Nameplates made to accompany atrUF, though they should also work seperately.
If you want to configure them you will need to know how to edit the .lua
I have no problem with anyone doing that, but due to time constraints I'm highly unlikely to be able to offer much help in you doing it.
Currently not undergone extensive testing with this, what I have done has gone by smoothly. Theres possibly an issue with healthbar colors sometimes not resetting to black, if you encounter anything else please let me know what and how (if known).
Change Log - atrNameplates
1.0.2
More styling tweaks.
Castbars now restyled fully.
1.0.1
General styling improvements, at the expensive of no longer using strictly the default frames.
Originally posted by Rammoth What's "the old line 38"? I don't understand, what to replace in the LUA file... It isn't numbered in the LUA file, I opened it and looked.
Also can you show me a screenshot showing that this works to fix it, while having both this addon, and _VirtualPlates in there?
Thanks.
Oh, sorry about that. The forum messed up the formatting, but I edited my post so it looks right. The old line is as follows:
So you could search for that and replace it with the code from my other post. "Line 38" just means the 38th line from the top, but not all text editing programs show line numbers.
Here's a shot of the modified file working with _VirtualPlates:
Originally posted by Saiket For anyone having issues with this mod in 3.2, you can replace line 38 of <atrNameplates/atrNameplates.lua> with the following:
The only change is adding in that castNoStop_UNUSED part. Just replace the old line 38 with this snippet. That should fix any issues with _VirtualPlates as well.
What's "the old line 38"? I don't understand, what to replace in the LUA file... It isn't numbered in the LUA file, I opened it and looked.
Also can you show me a screenshot showing that this works to fix it, while having both this addon, and _VirtualPlates in there?
The only change is adding in that castNoStop_UNUSED part. Just replace the old line 38 with this snippet. That should fix any issues with _VirtualPlates as well.
When you update, could you make it work with Virtual Plates please? Virtual Plates is only suppose to make them move out realistically, so they will only show up exactly how far away the NPC/Player or whatever is from your character. It doesn't design the name plates, like this one does. But I want to use both, and can't cause they don't work together at all... this one overlaps the other, and screws it up so that you don't see health bars on the name plates, or nothing... just a black box. But separately, your addon works great.
OH - BTW - Your addon does work with 3.2, I am on 3.2 now, and it's working fine, just doesn't work with Virtual Plates.
hi, hmm. i just downloaded this and when i press ctrl+v (show friendly/npc's health bars) it starts to lag like hell! I mean 10 sec spikes.
And i can see almost half of the normal Nameplate right under this one (aka 2 nameplates?) and sometimes it doesnt even show on NPC's. Would really love to use this.
How about hiding the B+ when its a boss and just show the name/percent? In those cases you typically know what your fighting and the absence of the label itself would let you know its a boss.
Also, any chance of getting aggro coloring on bars similar to Aloft? Your bars are pretty much perfect for me except that tiny little missing feature which is fairly important to me as a tank.
Originally posted by Murlctt I love how it looks, but i dont know if im the only one having the problem where the update rate from real time health to the health in the plate is rather slow.
not your not alone. i have the same problem.
also. how do i change the "invert" hp bar? as i want that normally it will show the bar in full purple when people have full hp
I love how it looks, but i dont know if im the only one having the problem where the update rate from real time health to the health in the plate is rather slow.
The issue is that to style the frame properly I need to make my own frames, while the actual clickable area is determined by the default frame size. So you can make the health bar smaller but then you have an invisible area around it which means it would seem your clicking is picking the wrong target.
The obvious answer there is to alter the default frame size to match it. Only that can't be done while in combat and from my testing to make it constantly match the area you see you need to resize the frame each update so when you would get in combat it would break.
Perhaps theres another solution that I've simply missed. Maybe I can disable the normal clicking behaviour of the default frame and apply it only to my own frame.
At the moment I'm keeping the width of the default frames and pinning the health you see to the top left. So the healths height can be shrunk meaning the invisible clickable area is just above the model and where the castbar is. Thats completely natural as you would expect that area to target that unit anyway.