Category: Unit Mods
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Author:
Version:
0207
Date:
02-07-2010 12:24 PM
Size:
997.18 Kb
Downloads:
6,148
Favorites:
32
MD5:
Pictures
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v0207 (resting)
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v0207 (full combo points)
Click to enlarge
v0108 (outer bars both set to threat -optional)
Click to enlarge
v0108
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v0108 (hp, energy -no target)
Renaitre DHUD3 (Tribal)   Updated less than 3 days ago!   Popular! (More than 5000 hits)

This is Arcanefoam's DHUD3 which originated from Drathal's Hud. I always loved HUDs, but hate the bars. Back in TBC I merged Phaytal's bars with DHUD, and now for 3.2 I'm doing the same type of thing for Arcane's.

All I've done here is replace the vanilla bars with my own bars as well as the icons for "Combo/Stack" Points (Rogue, Druid, Warrior, and DK <3).
My saved variables are included but are optional -many features are disabled since I track them differently in my UI, available here.


INSTALLATION
This should be an easy drag and drop install, just follow these directions..
  1. Unzip to your desktop.
  2. Drag and drop the DHUD3 folder into your Interface/AddOns folder.
(Optional for layout in the pics)
  1. Open this WTF/Account. Rename the YOURACCOUNTNAME folder with your info fitting the description in the folder name in all caps.
  2. Drag and drop this WTF folder to your WoW folder (example.. C:\Users\Public\Games\World of Warcraft).


This addon is maintained regularly on wowace and I really love it. My fan updates will mirror Arcane's versions after I test them in-game, as well as any graphics tweaks of my own.
  Change Log - Renaitre DHUD3 (Tribal)
v0207
-revised bars 1, 2 and 3
-revized borders 1, 2 and 3
-revised pet bars 1 and 2
-revised pet borders 1 and 2
-revised casting bar and casting bar highlight (cb, cbh)
-revised combat icon (more modern)
-revised resting icon
-recolored DK Runes

v0108
-added skulls for DKs
-revised Saved Variables

v1113
-updated DHUD3 to r167
-customized Lacerate and Sunder icons (same icon sets)

v1020
-refitted bar borders

v1007
-updated DHUD3 to v1.5.7
-new Casting Bar
-deciding between styles for DK Runes

v1001
-updated DHUD3 to v1.5.6
-finalizing custom DK Runes (to be included next update)

v0922
-updated SavedVariables (Right Outer Bar showing HP of target's target, Left Outer Bar showing Threat. Slight recoloring of bars. Aura's are disabled -"renaitreui" profile)

v0914
-changed combopoint colors

v0905
-update DHUD3 to v1.5.2

v0904
-update DHUD3 to v1.5.1
-recolored minimap icon

v0901
-added tribal pet/vehicle bars

v0825
-update DHUD3 to r146

v0823
-including optional Saved Variables to get the same look as in the pics

v0820
-new tribal bars
-recolored combo points (1,2)

v0815
-update with DHUD3 v1.4
-added custom minimap button

v0809
-initial commit
  Archived Versions - Renaitre DHUD3 (Tribal)
File Name
Version
Size
Author
Date
0108
991kB
Limb0
01-08-2010 10:54 AM
1113
1006kB
Limb0
11-13-2009 03:31 PM
0809
1MB
Limb0
08-09-2009 09:00 PM
  Comments - Renaitre DHUD3 (Tribal)
Post A Reply Comment Options
Old 02-07-2010, 03:21 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Quote:
Originally posted by Toran
Screenshot?
One is up now showing some revised textures, I'll make it a point to post additional ones throughout the day.
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Old 02-07-2010, 01:17 PM  
Toran
A Cliff Giant

Forum posts: 74
File comments: 233
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Screenshot?
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Old 02-07-2010, 12:43 PM  
Limb0
A Chromatic Dragonspawn
 
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Forum posts: 167
File comments: 119
Uploads: 7
v0207

19 textures get a facelift for this version. Both outer bars are set to monitor threat, feel free to reassign the right outer bar to track targetoftarget hp or whichever other stat you prefer. See changelog for more details..

enjoy
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Old 01-10-2010, 12:06 AM  
Limb0
A Chromatic Dragonspawn
 
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Forum posts: 167
File comments: 119
Uploads: 7
Re: shows out of date

Quote:
Originally posted by aromero23
I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.
Thank you, I want to clarify that this is merely a "skin" version of ArcaneFoam's DHUD3.
Showing up as out of date is pretty simple to fix. just a TOC number, which I'll address for the next version.
The clickthrough is not 100% working, though the optional Saved Variables I include should have as many options available for this enabled. I think it's really an issue of coding, but that's not territory that I'm very knowledgeable of.
Changing the options I've encountered errors at times, but I think one way around this is to be sure not to target anything when making those changes. See if that works, else I'd recommend posting to ArcaneFoam at WoWAce.
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Old 01-09-2010, 05:12 PM  
aromero23
A Kobold Labourer

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shows out of date

I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.

Last edited by aromero23 : 01-09-2010 at 05:25 PM.
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Old 01-08-2010, 12:16 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Added DK skulls, figured hell, I like skulls, you guys like skulls, skulls it is. All bars should now be clickthrough though there is a small deadspot on the right casting bar in case you throw bombs or whatnot. DK feedback would be appreciated.

enjoy
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Old 11-13-2009, 11:46 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Quote:
Originally posted by Toran
Curious since you are using Stuf in your compilation if there is a way to use your combo point graphics in place of the ones in Stuf. Dig the skulls.
I don't see why it wouldn't be possible. Combo points in Stuf are handled by one tga file which means the graphics can change. One issue that would come up would be the coloring of the skulls, since its file is black and white for each phase of the combo point accumulation, which I imagine is colored via the lua. Coding I leave to the experts, graphics are what I have more fun with.

Glad you like it, thanks.
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Old 11-13-2009, 09:19 PM  
Toran
A Cliff Giant

Forum posts: 74
File comments: 233
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Curious since you are using Stuf in your compilation if there is a way to use your combo point graphics in place of the ones in Stuf. Dig the skulls.
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Old 11-13-2009, 03:34 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
New version with Lacerate and Sunder icons (skulls, I like skulls), enjoy.
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Old 10-14-2009, 02:11 PM  
Shellnelvs
A Kobold Labourer
 
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File comments: 18
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Quote:
Originally posted by Limb0
I believe I saw some options for "click through" but I think it was related to the auras module which I have disabled since this is tracked through SBF in my UI. The targeting circle will not show up if hovering over say, the % texts nor the casting texts. I think there are also hidden backgrounds directly above SexyMap where GhostRecon is positioned as well as RangeDisplay (if you're using my UI). I would suggest checking these out when the servers are back up and either changing their locations or possibly try some different camera angles.

I know there is an option to change the x value of the bars, but not sure if there is one for y.

I'll post again today if I find more detailed solutions when the servers go live again.
*Hits self on the head* Sorry for not replying sooner, haven't really been at the computer much. Parents left for vacation today and I have to watch over their house.
Going to be messing around with the addons now, and sorry I don't really have much else to say o.o
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Old 10-08-2009, 11:41 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Quote:
Originally posted by KnThrak
Unrelated, but nice&stylish interface, though if I may offer advise for further making it more sexy, scale the buttons so the top ones are slightly bigger than the bottom ones (tier them).

Then just put the important stuff to the top and the unimportant one to the bottom. With the map in the center that should look pretty ace.
I posted a reply to this at my UI since that's where it really applies.
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Old 10-08-2009, 07:26 AM  
KnThrak
A Kobold Labourer
 
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Unrelated, but nice&stylish interface, though if I may offer advise for further making it more sexy, scale the buttons so the top ones are slightly bigger than the bottom ones (tier them).

Then just put the important stuff to the top and the unimportant one to the bottom. With the map in the center that should look pretty ace.
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Old 10-06-2009, 10:31 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Quote:
Originally posted by Shellnelvs
Hrm. Is there a way to make the HUD click through? If i Death and Decay on my Death Knight I have to hover above the text of the HUD before I see the AoE circle.. (Rogue's Distract, Mage's Blizzard.. Don't know what the circle is called. xD)
*eyebrow twitches* I tried a hud that was 99.9% customizable- but it way too many options and I got confused.. Plus I fell for your graphics. :[

Only thing I would like is to be able to move the HUD down just a little, so its around my character a little better, and maybe to have it click through. It's not that important considering I don't play just my DK. :]

Thanks in advance Renaitre/Limb0!
I believe I saw some options for "click through" but I think it was related to the auras module which I have disabled since this is tracked through SBF in my UI. The targeting circle will not show up if hovering over say, the % texts nor the casting texts. I think there are also hidden backgrounds directly above SexyMap where GhostRecon is positioned as well as RangeDisplay (if you're using my UI). I would suggest checking these out when the servers are back up and either changing their locations or possibly try some different camera angles.

I know there is an option to change the x value of the bars, but not sure if there is one for y.

I'll post again today if I find more detailed solutions when the servers go live again.
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Last edited by Limb0 : 10-06-2009 at 10:32 AM.
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Old 10-04-2009, 08:15 PM  
Shellnelvs
A Kobold Labourer
 
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Forum posts: 0
File comments: 18
Uploads: 0
Hrm. Is there a way to make the HUD click through? If i Death and Decay on my Death Knight I have to hover above the text of the HUD before I see the AoE circle.. (Rogue's Distract, Mage's Blizzard.. Don't know what the circle is called. xD)
*eyebrow twitches* I tried a hud that was 99.9% customizable- but it way too many options and I got confused.. Plus I fell for your graphics. :[

Only thing I would like is to be able to move the HUD down just a little, so its around my character a little better, and maybe to have it click through. It's not that important considering I don't play just my DK. :]

Thanks in advance Renaitre/Limb0!

Last edited by Shellnelvs : 10-04-2009 at 08:24 PM.
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Old 08-31-2009, 09:11 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 119
Uploads: 7
Quote:
Originally posted by Mattarias
Sweet retexturing there. This mod is pretty sweet.

There any way to move the positions of the bars though? I prefer my info a bit lower on the screen, y'see..
Appreciate that. The bars can be scaled and moved further apart from center. This will affect the font and the Abilities and Auras which can also be scaled independently. As far as moving the text lower than the bars, Madcat's version of DHUD available here had that, but since I switched to Arcanefoam's, I haven't kept up on the other version.

Renaitre DHUD3 is just a graphics modification, but for technical issues like this or features requests, I would point you towards the programming author at wowace.com.
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