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This file is a Patch for eXtreme Unit Buttons by paladindrome. You must have that installed before this Patch will work.

Author:
Version:
beta 14 upload 1
Date:
07-24-2009 07:04 AM
Size:
88.12 Kb
Downloads:
334
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eXtremeUnitButtons v1.9 beta
Hi!

Cairenn (one of the admins here at WoWinterface) has asked me to stop posting each new beta as new version.
So I upload this as a patch, and I will keep it up to date with new versions all under the name 1.9 beta.
The zip-File contains a full workable version, so no need to download something else.

So basically this is my beta fork of XUB.

cu
tay
  Change Log - eXtremeUnitButtons v1.9 beta
Code:
Changelog for 1.9 beta 14
 - fixed: small typos
 - fixed: bug leading to 'UIDropDownMenu.lua:503'-error
 - added: syntax '$Buffname' for custom BUFF buttons
     If you prefix the condition name of a BUFF-Button with '$', then you will only check for your own buffs.
     Example:
        CB_Renew,buff,Renew,,$Renew
     This will only hide the renew button if the destination unit is already buffed with your OWN Renew.
 - added: syntax 'unit#' in macro text
     This will be replaced by the unit the button is pointing at.
     example: a custom button on raid member No 1, declared with:
         /cast [target=unit#] Renew  
     --> /cast [target=raid1] Renew
Code:
Changelog for 1.9 beta 13
 - changed: Handling of 'Verify' for CustomButtons
 - changed: spam when groupmembers had no pets
 - fixed: new coordinates for groups now work without CR
 - fixed: multiline-macros should work now ("\n")
 - fixed: PitBull4 Raid handling

upload 2 just fixes one line spamming "Nachtbank"
  Archived Versions - eXtremeUnitButtons v1.9 beta
File Name
Version
Size
Author
Date
beta 13 upload
100kB
tayedaen
06-08-2009 03:36 PM
  Comments - eXtremeUnitButtons v1.9 beta
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Old 11-04-2009, 02:11 PM  
Cosmic Cleric
A Murloc Raider
 
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Forum posts: 8
File comments: 269
Uploads: 8
Quote:
Originally posted by Szandos
I'm an alchemist and have a "Flask of the North" that gives me a decent buff and that I'd like some help to remember taking when it runs out. I've tried to confiure it as a "use" button watching for the buff "Flask of the North", but even when I have the buff the button stays enabled.

This is my config:

_motw,buff,Mark of the Wild,,Mark of the Wild/Gift of the Wild
_gotw,buff,Gift of the Wild,,Mark of the Wild/Gift of the Wild
_flask,use,Flask of the North,Flask of the North

Buffs,_flask,*
Buffs,_motw,*
Buffs,_gotw,*
Buffs,Thorns,*
Buffs,Innervate,*

always,player,Buffs


Any suggestions would be appreciated...
I've never tried adding a watch to a 'use' before, so don't know if it should work or not. /shrug

If it doesn't, it would be a nice feature to have.
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Old 11-03-2009, 07:00 PM  
Cosmic Cleric
A Murloc Raider
 
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Forum posts: 8
File comments: 269
Uploads: 8
Re: Re: no buttons at startup - agUnitFrames

Quote:
Originally posted by paladindrome
Unfortunately the user guide is woefully out of date.
Drome
Drome,

I'd be willing to write a new one, but the problem is even I don't know all of the options/commands/syntax anymore. Its been updated allot over time, and the changes were documented inside of forum posts or in change logs, etc.

If there was one concise place that had all of the current options, I could write a new pdf and upload it.

Last edited by Cosmic Cleric : 11-03-2009 at 07:01 PM.
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Old 11-03-2009, 06:51 PM  
Cosmic Cleric
A Murloc Raider
 
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Forum posts: 8
File comments: 269
Uploads: 8
Re: no buttons at startup - agUnitFrames

Quote:
Originally posted by bebob
I found a small problem with agUnitframes

When i start wow i dont get to see the buttons. I use /xub p to see if the right profile is active and XUB gives an error back:

I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
XUB_CurrentProfile: bg

the fastest way to let them appear is to go to the unitframe config and only press 'Save Changes'.

I'm using XUB since this week. Is the userguide pdf still up-to-date?

TY
Have you created a default profile yet? I create one with the name 'normal'...

/xub p normal

Also, I use ag_UnitFrames, and have not seen this problem. I'm using the latest release version, ag_UnitFrames-r709.zip, which you can get from http://www.wowace.com/addons/ag_unitframes/files/.
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Old 10-07-2009, 11:39 AM  
Szandos
A Defias Bandit

Forum posts: 3
File comments: 7
Uploads: 0
I'm an alchemist and have a "Flask of the North" that gives me a decent buff and that I'd like some help to remember taking when it runs out. I've tried to confiure it as a "use" button watching for the buff "Flask of the North", but even when I have the buff the button stays enabled.

This is my config:

_motw,buff,Mark of the Wild,,Mark of the Wild/Gift of the Wild
_gotw,buff,Gift of the Wild,,Mark of the Wild/Gift of the Wild
_flask,use,Flask of the North,Flask of the North

Buffs,_flask,*
Buffs,_motw,*
Buffs,_gotw,*
Buffs,Thorns,*
Buffs,Innervate,*

always,player,Buffs


Any suggestions would be appreciated...
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Old 10-02-2009, 09:17 AM  
paladindrome
A Kobold Labourer
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Forum posts: 0
File comments: 149
Uploads: 4
Re: no buttons at startup - agUnitFrames

Quote:
Originally posted by bebob
I'm using XUB since this week. Is the userguide pdf still up-to-date?
Unfortunately the user guide is woefully out of date.

Is the error message showing up in chat frame spam or in a pop up message box?

Drome
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Old 09-11-2009, 09:48 AM  
bebob
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
no buttons at startup - agUnitFrames

I found a small problem with agUnitframes

When i start wow i dont get to see the buttons. I use /xub p to see if the right profile is active and XUB gives an error back:

I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
I_mainDestinationUnit: player
XUB_N_Buttons_for_Dest[I_mainDestinationUnit]: 'nil'
XUB_CurrentProfile: bg

the fastest way to let them appear is to go to the unitframe config and only press 'Save Changes'.

I'm using XUB since this week. Is the userguide pdf still up-to-date?

TY
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Old 08-06-2009, 10:09 PM  
Cosmic Cleric
A Murloc Raider
 
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Forum posts: 8
File comments: 269
Uploads: 8
Just to add to this, I think that the reason for the change was so that if you had a button with "Renew" spell associated with it, the button would not start blinking if someone had the buff "Renewed Hope" on them (but only blink if they have the "Renew" buff on them). Devs can confirm/deny this.

Quote:
Originally posted by tayedaen
Hi,

I just looked at your problem, and found that BUFFBLINK is not broken.
There is something else that I had to change internally, that by accident broke your config line.

The change is:
XUB is no longer checking for the spell name itself on a buff.

In your example that means that the buttons is not checking for 'Power Word: Fortitude' automatically.
So you need to modify your line to:
_Fortitude,buffblink,Power Word: Fortitude,,Prayer of Fortitude/Power Word: Fortitude

I hope this change is not much work.

cu
tay
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Old 08-06-2009, 07:06 AM  
tayedaen
A Murloc Raider
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Forum posts: 4
File comments: 169
Uploads: 36
Quote:
Originally posted by Whist34
Buffblink is broken in beta 14.
Hi,

I just looked at your problem, and found that BUFFBLINK is not broken.
There is something else that I had to change internally, that by accident broke your config line.

The change is:
XUB is no longer checking for the spell name itself on a buff.

In your example that means that the buttons is not checking for 'Power Word: Fortitude' automatically.
So you need to modify your line to:
_Fortitude,buffblink,Power Word: Fortitude,,Prayer of Fortitude/Power Word: Fortitude

I hope this change is not much work.

cu
tay
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Old 08-06-2009, 06:55 AM  
tayedaen
A Murloc Raider
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Forum posts: 4
File comments: 169
Uploads: 36
Quote:
Originally posted by acapela
a feature request (i alluded to this in my earlier post about PerfectRaid):

there is an option to PerfectRaid to "show in party". how hard would it be to enhance eXUB to put buttons on PerfectRaid even if just in a party (as opposed to a raid)?
There is no need to enhance XUB since you can already do that.
Just open the unitframe menu (/XUB uf), and select 'custom' in the uniframe dropdown list.
Then you can enter the perfectraid frame names in the lines for party and partypet.
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Old 08-01-2009, 03:08 PM  
acapela
A Flamescale Wyrmkin
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a feature request (i alluded to this in my earlier post about PerfectRaid):

there is an option to PerfectRaid to "show in party". how hard would it be to enhance eXUB to put buttons on PerfectRaid even if just in a party (as opposed to a raid)?
__________________
Current author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html


-----
Qui a coupé le fromage, we abstainia! Oy, Macadamia! <UUURP>
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Old 07-31-2009, 06:49 AM  
tayedaen
A Murloc Raider
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Forum posts: 4
File comments: 169
Uploads: 36
Quote:
Originally posted by Whist34
Buffblink is broken in beta 14.

"- added: syntax '$Buffname' for custom BUFF buttons
If you prefix the condition name of a BUFF-Button with '$', then you will only check for your own buffs.
Example:
CB_Renew,buff,Renew,,$Renew
This will only hide the renew button if the destination unit is already buffed with your OWN Renew."


Example:
_Fortitude,buffblink,Power Word: Fortitude,,Prayer of Fortitude

Power Word: Fortitude is the 30 min stamina buff
Prayer of Fortitude is the 60 min stamina buff

If you have cast Power Word: Fortitude or Prayer of Fortitude then the blinking is supposed to stop. With the new update it will only stop if you have Power Word: Fortitude on the unit.

Is there additional syntax I missed? I've been using that example for years with no problems so wonder if there is a new syntax bc of the change.

Thanks
I am not at home thois week, but I will look at it next week.

cu
tay
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Old 07-26-2009, 06:57 PM  
Whist34
A Defias Bandit

Forum posts: 3
File comments: 23
Uploads: 0
Buffblink is broken in beta 14.

"- added: syntax '$Buffname' for custom BUFF buttons
If you prefix the condition name of a BUFF-Button with '$', then you will only check for your own buffs.
Example:
CB_Renew,buff,Renew,,$Renew
This will only hide the renew button if the destination unit is already buffed with your OWN Renew."


Example:
_Fortitude,buffblink,Power Word: Fortitude,,Prayer of Fortitude

Power Word: Fortitude is the 30 min stamina buff
Prayer of Fortitude is the 60 min stamina buff

If you have cast Power Word: Fortitude or Prayer of Fortitude then the blinking is supposed to stop. With the new update it will only stop if you have Power Word: Fortitude on the unit.

Is there additional syntax I missed? I've been using that example for years with no problems so wonder if there is a new syntax bc of the change.

Thanks
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Old 06-21-2009, 01:48 PM  
acapela
A Flamescale Wyrmkin
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Forum posts: 134
File comments: 621
Uploads: 3
edit: ahh, my bad, i have it working. let me play with this some more... i may have a feature request to make.
-----
i am having trouble getting this version of XUB to work with PerfectRaid (though PerfectRaid has not been updated for a few months). is there anything special i should do for this to work?
__________________
Current author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html


-----
Qui a coupé le fromage, we abstainia! Oy, Macadamia! <UUURP>

Last edited by acapela : 06-21-2009 at 02:02 PM.
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Old 06-09-2009, 09:17 AM  
tayedaen
A Murloc Raider
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Forum posts: 4
File comments: 169
Uploads: 36
Quote:
Originally posted by mikma
I think you misunderstood what Cairenn asked. You can change the existing AddOn page and upload new .zip there.

Topright of the addon page is text "Edit & Update".
Here: http://www.wowinterface.com/download...e.php?id=13753

You can change the version of the addon there and you don't have to create a new addon project for each new update.
No, I understood quite well.
But I simply can't do that, since there is no "Edit & Update" for me.
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Old 06-09-2009, 08:21 AM  
mikma
An Aku'mai Servant
 
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I think you misunderstood what Cairenn asked. You can change the existing AddOn page and upload new .zip there.

Topright of the addon page is text "Edit & Update".
Here: http://www.wowinterface.com/download...e.php?id=13753

You can change the version of the addon there and you don't have to create a new addon project for each new update.

Last edited by mikma : 06-09-2009 at 08:23 AM.
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