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Category: Combat Mods
Change Log - SpellPriority
v0.9b- 10.11.09 (quick fix) - fixed missing AceTimer-3.0 - fixed non-updating old saved-variables - fixed Ace3 options-gui bug in modul: switcher - fixed show/hide binding text v0.9b - 08.11.09 - SpellPriority recoded, nearly everything changed - added new feature, you can now select more than one tacticfile - added update trigger (saves cpu ussage if necessary) - changed options gui, better organised - Tacticfiles: -- tacticfiles older than v0.9v or template version v0.5 are not compatible with SpellPriority v0.9b -- hunter and mage tacticfile are removed, we need new ones... sorry - DevTools: -- API changed, older functions works no longer, use the new one -- many things are yet not documented, it is currently hard to make a tacticfile for other classes... -- added spell database for warlocks, other classes will follow v0.8.1b - 17.10.09 - fixed: description bug in the glyph-section - event UNIT_AURA execute now max. every 0.2 sec - the tacticfile: empty, shows no longer the skull icon, some people don't like bones - added key bound text, the sp-icon can now show the current key binding of that spell - changed / improved some loading functions for tacticfiles - added modul Switcher, Switcher changes automatical your tacticfile - added file known issues.txt - DevTools: -- added second argument (for non-player casts) to: --- SP:get_playerbuff (buffid [, all]) --- SP:get_sp_playerbuff (buffid [, all]) --- SP:get_targetdebuff (debuffid [, all]) --- SP:get_sp_targetdebuff (debuffid [, all]) -- added SP:log(string) and removed old log(string) which is realy only for debugging - Tacticfiles: -- added demonology warlock by kragges -- added 2x firemage tacticfiles by kragges v0.8b - 02.10.09 - fixed get_targetdebuff, which cause that get_targetdebuff (debuffid) returned true when a debuff on the target is which are casted by another player - fixed debuffstacks, they are now countet correctly with precasting / lag and flight calculation - fixed not saved icon-position, icon position wasn't saved correctly before - fixed showed classinfo as N/A when talentbuild also was N/A - recoded some api-functions (there is still a lot to do...) - changed / updated gui-options - renamed some options - added more "show icon when taget is a" options - added show button which shows the detailed script of the selected tacticfile - added spellflight and lag modifier options - added icon lock and icon position reset option - added cooldown-texture to the icon, which shows when this spell is ready to cast -- according to this recoded some events, use now update_cooldown after spell_succseeded - added latency considering -- according to this, recoded handling of target_debuff_incoming (flying spells, and latency for non-flying spells) - added how-to-add-tacticfiles, a little doc how this works - DevTools: -- added get_sp_playerbuff(buffid) -- added get_unitmana(unit) -- updated api-description - Tacticfiles: -- some updates because of the new function get_sp_playerbuff(buffid) -- tacticfiles are now seperated, each class has now his own "sub-addon" -- added two hunter-tacticfiles from Aimori for testing, thx! v0.7.1b - 23.08.09 - a tacitcfile can now also be activated when the player doesn't fit the needed spells/glyphs -- instead a error message, are now showed a little info text with all missed spells/glyphs -- all errors should now be fixed if a tacticfile need some informations about a spell which can't the player cast - changed glyphs, now are they identificated by spellid, no longer as a simple string - added localisation to tacticfile description - DevTools: -- fixed a loading bug in DevTool, DevTools is now ready to use (hopefuly) -- changed api --- get_sp_targetdebuff(debuffid) also returns debuffstack as second argument --- removed old function get_sp_targetdebuff_stack --- get_playerbuff(buffid) also returns buffstack as second argument --- added/changed get_unithealth(unit) --- removed old function get_targethealth() --- added get_targetdebuff(debuffid) -- changed tacticfiletemplate version from 0.1 to 0.2 - Tacticfiles: -- changed all tacticifiles.... -- take a look into it ![]() v0.7b - 17.08.09 - recoded the core, use now spellid to get localised spellnames, which are used to identify all spells/debuffs (no longer icontracking) - in this case also changed the way how getting buff/debuffs tracked, now only check for buffs, which request the tacticfile, no longer generating of the entire buff/debufftable - added player-buff tracking - added support for channel spells (not completly tested, but it shoud work well) - added profile support from ace3 - added get_targethealth() to api - added DevTools as seperate addon (basic idea behind devtools: create userdefined tacticfiles ingame) -- devtools handels user-created tacticfiles -- devtools brings a little gui with some commands for easier working -- devtools need and work with WoWLua by using WoWLuas database (code-sheets) -- devtools includes a little api descrition for SpellPriority -- added api.txt tacticfilecreatorsheet.txt which includes the same informations like the ingame ones -- api description moved to api_desc.lua its easier to update now - changed debuging messages, they are maybe now more helpful - once again changed the way which tacticfiles are loaded, included --SP:functionkey_holder!, this hepls to read tacticfile table informations without to acticate it - changed tacticfile description -- glyphs are now seperated -- added a basic priority-list description of spells used in a tacticfile - changed the gui where you select the tacticfile, now are more informations shown - Tacticfiles: -- added new tacticfiles for warlock (according to the player-buff tracking system) -- changed tacticfile for destrowarlocks -- one more time, all tacticfiles are once again updated v0.6.1b - 07.08.09 - fixed once again a little ace3-libary loading bug... sorry v0.6b - 05.08.09 - toc updated to version 3.2 - changed the options-gui - changed tacticfile save place, they are now safed as script in a lua table, not anymore in a single lua-file (this allows us to edit tacticfiles ingame) - changed tacticfile description for better handling -- use now dictionarys instead of key-based tables (make it easier to update and change things) -- use now intern SpellPriority class-id to identificate the correct class for each tacticfile -- according to this major changes, rewritten some parts of the next spell calculation from core.lua - rewritten api functions - rewritten tacticfile creator template - added some error-messages, make it better to understand whats missing by developing of tactifiles - added simple_textbox.lua (a standalone, resizable and scrollable textbox for showing informations) - added version system, maybe i need this later - once again, according to all changes, updated all current included tacticfiles - many, many things added for SpellPriority modul DevTools - removed temporary german translation, keine sorge kommt wieder, ist einfach zu mühsam immer aufs neue zu übersetzen wenn was kleines geändert wurde - removed some other files... uhm, i dont now which.. whatever v0.5b - 23.06.09 - fixed ace3-libraries loading bug (which only appears if no other ace3 addons are loaded) - changed the event-system for less cpu usage -- collecting target debuffs now only when UNIT_AURA fires -- collecting players spellcast only when needed -- use now expirationttime for buff/spells/debuffs instead of remaining uptime - added api functions which make the handling and writing of tacticfiles easier -- according to this, updated current included tacticfiles for warlock - splitted debuff and buff in seperated functions for better handling - added core.lua - added api.lua - removed manipulate.lua v0.4b - 15.06.09 - added enUS translation - added readme.txt - added version history.txt - updated deDE - event "PLAYER_TARGET_CHANGED" should now work as intend - important error messages are now showed in the chatframe - icon position are now seperatley saved per character - tacticfile updated warlock_destruction_rewad v0.3b - using now "PLAYER_LOGIN" to initialize SpellPriority - updated deDE v0.2b - initial beta release v0.2a - initial alpha release v0.1a - FIRST!!!!!1111111 ![]() Optional Files - SpellPriority
Sorry, there are currently no optional files available.
Archived Versions - SpellPriority
Comments - SpellPriority
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