a "error message" over the display of FaceShooter. It looks always the same like: -2147483648d.

It occures with MM and with SV Spec. Any Ideas?

Greetz Corrupt

Edith: I use Version 0.7.12b
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Old 10-15-2009, 02:39 PM  
Crowfeather
A Deviate Faerie Dragon
 
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It does take the 2T9 bonus into account and it ought to calculate every shots current damage precisely at every moment and propose the highest damaging one. That beeing said for one the highest damaging shot doesnīt necessarily need to be the best one in the long run and also it may still have some errors I havenīt figured out yet. So bottom line - donīt trust FS blindly. Itīs supposed to be a help, it canīt replace experience as a raiding hunter.
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Old 10-14-2009, 12:34 AM  
pro_96
A Kobold Labourer

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Re: Re: Re: Re: v0.7.12b

OK quick question for browsers/ the author.

So I have noticed that when I get certain procs or buffs (EX: Grim Toll) I am advised not to refresh serpent sting on my current target.

Is faceshooter that good as to know that the time I delay firing serpent sting (also the time it will be ticking obviously) will be made up by some harder hitting aimed shot / steady shots? also taking two piece T9 into consideration

Edit: I raid Survival

Last edited by pro_96 : 10-14-2009 at 12:36 AM.
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Old 10-07-2009, 01:36 PM  
Docster
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Re: Re: Re: v0.7.12b

Quote:
Originally posted by hungtar
Had the same problem but it looks like that just that the messages you get in the chat window are mixed up. If fs tells you it will now suggest ArS, it will not (and vice-versa).
That did the trick - thank you
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Old 10-07-2009, 11:50 AM  
hungtar
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Re: Re: v0.7.12b

Quote:
Originally posted by Docster
I'm not able to get this feature working. It reports turning on / off arcane shot, but it still shows up in the window
Had the same problem but it looks like that just that the messages you get in the chat window are mixed up. If fs tells you it will now suggest ArS, it will not (and vice-versa).
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Old 10-07-2009, 08:06 AM  
Docster
A Kobold Labourer

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Re: v0.7.12b

Quote:
Originally posted by Crowfeather
I also included the the suggestion to turn off arcane shot recommendation completely
I'm not able to get this feature working. It reports turning on / off arcane shot, but it still shows up in the window
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Old 10-06-2009, 11:08 AM  
nutnut
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Re: Re: Consider GCD in the suggestion

Quote:
Originally posted by Crowfeather
Thatīs the way it already is (or should be) right now. Right after you use an shot (and thus start the GCD) FS calculates which ones will be available after the GCD, evaluates their damage and displays the one with the highest priority. Only after the GCD has run out (or you switched targets or something else out of the ordinary happens) it starts reevaluating again and displays diffrent shots if the priorities changed. What you may have seen is shot A beeing the best shot right after the GCD but shot B got ready a mere 0.1s later and the display changed accordingly.
I have sit at a dummy and tried to find out what exactly I actually see :-)

Arranging cooldowns in a way that aimed is going to be the first available and spamming steady, steady keeps being suggested until the steady cast during which aimed became available completes and then the suggestion switches to aimed.
Single pressing steady during 1.5 sec until aimed ready correctly switches the suggestion to aimed immedialy when the steady cast starts. So does single presing arcane in that interval when I keep it ready instead of the steady.
I wasn't able to test spamming instants with the last one firing within the 1.5 sec until aimed and reliably read out results, so I cant say if the missed update of the suggestion is caused just by steady spamming or spamming in general.

Then I copied the code block from FS.events.PLAYER_TARGET_CHANGED() to FS:OnUpdate(),
modified FS.data.startState to "spellCast" (leaving it at "reEvaluate" caused quite big delay in the suggestion switch) and retested the steady spam.
Now the aimed got suggested during the steady spell cast even when spamming, but there was steady suggestion spuriously blinking in until aimed cooldown finished, then it stayed stable at aimed.

Quote:
If you tell me how to calculate the dps loss by waiting in a consistant way for every shot - be my guest.
As it is I donīt know how to do that short of simulating all possible permutations of shot sequences for the next minute or so (which is also something I might try to implement at some time).
Also lacking a dynamic way to calculate dps loss caused by waiting for a shot I already allow for a static 0.5s delay for the key shots Kill Shot, Explosive Shot and Chimera Shot even if lower priorized spells would already be ready. [/b]
I think that three or even two shots long sequence should be sufficient. I might be mistaken but I think there are rapid diminshing returns to the sequence length efficiency.
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Old 10-05-2009, 03:15 PM  
Crowfeather
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v0.7.12b

Finally found some time to implement at least some small fixes.

I updated the serpent sting calculations so FS accounts for SerpS ability to crit with 2T9. I also included the the suggestion to turn off arcane shot recommendation completely and set a minimum TTL for before it recommends casting HM the way wurmfood suggested it.

Mind you, I didnīt do much testing yet so it may be wise to keep the old version just in case.

Last edited by Crowfeather : 10-05-2009 at 08:01 PM.
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Old 10-05-2009, 06:31 AM  
Crowfeather
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Re: Consider GCD in the suggestion

Quote:
Originally posted by nutnut
Could you please make the addon to suggest the shot that will be the best when GCD is ready, but start suggesting it when the GCD is still cooling?

Now: for example just fired a shot, GCD is 1.5, remaining CD on aimed is 1.4, FS keeps suggesting steady for almost complete GCD duration except the last 0.1

What I would like:
1) simple approach: calculate what shots will be ready when GCD is ready and base the suggestion on that
Thatīs the way it already is (or should be) right now. Right after you use an shot (and thus start the GCD) FS calculates which ones will be available after the GCD, evaluates their damage and displays the one with the highest priority. Only after the GCD has run out (or you switched targets or something else out of the ordinary happens) it starts reevaluating again and displays diffrent shots if the priorities changed. What you may have seen is shot A beeing the best shot right after the GCD but shot B got ready a mere 0.1s later and the display changed accordingly.

Quote:
2) smart approach: consider also shots that will have less then one GCD left when current GCD completes, calculate dps lost by waiting for each and suggest the best of available and close-to-available, for ex. just fired a shot, GCD is 1.5, CD on kill is 1.6, start suggesting kill
If you tell me how to calculate the dps loss by waiting in a consistant way for every shot - be my guest.
As it is I donīt know how to do that short of simulating all possible permutations of shot sequences for the next minute or so (which is also something I might try to implement at some time).
Also lacking a dynamic way to calculate dps loss caused by waiting for a shot I already allow for a static 0.5s delay for the key shots Kill Shot, Explosive Shot and Chimera Shot even if lower priorized spells would already be ready.

Last edited by Crowfeather : 10-05-2009 at 06:32 AM.
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Old 10-01-2009, 02:35 AM  
nutnut
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Consider GCD in the suggestion

Could you please make the addon to suggest the shot that will be the best when GCD is ready, but start suggesting it when the GCD is still cooling?

Now: for example just fired a shot, GCD is 1.5, remaining CD on aimed is 1.4, FS keeps suggesting steady for almost complete GCD duration except the last 0.1

What I would like:
1) simple approach: calculate what shots will be ready when GCD is ready and base the suggestion on that
2) smart approach: consider also shots that will have less then one GCD left when current GCD completes, calculate dps lost by waiting for each and suggest the best of available and close-to-available, for ex. just fired a shot, GCD is 1.5, CD on kill is 1.6, start suggesting kill
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Old 09-22-2009, 06:13 AM  
Crowfeather
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Noted and taken under consideration.
Though as I said before I didnīt even get to fix some more glaring issues yet so it will have to wait.

Also I originally didnīt want to use the combatlog on purpose to save resources. It just felt like a lot of overhead to listen to and parse all combatlog messages just to catch the few important ones while thereīre events for just those. Now with the dynamic priorizing in place I guess itīs worth reconsidering this stance because not only could I use it as the means to find out about immunities but also in a more general way to compare the expected shot damage with the actual one and apply adjustments if neccessary (this would also be a great way to find out about miscalculations).
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Old 09-20-2009, 05:46 AM  
wurmfood
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Couple bugs and a suggestion

Loving the addon, but I've found a couple bugs (mostly minor) and have a couple suggestions.

1) /fs aspects brings up help... 3/5 of the lines, though mention the sniper frame, not aspect frame.
2) Lines 703 and 712: When outputting the current aspect min/max thresholds, you're outputting the shot frame alpha, instead.

Suggestions:
1) Monitor the combat log for full immunes on Serpent Sting and Explosive Shot (as well as others, if appropriate). If they are detected as being immune, don't suggest the shot. (Maybe with a warning somewhere about why it's doing that.)
2) Allow a user specified minimum TTL for suggesting hunter's mark. I agree with your reasoning on suggesting it on trash, but if the user can specify that fights under, say, 20 seconds should ignore HM, then it won't suggest it in those cases.
3) More difficult, but helpful: When a unit enters or leaves the raid, check to see if there's any other Hunters. If so, check their talents (if possible) to determine if any of them are MM and have IHM and/or glyphed HM. If so, don't suggest it to the player unless that Hunter dies. To make the scanning part easier (since I assume they have to be in range), maybe make it a manual option (/fs scan).

Last edited by wurmfood : 09-20-2009 at 05:47 AM.
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Old 09-08-2009, 03:14 PM  
Crowfeather
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Quote:
Originally posted by piggybackjack
Stellar addon. I second the option to remove Arcane Shot from the rotation though. Ok, it's no real hassle to just skip it but it would look more... neat?

Yeah, I'm a neat freak when it comes to my UI. Other than that, keep up the good work!
Iīm sorry for not having updated the AddOn for quite some time now. I didnīt forget about it but Iīm still kind of busy at the moment. Iīll try to find some time to implement the requested option to turn off arcane shot recommendation and include 2T9 set bonus recognition though. Stay tuned.
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Old 09-07-2009, 03:19 PM  
piggybackjack
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Stellar addon. I second the option to remove Arcane Shot from the rotation though. Ok, it's no real hassle to just skip it but it would look more... neat?

Yeah, I'm a neat freak when it comes to my UI. Other than that, keep up the good work!
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