| Updated: | 12-06-10 05:10 PM |
| Created: | 08-28-09 02:03 PM |
| Downloads: | 8,345 |
| Favorites: | 72 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
1.5 |
668kB |
lieandswell |
07-25-10 12:17 AM |
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1.4 |
692kB |
lieandswell |
07-24-10 05:55 PM |
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1.3 |
550kB |
lieandswell |
11-26-09 09:25 AM |
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1.2 |
380kB |
lieandswell |
08-30-09 09:03 PM |
|
1.1 |
215kB |
lieandswell |
08-29-09 07:22 AM |
|
1.0 |
201kB |
lieandswell |
08-28-09 02:03 PM |
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I really like this addon. I was amazed at how hard it is to find a simple addon that displays my runes with a basic cooldown function. Everything out there seems to be some sort of all inclusive DK package with bars and weird timers. Kudos to you for keeping it simple and elegant!
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I agree with the previous post.
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Can we please have the option to turn off the new glow thing? I can barely make out which colour each rune is with the Circle theme.
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1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28 |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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This is the only rune addon I've found that I like, really hope it gets updated.
Last edited by Versewastaken : 12-04-10 at 10:55 PM.
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hi,
just wanted to ask if you still plan to extend this mod to other classes? because of the recent changes to soulshards I'd love to use this mod as a warlock. |
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A Theradrim Guardian
Forum posts: 62
File comments: 23
Uploads: 0
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I'll chime in to say that looks-wise, this blows every other rune monitor out of the water. I also liked how it worked, with the rune's intensity changing as it got closer to ready. Haven't found anything else at all that I like yet, please fix?
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 18
Uploads: 0
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Will this addon be updated for 4.0.1? It had a few errors and I think it crashed WoW a couple times so I disabled it.
Love it though ![]() |
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Currently if you take a close look at shadowmourne, it has 6 runes on one side, and 2 runes on the other. one could take a nice highres picture, and make it so the backround is seethrough, (im no photoshop guy unfortunatly), and then have the accuall runes on the weapon fill up. i know deathknights with shadowmourne would love this
, otherwise you could just have a backround pic of shadowmourne and place the curent availible runes ontop of the ones on shadowmourne, giving a simmular effect.thinking further down the line, beeing able to automate picture(or a 3dmodel^^), capture, of current weapon, and then placing runes on them, would be cool, but seems complicated =), wish dk weapons accually had runes ingraved on the ingame weapon, but that would take to much model fixing i guess. this way we would atleast get a little of the "runes on our weapon" feeling. btw anyone know a good way to extract a nice picture of shadowmourne, besides screenshot?, maybe extract the model or something?. cheers. currently trying to make a picture that kgpanels accepts, with World of Warcraft Model Viewer, and gimp2, doesnt seem to accept my tga even tho its biggest side is 512.
Last edited by zoktar : 09-27-10 at 12:07 PM.
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A Murloc Raider
Forum posts: 6
File comments: 91
Uploads: 0
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Any way to use the old Circle theme again? Don't really like the new one :/
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1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28 |
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I'm working on better ways to move & size the runes. Right now, the priority is to be able to move/size all runes as a single unit. But having more-precise ways of align or size things is also worth looking into.
For the stuff I didn't get to, feel free to post a ticket on CurseForge.com.
__________________
1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28 |
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