Category: Combat Mods
Addon Information
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Author:
Version:
005
Date:
10-09-2009 05:54 PM
Size:
2.97 Kb
Downloads:
600
Favorites:
30
MD5:
Pictures
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005
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004
Click to enlarge
dps possible
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s1
Click to enlarge
s2
rTimeToDie

Intro
Small mod that calculates the time left until a boss is going die.

How?
The mod tracks the health of your current target and calculates the difference in its hp value from the first time seen till now. It then uses the rule of three to calculate (predict) all the other needed values. The longer the timespan, the more accurate will be the numbers.

Features
- shows time until the target is going to die
- option which mobtypes will be tracked (raidboss, hc boss, all mobs)
- option if dps should be shown

Config
Code:

  --set your mobtype
  --1 = raidboss only
  --2 = raidboss and playerlevel + 3 mobs (hc instance bosses, 83 mobs etc.)
  --3 = show add for every mob available
  local show_time_mobtype = 2
  
  --show dps?
  local show_dps = 1

  --show fight_length
  local show_fightlength = 1
  
  --position
  local anchor = "TOP"
  local posx = 0
  local posy = -50
SVN
http://code.google.com/p/rothui/sour...nk/rTimeToDie/
  Change Log - rTimeToDie
005
- added config option to show the fight length

004
- major bugfix for time error that happened when unit was not at 100% health at first time seen

003
- UnitHealthMax bugfix
- comments on mostly anything

002
- added config for dps
- added config for mobtype

001
- initial release
  Optional Files - rTimeToDie
Sorry, there are currently no optional files available.
  Archived Versions - rTimeToDie
File Name
Version
Size
Author
Date
004
3kB
zork
10-09-2009 05:21 PM
003
3kB
zork
10-09-2009 11:53 AM
002
3kB
zork
10-08-2009 06:10 PM
001
3kB
zork
10-08-2009 05:21 PM
  Comments - rTimeToDie
Post A Reply Comment Options
Old 10-11-2009, 06:08 PM  
Gallahead
A Kobold Labourer

Forum posts: 0
File comments: 56
Uploads: 2
spitzen addon, danke!

gibt es eine möglichkeit

1) ausschließlich die zeitangzeige einzufärben? evt sogar automatisch in abhängigkeit zur gesamtkampfzeit?

2) die länge des namens des gegners (statt des ganzen frames) auf eine selbst eingestellte maximale anzahl von buchstaben zu begrenzen um umschöne überlappungen mit anderen ui elementen zu vermeiden?

3) das zeitformat zu verändern? statt "XX Hr YY Min" bsp "XX:YY Hr" und statt "YY Min ZZ Sec" bsp "YY:ZZ Min"

ps: hier noch eine weitere einbaumöglichkeit
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Last edited by Gallahead : 10-11-2009 at 10:10 PM.
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Old 10-09-2009, 05:10 PM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 145
File comments: 1072
Uploads: 28
I think I found the last bug that I knew of.

If the unit is not at full health we need to calculate back in time >_<.

There is a time span from |first_time_seen -> current_time| and there is a timespan from |unit_is_at_100% -> first_time_seen|. Currently the last timespan is not subtracted thus the time may be sometimes to far in future if the first_time_seen and the unit_max_hp_value differ to much.
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Old 10-09-2009, 03:22 PM  
Wimpface
A Cobalt Mageweaver
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Forum posts: 225
File comments: 245
Uploads: 21
Quote:
Originally posted by richerich
Let me guess... You took the code from the original author to TimeToDie and made a small version of it?
Accusations like that are just stupid.

Good work zork, I love the minimalistic addons you throw out to the community.
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Old 10-09-2009, 03:19 PM  
Moonwalker
A Kobold Labourer
 
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Forum posts: 0
File comments: 25
Uploads: 0
Quote:
Originally posted by zork
@Moonwalker
This comes into consideration on its own. If the dps increases the timer will go down faster. [/b]
oOoO...lol i'm dumb. you are win zork
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Old 10-09-2009, 11:52 AM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 145
File comments: 1072
Uploads: 28
@richerich
No I don't.

@Moonwalker
This comes into consideration on its own. If the dps increases the timer will go down faster.
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Old 10-09-2009, 10:32 AM  
Moonwalker
A Kobold Labourer
 
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Forum posts: 0
File comments: 25
Uploads: 0
does it scan your group/raid talent specs and take into account talents that increase dps when it gets under like 20% and stuff? i doubt it but i had to ask...
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Old 10-09-2009, 10:21 AM  
richerich
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 394
Uploads: 5
Let me guess... You took the code from the original author to TimeToDie and made a small version of it?
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Old 10-09-2009, 02:27 AM  
zork
A Flamescale Wyrmkin
 
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Forum posts: 145
File comments: 1072
Uploads: 28
Welcome.

Found a small bug before going to bed. SVN has it already fixed. Forgot to use UnitHealthMax when getting the max hp value. Upload will be available this evening. Quickfix: Use this file http://rothui.googlecode.com/svn/tru...rTimeToDie.lua
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Last edited by zork : 10-09-2009 at 02:29 AM.
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