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This file is a Patch for Power Auras Classic by Smacker. You must have that installed before this Patch will work.

Author:
Version:
V2.6.3W
Date:
11-22-2009 06:54 PM
Size:
3.13 MB
Downloads:
71,916
Favorites:
653
MD5:
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Aura Options
Power Auras Classic   Updated Today!   Popular! (More than 5000 hits)
This version built on the dual-spec version (2.6.1a)
------------------

Key features added:
  • Option to Display/Hide timed auras at set time
  • Purgeable Buff check on enemies
  • Stealable Buff check on enemies
  • Interruptable check added to SpellAlert
  • Cool-downs on spells in spell-book
  • Import/Export Page Sets
  • Can show number of stacks on the aura
  • Option to match buff/debuff on group (raid or party or self)
  • Option to also match on buff/debuff tool-tip text
  • In Vehicle flag added
  • Is Alive flag added
  • Ignore when Resting flag added (except when in combat for target dummies)
  • Stun/Silence/Root/CC/Snare detection added to DebuffType
  • Added >= and <= stack comparisons and 1-5 for range compare
  • Copy/Import/Export now includes timer/stacks settings
  • Ability to look-up buffs/debuffs/spellalerts by icon name (ensure at least one underscore is in the buff name)
  • Ability to look-up buffs/debuffs/spellalerts by spellID (e.g. [12345])
  • Timer/Stacks leading zeros flag
  • Timer/Stacks transparent textures flag
  • New fonts for Timer/Stacks
  • Multiple combo matches now 1/2/5 not 125 (should auto-update)
  • Use Blizzard threat values instead of Banzi
  • Bugfixes from original: PvP Trigger & Timers on buffs/debuff on other players now show

THIS IS STILL A BETA RELEASE
All comments/testing results/crashes gratefully received

Note: Although it says on the right that this needs the original Power Auras to work this is not actually true as I am patching all the files. You can download this stand-alone or just overwrite any exiting installation.

The underlying code has been extensively rewritten to allow new features to be added and remove most of the duplicate code.

Current Known Issues
  • When you first create a new aura it may not show until you do a /reload
  • Buffs/Debuffs cast when in vehicles may not show properly with "Cast by Me"


Check-out the Wiki for more info


Specifying Spells (buffs/debuffs/spell-alerts/own spells)
  • By Name e.g. Holy Concentration
  • By Partial name e.g. Seal of
  • By Texture e.g. Ability_Druid_EclipseOrange
  • By Global Spell-id e.g. [34860] (you can get these ids from Wowhead http://www.wowhead.com/?spell=34860 use the number in the URL)
  • Multiple matches of the above e.g. Seal/[12435]/Ability_Druid_EclipseOrange (the / is treated as an OR)

Matching Multiple Conditions

You can do this currently by chaining auras together
e.g.
Set-up Aura1 with the first condition (e.g. Greatness) (you will probably need to disable this one, hint SHIFT-click)
Mouse-over Aura1 to get its ID number
Set-up Aura2 with the aura/animation you want and the second condition (e.g. Unholy Strength)
Put Aura1's ID into the second textbox
Now Aura2 will only trigger if Aura1 & Aura2's conditions are met



Help! My Aura doesn't show up
  • Auras will not show by default when you are resting (i.e. in a city) unless you are in combat (with a target dummy). So either uncheck the Hide when resting flag or do your testing outside the city limits.
  • If you CTRL-LEFT-CLICK the aura in the options screen it will inform you if the aura will show and if not why not.
  • You can export the aura and post it in the comments and someone will analyse it for you.
  • Buffs/Debuffs that do not stack have a stack value of 0 (not 1) so you must set the stacks check to something like >=0 Or =0 NOT =1

Advanced debugging Feature
If you really can't get things working then you can help by following this procedure:
  1. Get set-up so your aura should trigger but isn't
  2. type this /powa dump
  3. This will extract everything about the current situation and store it in a WTF settings file
  4. Log-out at a suitable moment (require to save to the WTF)
  5. Find the PowerAuras.lua in WTF/account/<ACCOUNT>/<SERVER>/<CHARACTER>/SavedVariables
  6. zip it up and email it to me
  7. mackrill[AT]hotmail.com
  8. Add a brief explanation of the issue in your email

This will allow me to pretty much reproduce the problem on my machine.
  Change Log - Power Auras Classic
V2.6.3W
CHANGE: GlobalCooldown now detected automatically
FIX:Global cooldown causing spam on ActionReady and MySpell
FIX: New translation code broke new self SpellAlert function
FIX: Bug in checking when MySpell has expired if it conflics with a GCD
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down

V2.6.3V
FIX: MySpell hide issue
FIX: Chained aura updaing issue
FIX: Chained aura timer hide/show issue
FIX: Non English translations were being lost sometimes
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)

V2.6.3U
FIX: Bug when opening options

V2.6.3T
FIX: Bug copying auras with stacks
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears

V2.6.3S
FIX: End animation (Fade-Out) prevented aura hiding

V2.6.3R
FIX: Animation tweaked to be more like originals

V2.6.3Q
FIX: Animation durations error
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased

V2.6.3P
FIX: Crashing bug

V2.6.3N
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)

V2.6.3N
FIX: Multiple buffs/debuff only considered first of x/y/z

V2.6.3M
FIX: Memory/CPU efficiency improvements
FIX: Stack-overflow with invert timer and multiple buffs/debuffs e.g. x/y/z
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated

V2.6.3L
FIX: Missing localisation files
CHANGE: Updated Russian locale

V2.6.3K
FIX: AoE auras would never turn off
FIX: AoE aura events could get lost causing inaccurate trigger
FIX: Transparent textures sometimes weren't very transparent
FIX: Options not saved properly (e.g. timer rounding flag)
FIX: Options not initialised properly (e.g. CPU sliders & default fonts)
FIX: Stealable buff now works
FIX: Import/Export issues
CHANGE: Improved resolution on moving timers
CHANGE: Stealable and Purgeable default to Enemy Target

V2.6.3J
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
CHANGE: Korean translations updated

V2.6.3I
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FIX: timers now round correctly

V2.6.3H
FIX: Option UI refreshing
FIX: Won't show message when stacks don't match
FEATURE: Tri-State Logic now more compact
FIX: isDead ==> isAlive

V2.6.3G
FIX: Deleting global auras
FEATURE: Is dead flag added

V2.6.3F
FEATURE: Tri-State logic added to options

V2.6.3E
FEATURE: New Timer and Stacks Fonts

V2.6.3D
FIX: .toc typo for Russian localisation

V2.6.3C
FIX: Start-up error fixes
CHANGE: Removed start-up message spam
FEATURE: Added hi-res textures

V2.6.3B
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: New Chinese localisations
FIX: Random aura reshow (time limited animations)
FIX: Fix auras not updating on spec change

V2.6.3A
FIX: Even better disable/enable logic

V2.6.3
FIX: Improved disable/enable logic

V2.6.2Z
FIX: Timer settings crash

V2.6.2Y
FIX: Import crash
FIX: crash on start-up

V2.6.2X
FIX: timer not hiding bug
FIX: animation bugs
FIX: whole addon disabled bug

V2.6.2W
FIX: Tweak timer hide/show logic
FIX: player death detection

V2.6.2V
FIX: slow timer appearance
FIX: for stacks not clearing
FEATURE: Korean localizations added
CHANGE: global options moved to Blizz Interface/Addons

V2.6.2U
FIX: Enchant main/off hand bug fixed
FIX: timers now show again for cool-down auras (ActionReady, MySpell, Enchant) even if aura is not shown

V2.6.2T
FIX: Aggro fix, CPU throttle tuning
FIX: [xxxx] match fix when names same
FIX: stack nil errors fixed

V2.6.2S
FIX: Timer fixes for ActionReady & SelfSpell & Weapon Enchants
FEATURE: CPU throttles added
FIX: issue with /reload and animations

V2.6.2R
FEATURE: Stacks display
FEATURE: 8 new auras from JD

V2.6.2Q
FIX: Animation timer fix
FIX: Timer export/import fix

V2.6.2P
FIX: Animation fixes
FIX: Opacity fix
FEATURE: New begin animation: Bounce

V2.6.2O
FIX: Timer on raid fixed

V2.6.2N
FIX: Secondary Animation fixes
FEATURE: Secondary animations now unlimited number
FIX: Timer fixes

V2.6.2M
FIX: Global auras fixes
CHANGE: Timer rewrite
FEATURE: information on why aura won't show
FEATURE: Range of stacks use 3-5

V2.6.2L
FIX: Global auras fix
FEATURE: new spell cooldown aura

V2.6.2K
FIX: Global timers fix

V2.6.2J
FIX: Deleting auras caused strange behaviour

V2.6.2I
FIX: Timer fixes
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)

V2.6.2H
FIX: Text matching fix
FEATURE: Russian localisation added

V2.6.2G
FIX: Text matching fix ... NOT

V2.6.2F
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag

V2.6.2E
FIX: Directory name

V2.6.2D
FIX: Localisation fixes for non-English versions

V2.6.2C
FIX: Even better fix for slow animations
FEATURE: in Vehicle Flag

V2.6.2B
FIX: frame error on second aura

V2.6.2A
FIX: slow animations
FIX: Inactive switch
CHANGE: toc update
CHANGE: debug output removal

V2.6.2
Initial release
  Archived Versions - Power Auras Classic
File Name
Version
Size
Author
Date
V2.6.3V
3MB
Smacker
11-21-2009 06:56 PM
V2.6.3U
3MB
Smacker
11-16-2009 03:22 PM
V2.6.3T
3MB
Smacker
11-15-2009 07:47 PM
V2.6.3S
3MB
Smacker
11-12-2009 07:29 PM
V2.6.3R
3MB
Smacker
11-11-2009 03:09 PM
V2.6.3Q
3MB
Smacker
11-11-2009 02:08 PM
V2.6.3P
3MB
Smacker
11-10-2009 03:45 AM
V2.6.3O
3MB
Smacker
11-07-2009 05:12 PM
V2.6.3N
3MB
Smacker
10-31-2009 01:35 PM
V2.6.3M
3MB
Smacker
10-28-2009 09:00 PM
V2.6.3L
3MB
Smacker
10-27-2009 04:15 PM
V2.6.3K
3MB
Smacker
10-27-2009 06:13 AM
V2.6.3J
3MB
Smacker
10-19-2009 07:05 PM
V2.6.3I
3MB
Smacker
10-07-2009 06:41 PM
V2.6.3H
3MB
Smacker
10-03-2009 06:27 PM
V2.6.3G
3MB
Smacker
09-30-2009 07:42 PM
V2.6.3F
3MB
Smacker
09-27-2009 02:57 PM
V2.6.3E
3MB
Smacker
09-24-2009 07:50 PM
V2.6.3D
3MB
Smacker
09-23-2009 05:20 AM
V2.6.3C
3MB
Smacker
09-22-2009 07:18 PM
V2.6.3B
3MB
Smacker
09-19-2009 07:52 AM
V2.6.3A
3MB
Smacker
09-17-2009 07:41 PM
V2.6.3
3MB
Smacker
09-13-2009 07:31 PM
V2.6.2Z
3MB
Smacker
09-13-2009 11:45 AM
V2.6.2Y
3MB
Smacker
09-12-2009 10:14 AM
V2.6.2X
3MB
Smacker
09-11-2009 07:59 PM
V2.6.2W
3MB
Smacker
09-10-2009 07:52 PM
V2.6.2V
3MB
Smacker
09-08-2009 07:46 PM
V2.6.2U
3MB
Smacker
09-06-2009 08:00 PM
V2.6.2T
3MB
Smacker
09-05-2009 08:44 PM
V2.6.2S
3MB
Smacker
09-03-2009 07:32 PM
V2.6.2R
3MB
Smacker
09-02-2009 08:46 PM
V2.6.2Q
2MB
Smacker
08-31-2009 08:03 PM
V2.6.2P
2MB
Smacker
08-28-2009 07:29 PM
V2.6.2O
2MB
Smacker
08-27-2009 08:53 PM
V2.6.2N
2MB
Smacker
08-26-2009 04:58 AM
V2.6.2N
2MB
Smacker
08-25-2009 08:55 PM
V2.6.2M
2MB
Smacker
08-17-2009 07:57 PM
V2.6.2L
2MB
Smacker
08-12-2009 09:00 PM
V2.6.2K
2MB
Smacker
08-11-2009 04:16 PM
V2.6.2J
2MB
Smacker
08-10-2009 08:13 PM
V2.6.2I
2MB
Smacker
08-09-2009 07:52 PM
V2.6.2H
2MB
Smacker
08-08-2009 07:34 PM
V2.6.2G
2MB
Smacker
08-08-2009 10:51 AM
V2.6.2F
2MB
Smacker
08-08-2009 08:11 AM
V2.6.2E
2MB
Smacker
08-07-2009 12:56 PM
V2.6.2D
2MB
Smacker
08-07-2009 06:29 AM
V2.6.2C
2MB
Smacker
08-06-2009 06:30 PM
V2.6.2B
2MB
Smacker
08-05-2009 04:44 PM
V2.6.2A
2MB
Smacker
08-05-2009 02:18 PM
V2.6.2
2MB
Smacker
08-04-2009 06:10 PM
  Comments - Power Auras Classic
Post A Reply Comment Options
Old Today, 04:43 AM  
Smacker
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 370
Uploads: 3
Re: Re: Re: Re: Re: Re: Re: Activation by Action usable

Quote:
Originally posted by thing-a-majig
Thanks for getting to the issue so quickly, but im afraid i was still having the same issue as before, when there wasnt enough energy for the spell it would trigger the aura. i thought i may have been setting it up wrong so i copied the Gouge code you posted, and its doing the same thing except when the aura is triggered due to a lack of energy, it stays off until my energy level goes below the cost of the spell a second time
OK I'll try again. It is really, really hard to get a level 10 Rogue's energy below 80%
UPDATE: Ah! Eveserate is my friend now. I have reproduced your issue
UPDATE2: Fixed in version V2.6.3W I have added a new flag to ActionReady so you can just check timers, also fixed bugs in the GCD detection code.

Last edited by Smacker : 11-22-2009 at 07:19 PM.
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Old Today, 04:17 AM  
thing-a-majig
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Re: Re: Activation by Action usable

Quote:
Originally posted by Smacker
This works with the new version V2.6.3V (at least for Gouge, my rouge is only 10)
Thanks for getting to the issue so quickly, but im afraid i was still having the same issue as before, when there wasnt enough energy for the spell it would trigger the aura. i thought i may have been setting it up wrong so i copied the Gouge code you posted, and its doing the same thing except when the aura is triggered due to a lack of energy, it stays off until my energy level goes below the cost of the spell a second time
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Old Yesterday, 05:58 PM  
Smacker
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Forum posts: 0
File comments: 370
Uploads: 3
Re: Re: Re: Re: Re: Activation by Action usable

Quote:
Originally posted by thing-a-majig
here you go


Code:
gcd:bofalse; b:nu0.015686274509804; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warrior_PunishingBlow; size:nu0.15999999642372; torsion:nu0.64999997615814; r:nu1; y:nu-157; x:nu87; customname:stleft.tga; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu62; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:bofalse; stance:nu10; inParty:nu0; id:nu2; HideRequest:bofalse; aurastextfont:nu1; Active:botrue; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:botrue; UseOldAnimations:bofalse; buffname:stBlade flurry; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; party:bofalse; finish:nu1
This works with the new version V2.6.3V (at least for Gouge, my rouge is only 10)
Code:
gcd:bofalse; b:nu0.015686274509804; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Gouge; size:nu0.15999999642372; torsion:nu0.64999997615814; r:nu1; y:nu-157; x:nu87; customname:stleft.tga; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; stance:nu10; inParty:nu0; id:nu5; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stGouge; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; party:bofalse; finish:nu1

Last edited by Smacker : 11-21-2009 at 05:59 PM.
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Old Yesterday, 05:34 PM  
Smacker
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Uploads: 3
Re: Activation by Action usable

Quote:
Originally posted by thing-a-majig
is there a way to make the aura activation by the "Action usable" setting only dependant on the spell's cooldown only? currently im using it to monitor some abilities on my rogue and when i dont have enough energy for the spell the aura will dissapear, and return in a few seconds after i accumulate enough energy which is kind of annoying since the aura is constantly spamming.
Feature to only consider the cool-down added to V2.6.3V (OwnSpell aura type)
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Old Yesterday, 05:17 PM  
Smacker
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Quote:
Originally posted by essmene
hi,

i am trying to make Mind Blast work with a cooldown timer when the ability is available again.

I use the aura from http://powerauras.wikispaces.com/Priest+Exports and added a timer.
Code:
gcd:botrue; b:nu1; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; opt2:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_UnholyFrenzy; size:nu0.56000000238419; buffname:stMind Blast; r:nu1; y:nu-210; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; texture:nu23; alpha:nu1; aurastext:st; symetrie:nu0; opt1:nu77; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu1; Showing:bofalse; aurastextfont:nu1; torsion:nu1.5; tooltipCheck:st; stance:nu10; customtex:bofalse; spec2:botrue; isdebufftype:bofalse; soundfile:stAuctionWindowOpen; g:nu1; thresholdinvert:bofalse; spec1:botrue; sound:nu12; id:nu34; begin:nu0; off:bofalse; party:bofalse; isdebuff:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.id:nu34; timer.x:nu0; timer.enabled:botrue
I hear a bell ring (most of the time) when MB is ready. But there is no timer count down available for the ability.

I don't know what i am doing wrong.
Ok you needed to not set the Resting flag:
Code:
gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_UnholyFrenzy; size:nu0.56000000238419; torsion:nu1.5; r:nu1; y:nu-210; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu23; slot:nu2; alpha:nu1; aurastext:st; symetrie:nu0; soundfile:stAuctionWindowOpen; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu12; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; InactiveDueToState:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; stance:nu10; inParty:nu0; id:nu3; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stMind Blast; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; party:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu0.94999998807907; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu36266.872; timer.lastShownLarge:nu3; timer.lastShownSmall:nu96; timer.y:nu-182; timer.x:nu0; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu3; timer.cents:botrue
I future use a CRTL-click to give a reason why an aura isn't showing

Last edited by Smacker : 11-21-2009 at 05:32 PM.
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Old Yesterday, 04:58 PM  
Smacker
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Quote:
Originally posted by essmene
Do i have to setup 2x indicators ?

One for ability available and one 'invert' ability available ?
Depends, you can set it to show an graphic when off cool-down and a timer when on cool-down (with no graphic) all in one aura. However some poeple like to have a graphic in both cases with different colours.
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Old Yesterday, 01:25 PM  
essmene
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Quote:
Originally posted by Smacker
I'll take a look
Do i have to setup 2x indicators ?

One for ability available and one 'invert' ability available ?
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Old Yesterday, 11:32 AM  
Smacker
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Quote:
Originally posted by essmene
hi,

i am trying to make Mind Blast work with a cooldown timer when the ability is available again.

I use the aura from http://powerauras.wikispaces.com/Priest+Exports and added a timer.
Code:
gcd:botrue; b:nu1; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; opt2:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_UnholyFrenzy; size:nu0.56000000238419; buffname:stMind Blast; r:nu1; y:nu-210; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; texture:nu23; alpha:nu1; aurastext:st; symetrie:nu0; opt1:nu77; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu1; Showing:bofalse; aurastextfont:nu1; torsion:nu1.5; tooltipCheck:st; stance:nu10; customtex:bofalse; spec2:botrue; isdebufftype:bofalse; soundfile:stAuctionWindowOpen; g:nu1; thresholdinvert:bofalse; spec1:botrue; sound:nu12; id:nu34; begin:nu0; off:bofalse; party:bofalse; isdebuff:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.id:nu34; timer.x:nu0; timer.enabled:botrue
I hear a bell ring (most of the time) when MB is ready. But there is no timer count down available for the ability.

I don't know what i am doing wrong.
I'll take a look
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Old 11-20-2009, 05:18 PM  
essmene
A Murloc Raider

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hi,

i am trying to make Mind Blast work with a cooldown timer when the ability is available again.

I use the aura from http://powerauras.wikispaces.com/Priest+Exports and added a timer.
Code:
gcd:botrue; b:nu1; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; opt2:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_UnholyFrenzy; size:nu0.56000000238419; buffname:stMind Blast; r:nu1; y:nu-210; x:nu0; customname:st; groupany:bofalse; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; texture:nu23; alpha:nu1; aurastext:st; symetrie:nu0; opt1:nu77; owntex:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu1; Showing:bofalse; aurastextfont:nu1; torsion:nu1.5; tooltipCheck:st; stance:nu10; customtex:bofalse; spec2:botrue; isdebufftype:bofalse; soundfile:stAuctionWindowOpen; g:nu1; thresholdinvert:bofalse; spec1:botrue; sound:nu12; id:nu34; begin:nu0; off:bofalse; party:bofalse; isdebuff:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.id:nu34; timer.x:nu0; timer.enabled:botrue
I hear a bell ring (most of the time) when MB is ready. But there is no timer count down available for the ability.

I don't know what i am doing wrong.
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Old 11-20-2009, 02:38 PM  
thing-a-majig
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Re: Re: Re: Re: Activation by Action usable

Quote:
Originally posted by Smacker
OK I'll take a look. If you export your aura and post it here that will help me fix it quicker.
here you go


gcd:bofalse; b:nu0.015686274509804; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warrior_PunishingBlow; size:nu0.15999999642372; torsion:nu0.64999997615814; r:nu1; y:nu-157; x:nu87; customname:stleft.tga; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu62; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:bofalse; stance:nu10; inParty:nu0; id:nu2; HideRequest:bofalse; aurastextfont:nu1; Active:botrue; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:botrue; UseOldAnimations:bofalse; buffname:stBlade flurry; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; party:bofalse; finish:nu1

Last edited by thing-a-majig : 11-20-2009 at 02:41 PM.
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Old 11-20-2009, 02:27 PM  
Smacker
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Re: Re: Re: Activation by Action usable

Quote:
Originally posted by thing-a-majig
i fergot to mention before, but i did try to use that option, and it had a different issue. instead of displaying just the cooldown of the ability, when i did not have enough energy for an ability the aura turned off and never turned back on even when i had the energy and the spell was available
OK I'll take a look. If you export your aura and post it here that will help me fix it quicker.
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Old 11-20-2009, 02:05 PM  
thing-a-majig
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Re: Re: Activation by Action usable

Quote:
Originally posted by Smacker
Try the My Spell aura type instead of ActionUsable. Let me know if it works. I may need to add another option to ignore the usable flag and only use the cooldown status
i fergot to mention before, but i did try to use that option, and it had a different issue. instead of displaying just the cooldown of the ability, when i did not have enough energy for an ability the aura turned off and never turned back on even when i had the energy and the spell was available
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Old 11-20-2009, 01:58 PM  
Smacker
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Re: Activation by Action usable

Quote:
Originally posted by thing-a-majig
is there a way to make the aura activation by the "Action usable" setting only dependant on the spell's cooldown only? currently im using it to monitor some abilities on my rogue and when i dont have enough energy for the spell the aura will dissapear, and return in a few seconds after i accumulate enough energy which is kind of annoying since the aura is constantly spamming.
Try the My Spell aura type instead of ActionUsable. Let me know if it works. I may need to add another option to ignore the usable flag and only use the cooldown status
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Old 11-20-2009, 01:56 PM  
Smacker
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Re: Spell alert?

Quote:
Originally posted by Crodley
Does the selection "Spell Alert" in the activation drop down list do anything? I tried to get it to show whenever I cast anything, as a test I put Blizzard in there (I'm a Mage) and the CTRL Click says it won't show because nobody's target is casting Blizzard, but I want it to show when *I* cast blizzard.

The whole reason I want to do this is so that it will put up a text aura when I cast any Teleport so that I can make SURE I'm casting the spell I want, not casting teleport when I meant to cast Portal

In all my tests I can't get it to put up and aura for ANY spell I cast.
No, it currently only show a warning if your target (or party target) casts a spell i.e. a boss
The next release (V2.6.3V) will allow you to tack spells you cast

Last edited by Smacker : 11-20-2009 at 02:33 PM.
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Old 11-20-2009, 12:32 PM  
thing-a-majig
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Activation by Action usable

is there a way to make the aura activation by the "Action usable" setting only dependant on the spell's cooldown only? currently im using it to monitor some abilities on my rogue and when i dont have enough energy for the spell the aura will dissapear, and return in a few seconds after i accumulate enough energy which is kind of annoying since the aura is constantly spamming.

Last edited by thing-a-majig : 11-20-2009 at 12:46 PM.
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