Category: oUF: Layouts
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Version:
004
Date:
10-27-2009 05:01 PM
Size:
91.80 Kb
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480
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oUF RingThing

News
I rewrote the mod. Its patch 3.3 compatible.

What is it for?
It is basically a tech-demo for developers that show how radial filling rings/circles can be connected to the oUF framework.

The latest version is a complete rewrite. But as you can see the structure is already there and working.

What left is someone addicted enough to create some crazy background art to bring this to life.

The most important part is the "default_config" function. It contains all the basic values with that you are going to set up the frames. It is possible to rewrite parts of the default config in the given style functions (I do this for the scale for example)

Self and the ringcontainer are independent now. You can freely move self, the background art, the foreground art and the segment-container.

Think of this like an onion, which has many layers so does this layout work. self on the bottom, then the background art with the portraits, then the ring-segements and on top some highlights with a foreground texture.

Currently I'm trying to find a good solution on how to load different ring setups, but I think it would be just to much of a hassle. So one layout for any kind of ring setup (half-rings, full ring etc.)

What the mod can do?
It can display health and mana as a ring. The ring can be either a quarter, half or a full-ring. You can select the fill direction, the starting segment and how many segments should be used.

Each ring has its own container and you can move the ring freely by adjusting the setpoints and the scale.

Never ever touch the size though. Its bound to the basic texture that you are using.

Move frames
The new layout has no preset setpoints. Hold down SHIFT+ALT and start dragging the frame around.

SVN
http://code.google.com/p/rothui/sour...oUF_RingThing/

  Change Log - oUF RingThing
004
- integrated the new unitframe design

003
- the health and the mana ring now have independent containers and thus can be moved freely
- do NEVER change the size of the ring, always work with setpoints and scale. Do not touch the size or you will find yourself in trouble.

002
- complete rewrite

001b
- one texture had the false strata

001a
- fixed the last display bug, finally found it. happened when a segment is at 0.

001
- initial release
  Optional Files - oUF RingThing
Sorry, there are currently no optional files available.
  Archived Versions - oUF RingThing
File Name
Version
Size
Author
Date
003
83kB
zork
10-26-2009 04:15 PM
001b
234kB
zork
07-27-2009 04:08 PM
001
234kB
zork
07-27-2009 01:38 PM
  Comments - oUF RingThing
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Old 11-23-2009, 12:33 PM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 146
File comments: 1082
Uploads: 28
I just had an awesome idea on how to get rid of the very pixelated edge of the segment while it is calculated.

To fix it we would need an overlay. This would be a spark-texture. Those spark texture would be a on 360° ring itself that will be rotated while the ring segment changes.

Example:
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Last edited by zork : 11-23-2009 at 12:41 PM.
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Old 10-31-2009, 09:03 PM  
Xarl
An Aku'mai Servant
 
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Forum posts: 38
File comments: 60
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Quote:
Originally posted by zork
I need to focus on other things, so yes.
This is sad to hear Zork.
Always loved your Work and will miss it.

Hope all goes good and to see you back some time in the Future.
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Old 10-30-2009, 03:48 PM  
Ferous
A Theradrim Guardian
 
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Forum posts: 69
File comments: 338
Uploads: 23
Quote:
Originally posted by zork
I need to focus on other things, so yes.
Ah okay. Well thank you for making such wonderful mods There is a time and a place where real life comes first
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Old 10-30-2009, 01:17 PM  
zork
A Flamescale Wyrmkin
 
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Uploads: 28
rMinimap is here on wowinterface. Just select the future layout in the config.
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Old 10-30-2009, 12:56 PM  
Garry
A Kobold Labourer
 
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File comments: 19
Uploads: 1
Quote:
Originally posted by zork
I need to focus on other things, so yes.
Ah sad to read that.
I use your Diablo UI for so long now and has learnt some stuff about LUA coding from your stuffs - i was even able to change some part of the code by myself to fit my needs^^
Now i was looking forward that you might create a Ring-Thing UI layout with everything it needs to have.
I used to have your old round techstyle minimap on my pc, but bc of a damn virus i need to delete everything
Well i hope everything will go fine for you. and good luck.


PS: is there still a source where i can download your old minimap?

Last edited by Garry : 10-30-2009 at 12:59 PM.
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Old 10-30-2009, 04:36 AM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 146
File comments: 1082
Uploads: 28
Quote:
Originally posted by Ferous
Oh that sucks! Are you quitting?
I need to focus on other things, so yes.
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Old 10-29-2009, 09:13 PM  
Ferous
A Theradrim Guardian
 
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Oh that sucks! Are you quitting?

Quote:
Originally posted by zork
There will be not much more to come my account has expired. I can only test some stuff on the PTR anymore.
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Old 10-29-2009, 06:37 AM  
dover
A Kobold Labourer

Forum posts: 0
File comments: 7
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Hello,i like this layout. Can you add "focus" "focus target" next version?
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Old 10-29-2009, 04:42 AM  
zork
A Flamescale Wyrmkin
 
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There will be not much more to come my account has expired. I can only test some stuff on the PTR anymore.
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Old 10-29-2009, 04:02 AM  
Ferous
A Theradrim Guardian
 
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Uploads: 23
I just have one tiny feedback comment that is sort of driving me crazy. Maybe make the target UF a mirror of the player UF? Just a comment you can take it or leave it

<3 your work, keep it up! Im looking foward to seeing more from you
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Old 10-27-2009, 07:50 PM  
geeksugar
A Kobold Labourer
 
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File comments: 16
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wanted to say i love love love these unit frames , but id also like to ask if theres a way i could turn on the pet frame....or if theres a pet frame for the layout at all lol, any help would be awesome thanks
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Old 10-27-2009, 05:06 PM  
zork
A Flamescale Wyrmkin
 
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New version is online. Still a tech-demo for mod authors who are interested in learning the technique.

Getting the castbar icon and the portrait behind the rings was kind of tricky though.

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Last edited by zork : 10-27-2009 at 05:11 PM.
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Old 10-27-2009, 03:16 PM  
zork
A Flamescale Wyrmkin
 
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Uploads: 28
First ingame shot.
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Old 10-27-2009, 09:49 AM  
Saintvallen
A Defias Bandit

Forum posts: 2
File comments: 108
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Nice, i only use cs3 because the school pays for a creative suite package for all their students.

Totally forgot about revision3.com , i used to visit that website back when i was still in what we in Denmark call 10th grade(aka 10th year of school after kindergarden).

Thank you so much.
I'm currently working on a texture that would fit on a KGpanel of a shield for my Warrior and Shaman.
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Old 10-27-2009, 08:56 AM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 146
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Uploads: 28
Photoshop 6.0 for Windows (not kidding, it has every I need and can be bought for no money at ebay)
I work at the size I want the texture to be at. 512x512, 512x256 etc. anything that is 16, 32, 64, 128, 256, 512, 1024, 2048 works.
Make sure you have "smooth edges" activated in your selection tool.
To get the smooth outer shadow I edit the alpha layer and add a smooth edge to it. Do all the Phong.com tutorials they are outstanding. http://phong.com/tutorials/ and check http://revision3.com/pixelperfect/ Bert Monroy can help you out (Nearly 150 video tutorials)
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Last edited by zork : 10-27-2009 at 09:04 AM.
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