Category: oUF: Layouts
Addon Information
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Author:
Version:
4.8d
Date:
01-31-2010 05:24 AM
Size:
916.96 Kb
Downloads:
13,630
Favorites:
109
MD5:
Pictures
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version 4.8+ - focus pet party, possible textures + fonts
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4.2
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4.0 preview - different map shapes square, square2 *viv_Mini\viv_Mini.lua for minimap config options
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version 3.8 - raid in combat
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possible layout with different textures and fonts #1
oUF viv   Popular! (More than 5000 hits)
oUF_viv 4 has been tested with oUF 1.3.27 (required!). This is a personal layout, things changed and will change. It's optimized for 1680x1050, no UIScale. However, this will fit any other resolution, with minor adjustments (see below).

History:
1.0 initial release
2.0 changed quite a lot of things, it may look a little grungy *cough*. You can make it look like 1.x, again.
3.0 new look - like always, textures and fonts of previous versions are still included.
4.0 new look, total rewrite, clean up, removed a lot of unused fonts and textures (except some fonts and bar textures) from the package
*** latest previous version (3.8) is archived and working ***




Features:
* arena frames
* player, focus and target castbar
* casticon is glowing bright cyan, if the cast in un-interruptable
* compact layout
* five men raids are shown as party
* party hidden in >5 man raids
* druid mana
* textured combo points
* Death Knight runes
* totembar for shamans (via oUF_Totembar)
* portraits (depending on version number *cough*)
* a viewport (*can be disabled*)
* filtered target debuffs by default (*shows player's debuffs, only - can be disabled*)
* moveable frames (via oUF_MoveableFrames by haste)
* built-in aggro highlight
* built-in debuff highlight
* debuff blacklist for raid buffs (prevents unwanted debuffs from showing up)
* vehicle support (incl. raid and party)
...
* a lot of options to help customize the look and features (see setup below)



If you are using another resolution than 1680 x 1050 or - for whatever reason an UIScale - the textures overlaying the viewport (aka the panels on top and bottom) won't fit! There is an option in the config to make them fit: local panelscale = 1.0

Quote:
1280x1024 Resolution - local panelscale = .781
Quote:
panelscale (1440x900, no UI scale) = 0.997
Quote:
a panelscale of 1.0 fits 1680 x 1050
Quote:
1920x1200 is a local panel scale of 1.40 or 1.41 depending on your screen i have 2 1920x1200 monitors and on one its fine at 1.4 and one it needs 1.41
Please tell me which scales fit your resolution and I'll add them to the list.



Supported frames are:
* player
* player pet
* target
* target of target
* focus
* party
* party pets
* basic raid frames (***)
* raid pets
* main tank
* main tank target (... and main tank target of target - not used by default)
* arena targets
* arena ToT

*** They most likely won't replace other raid addons (like GRID) regarding functionality, ever. If you don't need a lot of features they will do just fine for DD's and Tanks. Since there is just debuff highlight, but no aura/HoT tracking healers should use something else and disable the raid frames (see setup).

NOTE:
1.) oUF_viv will hide blizzards buff/debuff frame and replace it with Buffs/Debuffs provided by oUF (can be disabled, see setup).
2.) oUF_viv will also create a small viewport by default (can be disabled and/or resized, see setup). It's a REAL viewport that modifies the worldframe, not just hiding parts of it. You will actually see more of what's surrounding you with the viewport being enabled. Take a look at the screenshot at the bottom to see what a viewport can do.
3.) The whole layout is configured to use a "3 color sheme" which can be changed in the lua to whatever you like. (see setup below)
4.) You can also change the font(s) and bar texture(s), take a look into oUF_viv's media folder to see which are available.
5.) Because of all those textures and fonts the download's file size is quite big. The layout's memory usage is not affected, however (around 80kb solo and 120kb in a full 40 people raid).
6.) Please read the changelog, it contains usefull information.



What's in the download package?
* oUF_viv (unitframes, viewport, etc.)
* oUF_Smooth (smoothly updates health and power bar)

****YOU DONT NEED THE FOLLOWING ADDONS TO RUN oUF_viv! THEY ARE INCLUDED AS AN OPTIONAL BONUS IF YOU WANT TO RECREATE THE INTERFACE!****
* rActionButtonStyler (styles actionbar buttons)
* viv_Mini added (minimap)
* viv_Clock (time, fps, lag, zone, memory on mouseover)
* rTimeToDie (estimates how long it takes until the target dies)
... they all match the 4.0 look. Just throw in an actionbar addon like Dominos and you have recreated 95% of the interface appearance like it's shown on the screen shots.



Plugin support:
* oUF_CombatFeedback
* oUF_SpellRange - stongly recommended
* oUF_PowerSpark - recommended
* oUF_Smooth Update - a customized version is included
* oUF_BarFader
* oUF_WeaponEnchant - recommended
* oUF_MoveableFrames - stongly recommended
* oUF_Healcomm4
* oUF_Totembar



The layout's setup code below can be found in "AddOns\oUF_viv4\oUF_viv4.lua"

Code:
-- SETUP --
local maincolor = {30/255, 30/255, 57/255}		-- mainly used for healthbar
local sndcolor = {208/255, 172/255, 146/255}	-- font color, ...
local trdcolor = {220/255, 220/255, 220/255}	-- castbar, buff/debuff borders

local mediaFolder = "Interface\\AddOns\\oUF_viv4\\media\\"	-- don't touch this ...
local HPtex = mediaFolder.."dV"					-- health bar texture
local PPtex = mediaFolder.."dQ"					-- power bar texture
local CBtex = mediaFolder.."dQ"					-- castbar texture
local Auratex = mediaFolder.."dBBorderE"		-- border texture for buffs/debuffs

local glowtex = "Interface\\AddOns\\oUF_viv4\\media\\glowTex"		-- HP border texture (also used for threat highlight) -- glowTex, glowTex2, glowTex3, glowTex4 (thin > thicker)
local glowtex2 = "Interface\\AddOns\\oUF_viv4\\media\\glowTex2"		-- PP border texture (also used for debuff highlight) -- glowTex, glowTex2, glowTex3, glowTex4 (thin > thicker) 
	
local NameFont = mediaFolder.."InsightIssue.ttf"	
local NumbFont = mediaFolder.."Prototype.ttf"	
local NameFS = 10
local NumbFS = 12 
local FontF = "THINOUTLINE" --local fontF = nil

local useCBFT = false 				-- oUF Combat Feedback support
local useplayerauras = true 		-- show/hide playerauras (replace blizzards auras)
local FilterTargetDebuffs = true	-- filter target's debuffs to only show debuffs applied by the player (true)
local useIconGlow = true			-- show glow around buffs and debuffs

local useCastbar = true				-- show/hide player, target, focus castbar
local useSpellIcon = true			-- show/hide castbar spellicon
local useCastTime = false			-- show/hide casttime (requires useSpellIcon = true)
local useDKrunes = true				-- show/hide DeathKnight runes

local useparty = true				-- show/hide party and party pets
local useraid = true				-- show/hide raid frames
local showRaidPower = true			-- show/hide power bars for raid frames
local showRaidDebuff = true			-- show/hide 1 debuff for raid frames
local usemaintank = true			-- show/hide maintank, maintank target

local useArenaFrames = true			-- show/hide arena frames

local Numberzzz = 1					-- 0 will display 18400k as 18k, 1 = 18.4k, ....

-- scale some frames
local PlayerScale = 1.0		-- player, player pet
local TargetScale = 1.0		-- target, ToT
local FocusScale = 1.0		-- focus, focus target
local PartyScale = 1.0		-- party, party pets
local ArenaScale = 1.0		-- arena, arena ToT
local RaidScale = 1.0
local MainTankScale = 1.0

-- weapon enchant's position
local WeapEnchantAnchor = "TOPRIGHT"
local WeapEnchant_X = -60
local WeapEnchant_Y = -2

-- viewport settings --
local useviewport = true			-- show/hide viewport

-- set the scale of the texture panel overlaying the viewport - 1.0 = 1680x1050 @ UI scale of 1.0 (aka no UI scale)
-- this is for people using an UI scale and/or having a different resolution than 1680x1050 to make viewport textures fit
local panelscale = 1.0

-- set viewport height value for top and bottom
local viewportTopValue = 44		
local viewportBOTTOMValue = 44 	

-- set texture height value for top and bottom panel
local viewportTextureTopValue = 36		
local viewportTextureBottomValue = 36

-- change viewport textures
local BottomPanelTex = mediaFolder.."dX"
local TopPanelTex = mediaFolder.."dX"

local BottomPanelOvTex = mediaFolder.."dQ"		
local TopPanelOvTex = mediaFolder.."dQ"	

-- END OF CONFIG --



This Screenshot shows what the viewport will do to the worldframe. The red square shows a screenshot of what you see with the viewport being disabled. As you can see on the large screenshot, it doesn't hide anything of the worldframe (it doesn't cut off anything on top or bottom), but creates a more "widescreen" look. You end up seeing more on the left and right sides of the screen.
  Change Log - oUF viv
4.8d
* added Exhaustion, Recently Bandaged and Arcane Blast (if it's the right spell id ...) to raid debuff blacklist
* removed portraits, less is more and they are bugy sometimes, anyway
* some minor tweaks
* added an option to disable the raid debuff
* disabled hp and pp smooth'ing for raid frames
* added glow around castbar icon, the glow is used to show whether the cast is INTERRUPTABLE or not.
> an UN-INTERRUPTABLE cast's glow is colored in a bright CYAN
> an INTERRUPTABLE cast's glow is colored BLACK

4.8c
* improved party and raid hide/show thingy - should make it possible to hide party and/or raid independently without issues. Even though party will still be hidden in raids.
* hide power bar's glow for NPC targets without power
* spawn party pets via xml, which should prevent party pets from appearing in raid *crosses fingers*
* added "Weakened Heart" to raid debuff blacklist

4.8b
* hide raid in party ... forgot to switch it off after testing ...

4.8a
* fix raid pet position with enabled power bars, changed power bar position and made power's orientation vertical

4.8
* added a blacklist for raid debuffs (which makes it possible to hide unwanted debuffs on raid frames)
current list: Chill of the Throne, Sated, Sunwell Radiance, Anub'arak (Naxx) - Locust Swarm 10, Locust Swarm 25, Anub'arak (ToC) - Leeching Swarm 10, Leeching Swarm 25, Leeching Swarm 10H, Leeching Swarm 25H, Twin Val'kyr Dark Essence, Twin Val'kyr Light Essence, Hypothermia, Forbearance, Strange Aura, Ghost, Deserter, Dungeon Cooldown, Dungeon Deserter
- you can add more ...
* added glow around power bars
* added debuff highlight @powerbar's glow
* removed oUF_DebuffHighlight support

4.7
* added leader icon to party
* slightly changed party (and arena frame) debuff position
* smaller aura timer for party and arena frames
* added an additional alpha setting for party portraits (set to 0 = hidden by default - party portraits kinda suck for healing classes ...)
* slightly darker bar color

TODO:
* add some kind of black-/whitelist for raid debuff ...

4.6
* hide timer on raid debuff
* adjust stack number position for raid debuff
* hide raid pet debuffs ...
* initially hide party pets when a 5-man group with pets is extended to raid, hopefully ... if not, damn it!
* tweakZz ... oh yeah
* re-added portraits ... yes plz!?!?
* added an option to change portrait's alpha (transparency), 0 = hidden

4.5
* code-clean-up ... yey fun! ... not.
* added names to MT frame
* 2 new fonts: Snow, Insight Issue ... damn, I like fonts (old fonts still included)
* added 1 debuff to raid frame

4.4
* party pets added
* arena ToT added
* remove player from party ... test code is test code ...

4.3
* oUF_Healcomm4 2.x plugin support
* introduced options to change initial frame sizes (width, height)
note: Things like totembar, runebar, combo points, etc. will adjust their size based on the initial sizes, automatically. However, you shouldn't stress the system to much (You shouldn't choose extraordinary different sizes than the default ones). Remember, there are also options to scale frames, which keeps their ratio.
* added an option to hide party
* party and raid improved (new tags)
* slightly brighter font color (same one, just a little brighter...)

optional addon changes
* rTimeToDie font changed
* viv_Clock added (shows time, zone, lag, fps and memory on mouseover), based on nClock by Neal


4.2
* raid icons added
* master looter, leader, combat and resting icons replaced with custom textures
* "useCastTime = true" requires "useSpellIcon = true", now
* party and arena debuffs repositioned and resized
* changed how scaling works to prevent issues with frames being spawned in combat
* optimized some code

TODO:
* add party pets
* add arena targets

4.1
* show (unitframe) glow around buffs and debuffs, too
* added an option to disable glow around buffs and debuffs
* added options to scale unitframes

4.0
* new look, total rewrite, clean up ... latest previous version (3.8) is working and archived
* removed a lot of unused fonts and textures (not all though) from the package

TODO:
* bring back arena target and party pets
* bring back unit frame scale options

optional addon changes:
* rFrameRotater removed
* rTimeToDie (customized) added
* Alien_Mini removed
* viv_Mini added

3.8
* oUF_MoveableFrames 1.x by haste "support"
- new command to lock/unlock moveable frames is /omf
- note: this will most likely break oUF_MovableFrames by Derkyle ... 2 addons doing the same, but different
* another minor update for Alien_mini
* removed CombatFeedback from the package, since an offical (working) version is available, again

3.7c
* updated Alien_mini (LFG system minimap button, etc. ...)

3.7b
* portraits are disabled for now, until there is a fix for transparency

3.7a
* fix power and health value's frame strata (power value no longer hides behind the portrait)

3.7
* toc updated for 3.3
* minimap (Alien_Mini) fixed
* fixed version of oUF_CombatFeedback included ***optional addon***

3.6
* abbreviate long names (e.g. Sunreaver Guardian Mage >>> S.G. Mage), target and focus have a 20 character limit before the name becomes abbreviated, all other frames 10
* truncate player names for raidframes to 6 characters max
* changed health display for raidframes to show current healthvalue instead of health percent and status (ghost, offline, rip) if "available"
* re-added the old leader, combat, master looter and rested icons to media folder (still using the new ones by default)

3.5a
* tapped units will be flagged as "TAPPED"
* fixed right-click-ability on target, player and focus frame
* fixed powerbar class color for NPC
* powerbar background color is now at "70% brightness" of the choosen color ... should result in more visible power values

3.5
* removed some redundant code
* reduced font size on arena frames
* added a little "select helper frame" for player's pet, easily select your pet by clicking on it's health/power value
* new leader, combat, master looter and rested icon
* death runes are purple, now

3.4d
* oUF_Totembar support



* "fixed/beautified/whatever" player's cast time text offsets
* new number and name font
* new default powerbar texture

3.4c
* changed fontsize code to prevent a glitch on scaled frames
* added an option to change raid scale
* added an option to change main tank scale
* changed warrior's rage color ... to something visible! Woohoo ... since power bars are class colored, this means warriors class color has changed a little

3.4b
* got the wrong default setting for viewport textures uploaded, while messing around with things ... meh
* slightly restructured setup, you can now change the viewport panel's overlay textures from within the setup
* added Alien_BottomPanelOverlayB and Alien_TopPanelOverlayB texture (white/grey, instead of dark grey/black)

3.4
* removed DebuffHighlight from arena's target
* added buffs to arena frame (up to 10)
* ignore oUF_HealComm4 for player pet, ToT, focus target and party pets
* changed scaling code to something that makes more sense ...

3.3
* removed oUF MoveableFrames 1.3 from the package ... you should get oUF MoveableFrames 1.4! It can now lock/unlock movement for all frames via /mvf !
* hide combat feedback text for player pet, party pets and raid
* added arena frames ... since gladius bugs now and then
* added an option to show/hide arena frames
* added arena target frames
* added an option to show/hide arena target frames

3.2
* a lot of changes, some code cleanup ...
* if FilterTargetDebuffs is set to false (aka unfiltered), debuffs are a little bigger, no space in between them and color/desaturation updates properly now
* changed target debuff filter from "HARMFUL|PLAYER" to "self.Debuffs.onlyShowPlayer"
* changed party buff filter from "HELPFUL|RAID" to "self.Buffs.onlyShowPlayer" ... which should hopefully no longer filter some things like Prayer of Mending... *crosses fingers*
* resized party buffs and debuffs to be slightly bigger
* added some rune frames, based on oUF's build in runes ...
* added an option to change rune textures to setup
* added 4 rune textures (dRuneA, dRuneB, dRuneC, dRuneD) - they can be used for combopoints, too - if you want


* added an option to disable runes (if you want to use another rune addon or whatever)
* changed combopoint code to add a backdrop (zork ftw)

* removed party, raid and maintank frame move functions
* added support for oUF MoveableFrames 1.3, which supports moving headers (like party, raid, maintanks). It adds headers to those frames that you can move.

NOTE:
When you upgrade to oUF_viv 3.2 (this version), make sure you do not have "oUF_MoveableFrames.lua" in your "YOURCHARACTERNAME\\SavedVariables" folder.
In order to see the headers on the screen, the users must use the slash command /mvf. The header frames are hidden by default.
You can move all frames with ALT + CONTROL, but keep in mind that you NEED to unlock party, raid and maintank frames via /mvf and use those headers to move them OR they will reset their position!
To lock them, type in /mvf again.


oUF_MoveableFrames 1.3 is included, because I changed the keys you need to hold down to move frames, which are ALT + CONTROL (instead of just ALT).


3.1c
* if FilterTargetDebuffs is set to false (aka unfiltered), debuffs that do not belong to the player are now desaturated
* changed dBBorderE and made it the default buff and actionbutton border

3.1b
* ToT and FocusTarget names are now classcolored
* added an option to show/hide party
* added an option to filter/not filter target debuffs
* added some options to set viewport top/bottom size to setup
* added some options to set viewport textures height for and top/bottom to setup
* added some options to show/hide overlay textures for top and bottom viewport textures

If anyone wants to write a "Load on Demand GUI" for the setup part, your very welcome.

3.1
* added MainTank and MainTankTarget (and MainTankToT, which is disabled by default)
... you can promote (show) or demote (hide) Main Tanks via Blizzards raid interface > right click on player
* added a move frame for MainTanks which sits on the RIGHT side of the first 3 MainTank's healthbars (Alt+Control to move)
* added an option to hide MainTanks ...
* some tweaks



* rFrameRotater(003) updated

3.0
* new default texture layout and font (as always, you can revert anything back, everything is still in the media folder)
* some fixes
* oUF_Smooth included (better version from zork)

****YOU DONT NEED THOSE TO RUN oUF_viv! THIS IS JUST AN OPTIONAL BONUS!****
* rActionButtonStyler, Alien_Mini (minimap), rFrameRotater included (they all match the new 3.0 look)



2.9c
* added pet health and power value ("healthvalue . power value")
* toc update ... *woohoo*

2.9b
* some fixes for raid pets (castbar hidden, frame size fixed)

2.9
* added raid pets
* added buffs and debuffs to focus
* removed party targets and added party pets instead (you can disabled party pets just like party targets before, see setup)
* portraits are enabled by default

2.8b
* added focus target
* added a little "select helper frame" to focus target, easily select focus target by clicking on it's name

2.8
* added an option to enable/disable player buffs/debuffs
* added focus castbar
* castbar for vehicles
* combopoints for vehicles
* party move frame sits on party members health values now, instead of covering the whole party, this fixes clickabilty issues for party members (you still need to hold down ALT + CONTROL and click on the health value to move it)
* raid move frame sits on the left side now, instead of covering the whole raid, this fixes clickabilty issues for raid members (you still need to hold down ALT + CONTROL and click in the empty space on the left of the first group)

2.7
* added a little "select helper frame" to target of target, you can now more easily select targets target by clicking on it's name - thanks to Waverian for his help
* added some more panel textures
* changed aggro indicator from using a tag to texture highlight

2.6
* real oUF_WeaponEnchant support (icons are skinned)
* WeaponEnchant frame is moveable via ALT + CONTROL (just like party/raid)

2.5
* new debuff highlight border for player, target and party
* some tweaks (castbar, background texture changed, ....)
* textured combopoints



2.4
* added an option to show/hide the AGGRO warning
* replaced aggro indication code with oUF threat tag
* added 4 fonts
* default fonts changed (I'm on a grungy trip! ... forgive me ...)

2.3
* move frames should hide/show properly in all situations
* PvP tag be gone! (I hate to see it 24/7 in BG/arena, even though I do a lot of world pvp ...)
* aggro indicator for player, focus, party and raid members

2.2b
* hide raidmove frame when not in raid (this will fix some interaction problems with the world frame)
* hide partymove in raid (need to figure out an easy way to hide it out of a group in general, but not today ... *sleepy*)

2.2
* oUF_Ready Check support
* party and raidframes are now more easily moveable, since you can show a background to help you hit the right space (you still need to click aside of the bars, however) and the size of the movable frame has been increased
* raid frames also show player's status, now (dead, ghost, offline)
* portraits are back, including an option to turn them on/off (error fixed that appeared when you turned them off, previously)

2.1
* party targets are back
* several small tweaks (power bar bg set to sndcolor, party hides again in >5 man raids, etc.)
* fixed debuff highlighting
* added some basic 'grid-like' raid frames (raid frames are moveable)
* added option to turn the raid frames on/off
* added option to turn the raid's power bars on/off (disabled by default)

2.0
* layout changed
* party is now moveable (mouseover healthtext and hold down left mouse button + Alt + Control to drag them)
* new textures
* some tags have changed (i.e. PvP icon hidden, PvP tag added to target name, ...)
* party targets are disabled by default (need to fix positioning)
* power bars are now class colored

1.2
* aura code change (cooldown spiral hidden, aura duration shown for timeleft < 60s)

1.1
* hide weapon buffs (TemporaryEnchantFrame)
* aura cooldown spiral fixed

1.0
*initial release
  Optional Files - oUF viv
Sorry, there are currently no optional files available.
  Archived Versions - oUF viv
File Name
Version
Size
Author
Date
4.8c
917kB
Dawn
01-23-2010 06:28 PM
4.8b
917kB
Dawn
01-20-2010 10:56 AM
4.8a
917kB
Dawn
01-17-2010 05:45 PM
4.8
920kB
Dawn
01-16-2010 01:24 PM
4.7
919kB
Dawn
01-12-2010 12:40 PM
4.6a
919kB
Dawn
01-10-2010 04:12 PM
4.5
919kB
Dawn
01-08-2010 06:02 PM
4.4
885kB
Dawn
01-02-2010 05:12 AM
4.3
885kB
Dawn
01-01-2010 07:36 AM
4.2
882kB
Dawn
12-29-2009 06:14 PM
4.1
882kB
Dawn
12-27-2009 01:06 PM
4.0
882kB
Dawn
12-27-2009 12:19 PM
3.8
3MB
Dawn
12-17-2009 07:54 PM
3.7b
3MB
Dawn
12-09-2009 07:21 PM
3.7a
3MB
Dawn
12-09-2009 07:08 AM
3.6
3MB
Dawn
12-05-2009 10:55 AM
3.5a
3MB
Dawn
11-25-2009 10:42 AM
3.5
3MB
Dawn
11-24-2009 05:55 AM
3.4d
3MB
Dawn
11-17-2009 05:35 AM
3.4c
3MB
Dawn
11-11-2009 04:10 PM
3.4b
3MB
Dawn
11-10-2009 05:47 AM
3.4
3MB
Dawn
11-09-2009 09:11 PM
3.3
3MB
Dawn
11-07-2009 12:43 AM
3.2
3MB
Dawn
11-02-2009 11:54 AM
3.1c
3MB
Dawn
10-31-2009 10:32 AM
3.1b
3MB
Dawn
10-30-2009 03:33 PM
3.0
3MB
Dawn
10-23-2009 06:39 PM
2.9c
2MB
Dawn
10-20-2009 06:10 PM
2.8b
2MB
Dawn
10-12-2009 11:00 AM
2.7
2MB
Dawn
10-04-2009 07:16 PM
2.6
2MB
Dawn
09-21-2009 11:52 AM
2.5
2MB
Dawn
09-16-2009 11:57 AM
2.4
2MB
Dawn
09-12-2009 10:37 PM
2.3
1MB
Dawn
09-11-2009 06:34 PM
2.2b
1MB
Dawn
09-10-2009 06:41 PM
2.2
1MB
Dawn
09-09-2009 08:10 PM
2.1
1MB
Dawn
09-08-2009 05:36 PM
2.0
1MB
Dawn
09-06-2009 09:08 PM
1.2
329kB
Dawn
08-19-2009 10:52 PM
1.1
302kB
Dawn
08-16-2009 10:48 PM
1.0
301kB
Dawn
08-15-2009 05:43 PM
  Comments - oUF viv
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Old 02-02-2010, 07:49 AM  
Annanazz
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Is it possible, to change the spacing between the raid groups in the .lua?

€: Found it, just made every Raidgroup standalone

Last edited by Annanazz : 02-03-2010 at 04:16 AM.
Annanazz is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-01-2010, 06:59 PM  
Dawn
A Cobalt Mageweaver
 
Dawn's Avatar
Interface Author - Click to view interfaces

Forum posts: 247
File comments: 484
Uploads: 14
Quote:
Originally posted by Moosa
hey there,

awesome units, love them

having a problem tho, not so much a bug, but more strange behaviour.

after moving the player/target frames in the lua or by using oMovableFrames, following a relog or a reloadui the frames seems to "reset" position

any ideas?

thanks


***Edit, found out what the problem is, while ouf_movableframes is enabled, the frames decide to reset on their sevles. after disabling the addon, and moving the frames via .lua they seemsed to save position.
That's because the idea of moveableframes is to save the NEW position you moved them to. Not the position assigned in the lua. You have to use either method.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."
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Old 02-01-2010, 05:15 PM  
Alfrunnah
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Any way to hide the pet cast bar icon? It overlaps the player bar, makin it difficult to see when something like a channeled spell is coming to its exact end.
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Old 02-01-2010, 01:37 AM  
Moosa
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hey there,

awesome units, love them

having a problem tho, not so much a bug, but more strange behaviour.

after moving the player/target frames in the lua or by using oMovableFrames, following a relog or a reloadui the frames seems to "reset" position

any ideas?

thanks


***Edit, found out what the problem is, while ouf_movableframes is enabled, the frames decide to reset on their sevles. after disabling the addon, and moving the frames via .lua they seemsed to save position.

Last edited by Moosa : 02-01-2010 at 01:42 AM.
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Old 01-31-2010, 04:55 PM  
Joke17
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ouf_weaponenchant

Hi there,

first of all, i love this layout!!

Modified the weaponenchant in size and position, you can see in the screenshot. But is there a way to set the icon from the cast? In my situation its the healing enchant of my shaman.

I m using ouf_weaponenchant and found already the lines in the lua, where the icon is set, but i cant find a helpful command on wowwiki.



Thanks Dawn for updating and improving this addon that much

greez
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Old 01-31-2010, 02:56 AM  
sargas33
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Question Target Debuffs

Hello,

I have some small question. Is it possible to completly deactivate debuffs on target and focus frames.

Thanks in advance.
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Old 01-30-2010, 05:10 PM  
Dawn
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Quote:
Originally posted by mal1ce
Ok, I have one very minor, very easy request for somebody that knows more about .lua than me.

Can somebody tell me how to disable raid debuffs. All of them. I don't care who is poisoned. I don't care who has Chill of the Throne. I cannot find the code that spawns the debuffs; probably because I am not very good at this. Can somebody, anybody, but not limited to Dawn, figure this out? I've been searching off and on for about 3 days and can't seem to find that one line.

I added an option to disable them for 4.8d. I just need to test some things before I release it.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."
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Old 01-30-2010, 04:35 PM  
Tobbe8716
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Re: Re: Re: Re: portrait

Quote:
Originally posted by Moosenose
This is what i commented out.
I have no idea if that is thecorrect way but it works so im happy.

if unit=="player" or unit=="target" or unit=="focus" or (self:GetParent():GetName():match"oUF_Party") then
local portrait = CreateFrame("PlayerModel", nil, self)
portrait:SetPoint("TOPLEFT", hp, "TOPLEFT", 1, -1)
portrait:SetPoint("BOTTOMRIGHT", hp, "BOTTOMRIGHT", -1, 1)
self.Portrait = portrait
portrait:SetAlpha(pAlpha)
elseif (self:GetParent():GetName():match"oUF_Party") then
portrait:SetAlpha(PpAlpha)
end

local HidePortrait = function(self, unit) -- attempt to hide portraits when not available
if (not UnitExists(self.unit) or not UnitIsConnected(self.unit) or not UnitIsVisible(self.unit)) then
self.Portrait:SetAlpha(0)
else
self.Portrait:SetAlpha(pAlpha)
end
end

local HidePortraitParty = function(self, unit) -- attempt to hide portraits when not available
if (not UnitExists(self.unit) or not UnitIsConnected(self.unit) or not UnitIsVisible(self.unit)) then
self.Portrait:SetAlpha(0)
else
self.Portrait:SetAlpha(PpAlpha)
end
end
worked like a charm, think i missed to delete a line or two when i did it. Was in there deleting lines Thanks
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Last edited by Tobbe8716 : 01-30-2010 at 04:36 PM.
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Old 01-30-2010, 04:22 PM  
Moosenose
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Re: Re: Re: portrait

Quote:
Originally posted by Tobbe8716
What exactly do you need to remove? tried and failed myself
This is what i commented out.
I have no idea if that is thecorrect way but it works so im happy.

if unit=="player" or unit=="target" or unit=="focus" or (self:GetParent():GetName():match"oUF_Party") then
local portrait = CreateFrame("PlayerModel", nil, self)
portrait:SetPoint("TOPLEFT", hp, "TOPLEFT", 1, -1)
portrait:SetPoint("BOTTOMRIGHT", hp, "BOTTOMRIGHT", -1, 1)
self.Portrait = portrait
portrait:SetAlpha(pAlpha)
elseif (self:GetParent():GetName():match"oUF_Party") then
portrait:SetAlpha(PpAlpha)
end

local HidePortrait = function(self, unit) -- attempt to hide portraits when not available
if (not UnitExists(self.unit) or not UnitIsConnected(self.unit) or not UnitIsVisible(self.unit)) then
self.Portrait:SetAlpha(0)
else
self.Portrait:SetAlpha(pAlpha)
end
end

local HidePortraitParty = function(self, unit) -- attempt to hide portraits when not available
if (not UnitExists(self.unit) or not UnitIsConnected(self.unit) or not UnitIsVisible(self.unit)) then
self.Portrait:SetAlpha(0)
else
self.Portrait:SetAlpha(PpAlpha)
end
end
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Old 01-30-2010, 02:58 PM  
mal1ce
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Ok, I have one very minor, very easy request for somebody that knows more about .lua than me.

Can somebody tell me how to disable raid debuffs. All of them. I don't care who is poisoned. I don't care who has Chill of the Throne. I cannot find the code that spawns the debuffs; probably because I am not very good at this. Can somebody, anybody, but not limited to Dawn, figure this out? I've been searching off and on for about 3 days and can't seem to find that one line.
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Old 01-30-2010, 05:16 AM  
Tobbe8716
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blacklist debuffs

some suggestions on debuffs that you can blacklist from the start

Teleport (the bg and wg debuff)
Recently Bandaged
Transporter Malfunction
Arcane Blast
Exhausted
Weakened Soul
Soul Split: Evil!
Soul Split: Good

Btw, raid debuffs. Do they show the debuff with longest duration left or is it just random what debuff it shows?
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Last edited by Tobbe8716 : 01-30-2010 at 10:05 AM.
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Old 01-29-2010, 04:16 PM  
Dawn
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I removed them for 4.8d. I can't say they are making things good on transparent bars and even less for healing classes, anyway. And I don't use them personally, so ...
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."
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Old 01-29-2010, 10:46 AM  
Tobbe8716
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Re: Re: portrait

Quote:
Originally posted by Moosenose
Same thing happened to me. I just removed that portrait thingy compleately.
Less is better..
What exactly do you need to remove? tried and failed myself
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Last edited by Tobbe8716 : 01-29-2010 at 10:47 AM.
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Old 01-29-2010, 03:15 AM  
Moosenose
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Re: portrait

Quote:
Originally posted by Tobbe8716
I've been having this problem with portrait on the player bar. I've set portrait to 0.0 but it just appears sometimes. I think it happens when I tab out.

EDIT: Portrait is shown after I close the map to
Same thing happened to me. I just removed that portrait thingy compleately.
Less is better..
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Old 01-28-2010, 01:02 PM  
Tobbe8716
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portrait

I've been having this problem with portrait on the player bar. I've set portrait to 0.0 but it just appears sometimes. I think it happens when I tab out.

EDIT: Portrait is shown after I close the map to
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Last edited by Tobbe8716 : 01-28-2010 at 03:32 PM.
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