Category: oUF: Layouts
Addon Information
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Author:
Version:
v1.2
Date:
06-17-2009 10:16 AM
Size:
37.86 Kb
Downloads:
819
Favorites:
5
MD5:
Pictures
Click to enlarge
Raid
Click to enlarge
Group
Click to enlarge
pet
oUF Luna
Description:
Hi! This is my own oUF_layout based on oUF_Faith. This addon needs oUF.

Features:
Supports for the following units:
  • player
  • target
  • target_target
  • pet
  • focus
  • raid
  • party

Note:

If you find any bug or you need any problem ask me !
If you search for a UI that use this layout click here.

To-Do-List:
  • add plugin support

New:
  • oUF_Experience support
  • oUF_powerspark support




  Change Log - oUF Luna
v1.2

- changed party positions
V1.1

- i made a mistake with the portraites - fixed
- added oUF_powerspark support
- added oUF_experience support
  Optional Files - oUF Luna
Sorry, there are currently no optional files available.
  Archived Versions - oUF Luna
File Name
Version
Size
Author
Date
v1.1
38kB
Retraluna
06-16-2009 11:39 AM
  Comments - oUF Luna
Post A Reply Comment Options
Old 10-24-2009, 07:28 AM  
Veven
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Just wanted to say that I love these unit frames. I've been using them for a few months now, I dread the day that they break. Thanks for your hard work, the layout really is perfect.
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Old 08-12-2009, 05:53 AM  
ginga
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Hey, lovely unit frame! Is it possible to just use the player frame and target frame (no raid/group/casting) and nothing else? Thanks in advance

Last edited by ginga : 08-12-2009 at 05:53 AM.
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Old 07-26-2009, 11:06 PM  
mikey273
A Kobold Labourer

Forum posts: 0
File comments: 45
Uploads: 3
is it possible to show names in raid?
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Old 07-05-2009, 08:04 AM  
Nerielle
A Kobold Labourer

Forum posts: 0
File comments: 75
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Quote:
Originally posted by Retraluna
just delete ouf_luna.lua - the u just use the raid
awesome. thanks! i'll see how that goes!
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Old 07-05-2009, 03:34 AM  
Retraluna
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 4
File comments: 97
Uploads: 5
Quote:
Originally posted by Nerielle
hiya.

been thinking of using oUF stuff for a while. just wondering, are you able to use *just* the raid/party frames part without using the player/target/pet etc? or do you have to be using all of it?
just delete ouf_luna.lua - the u just use the raid
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Old 07-04-2009, 10:59 PM  
Nerielle
A Kobold Labourer

Forum posts: 0
File comments: 75
Uploads: 0
hiya.

been thinking of using oUF stuff for a while. just wondering, are you able to use *just* the raid/party frames part without using the player/target/pet etc? or do you have to be using all of it?
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Old 06-22-2009, 07:23 AM  
Retraluna
A Murloc Raider
 
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Forum posts: 4
File comments: 97
Uploads: 5
Quote:
Originally posted by JackOnTheMap
Thank you very much for the info on making the frames class-colored!

I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far.

Am I missing something?
just change

in

-- -----------------------------------------------
-- the layout ------------------------------------
-- -----------------------------------------------

self.Health:SetHeight(13)
to
self.Health:SetHeight(12 )

and

self.Power:SetHeight(1)
to
self.Power:SetHeight(2)

and save the file
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Old 06-21-2009, 02:23 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 5
File comments: 57
Uploads: 0
Thank you very much for the info on making the frames class-colored!

I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far.

Am I missing something?

Last edited by JackOnTheMap : 06-21-2009 at 10:29 PM.
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Old 06-20-2009, 05:05 PM  
Retraluna
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 4
File comments: 97
Uploads: 5
Quote:
Originally posted by goodzies
Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
sry i donīt need a castbar for the focus

donīt know - normally it should work =P - try a relogg
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Old 06-20-2009, 12:49 PM  
goodzies
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
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Old 06-18-2009, 08:56 AM  
Retraluna
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 4
File comments: 97
Uploads: 5
Quote:
Originally posted by Zephiera
Great frames, Love them.

Just one thing, I prefer to use separate cast bars.
I have tried editing the cast bars section of the .lua file. I either get errors or the frames fail to appear. Is there a way to disable the cast bars without effecting anything else?
yes - just delete these lines

-- --------------------------------------
-- castbar ------------------------------
-- --------------------------------------

if (unit == 'player' or unit == 'target') then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetStatusBarTexture(texture2)
self.Castbar:SetStatusBarColor(0.5,0.5,0.5)

self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY')
if (unit=='player') then
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 1)
end
self.Castbar.Text:SetShadowOffset(1, -1)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Text:SetJustifyH('LEFT')
self.Castbar.Text:SetHeight(12)
self.Castbar.Text:SetWidth(200)

self.Castbar:SetFrameStrata("LOW")

if(unit == "player") then
self.Castbar:SetStatusBarColor(0.3, 0.9, 1)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1,5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, -100.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.SafeZone:SetTexture(texture2)
self.Castbar.SafeZone:SetVertexColor(0.5, 0.5, 0.5, 0.65)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
else
self.Castbar:SetStatusBarColor(0.9, 0.2, 0.2)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1.5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, 70.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
end
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(0, 0, 0)
end

PS: Thank you for all these kind words

Last edited by Retraluna : 06-18-2009 at 08:57 AM.
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Old 06-17-2009, 06:46 PM  
Zephiera
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Great frames, Love them.

Just one thing, I prefer to use separate cast bars.
I have tried editing the cast bars section of the .lua file. I either get errors or the frames fail to appear. Is there a way to disable the cast bars without effecting anything else?
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Old 06-17-2009, 08:57 AM  
Retraluna
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 4
File comments: 97
Uploads: 5
Quote:
Originally posted by Saard
I'm loving these but I have a problem.

When in a group of 5 the top most partyframe overlaps the playerframe.
o s*it - i should test it with 5 party members bevor uploading 0.o - XD - just edit at the bottom of the file - the position of the party header

will fix it soon

Fixed in 1.2

Last edited by Retraluna : 06-17-2009 at 10:17 AM.
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Old 06-17-2009, 07:42 AM  
Saard
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I'm loving these but I have a problem.

When in a group of 5 the top most partyframe overlaps the playerframe.
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Old 06-17-2009, 02:44 AM  
Wimpface
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 252
File comments: 252
Uploads: 21
They're nice.
__________________
Do you like waffles?
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