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Category: oUF: Layouts
Change Log - oUF viv
4.8d * added Exhaustion, Recently Bandaged and Arcane Blast (if it's the right spell id ...) to raid debuff blacklist * removed portraits, less is more and they are bugy sometimes, anyway * some minor tweaks * added an option to disable the raid debuff * disabled hp and pp smooth'ing for raid frames * added glow around castbar icon, the glow is used to show whether the cast is INTERRUPTABLE or not. > an UN-INTERRUPTABLE cast's glow is colored in a bright CYAN > an INTERRUPTABLE cast's glow is colored BLACK 4.8c * improved party and raid hide/show thingy - should make it possible to hide party and/or raid independently without issues. Even though party will still be hidden in raids. * hide power bar's glow for NPC targets without power * spawn party pets via xml, which should prevent party pets from appearing in raid *crosses fingers* ![]() * added "Weakened Heart" to raid debuff blacklist 4.8b * hide raid in party ... forgot to switch it off after testing ... 4.8a * fix raid pet position with enabled power bars, changed power bar position and made power's orientation vertical 4.8 * added a blacklist for raid debuffs (which makes it possible to hide unwanted debuffs on raid frames) current list: Chill of the Throne, Sated, Sunwell Radiance, Anub'arak (Naxx) - Locust Swarm 10, Locust Swarm 25, Anub'arak (ToC) - Leeching Swarm 10, Leeching Swarm 25, Leeching Swarm 10H, Leeching Swarm 25H, Twin Val'kyr Dark Essence, Twin Val'kyr Light Essence, Hypothermia, Forbearance, Strange Aura, Ghost, Deserter, Dungeon Cooldown, Dungeon Deserter - you can add more ... * added glow around power bars * added debuff highlight @powerbar's glow * removed oUF_DebuffHighlight support 4.7 * added leader icon to party * slightly changed party (and arena frame) debuff position * smaller aura timer for party and arena frames * added an additional alpha setting for party portraits (set to 0 = hidden by default - party portraits kinda suck for healing classes ...) * slightly darker bar color TODO: * add some kind of black-/whitelist for raid debuff ... 4.6 * hide timer on raid debuff * adjust stack number position for raid debuff * hide raid pet debuffs ... * initially hide party pets when a 5-man group with pets is extended to raid, hopefully ... if not, damn it! ![]() * tweakZz ... oh yeah * re-added portraits ... yes plz!?!? * added an option to change portrait's alpha (transparency), 0 = hidden 4.5 * code-clean-up ... yey fun! ... not. * added names to MT frame * 2 new fonts: Snow, Insight Issue ... damn, I like fonts (old fonts still included) * added 1 debuff to raid frame 4.4 * party pets added * arena ToT added * remove player from party ... test code is test code ... 4.3 * oUF_Healcomm4 2.x plugin support * introduced options to change initial frame sizes (width, height) note: Things like totembar, runebar, combo points, etc. will adjust their size based on the initial sizes, automatically. However, you shouldn't stress the system to much (You shouldn't choose extraordinary different sizes than the default ones). Remember, there are also options to scale frames, which keeps their ratio. * added an option to hide party * party and raid improved (new tags) * slightly brighter font color (same one, just a little brighter...) optional addon changes * rTimeToDie font changed * viv_Clock added (shows time, zone, lag, fps and memory on mouseover), based on nClock by Neal 4.2 * raid icons added * master looter, leader, combat and resting icons replaced with custom textures * "useCastTime = true" requires "useSpellIcon = true", now * party and arena debuffs repositioned and resized * changed how scaling works to prevent issues with frames being spawned in combat * optimized some code TODO: * add party pets * add arena targets 4.1 * show (unitframe) glow around buffs and debuffs, too * added an option to disable glow around buffs and debuffs * added options to scale unitframes 4.0 * new look, total rewrite, clean up ... latest previous version (3.8) is working and archived * removed a lot of unused fonts and textures (not all though) from the package TODO: * bring back arena target and party pets * bring back unit frame scale options optional addon changes: * rFrameRotater removed * rTimeToDie (customized) added * Alien_Mini removed * viv_Mini added 3.8 * oUF_MoveableFrames 1.x by haste "support" - new command to lock/unlock moveable frames is /omf - note: this will most likely break oUF_MovableFrames by Derkyle ... 2 addons doing the same, but different ![]() * another minor update for Alien_mini * removed CombatFeedback from the package, since an offical (working) version is available, again 3.7c * updated Alien_mini (LFG system minimap button, etc. ...) 3.7b * portraits are disabled for now, until there is a fix for transparency 3.7a * fix power and health value's frame strata (power value no longer hides behind the portrait) 3.7 * toc updated for 3.3 * minimap (Alien_Mini) fixed * fixed version of oUF_CombatFeedback included ***optional addon*** 3.6 * abbreviate long names (e.g. Sunreaver Guardian Mage >>> S.G. Mage), target and focus have a 20 character limit before the name becomes abbreviated, all other frames 10 * truncate player names for raidframes to 6 characters max * changed health display for raidframes to show current healthvalue instead of health percent and status (ghost, offline, rip) if "available" * re-added the old leader, combat, master looter and rested icons to media folder (still using the new ones by default) 3.5a * tapped units will be flagged as "TAPPED" * fixed right-click-ability on target, player and focus frame * fixed powerbar class color for NPC * powerbar background color is now at "70% brightness" of the choosen color ... should result in more visible power values 3.5 * removed some redundant code * reduced font size on arena frames * added a little "select helper frame" for player's pet, easily select your pet by clicking on it's health/power value * new leader, combat, master looter and rested icon * death runes are purple, now 3.4d * oUF_Totembar support ![]() * "fixed/beautified/whatever" player's cast time text offsets * new number and name font * new default powerbar texture 3.4c * changed fontsize code to prevent a glitch on scaled frames * added an option to change raid scale * added an option to change main tank scale * changed warrior's rage color ... to something visible! Woohoo ... since power bars are class colored, this means warriors class color has changed a little 3.4b * got the wrong default setting for viewport textures uploaded, while messing around with things ... meh * slightly restructured setup, you can now change the viewport panel's overlay textures from within the setup * added Alien_BottomPanelOverlayB and Alien_TopPanelOverlayB texture (white/grey, instead of dark grey/black) 3.4 * removed DebuffHighlight from arena's target * added buffs to arena frame (up to 10) * ignore oUF_HealComm4 for player pet, ToT, focus target and party pets * changed scaling code to something that makes more sense ... 3.3 * removed oUF MoveableFrames 1.3 from the package ... you should get oUF MoveableFrames 1.4! It can now lock/unlock movement for all frames via /mvf ! * hide combat feedback text for player pet, party pets and raid * added arena frames ... since gladius bugs now and then * added an option to show/hide arena frames * added arena target frames * added an option to show/hide arena target frames 3.2 * a lot of changes, some code cleanup ... * if FilterTargetDebuffs is set to false (aka unfiltered), debuffs are a little bigger, no space in between them and color/desaturation updates properly now * changed target debuff filter from "HARMFUL|PLAYER" to "self.Debuffs.onlyShowPlayer" * changed party buff filter from "HELPFUL|RAID" to "self.Buffs.onlyShowPlayer" ... which should hopefully no longer filter some things like Prayer of Mending... *crosses fingers* * resized party buffs and debuffs to be slightly bigger * added some rune frames, based on oUF's build in runes ... * added an option to change rune textures to setup * added 4 rune textures (dRuneA, dRuneB, dRuneC, dRuneD) - they can be used for combopoints, too - if you want ![]() * added an option to disable runes (if you want to use another rune addon or whatever) * changed combopoint code to add a backdrop (zork ftw) * removed party, raid and maintank frame move functions * added support for oUF MoveableFrames 1.3, which supports moving headers (like party, raid, maintanks). It adds headers to those frames that you can move. NOTE: When you upgrade to oUF_viv 3.2 (this version), make sure you do not have "oUF_MoveableFrames.lua" in your "YOURCHARACTERNAME\\SavedVariables" folder. In order to see the headers on the screen, the users must use the slash command /mvf. The header frames are hidden by default. You can move all frames with ALT + CONTROL, but keep in mind that you NEED to unlock party, raid and maintank frames via /mvf and use those headers to move them OR they will reset their position! To lock them, type in /mvf again. oUF_MoveableFrames 1.3 is included, because I changed the keys you need to hold down to move frames, which are ALT + CONTROL (instead of just ALT). 3.1c * if FilterTargetDebuffs is set to false (aka unfiltered), debuffs that do not belong to the player are now desaturated * changed dBBorderE and made it the default buff and actionbutton border 3.1b * ToT and FocusTarget names are now classcolored * added an option to show/hide party * added an option to filter/not filter target debuffs * added some options to set viewport top/bottom size to setup * added some options to set viewport textures height for and top/bottom to setup * added some options to show/hide overlay textures for top and bottom viewport textures If anyone wants to write a "Load on Demand GUI" for the setup part, your very welcome. ![]() 3.1 * added MainTank and MainTankTarget (and MainTankToT, which is disabled by default) ... you can promote (show) or demote (hide) Main Tanks via Blizzards raid interface > right click on player * added a move frame for MainTanks which sits on the RIGHT side of the first 3 MainTank's healthbars (Alt+Control to move) * added an option to hide MainTanks ... * some tweaks ![]() * rFrameRotater(003) updated 3.0 * new default texture layout and font (as always, you can revert anything back, everything is still in the media folder) * some fixes * oUF_Smooth included (better version from zork) ****YOU DONT NEED THOSE TO RUN oUF_viv! THIS IS JUST AN OPTIONAL BONUS!**** * rActionButtonStyler, Alien_Mini (minimap), rFrameRotater included (they all match the new 3.0 look) 2.9c * added pet health and power value ("healthvalue . power value") * toc update ... *woohoo* 2.9b * some fixes for raid pets (castbar hidden, frame size fixed) 2.9 * added raid pets * added buffs and debuffs to focus * removed party targets and added party pets instead (you can disabled party pets just like party targets before, see setup) * portraits are enabled by default 2.8b * added focus target * added a little "select helper frame" to focus target, easily select focus target by clicking on it's name 2.8 * added an option to enable/disable player buffs/debuffs * added focus castbar * castbar for vehicles * combopoints for vehicles * party move frame sits on party members health values now, instead of covering the whole party, this fixes clickabilty issues for party members (you still need to hold down ALT + CONTROL and click on the health value to move it) * raid move frame sits on the left side now, instead of covering the whole raid, this fixes clickabilty issues for raid members (you still need to hold down ALT + CONTROL and click in the empty space on the left of the first group) 2.7 * added a little "select helper frame" to target of target, you can now more easily select targets target by clicking on it's name - thanks to Waverian for his help * added some more panel textures * changed aggro indicator from using a tag to texture highlight 2.6 * real oUF_WeaponEnchant support (icons are skinned) * WeaponEnchant frame is moveable via ALT + CONTROL (just like party/raid) 2.5 * new debuff highlight border for player, target and party * some tweaks (castbar, background texture changed, ....) * textured combopoints ![]() 2.4 * added an option to show/hide the AGGRO warning * replaced aggro indication code with oUF threat tag * added 4 fonts * default fonts changed (I'm on a grungy trip! ... forgive me ...) 2.3 * move frames should hide/show properly in all situations * PvP tag be gone! (I hate to see it 24/7 in BG/arena, even though I do a lot of world pvp ...) * aggro indicator for player, focus, party and raid members 2.2b * hide raidmove frame when not in raid (this will fix some interaction problems with the world frame) * hide partymove in raid (need to figure out an easy way to hide it out of a group in general, but not today ... *sleepy*) 2.2 * oUF_Ready Check support * party and raidframes are now more easily moveable, since you can show a background to help you hit the right space (you still need to click aside of the bars, however) and the size of the movable frame has been increased * raid frames also show player's status, now (dead, ghost, offline) * portraits are back, including an option to turn them on/off (error fixed that appeared when you turned them off, previously) 2.1 * party targets are back * several small tweaks (power bar bg set to sndcolor, party hides again in >5 man raids, etc.) * fixed debuff highlighting * added some basic 'grid-like' raid frames (raid frames are moveable) * added option to turn the raid frames on/off * added option to turn the raid's power bars on/off (disabled by default) 2.0 * layout changed * party is now moveable (mouseover healthtext and hold down left mouse button + Alt + Control to drag them) * new textures * some tags have changed (i.e. PvP icon hidden, PvP tag added to target name, ...) * party targets are disabled by default (need to fix positioning) * power bars are now class colored 1.2 * aura code change (cooldown spiral hidden, aura duration shown for timeleft < 60s) 1.1 * hide weapon buffs (TemporaryEnchantFrame) * aura cooldown spiral fixed 1.0 *initial release Optional Files - oUF viv
Sorry, there are currently no optional files available.
Archived Versions - oUF viv
Comments - oUF viv
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