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Maul's Portal Bug Reports Feature Requests
Author:
Version:
30300.1 *very beta*
Date:
12-14-2009 04:09 PM
Size:
9.01 MB
Downloads:
418
Favorites:
5
MD5:
Pictures
Click to enlarge
Full Screen Unit Orbs
Click to enlarge
Orb Animations
Orb Unit Frames
PLEASE NOTE: THIS IS AT BEST A BETA QUALITY ADDON.
DO NOT USE IT UNLESS YOU UNDERSTAND WHAT THAT MEANS.


I have always been very dissatisfied with the rectangular madness that is the predominant Unit Frame addon. Rectangles are practical, I agree, but aesthetically I have always had a fondness of circles in my UI.

I then came across Zork's oUF_D3Orbs. Which are very cool and much of my own addon is based on it as far as concept goes. However, I wanted more orbs! I wanted every unitframe to be an orb.

So I embarked on my own experimentation and found a very efficient way to use standard textures to animate the orbs while also creating all unit frames in orb-form.

This addon is not intended to become a release-level unit frame addon, but to introduce what I have done. Much of it's current code is redundant and not refined. I would love nothing more than for someone else to take off on what I am doing here, like I did with Zork's concept, to make a full-blown orb unit frame addon.

There are some options in the Orbs main menu. More are to come. Also there is a slash command /orbs to enter/leave config mode. To move a unit frame enter config mode and alt-drag the frame.

My plans are to eventually release a solid beta version that can be configured beyond the initial install but not offer a gazillion configuration options.
  Change Log - Orb Unit Frames
30300.1 *very beta*

Okay, I changed some things since it was known as "Plasma" -

- I removed most of the Diablo 3 art and focused on purely the Orb feel.
- I added 7 new animations. The animations are -

Bubbles
Energy
Plasma
Rain
Smoke
Snow
Sprites
Water

I trashed the old config options and starting to build new ones. The current option to enable/disable units is not stable.
  Optional Files - Orb Unit Frames
Sorry, there are currently no optional files available.
  Comments - Orb Unit Frames
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Old 02-07-2010, 08:27 PM  
Disco Stan
A Kobold Labourer

Forum posts: 0
File comments: 32
Uploads: 0
Hey maul, you might remember me from macaroon, I've been using your bars for years and I love your work. I am interested in helping with the development of this addon but to be frank I dont know much about mod creation. I think this mod can be really great, if I can get my head around the syntax of this. (I have experience coding in java, c+ and c#)
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Old 10-16-2009, 07:59 PM  
kasca
A Flamescale Wyrmkin

Forum posts: 118
File comments: 113
Uploads: 0
HIyas.. is there away of makeing the target bars larger?
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Old 10-15-2009, 03:52 AM  
zatoshi
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Position

hi, when i use Alt-drag and close the wow, the position of UF didn't save. I try use the LUA but is some complicated ^^.
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Old 10-11-2009, 01:53 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 105
Uploads: 0
Quote:
Originally posted by Aurorablade
Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine...
NM fixed.
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Old 10-11-2009, 01:47 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 12
File comments: 105
Uploads: 0
Has anyone had issues with the health orbs not updateing the texture right, and by that i mean instead of shrinking it, it kind of smears upward, my Manaorbs work fine...
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Old 10-03-2009, 12:04 PM  
Maul
Macaroon!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 270
File comments: 834
Uploads: 29
Quote:
Originally posted by kasca
I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
Alt-drag the frames.
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Old 10-03-2009, 05:57 AM  
kasca
A Flamescale Wyrmkin

Forum posts: 118
File comments: 113
Uploads: 0
I love your orbs!!

Question how do you move the target frame <witch is also cool> and the target of target?
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Old 09-28-2009, 10:24 AM  
Maul
Macaroon!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 270
File comments: 834
Uploads: 29
Quote:
Originally posted by zork
Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
Wow, thanks =)

I did try to work with the animation API, but was not comfortable enough with them. I tweaked my OnUpdates so that at least on my system, I could run the frames with no appreciable loss in FPS.

Perhaps if I get back into the addon game again, I will tackle the animation API

And thanks for the info. I did not know that and that certainly is good info to know!
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Old 09-28-2009, 09:58 AM  
zork
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 167
File comments: 1196
Uploads: 28
Hi Maul.

Since 3.0 or 3.1 WoW allows 2048px textures. So you could make a texture that is 2048x2048 px in size. (Atleast I guess so)

If one of your orb textures is 128x128 this leaves place for 16x16 texture files.
So 256 textures in just one texture file. Maybe that's enough for your plasma sequence.

I used the same technique in one of my first animation tests aswell.
http://www.wowinterface.com/download...07-Disco2.html

But what really bothered me was the onUpdate. To make this smooth your update timer needs to be really fast and you need a lot of graphics. And since the limitation of space the orbs cannot be that high quality aswell.

What I'm currently using (since m2 animation fogs seem to not work anymore) is a simple rotation that takes advantage of the Blizzard animationgroups. You only need one texture and everything else gets calculated on speed, alpha and degrees.

Good to see someone else working on animation stuff aswell
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Last edited by zork : 09-28-2009 at 09:59 AM.
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Old 09-27-2009, 09:16 PM  
deke913
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 27
Uploads: 2
digital sexiness. well done.
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