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Works with 3.2
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Author:
Version:
1.2
Date:
09-30-2009 10:44 AM
Size:
13.58 Kb
Downloads:
564
Favorites:
84
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Launching leatherworking
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Navigate with arrow keys!
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Examples
Splaunchy
Splaunchy is a launcher for spells and interface parts, based on application launchers like LaunchBar, Quicksilver or Launchy. You open it in the middle of your screen, type in a few letters of your preferred action and then hit enter (twice) to launch it.

It remembers which actions you used most and tries to priorize them over others. There is also a new "quick navigation" built in that enables you to scroll through the list of results via the up- and down-arrow-keys.

Before getting started, you need to setup its key binding in the Bindings-window. Personally I'm using "CTRL + Space".

Default Modules
  • Spells: all your characters spells including trade skills
  • Language: switch between your character's languages
  • Companions: fetch out your pets and mounts
  • Panels: open UI panels, e.g. Character Pane or Help Pane
  • LDB Launchers: Access your databroker-launchers by name

Addon authors can register their own modules with Splaunchy to enable their own entries to be launched.

Planned Features
  • Tradeskill launching
  • Item launching
  • Different layouts
  • Module configuration

Frequently asked Questions
Why do I need to press Enter twice?
That's a limitation in the edit box: You need one press to get out of the input box and another one to press the button which holds your chosen action. But if you got enough routine, you shouldn't even notice that you pressed it twice.

Help, it doesn't work in combat!
Yep, since this launcher helps find the right spell for you, it doesn't work in combat. UI functions are disabled in combat too, due to the way the launching is handled.
  Change Log - Splaunchy
Version 1.2
* display other results below the frame (default 5, adjust in core.lua)
* navigate with the tab-key between editbox and launch button
* new module: macros!
* last search text will now be displayed on re-opening
* companions and spells are now updated if new ones are learned

Version 1.1
* often typed entries now get a higher priority
* now matches also in the middle of the word, not only the beginning
* new module: databroker launchers!
* use arrow up/down to navigation through the results!

- fix: longer names no longer go over the frame border
  Optional Files - Splaunchy
Sorry, there are currently no optional files available.
  Archived Versions - Splaunchy
File Name
Version
Size
Author
Date
1.1
10kB
Cargor
09-07-2009 02:58 PM
1.0
4kB
Cargor
09-05-2009 11:48 AM
  Comments - Splaunchy
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Old 10-18-2009, 12:57 PM  
Cargor
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 127
File comments: 242
Uploads: 17
Truth is, I missed it in the changelog

Nevertheless, it is rather experimental at the moment, because often it hides correctly before combat starts, but sometimes it fails (because the combat-state was "activated" too quickly, so Blizz blocks the hiding on secure frames).
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Old 10-18-2009, 08:51 AM  
Zorklat
A Murloc Raider

Forum posts: 5
File comments: 49
Uploads: 0
combat fix

I'm reluctant to use this ATM, b/c of previous comment from Baine suggesting that you cannot leave or use the editbox if you go into combat.

Or did you fix that, and I missed it in the changelog?
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Old 10-03-2009, 09:37 AM  
Cargor
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 127
File comments: 242
Uploads: 17
Ah yes, somehow forgot about that

Generally, using inventory items should be possible, just have to look into it. But it's hard to tell if an item can be used, because I would have to scan the tooltip of every single item - but let's wait and see the result.

Another thing that comes to my mind is the feature of picking up spells and items from Splaunchy to place them on your actionbar or somewhere else, but I don't know how easy it is to achieve that.
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Old 10-03-2009, 06:41 AM  
Volux
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
What about the inventory? Is it possible to add it? I'm often looking for some things in there and don't found them. It would be great if I press enter to get it like clicking into the inventory. Or double-enter to use it (if possible).
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Old 09-30-2009, 01:00 PM  
Cargor
A Flamescale Wyrmkin
 
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Forum posts: 127
File comments: 242
Uploads: 17
Quote:
Originally posted by AlicanC
That is also the situation for pets and mounts.
Hmm, have to check that. I'm currently using COMPANIONS_LEARNED as the event.

Quote:
Originally posted by AlicanC
Maybe right-click on the panel should trigger a manual update. Hooking events or checking with intervals would be more resource consuming anyway.
Rightclick is in so far a problem as the Blizzard_MacroUI is an internal addon, so it is no loaded initially and I can't hook it ... I would have to check when it is loaded (which brings us back to the intervals), or maybe I can hook the function when it is loaded.
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Old 09-30-2009, 12:46 PM  
AlicanC
A Kobold Labourer

Forum posts: 0
File comments: 19
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Quote:
Originally posted by Cargor
Macro-support is included
Great! Thanks

Quote:
Originally posted by Cargor
You need a reload/relog to let your new ones show up
That is also the situation for pets and mounts. Maybe right-click on the panel should trigger a manual update. Hooking events or checking with intervals would be more resource consuming anyway.
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Old 09-30-2009, 11:22 AM  
oomu
A Defias Bandit
 
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Forum posts: 2
File comments: 21
Uploads: 0
many thanks for this great addon.
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Old 09-29-2009, 05:54 AM  
Cargor
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 127
File comments: 242
Uploads: 17
The next version is almost ready, I just have to get tradeskills into it and find a way to reload the cache when spells or macros change (without a reloadui).

EDIT: Decided to release the next version earlier because of a lot new features, although there are still some things missing. Tradeskills are deactivated, because it seems that there is a problem with getting the data on initial login.

Macro-support is included, but you need a reload/relog to let your new ones show up - it seems like Blizz didn't provide an event when they are updated, so I need to figure out some hackish way around it.
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Last edited by Cargor : 09-30-2009 at 10:48 AM.
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Old 09-29-2009, 12:32 AM  
Stolberg
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 17
Uploads: 2
Good work

Can't wait for the next version, keep up the good work!
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Old 09-12-2009, 09:40 PM  
Cargor
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 127
File comments: 242
Uploads: 17
Ah right, I try to include it in the next version
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Old 09-12-2009, 07:28 AM  
Baine
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 52
Uploads: 1
another bug report/feature request

when i open splaunchy, to, let's say, open up a tradeskill window, and while doing so (typing the name), get in fight
it locks everything up, keyboard that is

no way to cancel, cast, move, renders me helpless

releasing the input when getting in fight and/or closing the input box at the same time would be great =D
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Old 09-10-2009, 10:30 AM  
shkm
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 145
File comments: 78
Uploads: 5
I'm an avid user of Quicksilver/GNOME Do/Launchy and never even considered how well it would work within WoW. Good job on creating something special!
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Old 09-08-2009, 06:38 AM  
Cargor
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 127
File comments: 242
Uploads: 17
Quote:
Originally posted by AlicanC
Loved the update <3

How about a macro launcher module? Then we could create some shortcuts to slash commands trough macros <3
I knew that someone would ask for that :P Okay, I planned for next version.

Quote:
Originally posted by Katae
Would any of these be possible?
[B[Tab instead of enter, or both, to switch to the search items, and be able to switch back to the search box (not important, just used to it)[/b]
- It depends if the editbox is blocking tab or not, have to test that.

Open interface panes, like addon configs
- Addon panels in the interface config panel could be possible, I'll try that. But for other addon frames I need their data and name somehow (best would be an LDB launcher).

Aliases to launch custom code
- Authors can create their own modules for it and add the actions to it, this is the method which is most customizable, since for example casting spells works completely different than Lua functions. I'm planning to add macro support in the next version and maybe then we can think about a custom code module.

Expand LDB tooltips (maybe have this as a cargoShip plugin to be less work?)
- What do you mean by that? At the moment it doesn't use the normal LDB "data source" plugins, but only launchers, for which tooltips shouldn't be important. I don't know if it makes sense to include all LDB-sources into it as most of them are just data-displays and not meant for launching something. Especially there's a problem with handling complex interaction like left-click / right-click and modifiers on the data-plugin.

Remember the last entry and use it for the next launch, could have the search text selected.
- Flagged for next update.

Small frame below to display all results.
- Just thought about this one as well, but I have to test what impact it has on performance, since the search at the moment stops when it hits the first match and only goes further if you press an arrow key. But I will definitely not include "all" results, more likely are only the next five.
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Last edited by Cargor : 09-08-2009 at 10:04 AM.
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Old 09-07-2009, 09:52 PM  
Katae
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 118
File comments: 116
Uploads: 5
Would any of these be possible?

- Tab instead of enter, or both, to switch to the search items, and be able to switch back to the search box (not important, just used to it)
- Open interface panes, like addon configs
- Aliases to launch custom code
- Expand LDB tooltips (maybe have this as a cargoShip plugin to be less work?)
- Remember the last entry and use it for the next launch, could have the search text selected.
- Small frame below to display all results.

Okay... big list. Anyway, it's great so far

Last edited by Katae : 09-07-2009 at 10:41 PM.
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Old 09-07-2009, 06:57 PM  
AlicanC
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Loved the update <3

How about a macro launcher module? Then we could create some shortcuts to slash commands trough macros <3
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