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Orko's Portal Bug Reports Feature Requests
Author:
Version:
6.1
Date:
02-21-2010 11:50 AM
Size:
16.07 MB
Downloads:
3,996
Favorites:
19
MD5:
Pictures
Click to enlarge
v5
Click to enlarge
DK V5 Class Colors
Click to enlarge
Orko
Click to enlarge
Shaman
Click to enlarge
Rouge
Click to enlarge
Mage
OrkoUI Widescreen

v 6.1 2/21/2009
1440x900 Widescreen Resolution
Updated for 3.3.2

Also now an Optional Download that is a larger scale for people with other resolutions.

Please leave all comments and ideas on the Orko UI Forum Thread



Just want to say thanks for everyone that has downloaded this UI. Over 3,000 downloads and growing Keep leaving your feedback and ideas and I will gladly see what I can do


All old kgpanels are now all done with photoshop.Trying to make the UI slimmer Class colors are included in v5a!

This is a little UI that I modeled after Onslaught UI... I arranged some panels and such the way I like it. This has been built from scratch and nothing was imported from Onslaught. I just liked the layout!

The UI comes as is and there are a few options that you can play with. Ill be editing and modifying more as I go. This is my first attempt at such uis.

Also this Ui is not set up for any one class but can be used by any class. I use Opie for more button options and such. Leave comments on what you think or what should be added. Also what is not working or can't get working and Ill help as much as I can.


The UI is for widescreen monitors. 1440x900 and 1680 x 1050 are working fine.



Same as anyother UI... When you first log in you will see a mess.

For Normal UI setup type /reflux switch oUI (case sensitive)
For Your Class Color type /reflux switch Class (case sensitive)may have some sizing issues till next update

The class colors will be automatic depending on your class of course. At this time you can not pick any color other than your class or Black.

Tweaked the Unitframes a little more and moved the pet frame.. Let me know how its working out. Since I do not play a pet class.


Please let me know what you think and what you would like to see change. Im open for suggestions. I thank everyone that has replied to this UI and its been a blast doing it. Thanks for the downloads and glad some of you like it




Addon Control Panel
Advanced Tradeskill Window
Combuctor (Replaced Arkinventory)
Auctionator
AlwaysLFG
Broker (with a handful of plugins)
ButtonFacade
Cartographer
Chatter
Chinchilla
Classtimer
Dresser
DeadlyBoss Mod
Dominos
FishermensFriend
Grid
kgpanels
MSBT
MR Plow
Omen
Opie
Outfitter
OmniCC
Pitbull4
Azcastbar
QuestGuru
Recount
RatingBuster
Satrina Buff Frames
Statblock
Talented
Tiptac
Tekability
Tomtom
XPBarnone
Autobar
Xloot
VendorBait




Do NOT update kgpanels or skinner. This may mess up the ui

Thanks goes to the authors that make all these addons. This UI would be nothing without your hard work!!! We all thank you.
  Change Log - OrkoUI Widescreen
v6
Updated all addons... All addons working good in 3.3.. Resized a few things. Added some more shadow and shine effects to the UI.. Adjusted the UnitFrames a little and moved Pet Frame from Grid..




v5.1b
Updated all addons to 3.3 and redid the WTF folder. Some people were having issues with it so complete rebuilt the UI again. It still remains the same. Just redid it.


Have been slacking on the changelog but will start again...


v2.0
Removed the need to use different WTF folders and put everything into kgpanels for color themes. Fixed some minor issues players were having and now use Runemover for DK runes.


v1.5
Added some addons for Deathknight. (Limited since I dont play one)
Changed Cooldown to Omnicc, Fixed SBC placement for Arkinventory mod.



V1.4

Removed Combuctor and replace it with Arkinventory. Also adding different colors to the UI. Light blue, pink and orange are in so far.

v1.3

Changed the look a little. Removed Quartz castbar. Changed some bar textures and moved the micromenu to the top. Had to move Autobar to the top also because the drop downs went off screen.




v1.2

Added:
RatingBuster
AlwaysLFG
Cooldowns
Rangecolor
Auctionator


V1.1

Added:
Autobar
Questguru
DeadlyBossMod
ZOMGBuffs


V1.0

Initial Release.
  Optional Files - OrkoUI Widescreen
File Name
Version
Size
Author
Date
Type
v2
18MB
01-17-2010 11:23 AM
Addon
  Archived Versions - OrkoUI Widescreen
File Name
Version
Size
Author
Date
6.0
12MB
Orko
01-16-2010 03:36 PM
5.1b
12MB
Orko
12-12-2009 09:11 AM
5.1
11MB
Orko
12-09-2009 05:31 PM
5.0b
13MB
Orko
12-05-2009 11:34 AM
5.0a
13MB
Orko
11-28-2009 09:03 AM
5.0
19MB
Orko
11-26-2009 05:36 PM
4.1
14MB
Orko
11-24-2009 07:07 PM
4.0
13MB
Orko
11-16-2009 03:19 PM
  Comments - OrkoUI Widescreen
Post A Reply Comment Options
Old 01-28-2010, 07:42 PM  
Orko
A Murloc Raider
 
Orko's Avatar
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Re: I cant eject them

Quote:
Originally posted by DynamicCreations
Hiya Orko, its me again. I been useing this ui now for some months and still love it but i do have a question. I have a mechano-hog and when i have a passenger i dont get that motorcycle schematic on the screen for me to boot/eject the passenger off "sure its the same for the mammoth/passengers also" and was wondering how i could get that back on my screen, is there a way? an addon maybe that has it turned off or blocked that i can change it back to show it? TY
I do not have a 2 person mount but you might want to look into Dominos.. Type /dom to open config. There might be a bar or option in there for it.
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Old 01-28-2010, 04:05 AM  
DynamicCreations
A Kobold Labourer

Forum posts: 0
File comments: 29
Uploads: 0
I cant eject them

Hiya Orko, its me again. I been useing this ui now for some months and still love it but i do have a question. I have a mechano-hog and when i have a passenger i dont get that motorcycle schematic on the screen for me to boot/eject the passenger off "sure its the same for the mammoth/passengers also" and was wondering how i could get that back on my screen, is there a way? an addon maybe that has it turned off or blocked that i can change it back to show it? TY
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Old 01-18-2010, 05:10 PM  
Orko
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Re: Tomtom Redundancy

Quote:
Originally posted by Archangel_Mike
Just wondering why you add Tomtom when Cartographer has full emulation built in?
Well basicly I like the options that Tomtom has for the waypoint arrow. I like the looks of it better. And also that from what I was seeing Cartographer is not being updated for 3.3 and I did not using Cartographer 3
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Old 01-18-2010, 01:49 PM  
Archangel_Mike
Prince of Provocation
 
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Premium Member

Forum posts: 18
File comments: 42
Uploads: 2
Tomtom Redundancy

Just wondering why you add Tomtom when Cartographer has full emulation built in?
__________________

<~~~Support your addon authors today!~~~>
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Old 01-17-2010, 12:46 PM  
Orko
A Murloc Raider
 
Orko's Avatar
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Quote:
Originally posted by cosmicB
i tried using the large scale for some reason it wont load the correct profile for classes.. thanks. glad ur back
Working on it right now.. Problem is with all the different resolutions that its hard to adjust anything cause the UI Scale... Can not figure out a way without making two seperate UIs.. But maybe there is a way.. Ill try and research it
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Old 01-17-2010, 07:57 AM  
cosmicB
A Defias Bandit

Forum posts: 2
File comments: 88
Uploads: 0
i tried using the large scale for some reason it wont load the correct profile for classes.. thanks. glad ur back
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Old 01-15-2010, 07:50 PM  
Orko
A Murloc Raider
 
Orko's Avatar
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Well I been away for a bit during and after the holidays. I am back now and will do more updates to this UI.. I am going to make this a little more like OnslaughtUI.. I am working on a total remake with new files in WTF so the UI isnt so bloated and loaded down with saved variables.

I am not going to keep working on any of the original OnslaughtUI stuff anymore.. Just way too much to keep up with. So if that author comes back I will discontinue this UI and be done with it.

Thanks for everyones patients and will post an update as soon as I can.
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Old 12-26-2009, 05:01 PM  
quagmyer
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Any chance you can move the pet/possesed player health portion of the UI so its not right under/over group 1 of grid?

thanks keep up the good work!

bananas


Last edited by quagmyer : 12-26-2009 at 05:01 PM.
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Old 12-21-2009, 07:02 PM  
Orko
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Quote:
Originally posted by Skumtomten
about 90% of the icons for attacks/items/currency is gone, my action bar is working, but the icons are black :S
Ok ill take a look at that, it maybe ButtonFacade or Dominos
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Old 12-21-2009, 06:13 AM  
Skumtomten
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
about 90% of the icons for attacks/items/currency is gone, my action bar is working, but the icons are black :S

Last edited by Skumtomten : 12-21-2009 at 06:13 AM.
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Old 12-20-2009, 06:17 PM  
Orko
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Quote:
Originally posted by Skumtomten
is there some way i can change the target health bar to the class color? i think its way to hard to see the class, ecpesially in pvp when you need to react fast

http://img686.imageshack.us/i/wowscr...009204440.jpg/

my first reaction here was that the mage where a shaman, because of the targets hp bar

and whats the casting bar addon called? i would like that a bit bigger and more in the center
I am going to release something soon. I thought I had the mana and power bars class colored but I guess I didnt. They are in my version. Ill update soon.

You can go into Pitbull and change the options yourself if you want.
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Old 12-20-2009, 01:52 PM  
Skumtomten
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
is there some way i can change the target health bar to the class color? i think its way to hard to see the class, ecpesially in pvp when you need to react fast

http://img686.imageshack.us/i/wowscr...009204440.jpg/

my first reaction here was that the mage where a shaman, because of the targets hp bar

and whats the casting bar addon called? i would like that a bit bigger and more in the center
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Old 12-20-2009, 01:12 PM  
Skumtomten
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Quote:
Originally posted by Orko
wow! You either are playing at a very low resolution or have the UI Scale set way too high.. Go into Video Options and the look for the UI Scale option.. Make sure its checked and silde the silder all the way to the left... They you should be able to see the whole UI... You may have to use /reflux switch again or reload the ui with /rl
'

youre the best keep up the work, i dont want a super UI like this to get outdated like other ones
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Old 12-20-2009, 10:28 AM  
Orko
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 9
File comments: 124
Uploads: 10
Quote:
Originally posted by Skumtomten
i have a problem.

http://img191.imageshack.us/img191/2...2009092020.jpg

look at the bottom bars, they arent there

they doesnt change enven when i change resolution
wow! You either are playing at a very low resolution or have the UI Scale set way too high.. Go into Video Options and the look for the UI Scale option.. Make sure its checked and silde the silder all the way to the left... They you should be able to see the whole UI... You may have to use /reflux switch again or reload the ui with /rl
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Old 12-20-2009, 02:30 AM  
Skumtomten
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
i have a problem.

http://img191.imageshack.us/img191/2...2009092020.jpg

look at the bottom bars, they arent there

they doesnt change enven when i change resolution

Last edited by Skumtomten : 12-20-2009 at 02:41 AM.
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