Category: Generic Compilations
Addon Information
Works with 3.3
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Author:
Version:
1.5.1
Date:
12-09-2009 01:19 AM
Size:
6.41 MB
Downloads:
1,681
Favorites:
38
MD5:
Pictures
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Idle
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Solo With Focus
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Party in Combat
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Explanation
FujiUI
  Change Log - FujiUI
08 December 2009 : Version 1.5.1
Changed nothing, just forgot Buttonfacade was updated over on WoWAce.

Updated AddOns Buttonfacade

08 December 2009 : Version 1.5
Adjusted cast bars to add latency and be uniform across both profiles, changed target name DogTag to include the name of spell being casted by target if casting, added Totem of Wrath filter to <20 Player Buff frame in SBF, lined up stuff, edited PB4's LuaTexts to include a Grid-like buff setup for a resto shaman, added in-combat requisite for Dominos action bar.

Updated AddOns Dominos, OmniCC, MSBT, PB4, pMinimap, TipTac.

20 November 2009 : Version 1.4
Changed status text to power position on party frames, moved target cast bar name higher, truncated ToT name, removed target name truncation, corrected party PVP tag, changed PB4 totem border and timer colors plus background opacity, created new MSBT scroll area for triggers, changed LynStats to slash instead of periods, replaced Aloft with ncNameplates, returned auto-greeding greens, removed teksLoot.

8 November 2009 : Version 1.3
Changed MSBT to be more streamlined, rerouted error text to MSBT, fixed bug in PB4 totem indicators, fixed bug in PB4 groups config, fixed bug in SBF DEBUFF WATCH frame, turned off auto-greed greens setting in aSettings.

Updated AddOns Aloft, Dominos, PB4, pMinimap
NEW AddOns ErrorMonster, iiLinks, teknicolor, teksLoot

25 September 2009 : Version 1.2.1
Added custom border to PB4 totem display, changed totem indicator layout, truncated player pet name in PB4, switched MSBT Ingoing and Outgoing scroll positions.

23 September 2009 : Version 1.2
Renamed SBF frames, fixed timer in SBF debuff frame, moved/filtered MSBT alerts to be less spammy, added totem frame for Dominos, added totem setup for PB4, altered LynStats, altered aSettings, added aSettings documentation.

Updated AddOns Aloft, Dominos, MSBT, OmniCC, PB4, SBF, TipTac.

18 August 2009 : Version 1.1.1
Added a Mage filter to SBF, updated to fix an action bar bug, added pMinimap profiling for Reflux.

Updated AddOns Dominos

15 August 2009 : Version 1.1
Fixed improperly named filters and resorted them, changed buff and debuff watch to clickthrough so they don't interfere with mouse turning, replaced BasicMinimap with pMinimap.

Updated AddOns AzCastBar, Dominos, MSBT, PB4, TipTac.

8 August 2009 : Version 1
Initial release.
  Optional Files - FujiUI
File Name
Version
Size
Author
Date
Type
v2.0
15MB
08-10-2009 10:16 PM
Patch
v1.1
271kB
08-10-2009 07:14 PM
Patch
  Comments - FujiUI
Post A Reply Comment Options
Old 01-23-2010, 10:47 AM  
LRCollier
A Kobold Labourer

Forum posts: 0
File comments: 2
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Quote:
Originally posted by treelet
There's a note in the Read Me file about this -- it's aSettings. Just open the lua file and set autogreedgreens (or something like that) to false instead of true. If I update again, this will be disabled by default. Or I may do away with aSettings all together.
Oh, I feel silly now. Sorry for not reading that so thoroughly. Thank you very much.
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Old 01-23-2010, 02:53 AM  
treelet
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Forum posts: 1
File comments: 76
Uploads: 1
Quote:
Originally posted by LRCollier
Treelet, I have a question. In your UI, there's an addon that automatically greeds items in dungeons. I have no idea what it is, but since 3.3 came out I'd like to disable it to make way for the disenchant option.

Could you tell me what it is/how to disable it?
There's a note in the Read Me file about this -- it's aSettings. Just open the lua file and set autogreedgreens (or something like that) to false instead of true. If I update again, this will be disabled by default. Or I may do away with aSettings all together.

Last edited by treelet : 01-23-2010 at 03:35 AM.
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Old 01-22-2010, 11:36 PM  
LRCollier
A Kobold Labourer

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Treelet, I have a question. In your UI, there's an addon that automatically greeds items in dungeons. I have no idea what it is, but since 3.3 came out I'd like to disable it to make way for the disenchant option.

Could you tell me what it is/how to disable it?
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Old 01-21-2010, 04:24 PM  
treelet
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Forum posts: 1
File comments: 76
Uploads: 1
Quote:
Originally posted by syrupk
Do you think that you could copy and paste me your unitframe tags? I'm trying to use them on another UI that seems to have tags in another language Yours have always been the best
Working on some kind of update, it's just being finicky.

http://img403.imageshack.us/img403/4...2010210757.jpg

If you want the unitframe tags, you can always download the UI and copypasta them yourself. I don't keep them all in one .txt file, though I might do that in the future since it's always good to have a back-up. We'll see! If I take the time I'll be sure to PM you the file.
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Old 01-14-2010, 11:11 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 69
File comments: 412
Uploads: 25
Quote:
Originally posted by treelet
Just a note: I recently replaced my video card and logged in only to discover that all my pixel-perfect borders have since been magically replaced with fuzzy ones and no amount of padding, prodding, nudging, or scale adjustment, seems to alleviate it to my satisfaction. Therefore all work or updates on this UI have been put on indefinite hold until I can come up with something else.
Do you think that you could copy and paste me your unitframe tags? I'm trying to use them on another UI that seems to have tags in another language Yours have always been the best
__________________
I guess my brain will never work right. At least I’m pretty.
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Old 01-05-2010, 01:54 PM  
slyph
A Kobold Labourer

Forum posts: 0
File comments: 10
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Quote:
Originally posted by treelet
Just a note: I recently replaced my video card and logged in only to discover that all my pixel-perfect borders have since been magically replaced with fuzzy ones and no amount of padding, prodding, nudging, or scale adjustment, seems to alleviate it to my satisfaction. Therefore all work or updates on this UI have been put on indefinite hold until I can come up with something else.
Just make a new UI without pixel requirements hehe

pixel perfect UIs always play tricks on my eyes and its hard to play with them, even though this one was so well done, sometimes it was just impossible to read text :/
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Old 01-04-2010, 01:05 PM  
treelet
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Forum posts: 1
File comments: 76
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Just a note: I recently replaced my video card and logged in only to discover that all my pixel-perfect borders have since been magically replaced with fuzzy ones and no amount of padding, prodding, nudging, or scale adjustment, seems to alleviate it to my satisfaction. Therefore all work or updates on this UI have been put on indefinite hold until I can come up with something else.

Last edited by treelet : 01-04-2010 at 01:11 PM.
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Old 01-01-2010, 08:28 PM  
mankeluvsit
A Theradrim Guardian
 
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nvm
__________________
Simple is beautiful
ey, buey, pelamela!

Last edited by mankeluvsit : 01-01-2010 at 08:39 PM.
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Old 12-13-2009, 05:36 PM  
treelet
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Forum posts: 1
File comments: 76
Uploads: 1
Quote:
Originally posted by Valkyria
In 1680x1050 resolution the totem borders have fuzzy border syndrome. :/

Any idea on how I could adjust them to be crisp like in your screenshots? I tried changing the totem spacing/size but couldn't quite get it right. I'm guessing I'll have to edit the border in Photoshop?
Other than adjustment of the spacing/padding/size of the indicator (and make sure you check the totem tab and the general indicators tab) and changing to 1x multisampling, I don't know what you could do. Editing the border in Photoshop won't do anything as it's a simple 1 px border. I suppose you could simply make it thicker or use the default PB4 border which would make the FBS less bothersome and obvious.
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Old 12-12-2009, 09:27 AM  
Valkyria
A Kobold Labourer

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In 1680x1050 resolution the totem borders have fuzzy border syndrome. :/

Any idea on how I could adjust them to be crisp like in your screenshots? I tried changing the totem spacing/size but couldn't quite get it right. I'm guessing I'll have to edit the border in Photoshop?
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Old 12-09-2009, 03:23 PM  
treelet
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Forum posts: 1
File comments: 76
Uploads: 1
Quote:
Originally posted by Zawamura
Dominos seems to be acting weird, not showing at all etc
Just to let you know
The first action bar now only shows up in-combat, since all I use it for is as a cooldown tracker. To change it, type /dominos, right click the bar, and go to 'Show States' and delete '[combat]'. All the other bars work as they did before.
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Old 12-09-2009, 07:36 AM  
Zawamura
A Kobold Labourer

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Dominos seems to be acting weird, not showing at all etc
Just to let you know
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Old 12-09-2009, 01:11 AM  
treelet
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Forum posts: 1
File comments: 76
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Quote:
Originally posted by gridius
Oh trust me I am not being impatient ... updating mods are a pain and your UI was great for the short time i was using, looking forward to your update
I wasn't trying to imply anything. In any case, it's updated. I spent some time in BGs testing everything so it should all work, though I think I may have left LuaTexts enabled on PB4 by default, so make sure you turn on/off what you'd like to have. I've added a Grid-like setup for resto shaman. Next up I hope to tweak this for holy paladins, probably after the holidays are over since mine is still 76.

Last edited by treelet : 12-09-2009 at 01:12 AM.
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Old 12-08-2009, 10:30 PM  
gridius
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Quote:
Originally posted by treelet
I am in the midst of personally determining what needs to be fixed and/or updated and am testing that in addition to some small changes I had been meaning to implement for awhile now. Thanks you everyone for your patience.
Oh trust me I am not being impatient ... updating mods are a pain and your UI was great for the short time i was using, looking forward to your update
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Old 12-08-2009, 10:00 PM  
treelet
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Forum posts: 1
File comments: 76
Uploads: 1
Quote:
Originally posted by gridius
Looks like you might need to replace satrina buff frames.
I am in the midst of personally determining what needs to be fixed and/or updated and am testing that in addition to some small changes I had been meaning to implement for awhile now. Thank you everyone for your patience.

Last edited by treelet : 12-08-2009 at 10:39 PM.
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