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nightcracker's Portal Bug Reports Feature Requests
Author:
Version:
1.2
Date:
10-24-2009 02:09 PM
Size:
1000 b
Downloads:
66
Favorites:
5
MD5:
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ncDequip
ncDequip is a simple and text based AddOn for one simple goal: Dequipping items. All this addon does is add the /dequip <slot> | /dq <slot> slash commands for dequipping the slot you specified. This addon is usable as a library, use Dequip(xxx) to call the function. Watch out though, for all you need to specify Dequipall(). This AddOn is mainly for learning the process in how to upload and maintain an AddOn, and has very little practical use. But there is an example I could think of, when your about to die in a raid - /dq all. Enjoy!

Upcoming features:
/dq <name> - Dequips an item by name instead of slot.
/dq undo - Undo's the latest dequip called by /dq.
Suggest features!

Usage:
/dequip xxx | /dq xxx - Unequips slot where xxx can be one of the following slots or "all":

  Change Log - ncDequip
1.2
Renamed to ncDequip

1.1
Removed some bugs with /dq all.

1.0
And so it all started.
  Optional Files - ncDequip
Sorry, there are currently no optional files available.
  Comments - ncDequip
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Old 10-02-2009, 01:51 PM  
shkm
A Flamescale Wyrmkin
 
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Forum posts: 149
File comments: 78
Uploads: 5
DevTools, I assume.
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Old 10-02-2009, 02:30 AM  
nightcracker
A Chromatic Dragonspawn
 
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Forum posts: 159
File comments: 61
Uploads: 11
Quote:
Originally posted by Galtar
Hmm.. I seem to remember this already existing. I was using it the other day to do my kgpanels.
I don't think this already exists as a standalone addon.
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Old 10-02-2009, 12:08 AM  
Galtar
A Theradrim Guardian
 
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Forum posts: 69
File comments: 39
Uploads: 4
Quote:
Originally posted by nightcracker
Thank you, I feel honored I'm currently working on a developer utility, an AddOn which live displays the frame(s) your hovering over and their parent, children and strata. I'm basing it on a code snippet I found in a in-game lua editor-pad thingy. I can't memorize the name though, so I can't ask the author wether he wants me to start from scratch or that I can rewrite his code >.<
Hmm.. I seem to remember this already existing. I was using it the other day to do my kgpanels.
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Old 10-01-2009, 04:11 PM  
nightcracker
A Chromatic Dragonspawn
 
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Forum posts: 159
File comments: 61
Uploads: 11
Quote:
Originally posted by JMHammer
Not true! At the UI & Macros Forum on Blizzard's official site, people frequently ask for simple ways to un-equip items. Normally I refer them to one of the full-featured equipment management mods, such as Outfitter. Or help them with relatively complex script commands.

The ability to have a simple reverse of the /equip command is all most of these people need. So... thanks for making this! I am sure it will prove valuable.
Thank you, I feel honored I'm currently working on a developer utility, an AddOn which live displays the frame(s) your hovering over and their parent, children and strata. I'm basing it on a code snippet I found in a in-game lua editor-pad thingy. I can't memorize the name though, so I can't ask the author wether he wants me to start from scratch or that I can rewrite his code >.<
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Old 10-01-2009, 03:53 PM  
JMHammer
A Defias Bandit
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Forum posts: 3
File comments: 331
Uploads: 1
Quote:
has very little practical use
Not true! At the UI & Macros Forum on Blizzard's official site, people frequently ask for simple ways to un-equip items. Normally I refer them to one of the full-featured equipment management mods, such as Outfitter. Or help them with relatively complex script commands.

The ability to have a simple reverse of the /equip command is all most of these people need. So... thanks for making this! I am sure it will prove valuable.
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Old 10-01-2009, 03:46 PM  
nightcracker
A Chromatic Dragonspawn
 
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Forum posts: 159
File comments: 61
Uploads: 11
Quote:
Originally posted by Faraque
There's one flaw with this.

You can not unequip items in combat.
This is perfect, it will just say "can't do that in combat" in the UIErrorsFrame when in combat and BTW you can still unequip weapons and shields in combat. No need for any changes, because this is not a flaw.
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Old 10-01-2009, 03:42 PM  
nightcracker
A Chromatic Dragonspawn
 
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Forum posts: 159
File comments: 61
Uploads: 11
Quote:
Originally posted by xtoq
Looks good. Feature suggestion: an option to re-equip the last equipped items, in those cases where you got your /dq all off a little too early and some good healers saved your @$$.
Hmm, yeah, I think whenever the function get's called, it saves the names of everything equipped, and when /dq requip is called it restores those items.
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Old 10-01-2009, 03:42 PM  
Faraque
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 88
Uploads: 1
There's one flaw with this.

You can not unequip items in combat.
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Old 10-01-2009, 03:16 PM  
xtoq
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 504
Uploads: 1
Looks good. Feature suggestion: an option to re-equip the last equipped items, in those cases where you got your /dq all off a little too early and some good healers saved your @$$.
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