Category: Combat Mods
Addon Information
Works with 3.3
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Author:
Version:
2.3.2
Date:
01-28-2010 03:15 PM
Size:
23.09 Kb
Downloads:
1,549
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WeaponUp
This add on equips your weapon(s) from a gear set via the in game Equipment Manager if you enter combat without a suitable weapon i.e. fishing pole, argent lance, brewfest stein etc. It also automatically equips your tournament lance if trying to mount without one and optionally allows you to re-equip your weapon when dismounting your argent tournament mount.

Note: This add on requires use of the in game Equipment Manager to function properly. Upon first use you must specify or actually equip a set to begin using. Slash command to specify a set is /wu and the exact name of the set you want to use. For example if your set is named DPS then it must be typed in as "/wu DPS". This only needs to be done for the first use, it will automatically update to current sets as you change sets or update sets.

slash command /wu
To enable or disable equips type /wu on or /wu off.
To enable or disable weapon re-equip on dismount type /wu dismount on or /wu dismount off.
  Change Log - WeaponUp
>2.3.2
-- Changed to re-equip out of combat, this should help when in ToC and dismounted in combat while the dismount option is enabled

>2.3.1
--Fix not always saving set names

>2.3.0
--Rewritten to use the in game equipment manager
--Updated libs

>2.2.2
--Fixed nil error with new cache.

>2.2.1
--Fixed issue when dual-wielding the same weapon
--Fixed issue with sometimes not equipping off-hands after being manually unequipped

>2.2.0
--Changed more code
--Fixed excessive equipping
--Fixed ToC dismounting issue

>2.1.1
--Fixed dismounting issue

>2.1.0
--More fixes
--Changed some code
--Added option to re-equip weapons when dismounting an argent tournament mount

>2.03
--Fixed to properly re-equip off-hand items

>2.02
--Fixed problem with not removing old saved items

>2.01
--Fixed problem with not saving some off hand items

>2.0
--Rewrite

>1.3
--added automatic lance equip

>1.2a
--fixed error if no weapon is equipped

>1.2
--more equipment swap changes
--added auto set feature

>1.1
--should handle weapon swaps more effectively

>1.0
--first release
  Archived Versions - WeaponUp
File Name
Version
Size
Author
Date
2.3.1
23kB
Shackleford
12-18-2009 04:22 PM
2.3.0
23kB
Shackleford
12-13-2009 01:19 PM
2.2.2
22kB
Shackleford
12-08-2009 11:48 AM
2.2.1
22kB
Shackleford
11-07-2009 02:30 PM
2.2.0
22kB
Shackleford
10-16-2009 01:25 PM
2.1.1
22kB
Shackleford
10-12-2009 05:45 PM
2.1.0
22kB
Shackleford
10-12-2009 02:31 PM
2.03
22kB
Shackleford
10-08-2009 11:36 PM
2.02
22kB
Shackleford
10-08-2009 01:31 PM
2.01
22kB
Shackleford
09-27-2009 08:42 PM
2.0
22kB
Shackleford
09-27-2009 11:05 AM
1.3
48kB
Shackleford
08-23-2009 02:10 PM
1.2a
48kB
Shackleford
08-19-2009 01:31 PM
1.2
48kB
Shackleford
08-18-2009 01:01 PM
1.1
47kB
Shackleford
08-12-2009 11:48 PM
1.0
47kB
Shackleford
08-10-2009 01:33 AM
  Comments - WeaponUp
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Old 12-11-2009, 12:00 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Hmm, had tested on ptr but not live. Guess I will look into it, possibly have to go back to the roots of the add on.

Edit: I have reverted to using the in game equipment manager. It seems to fully function with equipping now.

Last edited by Shackleford : 12-13-2009 at 01:22 PM.
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Old 12-11-2009, 03:37 AM  
ForeverTheGM
A Kobold Labourer

Forum posts: 0
File comments: 57
Uploads: 0
Addons can't use EquipItemByName while in combat in patch 3.3 due to that damn exploit rogues were abusing.

Perhaps you could display a warning (in the raid warning frame) when entering combat without the proper weapons equipped. When leaving combat, if the player hasn't already done so, the weapons could then be switched as usual.

http://forums.wowace.com/showthread.php?t=17481

Last edited by ForeverTheGM : 12-11-2009 at 04:03 AM.
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Old 12-10-2009, 10:11 PM  
Taryble
A Chromatic Dragonspawn
 
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Forum posts: 171
File comments: 19
Uploads: 0
Getting this error nowadays. Doesn't swap back to normal weapon(s) after swapping to lance and jousting.

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn 'WeaponUp' tried to call the protected function 'EquipItemByName()'.
<in C code>: in function `EquipItemByName'
WeaponUp-2.2.2\WeaponUp.lua:189: in function `?'
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
__________________


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Old 12-02-2009, 12:32 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Quote:
Originally posted by ForeverTheGM
Can you fix the nil errors generated when logging into a new character for the first time or after you delete WoW's Cache folder?

Code:
1x WeaponUp-2.2.1\WeaponUp.lua:144: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:170: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
Code:
15x WeaponUp-2.2.1\WeaponUp.lua:144: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:163: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
Code:
1x WeaponUp-2.2.1\WeaponUp.lua:153: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:163: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
Already in progress, will be in the next release.
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Old 12-02-2009, 06:04 AM  
ForeverTheGM
A Kobold Labourer

Forum posts: 0
File comments: 57
Uploads: 0
Can you fix the nil errors generated when logging into a new character for the first time or after you delete WoW's Cache folder?

Code:
1x WeaponUp-2.2.1\WeaponUp.lua:144: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:170: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
Code:
15x WeaponUp-2.2.1\WeaponUp.lua:144: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:163: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
Code:
1x WeaponUp-2.2.1\WeaponUp.lua:153: attempt to compare number with nil
WeaponUp-2.2.1\WeaponUp.lua:163: in function `?'
CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  ---
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Old 12-01-2009, 07:40 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Quote:
Originally posted by peewee_sweden
Keleseth's Persuaders gets switched out when you attack something. Kinda hard to complete How To Win Friends And Influence Enemies then
This is one of the reasons there is an "on" "off" slash command. For completing quests and such that involve using something like this just simply turn it off by typing /wu off.
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Old 12-01-2009, 07:19 PM  
peewee_sweden
A Kobold Labourer

Forum posts: 1
File comments: 34
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Keleseth's Persuaders gets switched out when you attack something. Kinda hard to complete How To Win Friends And Influence Enemies then
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Old 10-16-2009, 01:27 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
New version

Version 2.2.0 is up, I've had a chance to check it out in more depth and seems to work fine.
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Old 10-14-2009, 09:42 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Quote:
Originally posted by Sheppard
yes... I am using version 2.1.1
I was finally able to reproduce this when I switched mounts during combat in toc. Looking into it.

edit: Looks like it has something to do with re-equipping on dismount. Try disabling that feature and see if it still happens. Meanwhile I'm still working for a fix.

Last edited by Shackleford : 10-15-2009 at 02:09 AM.
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Old 10-14-2009, 03:14 PM  
Sheppard
A Kobold Labourer
 
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Quote:
Originally posted by Shackleford
Make sure your using version 2.1.1.
yes... I am using version 2.1.1
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Old 10-13-2009, 03:02 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Quote:
Originally posted by Sheppard
i'm dismounting the moment i use a skill in toc
Make sure your using version 2.1.1.
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Old 10-13-2009, 02:30 PM  
Sheppard
A Kobold Labourer
 
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i'm dismounting the moment i use a skill in toc
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Old 10-12-2009, 05:55 PM  
sacredreich
A Kobold Labourer

Forum posts: 0
File comments: 7
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I still seem to be getting dismounted as soon as I enter combat with a jousting NPC. Using latest version.

Edit: seems ok now

Thanks for the addon BTW!

Last edited by sacredreich : 10-12-2009 at 05:59 PM.
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Old 10-12-2009, 05:52 PM  
reale
A Kobold Labourer

Forum posts: 1
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Thank you

I appreciate it.

Edit: Works perfect

Last edited by reale : 10-12-2009 at 06:09 PM.
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Old 10-12-2009, 05:46 PM  
Shackleford
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 14
Uploads: 4
Re: Argent

Quote:
Originally posted by reale
"To enable or disable weapon re-equip on dismount type /wu dismount on or /wu dismount off."

With this option on:

1. I click on argent mount, lance is equipped - good
2. I mount up and stack my 3 shields - good
3. I talk to the NPC to start the joust - good
4. I click Thrust and get dismounted immediately - bad

Update: It looks like it happens with that option on or off as soon as you enter combat
I left out a variable when changing some code, new version up should fix it.
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