| Updated: | 03-09-10 12:56 AM |
| Created: | 07-16-09 06:14 PM |
| Downloads: | 4,217 |
| Favorites: | 3 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
2.1 |
108kB |
Aerials |
03-08-10 11:04 AM |
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2.0 |
107kB |
Aerials |
03-04-10 12:39 PM |
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1.9.1 |
104kB |
Aerials |
01-26-10 05:19 PM |
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1.9.1 |
104kB |
Aerials |
01-26-10 05:17 PM |
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1.9.0 |
104kB |
Aerials |
01-26-10 05:10 PM |
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1.8.0 |
78kB |
Aerials |
01-06-10 03:37 PM |
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1.7.5c |
75kB |
Aerials |
09-27-09 01:50 PM |
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1.7.5b |
75kB |
Aerials |
09-25-09 01:20 PM |
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1.7.5a |
75kB |
Aerials |
09-10-09 02:10 PM |
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1.7.1 |
75kB |
Aerials |
09-02-09 11:34 PM |
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1.7 |
75kB |
Aerials |
09-02-09 04:19 PM |
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1.6 |
74kB |
Aerials |
08-31-09 09:42 PM |
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1.5 |
74kB |
Aerials |
08-28-09 08:51 PM |
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1.4.1 |
76kB |
Aerials |
08-19-09 05:00 PM |
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1.4 |
74kB |
Aerials |
08-19-09 04:09 PM |
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1.3 |
80kB |
Aerials |
07-19-09 04:43 PM |
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1.2 |
80kB |
Aerials |
07-18-09 12:25 PM |
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1.1 |
80kB |
Aerials |
07-17-09 03:08 PM |
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1.0 |
80kB |
Aerials |
07-16-09 06:14 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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is there a way to disable the 3d portraits? i like the unit frame layout except for that.
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Quit
I've quit WoW, if anyone wants to continue this layout, go ahead.
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Re: Re: raid / party frame show / hide...
however for now, in the currently available version... it's kinda hit and miss on changing something just on the target frame, because some of the code for the target frame is used by target, player, party frames. also, I'm not really sure what all you're wanting to change. just the size and position? if so, for size you'd just need to search for --FONTS in Main.lua and you'll find the section that sets that up, but it's currently set up to change it for player and target together. for position, search for -- name in Main.lua, but it sets up the name location for all frames other than party frames (and party pets). to make it only change those for target, you'll just need to change around the if statements a little but, for example: font: (change from) Code:
--FONTS if unit=='player' or unit=='target' then self.Health.value:SetFont(font, fontsize, "OUTLINE") self.Power.value:SetFont(font, fontsize, "OUTLINE") self.Name:SetFont(font, fontsize, "OUTLINE") self.CombatFeedbackText:SetFont(font, 18, "OUTLINE") self.Level:SetFont(font, fontsize, "OUTLINE") Code:
--FONTS
if unit=='player' then
self.Health.value:SetFont(font, fontsize, "OUTLINE")
self.Power.value:SetFont(font, fontsize, "OUTLINE")
self.Name:SetFont(font, fontsize, "OUTLINE")
self.CombatFeedbackText:SetFont(font, 18, "OUTLINE")
self.Level:SetFont(font, fontsize, "OUTLINE")
elseif unit=='target' then
self.Health.value:SetFont(font, fontsize, "OUTLINE")
self.Power.value:SetFont(font, fontsize, "OUTLINE")
self.Name:SetFont(font, fontsize, "OUTLINE")
self.CombatFeedbackText:SetFont(font, 18, "OUTLINE")
self.Level:SetFont(font, fontsize, "OUTLINE")
the other change is different a little: (change from) Code:
-- name
self.Name:Show()
if(self:GetParent():GetName():match"oUF_Party") then
self.Name:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 10, 0)
self.Name:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", -50, 0)
else
self.Name:SetPoint("LEFT", self, "LEFT", 0, 0)
self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0)
end
self.Name:SetJustifyH("LEFT")
Code:
-- name
self.Name:Show()
if(self:GetParent():GetName():match"oUF_Party") then
self.Name:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 10, 0)
self.Name:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", -50, 0)
elseif unit=="target" then
self.Name:SetPoint("LEFT", self, "LEFT", 0, 0)
self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0)
else
self.Name:SetPoint("LEFT", self, "LEFT", 0, 0)
self.Name:SetPoint("RIGHT", self, "RIGHT", 0, 0)
end
self.Name:SetJustifyH("LEFT")
sorry if this seems like a long and complicated answer for such a simple task, i'm a bit brain fried right now from the crazy weeks i've been having... i'll read this again tomorrow to see if it still even makes sense to me in the morning. |
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A Kobold Labourer
Forum posts: 0
File comments: 29
Uploads: 0
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Re: raid / party frame show / hide...
YOU DID AN EXCELLENT JOB!!
![]() a little question, if i want to change the name,lv position or size in player and target's frame. where can i find the correct code lines? or maybe next version you will add these functions into slash comment? ![]()
Last edited by Seireimai : 04-01-10 at 04:48 PM.
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raid / party frame show / hide...
think i have this all done, but haven't had time to test it (although it is pretty simple, and there's really no reason it shouldn't work...) I might be able to test it later today, but maybe not.... we'll see.
pretty much what i did though isn't really the best way of doing it. the best way would be to have the addon skip all raid oriented aspects of everything if their turned off... would save the cpu from running code that doesn't do anything, but... i dont have time for that right now and my raid frames are already somewhat delicate for some reason and already have to have kinda a 1/2 hacked up work around to show, so... i don't want to mess with that until i have a good amount of time again (which isn't for 3 weeks). for now what i've done is added 2 variables, called ShowParty and ShowRaid. ShowParty decides if the party frames are shown WHILE IN RAID (they WILL show if in a regular party even if you have them disabled). ShowRaid determines if the raid frames will be shown. this is all done in LoadVars (make the variables and determine whether to use saved or default), Config.lua (where the slash commands are located), and PartyToggle.lua (where the addon determines what to show and acts acordingly). nothing else was changed, the cpu will most likely still be running all the script and the frames do exist, their just set to Hide() or Show()... so if you are having frame rate issues, I suggest using a different addon. Some day I might remove the raid frames from this addon entirely and make them their own addon, packaged with this one so that you can turn them on or off by simply disabling their addon, but I'm not set on doing that quite yet. anywhoo, once i have them tested out i'll post the new version (if all is good). EDIT:: in working on this, i think i've found a way to improve something else in the same section of code that's being changed, so i'm wanting to finish that before posting the new version. just a little longer and i'll be done ![]()
Last edited by Aerials : 03-15-10 at 11:25 PM.
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Re: Re: Re: raid frames
the easiest way currently to turn them off is to go into PartyToggle.lua and make the change i put a couple posts ago. |
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Re: Re: raid frames
Thanks for the addon.. I think you have done a great job with it thus far.
Last edited by Tymesink : 03-12-10 at 06:44 PM.
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there's currently a bug for the new raid frame layout, causing them to not show at all. i'm working on it.
the ones from the previous version are still working. EDIT:: ok, their actually working fine but if the scale is > about 0.75 they will be off screen. i've fixed it, and going to be uploading soon. oh!! one of the fixes require you to reset settings IF you have changed the raid scale before. (/noob reset or delete the saved variables from your saved variables folder) sorry for the inconvenience.
Last edited by Aerials : 03-09-10 at 01:01 AM.
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Re: Question about your UI
but i did have to modify it quite a bit. |
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A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
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Question about your UI
Some questions not related to your addon but from your UI screenshot :
You seems to use an addon like floAspectBar but for paladin (which show aura, seal, judgement, ...) but couldn't find it, could you give me ne anme ? And same question for you bottom art with minimaps and action bar is it part of an UI ? thanks |
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got the new version up, there's still some things to go over but it's working good as far as i can tell. post any bugs / suggestions here please
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Last edited by Aerials : 03-04-10 at 12:48 PM.
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