Qorey's Buff Bars is another buff bar mod based off of SimpleBuffBars with added functionality to help you manage not only what buffs you are missing in a raid or party, but also help you locate specific buffs by colorizing them by name. This is the first official release of this mod by request of others so expect there to be minor issues and please review the list of known bugs at the end of this post. I do not take credit for the original work - the original work was completed by Shadowed of WoWinterface.
Notes from the wife:
*** If you have buffs showing up as a GRAY bar, please report them here, as those are things that haven't been given a category yet and need to be added to the table. Thanks! ***
Features include:
Customizable colors based on the buff's name, narrowed down into specific categories - Proc Buffs (Trinkets, Idols, etc), Class Specific Buffs (Molton Armor, Eclipse), Boss Specific Buffs, Important Buffs (flasks, well fed), Tracking/Healing Buffs (Rejuvination, Find Minerals, Renew, etc), Normal buffs (Blessing of Kings, PW: Fort, etc)
An all new Missing Buff Bars that are attachable to any other grouping (buffs, debuffs), or freely movable. See below for more details.
Right clicking on a "Missing Buff: " bar wil spam raid or party depending upon your group status, and will do nothing if you're solo.
The Missing Buff Bars are what I like to call "smart" bars, meaning they will only show up if:
You can provide the buff yourself (Mage - Arcane Int, Priest - PW:Fort, etc)
A class in your party (or raid) can provide the buff [For example, you will not see that you're missing Divine Spirit if you do not have a priest in your party]
You do not already have the buff
If the buff benefits you in some way. [For example, if you're a rogue, you'll never see: Missing: Blessing of Wisdom or Missing: Arcane Intellect]
The Missing Buff Bars will also track if you're missing "Well Fed" and a flask, but only in a raid, and you have to be zoned into an instance. (This is to prevent these missing bars from showing up in a battleground.)
Configuration commands:
/QBB
/QoreysBuffBars
Known issues:
Add Dalaran Intellect to the list of AI buffs - Completed!
Disabling icons in the configuration menu will not remove the icons until you /reload
If you're a paladin, it will always show you missing all 4 blessings. I'm debating how to handle this, and will probably make it so if you're solo or in a party, to remove all missing bars if you have one blessing on you. Otherwise I'd have to make a count of how many paladins in your party/raid and possibly determine a priority list to ensure you have the best blessings possible... ugh
"To Do list" in no order:
Add an option to remove icon borders
Add an option to add a font outline
Fix Bugs, and report any original author
Add an option for flashing bars when the buffs are about to expire
Add cooldown timers for spells with internal cooldowns (Eclipse/trinkets)
When right clicking a Missing Buff, have an option to whisper everyone in the raid/party that match the class that gives the buff.
Optional Files - Qorey's Buff Bars
Sorry, there are currently no optional files available.
Hey guys. Sorry neither of us have been around, we both needed a long break from wow. However, I don't believe my husband is going to be back soon so we are going to have to put development on hold. Sorry guys <3
__________________
I guess my brain will never work right. At least I’m pretty.
Message: Interface\AddOns\QoreysBuffBars\QoreysBuffBars.lua:878: attempt to compare two nil values
Time: 10/11/09 21:22:56
Count: 5
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\QoreysBuffBars\QoreysBuffBars.lua:878: in function <Interface\AddOns\QoreysBuffBars\QoreysBuffBars.lua:857>
[C]: in function `sort'
Interface\AddOns\QoreysBuffBars\QoreysBuffBars.lua:925: in function `UpdateDisplay'
Interface\AddOns\QoreysBuffBars\QoreysBuffBars.lua:1017: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:91: in function `Fire'
...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119: in function <...ventory\Externals\Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>
Locals: a = <table> {
enabled = true
type = "missing"
untilCancelled = true
ignore = true
name = "Missing: Blessing of Sanctuary"
filter = "HELPFUL"
unit = "player"
stack = 0
icon = "Interface\Icons\Spell_Holy_ReviveChampion"
rank = 0
}
b = <table> {
enabled = true
type = "missing"
untilCancelled = true
ignore = true
name = "Missing: Blessing of Kings"
filter = "HELPFUL"
unit = "player"
stack = 0
icon = "Interface\Icons\Spell_Magic_GreaterBlessingofKings"
rank = 0
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare two nil values"
Just a little note of appreciation from TankSpot Thread:-
Quote:
Poster: KnThrak
As far as bar-based addons go I like this one, a lot.
Plus I think the whole comparison between SBF and this is a bit silly, because while yes SBF can has bars it's primarily an icon-based buff addon, and the two types are just very very different.
Icon-based addons put the perceivable focus on "Do I have or not have this effect?". It's binary, determining the remaining duration or any further detail takes time and active brain power, but finding out whether you have an effect is extremely quick, it goes by graphical recognition of a given icon's art.
Bar-based addons put the focus on the duration. The bars make it extremely easy to see how much percentual duration of an effect is remaining, and anything nearly run can then get further brainwise attention. Determining which specific buff you have or not have is more tricky by comparison since the icon is smaller so you are required to read and process text to answer that question - most likely.
As such it's just different goals. I used a bar-addon for a loooooong time until I tried icons again instead and noticed that for me as a Shaman the focus on binary have/havenot works better, while on my tanks I prefer the ability to glance the remaining duration of important buffs/procs easily. So I mixed both in a way, but the focus is definitely different and should be taken into account when you choose to to use in your interface.
Rogue abilities: Stealth, Overkill, Vanish, Hunger for Blood, Slice and Dice, Cloak of Shadows all grey.
Heart of a Dragon (Sphere of Red Dragon's Blood trinket proc), and Lightning Speed (Mongoose enchant proc) also grey.
Shaman abilities: Water Shield, Ghost Wolf are grey.
Draenei racial talent Gift of the Naaru is grey.
Possibly more, those are the only 2 I play regularly.
Had a question or maybe feature request? I'm using this as a replacement for RPB, is there any plan or any way to create a "Hide non-self Buffs" for the Player Buff frame, like there is for Target Debuffs? Basically, I still have the Blizz buff icons up top but I have my buff bars right near my unit frames, and I'd like to only see in the buff bars things that cast or procc'd from myself that I want to keep track of, like HFB, SnD, etc. Any chance?