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Updated: 12-01-11 04:43 AM
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Tested:Hour of Twilight 4.3
Updated:12-01-11 04:43 AM
Created:07-01-09 01:57 AM
Downloads:118,194
Favorites:525
MD5:
This AddOn is 4.3 compatible
caelNameplates  Popular! (More than 5000 hits)
Version: r20 011211
by: Caellian [More]
DESCRIPTION

Sexy Nameplates addon


SOME FEATURES

* Reskinned the default nameplates: both health and castbar.

* Reskinned the aggro colouring system.

* Reuse Blizzard code keeping memory usage down to around 16kb.

* Automatically enable nameplates when entering combat. (can be disabled through slash command)

* Automatically disable nameplates when leaving combat. (can be disabled through slash command)

* Hidden level text if the unit is not elite and same level as the player.

* Cast timer added to the left of the castbar.
r20 011211
- Updated for 4.3

r19 301011
- Updated for 4.2

100311 r18
- Fixed autotoggle error.

041210 r17
- toc update
- Force some cvar settings from within the addon

260610 r16
- Autotoggle slash command triggering a nil error has been fixed. Windows doesn't care much about caps in folder names.

210610 r15
- Fixed silly typo

210610 r14
- Increased healthbar/castbar height slightly
- New name shortening system
- Shamelessly copied Dawn's cast icon position
- Removed some unused frames/textures
- Added a slash command to enable/disable auto toggling in/out of combat (/caelnameplates autotoggle)

100610 r13
- Loads of code improvements/cleanup
- New texture
- New font
- Custom colors to the threat glow to make it more noticeable
- Added a castbar icon
- Name shortening to fit the nameplate width
- Readded the automatic enable/disable upon entering/leaving combat
- The addon now comes with my media folder and library to match the version in my UI
- More minor stuff

140210 r12
- Toc update
- Slightly reduced the glow effect
- Slightly increased the nameplates height
- Changed the texture to match my oUF layout
- Disabled auto toggling nameplates in combat

120809 r11
- Fixed the cast timer for channeling spells

090809 r10
- Fixed priest color
- Fixed the castbar once and for all ?
- Non interruptible spells will turn the castbar red with a bright white glow (temporary colors)
- Added a cast timer, left of the castbar

070809 r9
- Fixed the castbar for real this time (step 2)

060809 r8
- Fixed the castbar for real this time (step 1)

040809 r7
- Toc update
- Temp fix to work with 3.2 (disable the castbar for now)

240709 r6
- Added support for class colors if enabled in Blizzard options
- Moved the raid icons so they don't overlap the level

140709 r5
- Fixed the castbar not reanchoring properly to its own nameplate

120709 r4
- Castbar now also skinned, you need to enable it in Blizzard options

100709 r3
- Changed the level display behavior, the unit's level will only be shown if not elite and different from the player's level

060709 r2
- Actually uploaded the correct texture

010709 r1
- Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1
959kB
04-05-12 09:26 PM
Patch


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Old 04-07-12, 04:24 PM  
Léthalvenom
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Originally Posted by Talyrius
@Léthalvenom
It has already been discussed below.
I know was just giving a heads up that the prob still existed. Found out how to get rid of it with the help of Waky.
Add-on is working now again perfectly
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Old 04-07-12, 03:57 PM  
Talyrius
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@Léthalvenom
It has already been discussed below.
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Old 04-07-12, 03:19 PM  
Léthalvenom
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Forgive me for posting this here but i saw some one else here had the same prob as me. Only i m using the retro version by kendian atm since i really loved the old look allways.
I got a weird message spam inside one of my chatboxes today while being in raid or hc. Needed to be in combat tho and hove more enemies.
It was saying :
b) wrong size 4
c) wrong size 4
Last edited by Léthalvenom : 04-07-12 at 04:23 PM.
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Old 03-20-12, 04:13 PM  
ilillillil
A Fallenroot Satyr

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Re: Re: Bringing Back The Old Look & More

Originally Posted by Kendian
I've had and kept my version up to date, modified it over time, to keep original look, if still interested~
Yes, please.
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Old 03-18-12, 11:20 AM  
JediJesseS
A Kobold Labourer

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Please post a link, I remember and love the original look from way back.
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Old 03-08-12, 10:11 AM  
Kendian
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Re: Bringing Back The Old Look & More

Originally Posted by ilillillil
I started a thread on the enUS WoW Macro & UI forum about modifying these nameplates that I had loved in the past and will hopefully come to love once again (now that they're being updated). I cannot paste the entire post here as it's quite long so I'll just cross-link the URL.

http://us.battle.net/wow/en/forum/topic/3797710090

From reading these comments posted here on WoWInterface, it would seem there are a lot of people who would like to be able to bring back the "old look" that the main page pictures show. I believe I am close to doing so but, I require the old border texture that you had used back in the day. If you could supply me (us) with that old border texture I would be grateful.

Other modifications I was also looking to do were:
  • 1. Class Colored Health Bars For Raid/Party Members
  • 2. Put An Outline Around The Level and Name Fonts
  • 3. Darken Background Texture Behind Health Texture (Currently Way Too Bright)

Thanks.
I've had and kept my version up to date, modified it over time, to keep original look, if still interested~

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Last edited by Kendian : 03-08-12 at 10:29 AM.
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Old 01-26-12, 07:34 AM  
TheoHUN
A Kobold Labourer

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I want to change that if i target sg/sy all other nameplates arround me get pale, but i dont need this function, and i want them remain normal, not pale. I cant find the line in the code, where i can modify this.
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Old 12-22-11, 03:47 AM  
ilillillil
A Fallenroot Satyr

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Bringing Back The Old Look & More

I started a thread on the enUS WoW Macro & UI forum about modifying these nameplates that I had loved in the past and will hopefully come to love once again (now that they're being updated). I cannot paste the entire post here as it's quite long so I'll just cross-link the URL.

http://us.battle.net/wow/en/forum/topic/3797710090

From reading these comments posted here on WoWInterface, it would seem there are a lot of people who would like to be able to bring back the "old look" that the main page pictures show. I believe I am close to doing so but, I require the old border texture that you had used back in the day. If you could supply me (us) with that old border texture I would be grateful.

Other modifications I was also looking to do were:
  • 1. Class Colored Health Bars For Raid/Party Members
  • 2. Put An Outline Around The Level and Name Fonts
  • 3. Darken Background Texture Behind Health Texture (Currently Way Too Bright)

Thanks.
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Old 12-11-11, 01:58 PM  
Cairenn
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I've just finished deleting a number of comments as they were out of line. I don't want to have to do it again. Please abide by the site rules (in particular, #1 and #2).
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Old 12-10-11, 11:40 AM  
luigee91
A Kobold Labourer
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yours:
mine:
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Old 12-10-11, 11:29 AM  
luigee91
A Kobold Labourer
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Originally Posted by Ravensaber
Originally Posted by luigee91
why look the nameplates different as the pictures??
These look nothing like what is in the screenshots. How do I get that look?
yes i'm asking me the same help please
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Old 12-10-11, 11:09 AM  
Ravensaber
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Originally Posted by luigee91
why look the nameplates different as the pictures??
These look nothing like what is in the screenshots. How do I get that look?
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Old 12-09-11, 09:30 AM  
luigee91
A Kobold Labourer
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why look the nameplates different as the pictures??
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Old 12-02-11, 07:22 AM  
Talyrius
A Flamescale Wyrmkin
 
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Yes, I was getting spammed with both prints while running one of the new heroic dungeons, Well of Eternity. I commented it out and reloaded my UI after the Queen Azshara encounter.
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Last edited by Talyrius : 12-02-11 at 07:22 AM.
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Old 12-02-11, 01:19 AM  
Caellian
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Originally Posted by ForeverTheGM
Your debug code was left in for the last release.

lua Code:
  1. print("b) wrong size "..floor(self:GetHeight()))
  2. print("c) wrong size "..floor(self:GetHeight()))
That makes me curious, did you see it happen ? cuz the reason why i forgot about it is exaclty because i've never seen it happen again.
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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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