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This file is a Patch for Power Auras Classic by Smacker. You must have that installed before this Patch will work.

Author:
Version:
V3.0.0A
Date:
12-09-2009 07:06 PM
Size:
3.14 MB
Downloads:
96,047
Favorites:
654
MD5:
Pictures
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Aura Options
Power Auras Classic - Development   Popular! (More than 5000 hits)
Key features added:
  • None

THIS IS STILL A BETA RELEASE
DO NOT USE THIS VERSION YET, USE THE RELEASE VERSION (see right)
All comments/testing results/crashes gratefully received

Note: Although it says on the right that this needs the original Power Auras to work this is not actually true as I am patching all the files. You can download this stand-alone or just overwrite any exiting installation.

Current Known Issues
  • When you first create a new aura it may not show until you do a /reload
  • Buffs/Debuffs cast when in vehicles may not show properly with "Cast by Me"
  • Stacks may not always hide properly


Check-out the Wiki for more info


Specifying Spells (buffs/debuffs/spell-alerts/own spells)
  • By Name e.g. Holy Concentration
  • By Partial name e.g. Seal of
  • By Texture e.g. Ability_Druid_EclipseOrange
  • By Global Spell-id e.g. [34860] (you can get these ids from Wowhead http://www.wowhead.com/?spell=34860 use the number in the URL)
  • Multiple matches of the above e.g. Seal/[12435]/Ability_Druid_EclipseOrange (the / is treated as an OR)

Matching Multiple Conditions

You can do this currently by chaining auras together
e.g.
Set-up Aura1 with the first condition (e.g. Greatness) (you will probably need to disable this one, hint SHIFT-click)
Mouse-over Aura1 to get its ID number
Set-up Aura2 with the aura/animation you want and the second condition (e.g. Unholy Strength)
Put Aura1's ID into the second textbox
Now Aura2 will only trigger if Aura1 & Aura2's conditions are met



Help! My Aura doesn't show up
  • Auras will not show by default when you are resting (i.e. in a city) unless you are in combat (with a target dummy). So either uncheck the Hide when resting flag or do your testing outside the city limits.
  • If you CTRL-LEFT-CLICK the aura in the options screen it will inform you if the aura will show and if not why not.
  • You can export the aura and post it in the comments and someone will analyse it for you.
  • Buffs/Debuffs that do not stack have a stack value of 0 (not 1) so you must set the stacks check to something like >=0 Or =0 NOT =1

Advanced debugging Feature
If you really can't get things working then you can help by following this procedure:
  1. Get set-up so your aura should trigger but isn't
  2. type this /powa dump
  3. This will extract everything about the current situation and store it in a WTF settings file
  4. Log-out at a suitable moment (require to save to the WTF)
  5. Find the PowerAuras.lua in WTF/account/<ACCOUNT>/<SERVER>/<CHARACTER>/SavedVariables
  6. zip it up and email it to me
  7. mackrill[AT]hotmail.com
  8. Add a brief explanation of the issue in your email

This will allow me to pretty much reproduce the problem on my machine.
  Change Log - Power Auras Classic - Development
Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

V3.0.0
CHANGE: Relase version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)

V2.6.4F
FIX: Refreshing aura when end animation playing
FIX: Further improved efficiency in large raids
CHANGE: Chinese localisations updated

V2.6.4E
FIX: Hunter GCD detection
FIX: Improved efficiency in large raids

V2.6.4D
FIX: Warrior GCD detection
FIX: /toggle was confusing the Global settings

V2.6.4C
FIX: GCD (again)

V2.6.4B
FIX: I lied about the GCD ... try this ....
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page

V2.6.4A
FIX: GCD even better

V2.6.3Z
FIX: End animations set to 20 FPS in error

V2.6.3Y
FIX: ActionReady was not being scanned when disabled
CHANGE: Reinstated ActionReady macro check

V2.6.3X
CHANGE: Reverse ActionReady macro check (temp fix)

V2.6.3W
CHANGE: GlobalCooldown now detected automatically
FIX: Global cooldown causing spam on ActionReady and MySpell
FIX: New translation code broke new self SpellAlert function
FIX: Bug in checking when MySpell has expired if it conflics with a GCD
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down

V2.6.3V
FIX: MySpell hide issue
FIX: Chained aura updaing issue
FIX: Chained aura timer hide/show issue
FIX: Non English translations were being lost sometimes
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)

V2.6.3U
FIX: Bug when opening options

V2.6.3T
FIX: Bug copying auras with stacks
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears

V2.6.3S
FIX: End animation (Fade-Out) prevented aura hiding

V2.6.3R
FIX: Animation tweaked to be more like originals

V2.6.3Q
FIX: Animation durations error
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased

V2.6.3P
FIX: Crashing bug

V2.6.3N
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)

V2.6.3N
FIX: Multiple buffs/debuff only considered first of x/y/z

V2.6.3M
FIX: Memory/CPU efficiency improvements
FIX: Stack-overflow with invert timer and multiple buffs/debuffs e.g. x/y/z
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated

V2.6.3L
FIX: Missing localisation files
CHANGE: Updated Russian locale

V2.6.3K
FIX: AoE auras would never turn off
FIX: AoE aura events could get lost causing inaccurate trigger
FIX: Transparent textures sometimes weren't very transparent
FIX: Options not saved properly (e.g. timer rounding flag)
FIX: Options not initialised properly (e.g. CPU sliders & default fonts)
FIX: Stealable buff now works
FIX: Import/Export issues
CHANGE: Improved resolution on moving timers
CHANGE: Stealable and Purgeable default to Enemy Target

V2.6.3J
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
CHANGE: Korean translations updated

V2.6.3I
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FIX: timers now round correctly

V2.6.3H
FIX: Option UI refreshing
FIX: Won't show message when stacks don't match
FEATURE: Tri-State Logic now more compact
FIX: isDead ==> isAlive

V2.6.3G
FIX: Deleting global auras
FEATURE: Is dead flag added

V2.6.3F
FEATURE: Tri-State logic added to options

V2.6.3E
FEATURE: New Timer and Stacks Fonts

V2.6.3D
FIX: .toc typo for Russian localisation

V2.6.3C
FIX: Start-up error fixes
CHANGE: Removed start-up message spam
FEATURE: Added hi-res textures

V2.6.3B
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: New Chinese localisations
FIX: Random aura reshow (time limited animations)
FIX: Fix auras not updating on spec change

V2.6.3A
FIX: Even better disable/enable logic

V2.6.3
FIX: Improved disable/enable logic

V2.6.2Z
FIX: Timer settings crash

V2.6.2Y
FIX: Import crash
FIX: crash on start-up

V2.6.2X
FIX: timer not hiding bug
FIX: animation bugs
FIX: whole addon disabled bug

V2.6.2W
FIX: Tweak timer hide/show logic
FIX: player death detection

V2.6.2V
FIX: slow timer appearance
FIX: for stacks not clearing
FEATURE: Korean localizations added
CHANGE: global options moved to Blizz Interface/Addons

V2.6.2U
FIX: Enchant main/off hand bug fixed
FIX: timers now show again for cool-down auras (ActionReady, MySpell, Enchant) even if aura is not shown

V2.6.2T
FIX: Aggro fix, CPU throttle tuning
FIX: [xxxx] match fix when names same
FIX: stack nil errors fixed

V2.6.2S
FIX: Timer fixes for ActionReady & SelfSpell & Weapon Enchants
FEATURE: CPU throttles added
FIX: issue with /reload and animations

V2.6.2R
FEATURE: Stacks display
FEATURE: 8 new auras from JD

V2.6.2Q
FIX: Animation timer fix
FIX: Timer export/import fix

V2.6.2P
FIX: Animation fixes
FIX: Opacity fix
FEATURE: New begin animation: Bounce

V2.6.2O
FIX: Timer on raid fixed

V2.6.2N
FIX: Secondary Animation fixes
FEATURE: Secondary animations now unlimited number
FIX: Timer fixes

V2.6.2M
FIX: Global auras fixes
CHANGE: Timer rewrite
FEATURE: information on why aura won't show
FEATURE: Range of stacks use 3-5

V2.6.2L
FIX: Global auras fix
FEATURE: new spell cooldown aura

V2.6.2K
FIX: Global timers fix

V2.6.2J
FIX: Deleting auras caused strange behaviour

V2.6.2I
FIX: Timer fixes
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)

V2.6.2H
FIX: Text matching fix
FEATURE: Russian localisation added

V2.6.2G
FIX: Text matching fix ... NOT

V2.6.2F
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag

V2.6.2E
FIX: Directory name

V2.6.2D
FIX: Localisation fixes for non-English versions

V2.6.2C
FIX: Even better fix for slow animations
FEATURE: in Vehicle Flag

V2.6.2B
FIX: frame error on second aura

V2.6.2A
FIX: slow animations
FIX: Inactive switch
CHANGE: toc update
CHANGE: debug output removal

V2.6.2
Initial release
  Archived Versions - Power Auras Classic - Development
File Name
Version
Size
Author
Date
V3.0.0
3MB
Smacker
12-08-2009 04:29 PM
V2.6.4F
3MB
Smacker
12-06-2009 07:40 PM
V2.6.4E
3MB
Smacker
11-30-2009 07:21 PM
V2.6.4D
3MB
Smacker
11-29-2009 03:59 PM
V2.6.4C
3MB
Smacker
11-28-2009 06:14 PM
V2.6.4B
3MB
Smacker
11-26-2009 08:08 PM
V2.6.4A
3MB
Smacker
11-26-2009 07:11 AM
V2.6.3Z
3MB
Smacker
11-24-2009 08:14 PM
V2.6.3Y
3MB
Smacker
11-24-2009 04:36 PM
V2.6.3X
3MB
Smacker
11-23-2009 07:52 PM
V2.6.3W
3MB
Smacker
11-22-2009 06:54 PM
V2.6.3V
3MB
Smacker
11-21-2009 06:56 PM
V2.6.3U
3MB
Smacker
11-16-2009 03:22 PM
V2.6.3T
3MB
Smacker
11-15-2009 07:47 PM
V2.6.3S
3MB
Smacker
11-12-2009 07:29 PM
V2.6.3R
3MB
Smacker
11-11-2009 03:09 PM
V2.6.3Q
3MB
Smacker
11-11-2009 02:08 PM
V2.6.3P
3MB
Smacker
11-10-2009 03:45 AM
V2.6.3O
3MB
Smacker
11-07-2009 05:12 PM
V2.6.3N
3MB
Smacker
10-31-2009 01:35 PM
V2.6.3M
3MB
Smacker
10-28-2009 09:00 PM
V2.6.3L
3MB
Smacker
10-27-2009 04:15 PM
V2.6.3K
3MB
Smacker
10-27-2009 06:13 AM
V2.6.3J
3MB
Smacker
10-19-2009 07:05 PM
V2.6.3I
3MB
Smacker
10-07-2009 06:41 PM
V2.6.3H
3MB
Smacker
10-03-2009 06:27 PM
V2.6.3G
3MB
Smacker
09-30-2009 07:42 PM
V2.6.3F
3MB
Smacker
09-27-2009 02:57 PM
V2.6.3E
3MB
Smacker
09-24-2009 07:50 PM
V2.6.3D
3MB
Smacker
09-23-2009 05:20 AM
V2.6.3C
3MB
Smacker
09-22-2009 07:18 PM
V2.6.3B
3MB
Smacker
09-19-2009 07:52 AM
V2.6.3A
3MB
Smacker
09-17-2009 07:41 PM
V2.6.3
3MB
Smacker
09-13-2009 07:31 PM
V2.6.2Z
3MB
Smacker
09-13-2009 11:45 AM
V2.6.2Y
3MB
Smacker
09-12-2009 10:14 AM
V2.6.2X
3MB
Smacker
09-11-2009 07:59 PM
V2.6.2W
3MB
Smacker
09-10-2009 07:52 PM
V2.6.2V
3MB
Smacker
09-08-2009 07:46 PM
V2.6.2U
3MB
Smacker
09-06-2009 08:00 PM
V2.6.2T
3MB
Smacker
09-05-2009 08:44 PM
V2.6.2S
3MB
Smacker
09-03-2009 07:32 PM
V2.6.2R
3MB
Smacker
09-02-2009 08:46 PM
V2.6.2Q
2MB
Smacker
08-31-2009 08:03 PM
V2.6.2P
2MB
Smacker
08-28-2009 07:29 PM
V2.6.2O
2MB
Smacker
08-27-2009 08:53 PM
V2.6.2N
2MB
Smacker
08-26-2009 04:58 AM
V2.6.2N
2MB
Smacker
08-25-2009 08:55 PM
V2.6.2M
2MB
Smacker
08-17-2009 07:57 PM
V2.6.2L
2MB
Smacker
08-12-2009 09:00 PM
V2.6.2K
2MB
Smacker
08-11-2009 04:16 PM
V2.6.2J
2MB
Smacker
08-10-2009 08:13 PM
V2.6.2I
2MB
Smacker
08-09-2009 07:52 PM
V2.6.2H
2MB
Smacker
08-08-2009 07:34 PM
V2.6.2G
2MB
Smacker
08-08-2009 10:51 AM
V2.6.2F
2MB
Smacker
08-08-2009 08:11 AM
V2.6.2E
2MB
Smacker
08-07-2009 12:56 PM
V2.6.2D
2MB
Smacker
08-07-2009 06:29 AM
V2.6.2C
2MB
Smacker
08-06-2009 06:30 PM
V2.6.2B
2MB
Smacker
08-05-2009 04:44 PM
V2.6.2A
2MB
Smacker
08-05-2009 02:18 PM
V2.6.2
2MB
Smacker
08-04-2009 06:10 PM
  Comments - Power Auras Classic - Development
Post A Reply Comment Options
Old 12-21-2009, 06:24 AM  
Smacker
A Defias Bandit
 
Smacker's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 503
Uploads: 3
Re: Re: GCD and ActionUsable

Quote:
Originally posted by MrTeatime
I'm having a problem that might be to do with this. I've created an aura to display when 'revenge' is useable; however, it only appears approximately half the time. Other times, revenge will be lit up for a few seconds before the aura displays, and other times, the aura won't appear at all.

The aura is simply set up to display when revenge is usable, using the 'action usable' option.

Any ideas?

EDIT: here's the export:

Version:st3.0.0A; gcd:bofalse; Active:bofalse; isSecondary:bofalse; g:nu0; thresholdinvert:bofalse; tooltipCheck:st; stacksLower:nu0; target:bofalse; InactiveDueToState:botrue; beginSpin:bofalse; buffname:stRevenge; r:nu0.96078431372549; begin:nu0; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; spec1:botrue; bufftype:nu7; party:bofalse; focus:bofalse; raid:bofalse; texture:nu1; slot:nu25; alpha:nu0.75; aurastext:st; randomcolor:bofalse; soundfile:st; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; HideRequest:bofalse; anim2:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; off:bofalse; textaura:bofalse; y:nu-30; wowtex:bofalse; groupOrSelf:bofalse; customsound:stNeoBeep.mp3; combat:nu0; b:nu1; inParty:nu0; anim1:nu1; optunitn:bofalse; aurastextfont:nu1; ignoremaj:botrue; icon:stInterface\Icons\Ability_Warrior_Revenge; size:nu0.75; customtex:bofalse; torsion:nu1; unitn:st; stacks:nu0; symetrie:nu0; inRaid:nu0; speed:nu1; Showing:bofalse; UseOldAnimations:bofalse; sound:nu0; stance:nu2; exact:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; id:nu6; spec2:botrue; finish:nu1
This is the development version and is currently not working properly. Head over to the release verrsion which has a GCD fix (you need 3.0.0E)
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Old 12-21-2009, 04:34 AM  
MrTeatime
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: GCD and ActionUsable

Quote:
Originally posted by toddimer
With the "Action Usable" selection, it looks like checks can be ignored if the system is in GCD, but aren't displayed/refreshed once the GCD expires:

file - PowerAurasAuraClasses.lua
function - cPowaActionReady:CheckIfShouldShow
line - 1707
statement - if (GlobalCD) then

For testing... when the "Revenge" ability procs, CheckIfShouldShow gets all the way to the GCD test with positives, then returns -1. You might want to refine the logic for this boolean value.

I'll dig a little more to find out why CooldownOver, 0.2 > N > 1.7, and InGCD are significant enough to monitor.
I'm having a problem that might be to do with this. I've created an aura to display when 'revenge' is useable; however, it only appears approximately half the time. Other times, revenge will be lit up for a few seconds before the aura displays, and other times, the aura won't appear at all.

The aura is simply set up to display when revenge is usable, using the 'action usable' option.

Any ideas?

EDIT: here's the export:

Version:st3.0.0A; gcd:bofalse; Active:bofalse; isSecondary:bofalse; g:nu0; thresholdinvert:bofalse; tooltipCheck:st; stacksLower:nu0; target:bofalse; InactiveDueToState:botrue; beginSpin:bofalse; buffname:stRevenge; r:nu0.96078431372549; begin:nu0; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; spec1:botrue; bufftype:nu7; party:bofalse; focus:bofalse; raid:bofalse; texture:nu1; slot:nu25; alpha:nu0.75; aurastext:st; randomcolor:bofalse; soundfile:st; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; HideRequest:bofalse; anim2:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; off:bofalse; textaura:bofalse; y:nu-30; wowtex:bofalse; groupOrSelf:bofalse; customsound:stNeoBeep.mp3; combat:nu0; b:nu1; inParty:nu0; anim1:nu1; optunitn:bofalse; aurastextfont:nu1; ignoremaj:botrue; icon:stInterface\Icons\Ability_Warrior_Revenge; size:nu0.75; customtex:bofalse; torsion:nu1; unitn:st; stacks:nu0; symetrie:nu0; inRaid:nu0; speed:nu1; Showing:bofalse; UseOldAnimations:bofalse; sound:nu0; stance:nu2; exact:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; id:nu6; spec2:botrue; finish:nu1

Last edited by MrTeatime : 12-21-2009 at 06:22 AM.
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Old 12-20-2009, 01:35 PM  
Smacker
A Defias Bandit
 
Smacker's Avatar
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 503
Uploads: 3
Quote:
Originally posted by Relinor
Hey,

This most recent version of PowerAura's has created a problem for my Warrior's Execute Aura's.

I use an 'Action Useable' Green icon for when Execute is possible, and an Inverted 'Action Useable' Red Icon for when it is unavailable. The problem is the Green icon is not appearing about 80% of the time, either for Sudden Death, or when the target drops below 20% HP.

Green Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.090196078431373; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_48; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu0.2078431372549; y:nu-230; x:nu78; customname:stExecute; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu39; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu7; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stExecute; begin:nu1; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Red Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.1843137254902; anim1:nu1; g:nu0.25490196078431; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_48; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu1; y:nu-230; x:nu78; customname:stExecute; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu39; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu8; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stExecute; begin:nu3; off:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Thanks!

*Edit*

I noticed tonight, after wondering why my DPS was getting lower and looking at spell breakdown. My Overpower Aura's are acting in the same way and failing to go 'green' about 80% of the time.

Green Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.2; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_MeleeDamage; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu0.24313725490196; y:nu-230; x:nu26; customname:stOverpower; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu13; slot:nu38; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu5; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stOverpower; begin:nu1; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Red Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.066666666666667; anim1:nu1; g:nu0.043137254901961; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_MeleeDamage; size:nu0.18000000715256; torsion:nu0.85000002384186; r:nu1; y:nu-230; x:nu26; customname:stOverpower; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu38; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu6; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stOverpower; begin:nu3; off:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
For Execute I had wondered if gaining the buff whilst not having enough rage to actually perform the Execute would confuse matters, but because Overpower only costs 5 Rage (and I'm very rarely under 5 rage) I am fairly sure Rage pool is not going to be part of the issue. Besides that I can't isolate any reoccuring factors that make this happen besides that it happens consistently on around 80% of procs.
You should use the release version http://www.wowinterface.com/download...asClassic.html
Just tested your Overpower auras and they work perfectly (on a test dummy)

Last edited by Smacker : 12-20-2009 at 01:48 PM.
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Old 12-19-2009, 05:11 PM  
Privelgus
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Originally posted by thing-a-majig
you can actually track hyperspeed accelerators. ive been doing it form quite a while now. you have to tracks the CD of the item, and make sure the item is somewhere on an action button ... works like a charm
I just have it in a macro with some other things with long cooldowns... so at least I know why it didn't work. But anyaway, why do I need to have the item I want to track on a action button?
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Old 12-18-2009, 01:52 PM  
Relinor
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Hey,

This most recent version of PowerAura's has created a problem for my Warrior's Execute Aura's.

I use an 'Action Useable' Green icon for when Execute is possible, and an Inverted 'Action Useable' Red Icon for when it is unavailable. The problem is the Green icon is not appearing about 80% of the time, either for Sudden Death, or when the target drops below 20% HP.

Green Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.090196078431373; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_48; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu0.2078431372549; y:nu-230; x:nu78; customname:stExecute; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu39; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu7; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stExecute; begin:nu1; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Red Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.1843137254902; anim1:nu1; g:nu0.25490196078431; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_48; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu1; y:nu-230; x:nu78; customname:stExecute; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu39; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu8; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stExecute; begin:nu3; off:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Thanks!

*Edit*

I noticed tonight, after wondering why my DPS was getting lower and looking at spell breakdown. My Overpower Aura's are acting in the same way and failing to go 'green' about 80% of the time.

Green Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.2; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_MeleeDamage; size:nu0.1799999922514; torsion:nu0.85000002384186; r:nu0.24313725490196; y:nu-230; x:nu26; customname:stOverpower; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu13; slot:nu38; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu5; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stOverpower; begin:nu1; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
Red Icon
Code:
Version:st3.0.0A; gcd:bofalse; b:nu0.066666666666667; anim1:nu1; g:nu0.043137254901961; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_MeleeDamage; size:nu0.18000000715256; torsion:nu0.85000002384186; r:nu1; y:nu-230; x:nu26; customname:stOverpower; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu38; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu6; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stOverpower; begin:nu3; off:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3
For Execute I had wondered if gaining the buff whilst not having enough rage to actually perform the Execute would confuse matters, but because Overpower only costs 5 Rage (and I'm very rarely under 5 rage) I am fairly sure Rage pool is not going to be part of the issue. Besides that I can't isolate any reoccuring factors that make this happen besides that it happens consistently on around 80% of procs.

Last edited by Relinor : 12-18-2009 at 04:12 PM.
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Old 12-17-2009, 08:50 AM  
Smacker
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Quote:
Originally posted by scotpoleap
i did the same thing ...but i loaded this one ..the delelopment one ..no wonder i have been having problems with setting it up ...thanks for writing this post slickwalker...so i guess my question is can i export the codes from this one to the classic one and they will work ??
Yes, they are virtually identical and fully compatible
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Old 12-17-2009, 01:43 AM  
scotpoleap
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i did the same thing ...but i loaded this one ..the delelopment one ..no wonder i have been having problems with setting it up ...thanks for writing this post slickwalker...so i guess my question is can i export the codes from this one to the classic one and they will work ??
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Old 12-16-2009, 11:42 AM  
Smacker
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Quote:
Originally posted by slickwalker
I'm so confused. I use power auras but dont know which one I should be updating. This one right here, or the one over here http://www.wowinterface.com/download...asClassic.html.

What's the difference to the two? They both have Smacker as the author. I just updated one of them, don't know which now, and lost all my aura's that I set up.
You want the other one
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Old 12-16-2009, 11:34 AM  
slickwalker
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I'm so confused. I use power auras but dont know which one I should be updating. This one right here, or the one over here http://www.wowinterface.com/download...asClassic.html.

What's the difference to the two? They both have Smacker as the author. I just updated one of them, don't know which now, and lost all my aura's that I set up.
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Old 12-14-2009, 08:57 PM  
thing-a-majig
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Quote:
Originally posted by Smacker
Could you export and post your aura please? Then I can put it on the WIKI
sure can

Code:
Version:st3.0.0A; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.047058823529412; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_gauntlets_77a; size:nu0.12999999523163; torsion:nu0.64999997615814; r:nu1; y:nu-157; x:nu117; customname:stright.tga; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu9; slot:nu39; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu2; sound:nu0; stacksOperator:st>=; realaura:nu1; stance:nu10; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu3; HideRequest:bofalse; aurastextfont:nu1; Active:botrue; anim2:nu0; beginSpin:bofalse; customtex:botrue; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:bofalse; inRaid:nu0; spec1:botrue; Showing:botrue; UseOldAnimations:bofalse; buffname:stGloves of the Silver Assassin; begin:nu1; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu2; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:botrue; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stMonofonto; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu30; timer.y:nu-126; timer.x:nu99; timer.HideRequest:botrue; timer.Transparent:botrue; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu3; timer.cents:bofalse
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Old 12-14-2009, 06:41 PM  
Smacker
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Quote:
Originally posted by thing-a-majig
you can actually track hyperspeed accelerators. ive been doing it form quite a while now. you have to tracks the CD of the item, and make sure the item is somewhere on an action button ... works like a charm
Could you export and post your aura please? Then I can put it on the WIKI
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Old 12-14-2009, 05:11 PM  
thing-a-majig
A Kobold Labourer

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Quote:
Originally posted by Privelgus
Hi there,

I'm using Power Auras for some time now and I'm using it for several things (showing combopoints, tracking buffs and debuffs, etc.). Now I'm trying, if I can replace the addon TellMeWhen with Powa Auras.

I allready maneged to track the CD for my Saronite Bombs and for my Tricks of the Trade.

My question now is: Is it possible to track the CD of the "enchant" on my gloves? What I'm talking of are the Hyperspeed Accelerators.
With TellMeWhen, I need to track the CD on the Item, the "enchant" is on. With Powa Auras I just don't get it working.

I tried to track the CD of the buff you get, if you use the gloves and I tried to track CD of the Item, the enchant is on. Both did not result in anything working.

So, is there way to track this somehow?
you can actually track hyperspeed accelerators. ive been doing it form quite a while now. you have to tracks the CD of the item, and make sure the item is somewhere on an action button ... works like a charm

Last edited by thing-a-majig : 12-14-2009 at 05:12 PM.
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Old 12-14-2009, 12:43 PM  
Smacker
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Targets & Self

Quote:
Originally posted by willgk
Sadly that would make me have to create a separate aura for every single 1, if there was an option for self that way you could have it trigger both on self and on friendly target that would be much friendlier, but I understand. Maybe if you have a wish list I can put it on?



Target option actually only works on targets if they aren't you. If they are you it doesn't trigger which i personally think it should since you are your target .

More or less I only want it to show if the target i have selected (even if it's myself that i have selected) has that buff).

Basically I show a ring for Wild Growth, 1 for Regrowth, another for Rejuventation, and 1 for Lifebloom. This helps me know when my target has those up on them, it's great as a healer to quickly target a person whos' losing life and see what i've still got rolling on them.


BTW can't say thanks enough for this addon, it makes my job so much easier on every class I play.
Feature List is on the WIKI Here I will have a think about what you need and see if there is an easy solution. As ever the progamming logic is trivial but the UI is hell.
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Old 12-14-2009, 12:30 PM  
willgk
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Quote:
Originally posted by Smacker
Self is assumed if none are checked

You can use the Target option for tracking your targets
Sadly that would make me have to create a separate aura for every single 1, if there was an option for self that way you could have it trigger both on self and on friendly target that would be much friendlier, but I understand. Maybe if you have a wish list I can put it on?



Target option actually only works on targets if they aren't you. If they are you it doesn't trigger which i personally think it should since you are your target .

More or less I only want it to show if the target i have selected (even if it's myself that i have selected) has that buff).

Basically I show a ring for Wild Growth, 1 for Regrowth, another for Rejuventation, and 1 for Lifebloom. This helps me know when my target has those up on them, it's great as a healer to quickly target a person whos' losing life and see what i've still got rolling on them.


BTW can't say thanks enough for this addon, it makes my job so much easier on every class I play.

Last edited by willgk : 12-14-2009 at 12:32 PM.
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Old 12-14-2009, 07:36 AM  
Smacker
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Quote:
Originally posted by willgk
Please add a check for "self" as well as "Friendly Target" without this a lot of uses of this won't work like making buff checkers as a druid to watch your HoT's they will work on everyone except yourself.

Just to note if you use Raid/Party/Self option it always shows the buff, when I want to only show the auras when i have a target.
Self is assumed if none are checked

You can use the Target option for tracking your targets
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