Category: Raid Mods
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Version:
1.240 (beta)
Date:
02-01-2010 02:11 PM
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766.46 Kb
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VuhDo   Popular! (More than 5000 hits)
For more detailed information please visit VuhDo Wiki at:

http://vuhdo.ithato.com/HomePage

What is VuhDo? – VuhDo is a raid monitor similar to CTRaidAssist or Blizzards built-in raid frames. Basically this is about displaying the health of raid members in form of clearly arranged bars. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Moreover several healing spells or other actions can be asserted to mouse clicks on those bars (Click-Heal).

What VuhDo can do:
1. Display all relevant informations about your raid members
- Life,
- Mana, other types of power
- Debuffs
- Range
- Incoming Heal
- Aggro
- Threat
- HoTs
- Charmed status
- PvP status
- Tooltips (for race, class, level and current location)
- Player Tags (such as afk, disconnected, dead)

2. Casting
- You can heal, decurse, target, assist or focus raid memers with just one click
- You can bind any usable item and any macro to mouse clicks
- You can assign up to 40 mouse click combinations to cast on raid members
- You can assign up to 16 keys to cast when mouse over
- You can automatically fire your trinkets and instant casts whenever cooldown is over
- You can automatically resurrect and decurse players out of combat

3. Set up the raid
- manage main tanks (CTRA/ORA compatible) and personally selected players.
- Setup who is raid lead, assistant and master looter
- Check who is one of the above

4. Buffing
- You can easily keep track of all of your buffs
- You can rebuff automatically chosing the most suitable spell and target
- You can smart buff your raid automatically selecting missing buffs

Special Features:
- Up to 10 independent raid member panels
- Completely free arrangement of raid members: You can move any group to any position in any panel:
You can select to see your groups by class, group number role or any combination.
Easy group arrangement via Drag’n’Drop.
You can additionally setup to display Pets, Vehicles, Main Tanks, private Tanks.
A panel setup wizard lets you setup most common settings with a few clicks
- You can store different skins and arrangements of panels separately
Supported standards / Compatibility:
- CTRA/oRA: Main Tank setup / resurrection monitor
- libHealComm: Incoming heals from other healers
- libSharedMedia: Fonts, Statusbar textures
  Change Log - VuhDo
since Version 1.239 (to 1.240):

Bugfixes:
-- Cluster builder will no longer reset world map position
while map is visible

Improvements:
-- Target and target-of-target bars will have a border frame
if configured for the panel (Options=>General=>Misc)
-- Updated predefined map size table

Changes:

Features:
-- You can now smart cast buffs (out-of-combat) when hovering
over any BuffWatch swatch and turn mouse-wheel

--------------------------------------------------------------
since Version 1.238 (to 1.239):

Bugfixes:
-- Fixed a bug with mouseover highlight cluster building

Improvements:
-- Updated libHealComm
-- Added some tooltips & german translations

Changes:

Features:

--------------------------------------------------------------
since Version 1.237 (to 1.238):

Bugfixes:
-- fixed: VuhDoToolbox.lua:631: attempt to index local 'aButton' (a nil value)

Improvements:
-- Added "Essence of the Blood Queen" to custom debuffs
-- Made group/mouseover highlight more visible
-- Added "Detect Invisibility" to BuffWatch

Changes:
-- Moved cluster scanner to an own sub-menu
(Options=>General=>Cluster)
-- Ordered cluster options in a better way

Features:
-- Added option "chained" to cluster scanner for Chain Heal
-- Added option "Chain max. jumps" to cluster scanner

--------------------------------------------------------------
since Version 1.236 (to 1.237):

Bugfixes:
-- Modified libShieldLeft a bit to not conflict with
other globals named "debug"
-- Fixed some minor bugs ("Test" button etc.)

Improvements:
-- Added some custom debuffs for ICC
-- When all debuffs shown by icon they will also be
shown if they don't belong to a certain school of magic
-- Added proc of Rotface hammer to HoT list
-- Added sacred shield to BuffWatch
-- Added range display to Tooltip
-- Added "suspicious" raid roster detection for reloading
after server sends "Unknown" units

-- Various minor improvements

Changes:

Features:
-- Added options to freely select color flow for life left color
instead of fix green over yellow to red.
(Options=>Colors=>Modes)

-- Added options for showing global cooldown
("Options=>General=>General" and "Options=>Colors=>States")

-- Proudly presenting teh "Cluster-Builder"!!!
Cluster-Builder will determine clusters of people within a certain
range of yards from one to another. This way the number of worthwile
targets of Circle of Healing, Chain Heal and most other group healing spells
can be determined.
This will work in open range and northrend dungeons.
It will not(!) in classic and bc dungeons.
1. You can setup the parameters in Options=>General=>Scannners
2. You need to assign a free HoT icon slot to "Cluster Scanner"
(in options=>panels=>hot icons)
3. Cluster-Builder is self-calibrating, because there is no function
"tell me distance to unit". Depending your position and distance from
other raid members it may take some time to make calibration exact
enough. Once it is it won't need to calibrate again.

--------------------------------------------------------------
since Version 1.235 (to 1.236):

Bugfixes:
-- Fixed a bug with HoT slots being empty after
old spell assignments loaded

Improvements:
-- Currently selected key layout/skin/arrangement will automatically
be updated after leaving options with "okay".
-- Players in dungeon finder tool who selected role tank will be
considered to be listed as main tanks

Changes:

Features:

--------------------------------------------------------------
since Version 1.233 (to 1.234):

Bugfixes:
-- Fixed a possible bug with custom debuffs
..\AddOns\VuhDo\VuhDoDebuffs.lua line 67:
attempt to concatenate field 'debuff' (a nil value)

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.232 (to 1.233):

Bugfixes:
-- Added some security for spellcast events occuring immdediately
after login
-- Attempt to fix bug with HoT icon copied after raid roster change
-- Minor bugfixes
-- Fixed "Combustion" in Buff Tracking
-- Tried to fix a bug with trinkets not firing

Improvements:
-- Added Priest T10/2 HoT proc to trackable HoTs
-- Improved mid-fight login: It should now be possible in most of
the cases to relog mid-fight without having to type "/reload" to
get panels back working (Make sure you did "/reload" once BEFORE
the d/c (when all members are in the raid) to persist its structure
in saved variables. Otherwise you most likely still have to "/reload"
again after disconnecting/re-entering mid-fight)
-- Debuff icons will also be faded when unit's out of range
-- Added amplify/dampen magic to buff tracking
-- Aggro checking will also scan threat when threat symbol is disabled
-- Added Levitate and Slow Fall to Buff Watch
-- Added some more ICC boss debuffs by default

Changes:
-- Moved Tooltip-Info from Options=>Spells=>Mouse
to Options=>Panels=>Tooltips ("Spell Info")
-- Added libShieldLeft

Features:
-- EXPERIMENTAL:
Added support for up to 16 mouse buttons for healing
(not for damage yet) => experimental, may only work
on mac clients (or even on no clients at all, lol)

-- EXPERIMENTAL:
Added estimated remaining shield capacity for HoT tracking
by showing quarters of a circle due to shield remaining
absorption left around HoT icon.
THIS WILL ONLY WORK FOR PRIESTS PW: SHIELD, DIVINE AEGIS!
ALSO THIS WILL ONLY WORK FOR YOUR OWN SHIELDS!
(Options=>Panels=>HoT icons, Show shield absorb)
(Use "/vd aegis n" 0.1<=n<=2 to adjust Divine Aegis detection)

(works only for priests, intended especially disc priests)
-- Added tank mode aggro detection (by threat only, not by
enemies occasionally targeting players)
(Options=>General=>Threat, "Tank Mode")

--------------------------------------------------------------
since Version 1.231 (to 1.232):

Bugfixes:
-- Fixed a possible race condition on startup
-- Fixed some minor glitches in options screens

Improvements:
-- "Other players' HoTs slot will ignore HoTs that
are watched from other players separately.
-- Added some labels to options screens
-- Performance optimizations
-- Added "Vigilance" to warrior buffs
-- Added "Demon Armor" to warlock's buffs
-- Added DK's "presences" to BuffWatch

Changes:
-- Added a few custom debuffs from ICC

Features:

--------------------------------------------------------------
since Version 1.231 (to 1.232):

Bugfixes:
-- Fixed a possible race condition on startup
-- Fixed some minor glitches in options screens

Improvements:
-- "Other players' HoTs slot will ignore HoTs that
are watched from other players separately.
-- Added some labels to options screens
-- Performance optimizations
-- Added "Vigilance" to warrior buffs
-- Added "Demon Armor" to warlock's buffs
-- Added DK's "presences" to BuffWatch

Changes:
-- Added a few custom debuffs from ICC

Features:

--------------------------------------------------------------
since Version 1.230 (to 1.231):

Bugfixes:
-- Fixed minor bug initializing hot bar options
-- Fixed a bug with HoT bars not ticking down sometimes
-- Attempt to fix some minor glitches
-- Vertical bar orientation will also be applied to Target-of-target life bar

Improvements:
-- Updated libHealComm to 1.5.6
-- Improved mid-fight relog behaviour.
=> /reload after login mid-fight should bring back panels
-- Performance optimizations

Changes:
-- Player info (right click panel border) will only be shown out-fight
-- Some code cleanup

Features:

--------------------------------------------------------------
since Version 1.229 (to 1.230):

Bugfixes:

Improvements:
-- Improved HoT tracking updates
-- Reduced dynamic memory allocation by buff tracking

Changes:

Features:

--------------------------------------------------------------
since Version 1.228 beta (to 1.229 beta):

Bugfixes:
-- Fixed a bug in macro raid unit templates (/cast [@vuhdo] xyz)

Improvements:
-- Performance optimizations

Changes:

Features:

--------------------------------------------------------------
since Version 1.227 beta (to 1.228 beta):

Bugfixes:
-- Fixed \AddOns\VuhDo\VuhDoBarCustomizerHots.lua line 247:
attempt to index upvalue 'tSlotCfg' (a nil value)
-- Corrected tooltip positions after loading arrangements

Improvements:
-- Minor performance upgrade

Changes:

Features:
-- Added feature to show raid icons by bar color even if not in filter
(Options=>Colors=>Raid Icons)

--------------------------------------------------------------
since Version 1.226 (to 1.227 beta):

Bugfixes:
-- Removed minor bug in "Test" mode.
-- Fixed a bug with disabled options screens
-- Fixed a race condition on startup

Improvements:
-- Made "Earth Shield" unique Buff so it will be auto-tracked
-- Added "Renewed Hope" to trackable HoTs
-- Added "Inspiration" to trackable HoTs

Changes:
-- Made hot charge triangles a little more stylish

Features:
-- Added features to show HoTs from yourself and/or other sources
for each HoT (Options=>Panels=>HoT icons/bars)
-- Added "Apply to all" button in Options=>General=>Custom

--------------------------------------------------------------
since Version 1.225 (to 1.226):

Bugfixes:

Improvements:
-- Improved DK role detection
-- Minor bug fixes


Changes:

Features:

--------------------------------------------------------------
since Version 1.224 (to 1.225):

Bugfixes:
-- Fixed HoT texture coordinates
-- Fixed ..\AddOns\VuhDo\VuhDoBarCustomizerHealth.lua line 722:
Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.223 (to 1.224):

Bugfixes:
-- Fixed a general bug in debuff bar coloring
-- Changed the way libHealComm is being loaded
(fixes LibHealComm-4.0.lua:3: LibHealComm-4.0 requires LibStub.)
-- Options=>Colors=>Stated, custom debuff show text/background now
will also influence individual custom debuff color

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.222 (to 1.223):

Bugfixes:
-- Fixed a bug with custom tooltips when modifier key pressed
-- Fixed a bug where HoT icons were messing up sometimes
-- Reduced number of debuff sound if a massive number of
debuffs occurs to reduce CPU load
-- Slightly increased delay for reloadinf raid roster to avoid
early update when server lag is high

Improvements:
-- Slightly changed internal timers to achieve a better load
balancing for cyclic checks.
-- Added sanity check for custom debuff settings
-- Added Misdirection to debuff ignore list

Changes:

Features:

--------------------------------------------------------------
since Version 1.221 (to 1.222):

Bugfixes:
-- Fixed a minor bug with bar higlighting after zone change

Improvements:
-- Minor performance optimizations
-- some changes in custom debuff tracking/sound playback to avoid lags

Changes:

Features:



since Version 1.220 (to 1.221):

Bugfixes:
-- Fixed a minor bug: ..\AddOns\VuhDo\VuhDoToolbox.lua line 313:
bad argument #1 to 'pairs' (table expected, got nil)
-- Set "Rockbiter Weapon" as first available weapon enchant in BuffWatch
-- Fixed "Message: Usage: PlaySoundFile("soundfile"): Interface\AddOns\VuhDo\VuhDoDebuffs.lua:243"

Improvements:
-- Update tooltip if modifier key changed
-- Minor performance upgrade
-- Made Shaman weapon enchant available via smartBuff/bar coloring
-- Reduced dynamic memory allocation
-- Added hunter's "Mend Pet" to HoT list.

Changes:
-- Target bar color by raid icon only if enabled

Features:
-- Right click on panel border will now also show class icon and role icon.

--------------------------------------------------------------
since Version 1.219 (to 1.220):

Bugfixes:
-- Removed possible race conditional bug
(..\AddOns\VuhDo\VuhDoMacroFactory.lua line 391:
attempt to index upvalue 'VUHDO_SPELLS' (a nil value) )

Improvements:
-- Replaced all spell translations with spells by spell id
(To make translations easier and to save some memory)
-- Added some more boss custom debuffs from Ulduar, ToC and ICC

Changes:
-- Removed Wild Growth workaround (no longer needed it seems)

Features:
-- Added feature to have individual sound and color for each
custom debuff (options=>general=>custom)
-- Added feature to color bars/text by raid target icons
(Options=>Colors=>Raid icons)

--------------------------------------------------------------
since Version 1.217 (to 1.219):

Bugfixes:
-- Added bug with cross-realm casting/bar display

Improvements:
-- Added realm name in tooltips
-- Replaced "target=" notation with "@" in macros

Changes:
-- Upgraded libHealComm (import now via xml instead of lua, sry Shadowed)

Features:

--------------------------------------------------------------

since Version 1.216 (to 1.217):

Bugfixes:

Improvements:
-- Buttons assignments via qualified names ("realm-name")
=> Reenables mouseover macros for players from other realms
=> To distinguish between players with the same name from different realms

Changes:
-- Downgraded libHealComm to prevent error spam

Features:

--------------------------------------------------------------
since Version 1.215 (to 1.216):

Bugfixes:
-- Fixed shaman fire totems (after patch 3.3)
-- Fixed ready check

Improvements:
-- Added new Vampiric Embrace Buff to BuffWatch

Changes:

Features:

--------------------------------------------------------------
since Version 1.214 (to 1.215):

Bugfixes:
-- Fixed a few Blizz ui frame renamings after patch 3.3
(Options=>Misc: Show/Hide standard UI)
-- Adjusted some HoT positions
-- Fixed some minor glitches because of changes in 3.3

Improvements:
-- Updated to libHealCom 4.0 1.5.5

Changes:
-- Updated to ToC 3.3

Features:

--------------------------------------------------------------
since Version 1.213 (to 1.214):

Bugfixes:
-- Fixed a bug when a focused unit enters a vehicle
-- Fixed a bug where VuhDo auto-showed even if panels were turned off.
-- Divine Aegis should now show up as a HoT
-- Fixes some minor glitches

Improvements:
-- Made rules for rebuffing ("no target available") via buff watch
less strict.

Changes:

Features:

--------------------------------------------------------------
since Version 1.212 (to 1.213):

Bugfixes:
-- Increased base width of overheal text to avoid "..."
-- Fixed a bug sorting raid members by unit-ID
-- Added some tooltips and texts

Improvements:
-- Added Guardian Spirit and Pain Suppression to HoTs
exlcusive List so that they'll be shown from all sources

Changes:
-- Made VuhDo panels static again to allow integration
(nUI etc.)

Features:
-- Added color select feature for overheal text
(Options=>Panels=>Misc)

--------------------------------------------------------------
since Version 1.211 (to 1.212):

Bugfixes:
-- Fixed a bug with buff config for warrior shouts
-- Fixed a bug with hot charges color
(VuhDoBarCustomizerHots.lua line 198: attempt to index global 'tChargeColor' (a nil value))
-- Fixed several bugs in BuffWatch

Improvements:
-- Increased font size of HoT icon timer a little.

Changes:

Features:
-- Added feature to select single raid target icons to be displayed/hidden
(Options=>Panels=>Misc)
-- Added a more convenient way to show/hide VuhDo when not in raid/party
(Options=>General=>General, "Hide" "solo" "party")

--------------------------------------------------------------
since Version 1.210 (to 1.211):

Bugfixes:
-- Fixed a bug with BuffWatch not tracking self-buffs properly

Improvements:
-- Updated libHealComm 4.0 to 1.5.4

Changes:
-- Removed libWrapperHealComm

Features:

--------------------------------------------------------------
since Version 1.209 (to 1.210):

Bugfixes:
-- Fixed a minor bug with wrong panel size in target options
-- Fixed a bug with mouseover spell assignments not going back
to another addon after changing ot to another addon
-- Fixed a bug with "Thorns" only buffing yourself
-- Fixed a bug in buff watch ignoring sec. rebuff timer
-- Fixed a bug where panels wouldn't move anymore after test
button released

Improvements:
-- Reworked BuffWatch buff mechanics
=> if no unbuffed unit is in range BuffWatch will give an error
(You can still override this by clicking with mouse key 4 or 5)
-- Increased BuffWatch rebuff sliders' size. Made them 1-25 mins. in
0.1 min. steps instead of 1-60 in 1 min. steps.
-- Performance optimizations
-- Reduced core memory consumption (~995 kByte, solo, single panel)
-- Shamans "Earth Shield" will now be displayed from all sources
-- Added "Dalaran Brilliance" to buff recognition

Changes:
-- Removed obsolete button in options=>colors=>HoTs #2

Features:
-- Buff filters available now also via right-click on buff swatch
-- Reworked HoT timers/counters to make counter config independant
from icon config (Options=>Panels=>HoT icons)

--------------------------------------------------------------
since Version 1.208 (to 1.209):

Bugfixes:
-- Fixed a bug where power type color wasn't updated
immediately after druid stance change
-- Fixed a wrong button labeling in options=>panels=>target
-- Fixed a bug where irrelevant text color wasn't applied
-- Fixed a bug with buff tracking thorns
-- Fixed a bug where threat bars wouldn't show


Improvements:
-- Added DK's "Bone Shield" to BuffWatch
-- performance optimizations
-- Adjusted some bitmaps to look sharper
-- Optimizations for performance and dynamic memory allocation
-- Reduced core static memory consumption
-- Massive code cleanup
-- Added little delay in options for panel redraw to make handling
smoother
-- Added some tooltips
-- Attempt to redraw panels when logging in mid-fight

Changes:
-- Combo box selected indicator changed if combo list is single value
(Added multi-select combo boxes)

Features:
-- Added feature for filtering buff tracking for single target buffs
(Thorns) and raid buffs (e.g. Powerword: Fortitude)
(Options=>Buffs=>Config, new Combo boxes "Show buff for ..."

--------------------------------------------------------------
since Version 1.207 (to 1.208):

Bugfixes:
-- Preventing \AddOns\VuhDo\VuhDoPanelRedraw.lua line 198:
bad argument #1 to 'ipairs' (table expected, got nil)
-- Eliminated some serious bugs from loading/saving
spell layouts and custom debuffs, which could crash
your configuration
-- Fixed a bug with threat bar not showing properly if
bars arranged horizontally
-- Fixed a bug where MT group could be filled wrong. (Thanks Aaslan)


Improvements:
-- Added auto-sanity check/repair for saved variables
This will automatically repair most parts of configuration
if your saved variables were damaged.
-- Added "Protection of Ancient Kings" to HoT list
-- Added extra security for loading skins/arrangements
-- Added display of random incoming heal to demo test mode
-- Added some new pre-/suffixes for random name generator
in demo mode

Changes:
-- HoTs "Prayer of Mending" and "Powerword: Shield" will now
be tracked from all sources, not just the player
-- Added new tab "Misc." to Options=>Panels

Features:
-- Added feature for changing overheal text position
Overheal text position will now be saved panel wise
(Options=>Panels=>Misc)
-- Added feature for changing raid icon position
(Options=>Panels=>Misc)

--------------------------------------------------------------
since Version 1.206 (to 1.207):

Bugfixes:
-- Fixed a bug with not updating panels after leaving options

Improvements:


Changes:

Features:

--------------------------------------------------------------
since Version 1.205 (to 1.206):

Bugfixes:
-- Made some changes to emergency modes to possibly fix a bug
-- Fixed a bug in BuffWatch counting too many units

Improvements:
-- Revamped "Test" mode in Options=>Move...
...to make it a little more realistic looking
...to improve fun (imba player name generator inc)
-- Added "foc" tag for focus target
-- Improved performance a bit


Changes:
-- Pets will be ignored in emergency modes

Features:

--------------------------------------------------------------
since Version 1.204 (to 1.205):

Bugfixes:
-- "You first" in panel settings working again.
-- Fix for emergency modes (attempt)

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.203 (to 1.204):

Bugfixes:
-- Fixed a bug in emergency modes
-- Fixed a bug with manual role override not working correctly


Improvements:
-- Improved performance in emergency modes
-- Improved overall performance
-- Updated to libHealCom 4.0 r#1.5.3
-- Cleaned up code some

Changes:
-- Disabling both options, "Show incoming" AND "Own Incoming"
will completely disable libHealComm for VuhDo to stop possible(?)
disconnect issues due to addon spam.

Features:
-- Added option for sorting panels by panel models
(This will only make sense, when panel is not grouped but "loose")
(Options=>Panels=>General)
-- Added option to invert sorting groups
(Options=>Panels=>General)
-- Added option for ignoring pets in BuffWatch
(Options=>Buffs=>General)
-- Added player role to tooltips

--------------------------------------------------------------
since Version 1.202 (to 1.203):

Bugfixes:
-- Fixed a bug that crashed saved variables after "/vd reset"
-- Added some settings to be saved in Skins (Text position etc.)
-- Added a bug where disconnected players not always got a "d/c" tag
-- Fixed a rare bug: ..\AddOns\VuhDo\VuhDoEventHandler.lua line 375:
attempt to call upvalue 'VUHDO_parseCombatLogEvent' (a nil value)

Improvements:
-- Added some german translations
-- Added Nourish to spell database so it will fire trinkets if conifgured
-- Priorized magic debuffs over diseases
-- Group headers will be footers when bar alignment is set to bottom (if vertical)
-- Group titles will change from left to right when bar alignment is set to bottom (if horizontal)
(Options=>Panels=>General)
-- Updated libHealComm to 1.5.2
-- Performance optimizations
-- "/vd reset" will also reset BuffWatch position

Changes:
-- Moved Background bar brightness from Colors=>Class to Panels=>Bars
(has been misplaced + will be saved per panel from now on)
-- Added option to swap background and health bar color when cursed
(for Setups with brighter background than health bar, Options=>Panels=>Bars)
-- Moved "Icons" check button from Colors=>Stated to General=>Standard Debuffs
(has been misplaced)

Features:
-- Added option for outlining name and life text instead of a shadow
(Options=>Panels=>Text, Outline)

--------------------------------------------------------------
since Version 1.201 (to 1.202):

Bugfixes:
-- Fixed a bug with "Damage Flash" on clean installs

Improvements:

Changes:

Features:
-- Added Feature to filter "self" from raid panels
(Options=>General=>General)

--------------------------------------------------------------
since Version 1.200 (to 1.201):

Bugfixes:
-- Fixed a minor bug which led to not always updating panels when
making changes in options screens
-- Fixed a bug with shaman ancestral healing

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.199 (to 1.200 beta):


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IMPORTANT: You'll have to update from 1.199 !!!!!!!!!!!!!!!!!!!!!!
Updating from older versions WILL CAUSE lua ERRORs !!!!!!!!!!!!!!!
Please update to 1.199 first or run "reset_vuhdo.bat" !!!!!!!!!!!!
from VuhDo addons folder !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bugfixes:
-- Fixed Warrior shouts
-- Fixed a minor bug where move panels didn't show when "hide empty" was activated
-- Fixed a rare bug: ..\AddOns\VuhDo\VuhDoBarCustomizerHealth.lua line 412:
attempt to concatenate field 'className' (a nil value)

Improvements:
-- Updated to libHealComm 4.0, r1.5
-- Updated libWrapperHealComm to 1.0 r#5
-- Added several ToC custom debuffs
-- Performance/Memory optimizations
-- Sound alert for standard debuffs will only toggle when unit is in range
-- Buff settings will be saved in arrangements
(you'll have to overwrite existing arrangements to take effect)
-- Updated chinese localization (Thanks Liu!)
-- Added Watershield to HoT list

Changes:
-- Massively cleaned up code

Features:

--------------------------------------------------------------
since Version 1.198 (to 1.199):

Bugfixes:
-- Fixed Shaman weapon buff in BuffWatch (hopefully)
(=> Note: Any temporary weapon enchant will now count in BuffWatch)

Improvements:
-- Performance optimizations
-- Updated libHealComm to 1.1 release
-- Some optimizations in BuffWatch setup

Changes:
-- Debuff background bar brightness now will always be taken from
Colors=>Class Colors=>"Background Brightness" slider

Features:

--------------------------------------------------------------
since Version 1.197 (to 1.198):

Bugfixes:
-- Fixed bug in emergency modes "VuhDo.lua:129: attempt to compare number with boolean"

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.196 (to 1.197):

Bugfixes:
-- Added missing icon for Grace in HoTs
-- Fixed two bugs in russian translation

Improvements:
-- Updated to libHealComm 4.0, b3.2
-- Performance optimizations

Changes:

Features:
-- Added several options for changing panel border
(Options=>Panels=>General)

--------------------------------------------------------------
since Version 1.195 (to 1.196):

Bugfixes:
-- Fixed a bug with spell layouts not initializing properly


Improvements:
-- Divided VuhDo core functionality and VuhDo Options into separate Addons
(Reducing VuhDo core memory usage to about 1,1 MByte (solo))
-- Added demo setup for "loose" ordering
-- Updated to libHealComm 4.0 b#2.6
-- Changing a color picker's color will immediately update panels
-- Cleaned up code some
-- Missing incoming heal ends will be automatically cleaned after a timeout

Changes:


Features:
-- Added option to change in-panel group alignments
(Options=>Panels=>General, Alignment "Bottom/Right")

--------------------------------------------------------------
since Version 1.194 (to 1.195):

Bugfixes:
-- Reenabled "Righteous Fury"
-- Enabled "Grace"
-- Fixed a bug with changing out of shadow form on smart cast buff.


Improvements:
-- Changed to libHealComm 4.0
-- Performance optimizations


Changes:
-- Added libHealComm 3.0 compatibility stub
-- Incoming heals/overheals have moved to an own tab
(Options=>General=>Incoming)

Features:
-- Added many new features for incoming heal/overheal
(Options=>General=>Incoming)
=> Thanks to LHC4.0 you can now see HoTs and other stuff
=> Event horizon based display of incoming heals

-- Added option to also target a unit upon spell cast.
(Options=>Spells=>Misc)

--------------------------------------------------------------
since Version 1.193 (to 1.194):

Bugfixes:
-- Increased reload raid delay a bit after raid roster change
(This has been a potential reason why some players had a wrong group assigned
or buff targets were wrong)

Improvements:
-- Added "Combustion" to mage Buffs

Changes:

Features:

--------------------------------------------------------------
since Version 1.192 (to 1.193):

Bugfixes:
-- Fixed signs in life text (missing life) with wrong sign
-- Fixed a bug with "damage flash" not being able to be turned off
-- Fixed a bug where life text was hidden in certain situations

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.191 (to 1.192):

Bugfixes:

Improvements:
-- Moved swiftmend indicator a bit to not be hidden by HoT squares
-- Modified default panel layout to look a bit nicer

Changes:

Features:
-- Added "Damage Flash" feature (Player bars flashing on massive damage)
(Options=>Panels=>Bars)
-- Added option for hiding hitpoints display when unit is above irrelevance trigger
(Options=>Panels=>Text)
-- HoT setup will be saved along with spell assignments
(Toggle in options=>spells=>misc)

--------------------------------------------------------------
since Version 1.190 (to 1.191):

Bugfixes:


Improvements:
-- Performance optimizations
-- Some small enhancements in HoT display
-- Updated chinese localization (Again big THX to Liu!)

Changes:

Features:

--------------------------------------------------------------
since Version 1.189 (to 1.190):

Bugfixes:
-- Fixed a bug with group "self" sometimes not showing


Improvements:
-- Added "Power Infusion" (priest, disc) to BuffWatch
-- Added "Focus Magic" (mage, arc) to BuffWatch
-- New HoT positions will be relative to button extents instead of health bar
-- Added automatic "Wild Growth" fix

Changes:

Features:
-- Added 6th HoT icon slot in
(options=>panels=>HoT Icon, Options=>Colors=>HoT #1)
-- Added feature to show HoTs as icons/glossy/flat in any position
(options=>panels=>HoT Icon)

--------------------------------------------------------------
since Version 1.188 (to 1.189):

Bugfixes:
-- Another attempt to fix smart cast buffing while spirit of
redemption is active

Improvements:
-- Adjusted panel frame levels to not overlay quest log etc.
-- Abolish disease HoT will also show if cast from other players.
-- Player positions will also be shown when not in a raid but party
-- Added some more translations

Changes:

Features:
-- Added some new text positioning options
(Options=>Panels=>Text)
-- Added three new HoT icon positions
(Options=>Panels=>HoT icons)
-- Added special group "self" to group selection
(Options=>Move, select, type: special, value: self)

--------------------------------------------------------------
since Version 1.187 (to 1.188):

Bugfixes:
-- Quickfix for druid resurrection spells

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.186 (to 1.187):

Bugfixes:
-- Fixed a bug with not correctly hiding blizz standard party frames sometimes
-- Attempt to fix a bug with "Rebirth" not triggering.
-- No attempt to do smart casting while player (priest) is in spirit form

Improvements:
-- Performance optimizations

Changes:
-- Moved Smart Cast options to Options=>Spells=>Smart Cast
-- Removed VuhDo BuffWatch title label
-- Removed macros for hostile targets (has been too complicated)

Features:
-- Added option to show/hide pet owner name
(Options=>Panels=>Text)
-- Added option for auto-combat-rez for druids (untested)
(Options=>Spells=>Smart Cast)
-- Added option to trigger smart cast only with a defined modifier key
(Options=>Spells=>Smart Cast)
-- Added option to align target and target-of-target to the left of health bars.
(Options=>Panels=>Targets)

--------------------------------------------------------------
since Version 1.185 (to 1.186):

Bugfixes:
-- fixed a minor bug with text clipping in BuffWatch
-- Prevented auto-loading of arrangements while in options screens

Improvements:
-- Added some tooltips and german translations
-- Several performance optimizations

Changes:

Features:
-- Added warriors battle and commanding shout to BuffWatch

--------------------------------------------------------------
since Version 1.184 (to 1.185):

Bugfixes:
-- Fixed a bug with targeting by target bars (if hostile)

Improvements:
-- Reduced HoT flicker on panel redraw
-- Registered some sounds in LibSharedMedia by default
-- Arrangements will be auto-enabled after logging when raid size changed

Changes:

Features:
-- Added Feature for displaying stacks of custom (de)buffs
(Options=>General=>Custom (De)Buffs: Check Boxes "Stacks"
-- Added feature for freely positioning custom debuffs
(Options=>General=>Custom)

--------------------------------------------------------------
since Version 1.183 (to 1.184):

Bugfixes:
-- Attempt do fix a bug with "blinking" target health bars.

Improvements:
-- Added BuffWatch support for shaman weapon enchant buff tracking
(On the first run no "low" color available, no detection for buff
setting changed!)
-- Added some translations
-- Performance/Memory optimizations
-- Reenabled sorting groups by max. HP


Changes:

Features:

-------------------------------------------------------------
since Version 1.182 (to 1.183):

Bugfixes:
-- Fixed a bug where panels didn't stop moving while in options screens
-- Fixed a bug where player's role hasn't been reset after spec change
-- Fixed a bug where buffs etc. haven't been reinitialized after spec change

Improvements:
-- Updated chinese localization (simplified & traditional)
As always: Big Thanks to Liu for his good work!!!
-- Scanned talent trees from raid members will be reset after spec change

Changes:

Features:

--------------------------------------------------------------
since Version 1.181 (to 1.182):

Bugfixes:
-- Fixed a bug with Divine Favour not triggering on Flash of Light
-- Overheal text scale will be saved to arrangements also.
(In order to take effect you'll have to overwrite your existing
arrangements once)
-- Fixed a bug with buff missing color not showing on clean installs

Improvements:
-- Performance/memory optimizations
-- Updated libHealComm to 3.0 #87

Changes:

Features:
-- It is now possible to use macros in options=>spells=>hostile

--------------------------------------------------------------
since Version 1.180 (to 1.181):

Bugfixes:
-- Fixed a bug with spellcasting/targeting by target bars
-- Fixed a bug that could lead to various errors/corrupt data
on clean installs only, when the very first time options=>buffs=>config
is opened and then "Cancel" is pressed.

Improvements:
-- Performance optimizations
-- Reduced memory load an raid roster change

Changes:

Features:

--------------------------------------------------------------
since Version 1.179 (to 1.180):

Bugfixes:
-- Fixed Interface\AddOns\VuhDo\VuhDoMacroFactory.lua:47: GetSpellInfo(): Invalid spell slot
-- Fixed a rare bug with auto tracking unique buffs


Improvements:

Changes:

Features:

--------------------------------------
since Version 1.178 (to 1.179):

Bugfixes:
-- Fixed a bug with Panels=>Options=>Tooltip, own Position, click "Apply to all"
(Tooltip position got lost)
-- Fixed a rare bug: AddOnsVuhDoVuhDoBuffWatch.lua line 1299 attempt to get length of upvalue 'tempLowGroup' (a nil value)

Improvements:
-- Performance optimizations
-- Added a lot of german translations
-- Attempt to reduce freeze when moving panels

Changes:

Features:
-- Added feature for hostile target spell assignments (Target, target-of-target, focus)
(Options=>Spells=>Hostile)
-- Beneficial spells will also work when clicking on target bars/focus bars

!!!Note !!!: For now clicking on target/focus/target-of-target:
NO mouse-click MACROS/ITEMS ALLOWED only SPELL NAMES/TARGET/FOCUS/ASSIST !!!

--------------------------------------------------------------
since Version 1.176 (to 1.177):

Bugfixes:

Improvements:
-- Mana bars will be faded along with health bars when out of range
-- Health bars will fill the entire areas when mana/rage etc. bars are hidden
-- Performance optimizations

Changes:

Features:
-- Added Translation for Traditional Chinese (Liu, you are UNBELIEVABLE!!! Thank you so much!)
--------------------------------------------------------------
since Version 1.175 (to 1.176):

Bugfixes:
-- Target bars will now align correctly with health bars

Improvements:
-- "Beacon of Light" will no longer show as HoT from other Paladins.
-- Target Units with no class (most animals, NPCs) will be shown with their creature
type if "Show class name" is enabled
-- Reduced max. size of panel config group templates
-- Increased options font size for chinese characters

Changes:

Features:
-- Added buff support for low-level toons (such as paladin single target blessings)

--------------------------------------------------------------
since Version 1.174 (to 1.175):

Bugfixes:
-- Fixed "Ancestral Healing" hot display
-- Fixed a bug in russian translation of "Beacon of Light"

Improvements:
-- Updated LibHealComm to avoid "You're not in a group" spam
-- "Sacred Shield" and "Beacon of Light" will show as HoTs
from other Paladins too.

Changes:

Features:

--------------------------------------------------------------
since Version 1.173 (to 1.174):

Bugfixes:
-- Fixed a bug with HoT display
-- Fixed a bug where key layouts weren't activated when loaded manually

Improvements:
-- Performance optimizations
-- Updated chinese Localization (simplified). BIG THANKS TO Liu!!!
-- Re-Enabled HoT refresh rate config slider

Changes:

Features:
-- Added Mage armors to buff watch (Molten, Ice, Frost, Mage)
-- Added "Ancestral Healing" (Shaman) to trackable HoTs
-- Added menu option for locking panels
-- Added option to let clicks on panel background "through" to
allow moving, targeting etc.
(Options=>General=>Lock Panels)

--------------------------------------------------------------
since Version 1.172 (to 1.173):

Bugfixes:
-- Another attempt to fix "..\AddOns\VuhDo\VuhDoBarCustomizerHealth.lua line 384"

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.171 (to 1.172):

Bugfixes:
-- Fixed a bug that lead to an error when having selected
FONTS that are no longer available in libSharedMedia.

Improvements:

Changes:

Features:

--------------------------------------------------------------
since Version 1.169_2 (to 1.170):

Bugfixes:
-- Fixed paladin "Sacred Shield" HoT display

Improvements:
-- Major performance optimizations
-- Added some german translations

Changes:
-- Removed preset Skins/Arrangements on clean installs to save some RAM

Features:
-- Added option for hiding blizz standard focus frame
(Options=>General=>Misc.)
-- Added Paladin HoT from "Flash of Light"
(select a slot for it in options=>panels=>hot icons/bars)

--------------------------------------------------------------

since Version 1.168 (to 1.169):

Bugfixes:
-- Fixed options tooltips for chinese Translation
-- Renamed Shaman buff removal to Cure Toxins. (Renamed in v3.2)

Improvements:
-- Numerous performance optimizations
-- Added Guardian spirit to paladin buffs
-- Added a lot of translations (mostly for chinese translation)
(there are still a few things missing)
-- LibHealComm Updated

Changes:
-- Updated toc to v3.2

Features:
  Archived Versions - VuhDo
File Name
Version
Size
Author
Date
1.236
744kB
Iza
01-22-2010 02:40 AM
1.234
743kB
Iza
01-18-2010 02:54 AM
1.232
724kB
Iza
01-09-2010 10:01 AM
1.231
724kB
Iza
01-03-2010 10:59 AM
1.230
723kB
Iza
01-01-2010 02:34 PM
  Comments - VuhDo
Post A Reply Comment Options
Old Today, 04:00 AM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Quote:
Originally posted by Swal
Hi!
I'm big fan of vuhdo.
I have 2 problems however.
I realy liked the way grid managed indicators. Would be awesome to have more option for positioning them.
My other problem is when someone leaves the raid during combat, for whatever reason, the vuhdo gets messy, I see myself multiple times, the targeting doesn't show, and similar things, like the target I target isn't what I target. It is easily re-producable.
And also a request if possible: I would like to use a 15 man arrangement for BGs, could you implement it?
Hi,

Thank you. Again: I'm sorry, but I don't plan to make additional features to HoT indicators in the next time. Maybe in some future release but not for now. Your second problem is because of the nature of SecureUnitButtons and VuhDo arranging them dynamically. When ppl join/leave raid unit ids will be reassigned and it's not possible to reassign unit buttons unless you get ooc. 15 man arrangements: Why not. Will add it for one of the next updates.
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Old Today, 03:36 AM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Re: A request for addition

Quote:
Originally posted by Nykter
Been using Grid previously and now swapped over to VuhDo and I do rather like it. There is only one thing I'm missing really, the option to have one of the "HoT Icons" as a simple indicator for mana. Rather useful and I'm personally using that alot as druid to see who needs an innervate, I usually dont have time to scan through the raid and their mana bars for that.

So to precise the request:
Add option for HoT Icons to show mana status based on percentage where the percentage preferably can be customized to whatever number you want.

If this could be added in some way it would be great.
I'm sorry, but I don't plan to make additional features to HoT indicators in the next time. Maybe in some future release but not for now.
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Old Today, 03:04 AM  
Swal
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hi!
I'm big fan of vuhdo.
I have 2 problems however.
I realy liked the way grid managed indicators. Would be awesome to have more option for positioning them.
My other problem is when someone leaves the raid during combat, for whatever reason, the vuhdo gets messy, I see myself multiple times, the targeting doesn't show, and similar things, like the target I target isn't what I target. It is easily re-producable.
And also a request if possible: I would like to use a 15 man arrangement for BGs, could you implement it?

Last edited by Swal : 02-09-2010 at 03:08 AM.
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Old Yesterday, 07:00 PM  
Nykter
A Kobold Labourer

Forum posts: 0
File comments: 1
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A request for addition

Been using Grid previously and now swapped over to VuhDo and I do rather like it. There is only one thing I'm missing really, the option to have one of the "HoT Icons" as a simple indicator for mana. Rather useful and I'm personally using that alot as druid to see who needs an innervate, I usually dont have time to scan through the raid and their mana bars for that.

So to precise the request:
Add option for HoT Icons to show mana status based on percentage where the percentage preferably can be customized to whatever number you want.

If this could be added in some way it would be great.
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Old Yesterday, 08:53 AM  
Snoweh
An Aku'mai Servant

Forum posts: 34
File comments: 49
Uploads: 0
Quote:
Originally posted by Iza
Thank you, confirmed. Will offer a workaround next update.
I have your updated Version from Wow.curse, it's still doing it, but at a reduced rate, in speed.
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Old 02-07-2010, 02:27 PM  
Makaijin
A Kobold Labourer

Forum posts: 0
File comments: 10
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Quote:
Originally posted by Iza
/edit: On a closer look I think it must have something to do with parallel processing (when threat situation changes and is processed by VuhDo while aggro is detected periodically... But this should happen VERY rarely unless you don't set aggro refresh rate to 10 msec or something).
Well the slider only goes down to 100ms and not 10ms. The problem doesn't happen all the time, but it's not exactly rare either. It happens often enough for it to be a problem. I have to resort to using both "Check for aggro" tank mode and "Monitor Threat" with symbols ticked. Enabling both "Check for aggro" and "monitor threat" enables both healer and tank mode, ticking tank mode as well actually turns off healer mode while letting me tick and use symbol display (top/bottom line with red/orange).

edit: actually while experimenting again I found a totally unrelated bug. The threat bar (the cyan/magenta) never turns magenta if you take the slider to 100%. As 100% means aggro it should change to magenta if you have aggro and cyan if not. It just stays as cyan. 95% and down it works fine.

Last edited by Makaijin : 02-07-2010 at 02:50 PM.
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Old 02-07-2010, 01:03 PM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Hi Makajin,
thanks for analyzing the problem. I do not doubt that the solution you found fixes the problems somehow for you, but your interpretation of the algorithm is not all correct. The aggro attribute will only be changed in the function you posted. And the "VUHDO_updateHealthBarsFor(...)" part will change aggro indicators on bars only based on this aggro attribute. So if you call it twice with same arguments nothing CAN change with the indicators. That makes no sense That's why I added comparison with the former value. Aggro will be determined by two factors: 1. by the global threat level of the player and 2. enemies that target raid members. For tank mode 2. will be disabled, and only leaves threat level checking. Threat level changes are event driven by "UNIT_THREAT_SITUATION_UPDATE" and will not be checked periodically. In the function you mentioned it will only check for tInfo.threat >=2 which is set in "VUHDO_updateThreat". So it will be indentical to threat bar (when it's getting pure red instead of orange). Again: I do not doubt that there's a problem or that your solution has fixed it but it is no causality with the core problem...

/edit: On a closer look I think it must have something to do with parallel processing (when threat situation changes and is processed by VuhDo while aggro is detected periodically... But this should happen VERY rarely unless you don't set aggro refresh rate to 10 msec or something).

Last edited by Iza : 02-07-2010 at 01:21 PM.
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Old 02-07-2010, 11:22 AM  
Makaijin
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Quote:
Originally posted by Iza
Hi,
good to hear that. The aggro by threat thing is (bug or not) something I most probably wil not be able to change. Either server's sending an event about threat situation change or not. It's very simple mechanics.
After spending a whole day looking at the code and a week testing, I've finally found the culprit. The aggro tank mode detector seems to have problems updating particularly when new adds spawn mid fight. This problem doesn't happen when there are adds that aggro that are already standing there before aggroing. Since it's mostly bosses that spawn new stuff mid fight, i had to run alot of heroics to figure it out.

What exactly happens is when new adds spawn mid fight, the indicator would would not highlight (no aggro) and it would be stuck as no aggro. It doesn't happen to everyone, only players with aggro on something when the new add spawns. The only way to unstick it would be to either drop out of combat, or the person that was stuck had to drop aggro completly on everything while in combat.

In the file VuhDoEventHandler.lua, under the the "local function VUHDO_updateAllAggro()" near the bottom there is a particular line that seems to be causing the update problem.

Code:
for tUnit, tInfo in pairs(VUHDO_RAID) do
		if (tInfo.aggro ~= tOldAggro[tUnit]) then
			VUHDO_updateHealthBarsFor(tUnit, VUHDO_UPDATE_AGGRO);
		end

		if (tInfo.threatPerc ~= tOldThreat[tUnit]) then
			VUHDO_updateThreatPerc(tUnit);
		end
	end
This line in particular, culprit highlighted.

if (tInfo.aggro ~= tOldAggro[tUnit]) then
VUHDO_updateHealthBarsFor(tUnit, VUHDO_UPDATE_AGGRO);
end

I edited the code by removing the highlighted sections so it will always perform the function instead of an IF... function.

I'm not exactly a programmer, but I'm assuming the check is there for performance reasons, so that it doesn't update the bar unnessesary. But by removing it i managed to fix the update problem.

Since you understand the addon way more than me, you might want to use my suggestion, or you may use a different approach.

edit: I want to mention i came to this conclusion because this particular problem does not affect the threat situation indicator (where it shows 2 lines on top/bottom of bar) and only the aggro indicator. So the initial reason you said about the server not sending updates isn't the main problem.

Last edited by Makaijin : 02-07-2010 at 11:26 AM.
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Old 02-06-2010, 05:17 AM  
Snoweh
An Aku'mai Servant

Forum posts: 34
File comments: 49
Uploads: 0
Quote:
Originally posted by Iza
Thank you, confirmed. Will offer a workaround next update.
no problem, it was mind boggling me for 20mins last night as i was loading and unloading addons to find it :P
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Old 02-06-2010, 04:09 AM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Quote:
Originally posted by Snoweh
Carbonite and Vuhdo seem to be have conflictting issues. Because i didn't have Screen Recording software i kinda did a quick job on my cell phone to show you what i talking about..

http://www.youtube.com/watch?v=7eOqAvVfDgY
Thank you, confirmed. Will offer a workaround next update.
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Old 02-05-2010, 08:33 PM  
Snoweh
An Aku'mai Servant

Forum posts: 34
File comments: 49
Uploads: 0
Carbonite and Vuhdo seem to be have conflictting issues. Because i didn't have Screen Recording software i kinda did a quick job on my cell phone to show you what i talking about..

http://www.youtube.com/watch?v=7eOqAvVfDgY
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Old 02-03-2010, 04:45 AM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Quote:
Originally posted by goldengamer
Thankyou for the help earlier ^^

I was wondering, is there a way to have different panels show up for either 40man or 25man etc? I ask cause I like having bigger frames for 5mans/10/25's, but I dont need them as big then, as I dps in av etc ^^

Thankyou again ^^

EDIT: Found arrangements, will try that, basically I just want to have the 40man smaller then the 5/10/25 thats all
Hi,
yes: you can store different arrangements so solo<=5<=10<=25<=40 in options=>general=>skins. (Setup your panels for the particular situation, go to skins, save a new arrangement, set appropriate check marks.)
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Old 02-03-2010, 03:37 AM  
goldengamer
A Murloc Raider
 
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Thankyou for the help earlier ^^

I was wondering, is there a way to have different panels show up for either 40man or 25man etc? I ask cause I like having bigger frames for 5mans/10/25's, but I dont need them as big then, as I dps in av etc ^^

Thankyou again ^^

EDIT: Found arrangements, will try that, basically I just want to have the 40man smaller then the 5/10/25 thats all

Last edited by goldengamer : 02-03-2010 at 03:51 AM.
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Old 02-03-2010, 02:35 AM  
Psipherious
A Kobold Labourer

Forum posts: 1
File comments: 7
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Re: Re: Re: Re: Help with Debuff Bar Colors

Quote:
Originally posted by Iza
Thanks for the report. I think there's a glitch in background bar coloring when dispellable debuffs occur (which I have'nt found yet). I'll keep on looking...
Ahh, now that you mention that, that makes sense. I get this issue on my Priest and Paladin, but not on my DK (who has no dispel abilities). Good call.
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Old 02-03-2010, 01:52 AM  
Iza
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 205
Uploads: 1
Re: Warning: Aura not found on player

Quote:
Originally posted by Requiescat
Hello there! Love this mod, transitioning from healbot, and I'm very happy with it :] Thanks for keeping it updated! I must say, the only thing I really miss is settings changing automatically when I switch specs, but I'll live without that.

I've looked through the comments and the wiki and couldn't find anything relevant to my problem. Whenever anyone gains any kind of shield (like any of the discipline priest shields, or even a mage's mana shield), I get a message in my chatbox that says "Warning: Could not find Ice Barrier as aura on player" (or whichever shield they have up). It's admittedly kind of minor, and admittedly kind of annoying when there's a disc priest in the group!

I also have a suggestion, and I would understand if it is either not necessary to anyone but me, or wouldn't be a good idea to implement for some reason. The buff module ROCKS, but as a Paladin, managing buffs is always a major pain. It would be really nice if we could change our buffs per group (as Paladins almost always need to do, depending on which totems and buffs are up), either by the ability to click or mousewheel on the buff frames to change them, or some way to make the mod able to make a cursory inspection of the talents/forms of the people in your group and be able to decide if a druid needs wisdom (resto) or might (feral - cat) or kings (feral - bear). It would be nice if there were options to buff enh shamans with might and ele shamans with wisdom. I don't know if it can be done or should be done (or if I just need to stop being lazy), but there aren't many classes who just want one buff, regardless of their spec. It makes the blessings manager kind of moot. I still really like that I can have it remind me of my aura and seal though! It works PERFECTLY for everyone but paladins, thank you for including it!

Sorry for the lengthy post, and thank you for reading! Sorry if I sound whiny :]
Hi,
thank you. You can automatically witch spells on spec change in options=>spells=>misc: save two different spell assignments and mark them "spec 1/2". The error message is from libShieldLeft. Don't know what it's supposed to tell, so I'm going to remove it for next update. You can quickly change buffs in buff watch by right-clicking on the swatch and select from the dropdown list.
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