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Category: Hunter
Change Log - FaceShooter
0.6.3b: - player level check (lvl 80) - fixed a memory leak - changed TTL saving behavior - talent specific frames (currently only sniper training) are automatically hidden if specced out of the talent 0.6.4b: - fixed the hidden frames bug 0.6.5b: - fixed some more performance issues - fixed some rotating display bugs 0.7.2b - complete priority list overhaul. Instead of a pre-determined static priority list for each talent tree FS now dynamically creates the list based on current real-time calculated shot damage - complete (de)buff tracking system overhaul as required for above change. This should also have fixed the Serpent Sting bug. 0.7.3b - back-to-back explosive shots 0.5s breaks should be working again - changed TTL calculation yet again - hopefully fixed the Serpent Sting bug once and for all - FS doesnīt recommend Serpent Sting if another of your Stings is on target 0.7.4b - Serpent Sting and Black Arrow damage now also factor in targets TTL - Serpent Sting always gets priority over Serpent Sting if targets TTL is at least 3s 0.7.5b - fixed a small bug that caused massive errormessages if you donīt have the Chimera Shot talent 0.7.6b - fix for the fix fixing chimera shot errors *sigh* 0.7.7b2 - fixed a bug causing FS to recommend CS even on CD for targets with low TTL - added the command /fs ttl practise to turn on a practise mode that sets the TTL to 1h for target dummies 0.7.8b - lowered the DPS per AP ratio for HM from 0.6 to 0.5 and raised the ballmark raid dps on new targets - both changes should result in FS not recommanding HM quite as fast as it did before - fixed a bug with Improved Steady Shot and changed FS so it doesnīt recommend AS or AimS while ISS is up to save the charge for CS. 0.7.9b - Serpent Sting (with Noxious Stings) and Black Arrow priority now takes them enhancing other shots damage into account. - icon will turn red when target is out of shot range 0.7.10b - fixed a small bug causing Hunter's Mark never to be recommended in combat. 0.7.11b - updated the TOC for 3.2.0 (couldnīt find any new incompatibilities) - included a new option /fs shots ihm to turn off suggesting Hunter's Mark when in combat. This is turned off by default. 0.7.12b - fixed some minor setup bugs (thx to wurmfood) - updated serpent sting calculations to account for 2T9 set bonus - added the option to set a minimum TTL for targets for FS to suggest HM with /fs shots minhm <seconds> - added the option to turn off suggesting Arcane Shot completely with /fs shots ias 0.8.0b - did a complete rework of the shot calculation algorithm which should be more accurate than the old one - included a new frame that shows if itīs useful to reapply serpent sting instead of rolling it with chimera. The frame can be configured via /fs chimera. - included an options to toggle between weaving shots between explosive shots and waiting (/fs shots wlnl) and another one to toggle between preserving improved steady shot procs for chimera shot or not (/fs shots siss). A gui for the options is one of the next things I plan to do - promised. ![]() 0.9.0b - finally made a config GUI - itīs not a designer masterpiece but it gets the job done and should make those rarely used config options a little more accessable. Also hopefully fixed the switched feedback once and for all. - fixed a few bugs with the new chimera frame - it properly recognizes Tricks of the Trade now as well as arcane empowerement and the boss specific (de)buffs at the iron council, hodir, vezax and blood queen. Let me know if something doesnīt work properly or if I missed an important buff. 0.9.1b - included some code to fix compatibility with german, french and spanish versions of the WoW client. No support for russian, chinese and korean clients so far. If thereīs actually someone using one of those locales please tell me and Iīll see what I can do. Also if thereīre still compatibility issues with the languages above let me know. - added the option to change the maximum time FS will delay a lower priority shot for Explosive Shot, Chimera Shot and Kill Shot. Itīs accessable via /fs config or /fs shots mwd <sec>. - Chimera Frame now shows the percentage gain either in green if it calculates an overall damage gain based on the estimated TTL or in red if it calculates a loss. The final decision is still up to you though! - The Aspect frame got smarter and suggests to switch back to AotDH before reaching the upper threshold if your mana should suffice based on your average mana consumption and estimated TTL. 0.9.2b - some bugfixes to reported bugs 0.9.2b2 - yet more bugfixes for the bugfixes 0.9.3b - more bugfixes - mostly localization issues 0.9.3b2 - fixed an steady shot/chimera frame bug introduced with 0.9.3b 0.9.4b - fixed the "line 647" bug which happend to be related to another performance bug that should also be fixed now. 0.9.4b2 - steady shot cooldowns are shown again if chained with the default display method - changed the way FS handles tooltip reading after zoning yet again Optional Files - FaceShooter
Sorry, there are currently no optional files available.
Archived Versions - FaceShooter
Comments - FaceShooter
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