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Maul's Portal Bug Reports Feature Requests
Author:
Version:
30200_Public
Date:
09-27-2009 04:51 PM
Size:
13.00 MB
Downloads:
201
Favorites:
5
MD5:
Pictures
Click to enlarge
Plasma in 5 man group
Plasma Unit Frames
Updated license: You are free to copy, distribute and to make derivatives of this addon. Maul is undecided if he shall return to the addon making business at this time.

This was a unit frame I was working on. I probably will not take it further. It is by no means a complete unit frame addon. It is a Diablo3 type unit frame, modeled off the D3 Orbs unit frame addon for oUF.

The main difference is the unique animation of orbs employed. I use this Unit Frame myself when I play and have grown fond of it, but as of right now it does just about everything I need. I have no motivation right now to take it further. If anyone wants to, feel free.

I will most likely not respond to any comments here. If someone is working on a derivative work and needs help, I will try to assist via trinityui@live.com.

PLEASE NOTE: THIS IS AT BEST A BETA QUALITY ADDON.
DO NOT USE IT UNLESS YOU UNDERSTAND WHAT THAT MEANS.
  Optional Files - Plasma Unit Frames
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  Comments - Plasma Unit Frames
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Old 10-16-2009, 08:59 PM  
kasca
A Flamescale Wyrmkin

Forum posts: 106
File comments: 94
Uploads: 0
HIyas.. is there away of makeing the target bars larger?
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Old 10-15-2009, 04:52 AM  
zatoshi
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Position

hi, when i use Alt-drag and close the wow, the position of UF didn't save. I try use the LUA but is some complicated ^^.
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Old 10-11-2009, 02:53 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 96
Uploads: 0
Quote:
Originally posted by Aurorablade
Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine...
NM fixed.
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Old 10-11-2009, 02:47 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 96
Uploads: 0
Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine...
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Old 10-03-2009, 01:04 PM  
Maul
Macaroon!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 249
File comments: 1010
Uploads: 27
Quote:
Originally posted by kasca
I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
Alt-drag the frames.
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Old 10-03-2009, 06:57 AM  
kasca
A Flamescale Wyrmkin

Forum posts: 106
File comments: 94
Uploads: 0
I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
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Old 09-28-2009, 11:24 AM  
Maul
Macaroon!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 249
File comments: 1010
Uploads: 27
Quote:
Originally posted by zork
Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
Wow, thanks =)

I did try to work with the animation API, but was not comfortable enough with them. I tweaked my OnUpdates so that at least on my system, I could run the frames with no appreciable loss in FPS.

Perhaps if I get back into the addon game again, I will tackle the animation API

And thanks for the info. I did not know that and that certainly is good info to know!
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Old 09-28-2009, 10:58 AM  
zork
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 146
File comments: 1082
Uploads: 28
Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
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Last edited by zork : 09-28-2009 at 10:59 AM.
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Old 09-27-2009, 10:16 PM  
deke913
A Murloc Raider
 
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Forum posts: 8
File comments: 16
Uploads: 2
digital sexiness. well done.
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