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Category: Action Bar Mods
Change Log - MagnetButtons
Changes Version 0.4.5 ================= * Fixed another bug with item counts and item button usability. Item buttons should be working properly now. Changes Version 0.4.4 ================= * Added steps to prevent button creation during combat (forbidden by Blizzard) * Removed some protected code issues associated with button creation and movement (these actions are not permitted during combat). * If pet "comes in to existence", in combat... Pet buttons can not be created, Blizzard will not allow it. So buttons are now being displayed properly after combat is over. I believe that there is a better fix... An expert on the Blizzard forums had a good suggestion, but it will require a bit of a rewrite so this is a short-term fix. * Fixed item counts and item button usability shading Changes Version 0.4.3 ================= * Performance improvements * Fixed flashing for Attack / Auto Shot (auto repeat spells) * Removed some taint issues * Fixed a problem where new frames were not reusing old unused frame indices Changes Version 0.4.2 ================= * Fixed the high resolution bug, all resolutions should now supported. Changes Version 0.4.1 ================= * Fixed companion checked state. There is still a half second period between casting and having the aura, where the companion button is unchecked. This is listed my bug list. * Can move unassigned buttons now * Broke up code in to more files for readability and debugging purposes. I also did this to encourage user supported patches. Please post any patches you code, I will credit your work. Thanks. * Description correction: Pet buttons are not created with the key bindings, use slash command instead. Optional Files - MagnetButtons
Sorry, there are currently no optional files available.
Archived Versions - MagnetButtons
Comments - MagnetButtons
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