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This file is a for Shadowed Unit Frames by Shadowed. You must have that installed before this will work.

Author:
Version:
r20100105
Date:
01-05-2010 05:21 PM
Size:
4.77 Kb
Downloads:
4,977
Favorites:
45
MD5:
Pictures
Click to enlarge
Example of left -> right bar health bar growth
Click to enlarge
Example of inverted power bars
ShadowedUF Bars
Adds extra growth options to SUF for health and power bars as well as the ability to invert the bars. Let's you grow them from left to right, right to left, top to bottom or bottom to top.

Also includes an empty bar as well as two new left/right tag texts that you can put data onto.

  Change Log - ShadowedUF Bars
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Jan 5 14:20:19 2010 -0800
Moved to checking ShadowUF.L or ShadowUFLocals for localization

Date: Wed Dec 23 16:19:58 2009 -0800
Fixed error when opening configuration

Date: Mon Dec 21 09:35:02 2009 -0800
Moved to unitList since SUF is renaming the units table
Added koKR localization, thanks Bluenyx0!

Date: Wed Dec 16 15:51:43 2009 -0800
Updated to work with the changes to SUF in load order in v3.0.4
TOC Bump 30300

Date: Thu Aug 6 01:37:29 2009 -0700
- Removed empty bars module as it's now in the core
Merge: a562d5d 2a1702b

Date: Wed Jul 29 19:16:49 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/ShadowedUF_Bars
* Fixed indicators going behind status bars when using this module

Date: Sat Jul 25 02:28:46 2009 -0700
* Fixed an error related to the empty bar module if the empty text used the default anchoring

Date: Sun Jul 5 19:30:49 2009 -0700
* Added an empty bar module that shows a blank bar with a new left/right text attached to it, can be enabled through /suf -> Units -> unit -> Bars and setup like other bars through the Widget size tab

Date: Wed Jul 1 15:32:13 2009 -0700
* Fixed bar size going outside the frame

Date: Tue Jun 30 01:50:46 2009 -0700
* Adds new bar features to SUF (Configure through Units -> Widget size)
* Let's you grow bars from left -> right, right -> left, top -> bottom, bottom -> top
* As well as inverting bars
  Optional Files - ShadowedUF Bars
Sorry, there are currently no optional files available.
  Archived Versions - ShadowedUF Bars
File Name
Version
Size
Author
Date
r20091223
5kB
Shadowed
12-23-2009 07:20 PM
r20091223
5kB
Shadowed
12-23-2009 05:23 PM
r20090806
4kB
Shadowed
08-06-2009 04:37 AM
r20090729
5kB
Shadowed
07-29-2009 10:19 PM
r20090725
5kB
Shadowed
07-25-2009 05:29 AM
r20090705
4kB
Shadowed
07-06-2009 12:18 AM
r20090701
3kB
Shadowed
07-01-2009 06:32 PM
rsomething
2kB
Shadowed
06-30-2009 05:04 AM
  Comments - ShadowedUF Bars
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Old 01-18-2010, 01:13 AM  
Niightblade
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 15
File comments: 31
Uploads: 1
Invert seems to be bugged: It doesn't work on my warlock's pet at all, and when I enable it on my warlock it un-inverts when I target anything.


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Old 01-14-2010, 04:35 PM  
Alouette
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 1
I'm wondering if at any point you will be enabling the empty bar to have a left and right text like the other bars? Or if there is an option to do so that I am simply missing.

Edit: I figured out how to add extra texts to the empty bar, but not how to align them left/right like the other texts are on power/health. Is there an option to do this somewhere.

Last edited by Alouette : 01-14-2010 at 04:40 PM.
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Old 01-12-2010, 03:57 PM  
Desik™
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
I'm getting this error on login

Code:
[14:56:32] Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:142: attempt to index local 'module' (a nil value)
[C]: ?
Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:142: in function `hookModule'
Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:169: in main chunk
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Old 01-10-2010, 04:42 PM  
bluebell
A Kobold Labourer
 
bluebell's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Hi, love your UF! I tried enabling "Invert colors" for my health but all this did was to display it as full even if I'm damaged. I thought it would make my bar start as empty and fill up as I took damage, have I missed something?

Edit: Read the comments below more carefully and I'm guessing the feature is broken or not working like we expect. Any idea if you will fix/add this feature? Thank you in advance

Edit: I'm obviously a person distinguished by indolence and poor reading skills. Read the comment by kimboslice below.

Last edited by bluebell : 01-13-2010 at 09:06 AM.
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Old 12-23-2009, 07:19 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2103
Uploads: 96
Fixed
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Old 12-23-2009, 07:07 PM  
Kazragore
A Murloc Raider

Forum posts: 5
File comments: 68
Uploads: 0
Can't get to the options screen, got error after /suf :

1x ShadowedUF_Bars\ShadowedUF_Bars.lua:106: attempt to index field 'healthBar' (a nil value)
ShadowedUnitFrames-v3.0.4\ShadowedUnitFrames.lua:371: in function `FireModuleEvent'
ShadowedUF_Options-v3.0.4\config.lua:4911: in function <ShadowedUF_Options\config.lua:4884>
ShadowedUF_Options-v3.0.4\config.lua:4919: in function `Open'
ShadowedUnitFrames-v3.0.4\ShadowedUnitFrames.lua:547: in function `value'
Interface\FrameXML\ChatFrame.lua:3565: in function <Interface\FrameXML\ChatFrame.lua:3497>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
self = <table> {
defaults = <table> {}
usedTrinkets = <table> {}
OnInitialize = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:23:
fakeUnits = <table> {}
modules = <table> {}
HideBlizzardFrames = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:418:
CheckUpgrade = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:79:
partyUnits = <table> {}
Units = <table> {}
unitList = <table> {}
noop = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:417:
SmartFormatNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:230:
LoadDefaultLayout = <function> @ ShadowedUnitFrames\modules\defaultlayout.lua:69:
raidUnits = <table> {}
playerUnit = "player"
maintankUnits = <table> {}
mainassistUnits = <table> {}
arenaUnits = <table> {}
db = <table> {}
Config = <table> {}
FireModuleEvent = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:368:
tagFunc = <table> {}
Hex = <function> @ ShadowedUnitFrames\modules\tags.lua:206:
Druid = <table> {}
FormatShortTime = <function> @ ShadowedUnitFrames\modules\tags.lua:249:
RegisterModule = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:351:
moduleOrder = <table> {}
Layout = <table> {}
GetClassColor = <function> @ ShadowedUnitFrames\modules\tags.lua:240:
FormatLargeNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:218:
LoadUnitDefaults = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:201:
LoadUnits = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:179:
raidPetUnits = <table> {}
Tags = <table> {}
ProfilesChanged = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:395:
unitTarget = <table> {}
bossUnits = <table> {}
ProfileReset = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:383:
}
event = "OnConfigurationLoad"
frame = nil
unit = nil
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
7 = <table> {}
8 = <table> {}
9 = <table> {}
10 = <table> {}
11 = <table> {}
12 = <table> {}
13 = <table> {}
14 = <table> {}
15 = <table> {}
16 = <table> {}
17 = <table> {}
18 = <table> {}
19 = <table> {}
20 = <table> {}
21 = <table> {}
}
(for control) = 20
_ = 20
module = <table> {
OnConfigurationLoad = <function> @ ShadowedUF_Bars\ShadowedUF_Bars.lua:104:
L = <table> {}
OnLayoutApplied = <function> @ ShadowedUF_Bars\ShadowedUF_Bars.lua:90:
moduleKey = "impbars"
}

---
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Old 12-02-2009, 10:11 AM  
ElessarJD
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Quote:
Originally posted by Angrysteel
Any possible chance to allow this empty bar, to be colored by hostility?

This would make identifying pvp'ers, hostile NPCs, neutral NPCs, etc extremely easy to see.

This would be fantastic. Right now we're limited to a static color for the empty bar, but being able to color it based on reaction or class would top off this already superb addon.

I understand you can already do these functions with the health/power bars, but I like to reserve those for their appropriate colors. For me, seeing the health go from green>yellow>orange>red is incredibly helpful and I can't sacrifice that functionality for reaction or class color. Which is why the empty bar is so great. You can take some of the information dependency off of the health bar.

Last edited by ElessarJD : 12-02-2009 at 10:15 AM.
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Old 11-28-2009, 03:10 PM  
Desik™
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Looking foward for Invert growing bars option.
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Old 11-18-2009, 01:22 PM  
kef
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i couldnt find the option for turning on reverse bar growth, is this module operational?
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Old 10-10-2009, 04:24 PM  
Gregory
A Kobold Labourer

Forum posts: 0
File comments: 39
Uploads: 0
invert doesn't work

I'm trying to make my raid setup grid-like so I want inverted bars. But it doesn't work for me at all. When I enable this option I see bars always full hp. Am I doing something wrong ?
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Old 08-06-2009, 04:05 PM  
FarseerLolotea
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 10
File comments: 95
Uploads: 2
I installed this module and got a weird glitch:



Uninstalling the module fixed it, but do you have any idea as to what might have caused it in the first place?
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Old 08-06-2009, 01:42 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2103
Uploads: 96
Annekynn: You can't yet, I'm about to push the version that lets you enable it under /suf -> Units -> <unit> -> Bars

pozdeady: It's not a bug, it defaults to being centered. Go to /suf -> Units -> Raid -> Frame and then select "Anchor Point" -> Top left and redrag it.
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Old 08-06-2009, 01:08 PM  
Annekynn
A Murloc Raider

Forum posts: 9
File comments: 45
Uploads: 0
Where within the core module do you enable empty bars now?
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Old 08-06-2009, 12:14 PM  
pozdeady
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i've got issues to report
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Old 07-30-2009, 11:18 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 2103
Uploads: 96
I don't have issues with something being a module. Class color as power isn't going to be added by default, inverted bars aren't that popular of a request which is why aren't added in by default.
I'll look into inverted being broken
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