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Version:
2.1
Date:
09-11-2009 11:06 PM
Size:
1.70 Kb
Downloads:
256
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7
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World of Warcraft\WTF\Account\{ACCOUNT_NAME}\SavedVariables\QuestLogger.lua
Quest Logger
This is a grass roots effort!!!

Quest Logger is phase 1 in a plan to create a mod that will have quest givers read the quests to you! And you could get the opportunity to have millions of people hear your voice speak as one of the game's quest givers!

Here is an outline for this project
===============================================

Phase 1: Have users collect a database of quests they've viewed (what Quest Logger is for). The quest information is located in the "World of Warcraft\WTF\Account\{ACCOUNT NAME}\SavedVariables\QuestLogger.lua" file.

Phase 2: Setup web site to collect and process submissions from users to create a single database.

Phase 3: Setup web site to allow WoW users to submit their voice roles based on acting-scripts generated from the collected data. When submitting, you will need to read all quest text for a particular NPC.

Phase 4: Users will vote on their favorites and a final package will be released!

===============================================

Here is how you can help out right now... Load this add-on and in the background it will log information about the quests you've looked at or completed. In the near future, I will offer a web site that you can upload the logs to. They will be used to compile one giant database of quest giver dialog. Which I will turn in to "acting-scripts", one for each NPC.

We can do this!!! Who's with me?
  Change Log - Quest Logger
2.1 - Added a nil check in greetings
  Comments - Quest Logger
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Old 08-04-2009, 11:56 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
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Uploads: 6
Quote:
Originally posted by Bomyne
This is interesting.

Too bad WoW doesn't support Text to speech through.
It would be too costly for Blizzard, GOOD software to do text-to-speech conversion costs alot of money, also a variety of voices and accents would need to be used... plus they would have to support many languages (or risk losing non-en customers). Should good GNU text-to-speech software be release, it would be possible to skip having the supporters record the actual NPC's quest text. This would save time for sure, but we would also miss out on sharing our voice-acting with the rest of the world.

Given text-to-speech software has been out for at least 17 years now, it is much more likely that we will get this project completed before any good GNU text-to-speech software is released.

Nightness

Last edited by Nightness : 08-05-2009 at 12:00 AM.
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Old 08-04-2009, 12:24 AM  
Bomyne
A Flamescale Wyrmkin

Forum posts: 107
File comments: 10
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This is interesting.

Too bad WoW doesn't support Text to speech through.
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Old 07-18-2009, 04:00 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
File comments: 42
Uploads: 6
Quote:
Originally posted by voodoodad
Nightness, I think this is a really great and inovative idea, however there seems to be at least one potential problem. When questgivers "talk" to a given character, they almost always use either the character's class or name and sometimes both. This would mean parsing the voice-overs and carefully inserting prerecorded sound snippets for the class names, and I can't see any solution whatsoever to the character names since there is a virtually infinite number of names. I really hate feeling like I'm raining on your parade and maybe you have thought of this, but I felt like you should realize what you're getting yourself into.
I have thought of this. This script actually will strips out your name and replace it with "[NAME]", it also tracks your class and race, every time it saves a new piece of quest text. I like the idea jasje had using "friend", "brother", and we could find other words to sub in too.

Believe me I know what I'm getting myself into. I'll provide all the tools, and with everyone working together we can get this done!

Nightness

Last edited by Nightness : 07-18-2009 at 04:01 PM.
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Old 07-18-2009, 03:55 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
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Uploads: 6
Quote:
Originally posted by Monolit
why do you need to collect something that is already collected?
Just make a simple php script that will scan wowhead database by questID and stores it into a text database simmilar to what you have done

http://www.wowhead.com/?quest=1
and goes up to about 13500

and stage one will be over for you
There are many reason... Accuracy checking, feasibility test (events used in this script are essential to make the final script), LUA formated already (need for final script), and most importantly the quest text is sorted by NPC.

Nightness
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Old 07-18-2009, 12:42 PM  
SkunkWerks
A Deviate Faerie Dragon
 
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Quote:
Originally posted by jasje
just make ''Friend'' the word for that, works for all name's imo
'Bob', IMO.
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Old 07-18-2009, 10:55 AM  
jasje
A Theradrim Guardian
 
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Quote:
Originally posted by voodoodad
the character names since there is a virtually infinite number of names.
just make ''Friend'' the word for that, works for all name's imo
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Old 07-18-2009, 06:47 AM  
voodoodad
A Molten Giant
 
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Nightness, I think this is a really great and inovative idea, however there seems to be at least one potential problem. When questgivers "talk" to a given character, they almost always use either the character's class or name and sometimes both. This would mean parsing the voice-overs and carefully inserting prerecorded sound snippets for the class names, and I can't see any solution whatsoever to the character names since there is a virtually infinite number of names. I really hate feeling like I'm raining on your parade and maybe you have thought of this, but I felt like you should realize what you're getting yourself into.
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I don't want FOP, dammit! I'm a DAPPER DAN man!
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Old 07-18-2009, 05:17 AM  
Monolit
A Deviate Faerie Dragon

Forum posts: 11
File comments: 18
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why do you need to collect something that is already collected?
Just make a simple php script that will scan wowhead database by questID and stores it into a text database simmilar to what you have done

http://www.wowhead.com/?quest=1
and goes up to about 13500

and stage one will be over for you
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Old 07-18-2009, 04:52 AM  
Nightness
A Kobold Labourer
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Forum posts: 0
File comments: 42
Uploads: 6
Quote:
Originally posted by vlakarados
I mean then it will be something like a 10gig damn big piece of work..
Why would you put other languages together in one package? The enUS/enGB package will not be 10GB. It should be between 1-2GB for this package, thats not very big considering the game is around 15GB.

Nightness

Last edited by Nightness : 07-18-2009 at 04:52 AM.
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Old 07-18-2009, 02:30 AM  
vlakarados
A Deviate Faerie Dragon

Forum posts: 16
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I mean then it will be something like a 10gig damn big piece of work..
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Old 07-17-2009, 08:23 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
File comments: 42
Uploads: 6
Quote:
Originally posted by vlakarados
how about a localization?
Initially it would be in English. But there is nothing preventing other language packs from being developed using the same add-on scripts.

Nightness
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Old 07-17-2009, 07:32 PM  
vlakarados
A Deviate Faerie Dragon

Forum posts: 16
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how about a localization?
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Old 07-17-2009, 07:27 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
File comments: 42
Uploads: 6
Smile Version 2 Release Notes

I've released version 2. All bugs should be fixed and we should be ready to start collecting the quest information.

Your next step is easy, just load the add-on and use it for awhile, while it collects quest information in the background.

My next steps will be create a website for you to submit your quest logs to, and write an application that can combine all the submissions in to a single source.

Look here for the latest updates on this project.

Nightness
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Old 07-17-2009, 01:56 PM  
Nightness
A Kobold Labourer
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Forum posts: 0
File comments: 42
Uploads: 6
Progress and Thanks

I'm glad to see the support for this. I will get version 2, support for quest chains, released sometime today or tonight.

I'm also planning a demo that that will play sound clips for every quest giver. It will play "generic messages" to illustrate the final product. Something like this...

Greetings - "Hi, I can provide you with challenging quests. Will you accept one?"
View Quest - "Will you accept this quest?"
Progress - "How is your quest going?"
Completed - "Congratulations! You've done it!"

To nickyjean: Yes, anything that generates events could be used to play a sound file. But that would double, maybe even triple the amount of work, so I decided to just stick with quest givers. Although anyone is welcome to create derivative work from my scripts.

To Mechrior: I don't think Blizzard will hire me, this is a massive undertaken that would cost them too much to use professionals. I believe the only to accomplished this is through the support of the many dedicated fans of WoW.

To Selite: A wild guess at the moment... All the audio files will consume anywhere from 750MB to 2GB of additional disk space. Like how blizzard releases patches, we will need to use a torrent to distribute this large of a file.

Thanks for the support,
Nightness
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Old 07-17-2009, 08:51 AM  
nickyjean
A Chromatic Dragonspawn

Forum posts: 164
File comments: 61
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I love this. I was just reading the WOW insider about visually impaired and I say again I love this.

I was also wondering if there's a way to use the same tech for NPC and Zone information. I know that would take a ton more memory I'm sure but every little bit helps.
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