| Updated: | 06-17-09 08:16 AM |
| Created: | 06-15-09 01:28 PM |
| Downloads: | 1,910 |
| Favorites: | 6 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
v1.1 |
38kB |
Retraluna |
06-16-09 09:39 AM |
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sry guy this is a very old layout and i wonīt update it anymore - i also donīt play wow anymore till cata
lg luna
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How come for every 5 reaid members the next raid memeber gets moved back like 4 pixels? it used to just go straight down without moving, can i make it do that?
http://i838.photobucket.com/albums/z...g?t=1275853003
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54/17/0 PvP Male Orc Arms Warrior --------------------- Glyph of Mortal Strike Glyph of Execution Glyph of Rending --------------------- Glyph of Charge Glyph of Battle Glyph of Bloodrage |
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Just wanted to say that I love these unit frames. I've been using them for a few months now, I dread the day that they break. Thanks for your hard work, the layout really is perfect.
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Hey, lovely unit frame! Is it possible to just use the player frame and target frame (no raid/group/casting) and nothing else? Thanks in advance
Last edited by ginga : 08-12-09 at 03:53 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 35
Uploads: 3
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is it possible to show names in raid?
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hiya.
been thinking of using oUF stuff for a while. just wondering, are you able to use *just* the raid/party frames part without using the player/target/pet etc? or do you have to be using all of it? |
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in -- ----------------------------------------------- -- the layout ------------------------------------ -- ----------------------------------------------- self.Health:SetHeight(13) to self.Health:SetHeight(12 ) and self.Power:SetHeight(1) to self.Power:SetHeight(2) and save the file |
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A Murloc Raider
Forum posts: 7
File comments: 120
Uploads: 0
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Thank you very much for the info on making the frames class-colored!
I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far. Am I missing something?
Last edited by JackOnTheMap : 06-21-09 at 08:29 PM.
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![]() donīt know - normally it should work =P - try a relogg |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
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-- -------------------------------------- -- castbar ------------------------------ -- -------------------------------------- if (unit == 'player' or unit == 'target') then self.Castbar = CreateFrame('StatusBar', nil, self) self.Castbar:SetStatusBarTexture(texture2) self.Castbar:SetStatusBarColor(0.5,0.5,0.5) self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY') if (unit=='player') then self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 1) end self.Castbar.Text:SetShadowOffset(1, -1) self.Castbar.Text:SetTextColor(1, 1, 1) self.Castbar.Text:SetJustifyH('LEFT') self.Castbar.Text:SetHeight(12) self.Castbar.Text:SetWidth(200) self.Castbar:SetFrameStrata("LOW") if(unit == "player") then self.Castbar:SetStatusBarColor(0.3, 0.9, 1) self.Castbar:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16, insets = {top = -1, left = -1, bottom = -1, right = -1,5}}) self.Castbar:SetBackdropColor(0, 0, 0) self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, -100.0000036550091) self.Castbar:SetWidth(260) self.Castbar:SetHeight(7) self.Castbar.Text:SetFont(font, fontsize, fontoutline) self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10) self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.SafeZone:SetTexture(texture2) self.Castbar.SafeZone:SetVertexColor(0.5, 0.5, 0.5, 0.65) self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY') self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10) self.Castbar.Time:SetFont(font, fontsize, fontoutline) self.Castbar.Time:SetTextColor(1, 1, 1) self.Castbar.Time:SetJustifyH('RIGHT') self.Castbar.Time:Show() else self.Castbar:SetStatusBarColor(0.9, 0.2, 0.2) self.Castbar:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16, insets = {top = -1, left = -1, bottom = -1, right = -1.5}}) self.Castbar:SetBackdropColor(0, 0, 0) self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, 70.0000036550091) self.Castbar:SetWidth(260) self.Castbar:SetHeight(7) self.Castbar.Text:SetFont(font, fontsize, fontoutline) self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10) self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY') self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10) self.Castbar.Time:SetFont(font, fontsize, fontoutline) self.Castbar.Time:SetTextColor(1, 1, 1) self.Castbar.Time:SetJustifyH('RIGHT') self.Castbar.Time:Show() end self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture(0, 0, 0) end PS: Thank you for all these kind words
Last edited by Retraluna : 06-18-09 at 06:57 AM.
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