Category: Unit Mods
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Author:
Version:
1.1
Date:
07-06-2009 05:15 PM
Size:
4.78 Kb
Downloads:
228
Favorites:
3
MD5:
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Version 1.0
MicroHUD
==============================
MicroHUD 1.1 by Kloo @ Malygos
==============================


Player, Target and Party/Raid information HUD.


Closest to the center of the screen are the player/target bars:

To the right are the target bars:

Target Health.

Target Power.

Your threat on target.
Gray = Low threat.
Yellow = Higher than tank, but not tanking yet.
Red = Tanking.
Orange = Tanking but losing threat.

Threat of highest party/raid member that is not you.
Same color scheme, name of player with highest threat shown.


To the left are your bars:

Player Health.

Player Power.

Incoming damage as percent of current health.
Example: If a 1k hit brings you down to 3k health, the bar will show 1/3 red.
The text on this bar will show the source of the damage. Melee damage is shown
as the name of the unit doing the damage, and spell damage will show the name of
the spell. Environmental damage shows damage type, like FALLING, FIRE etc.


To the far right are the party/raid information bars:

Party/raid members that are either offline, AFK, dead or ghost.
As many names as will fit inside the bar will be listed,
surrounded by () if offline and >< if AFK, no brackets if dead/ghost.

Combined health of all online party/raid members.

Combined power of all online party/raid members. Only counts MANA users.

Party/raid members that are online, alive and not AFK, but out of range.

Network latency and overall party/raid member count. Full bar when 1 second or higher latency.
  Change Log - MicroHUD
1.0 - Initial release.
1.1 - Added showing threat of highest person not yourself.
  Optional Files - MicroHUD
Sorry, there are currently no optional files available.
  Comments - MicroHUD
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Old 07-20-2009, 02:15 AM  
zeb7s
A Defias Bandit

Forum posts: 3
File comments: 7
Uploads: 0
Yea a HUD doesn't have to be vertical bars, its just the current style all the authors are trying to go with for some reason. Personally I find all that too distracting, a HUD should be simple, give you quick access to what you need to know without obstructing or distracting you from the view of your surroundings.

This HUD does all that perfect, great job author! I will be using this one for awhile, hope you continue work on it!
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Old 06-26-2009, 10:37 AM  
lab1702
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 11
Uploads: 14
Unit frames would be clickable, not something I want that close to the center of the screen.

As for vertical or horizontal, a HUD is just a display that presents data without the user having to look away from the usual viewpoint, there's no implied orientation in the name.
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Old 06-26-2009, 09:43 AM  
xtoq
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 501
Uploads: 1
I came here to comment just that. A HUD is something a little different than what you have here, with vertical health/mana bars and frames. This just looks like unit frames, and you might confuse people who are used to the terminology HUD and expect an actual Heads Up Display.
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Old 06-26-2009, 08:19 AM  
Junnay
A Defias Bandit
 
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Forum posts: 3
File comments: 3
Uploads: 1
Uh, no offence, but... This hud is basically the same as creating another set of unitframes in the center of the screen?
Wouldn't this work better as a full-fledged unitframe mod?
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